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Hands-on with Parasoul from Skullgirls photo

If you are a fan of fighting games, odds are that Skullgirls is on your radar. Developed by Reverge Labs, this upcoming game features gorgeous 2D graphics and a fighting game engine developed by tournament fighter Mike "Mike Z" Zaimont. Amongst my coverage at EVO this year, I had a chance to sit down with Mike Z and check out the recently announced character "Parasoul" from one fighting game fan to another.

Parasoul is the princess of the Canopy Kingdom and was given a special umbrella that allows her to throw balls of napalm that are instrumental to her play style. She also happens to be in charge of the kingdom's military and that command is apparent in her moveset.

One of the first things I noticed about Parasoul is that her umbrella allows for a pretty large range on her weak attacks, allowing for decent poking game to start combos from a distance. While her umbrella allows for ranged normals, her long legs give her the ability to stomp opponents in the air, similar to Seth from Super Street Fighter IV. Unlike other characters in the game, her throws keep characters close to her, which allow for combo opportunities off of them.

Her special moves can be divided into two types. The first involves the use of her umbrella, which releases napalm grenades that travel in an arc dictated by how long you hold the button down. If you played as Cable from Marvel vs. Capcom 2, you should be familiar with this system. What I found interesting is that the Skullgirls team used EVO as a play-test and actually changed how these grenades worked based on what they saw at the convention. Therefore, the way to set off these grenades is still under development, but it's impressive that they are relying on actual gamer play-testing to decide on the final move set.

The second type of special moves relies on the fact that Parasoul is in command of the kingdom's military. I found these moves to be the most interesting in that each different button press calls out a soldier on the screen to serve a certain function. One soldier serves the purpose of blocking projectiles, one serves as a grab that takes your opponent to the other side of the screen, and the third is basically a soldier that acts as a Roman Cancel from Guilty Gear X, allowing to cancel the recovery of any move upon input. Mike Z was able to show me how this specific move allows for very interesting combo opportunities.

I was able to check out two of her supers, one of which is a sniper shot that hits wherever the opponent is. This super leaves the opponent in a crumple stun that can be comboed off of, but if missed, has a long cooldown that leaves you wide open to attack. The second, her level 3, is reminiscent of B. B. Hood's Super in Marvel vs. Capcom 2 in that her soldiers come out with their guns to pump lead into your enemy.

As with other level 3s in the game, it has invincibility on startup and isn't prone to damage scaling, so it's an ideal way to end a combo for maximum damage.

My time with Parasoul was interesting in that I could see that she had a decent ranged game with the napalm grenades, but also lots of ways to be technical with cancels and stomping in the air. I came away impressed with the fact that the Skullgirls team is definitely drawing on what they enjoy from many other fighting games and incorporating them into very unique characters.

If you are a fan of fighting games, I would definitely pay attention to this game because it's shaping up to be a great one, due to come out sometime later this year.

LAUNCH GALLERY (5 IMAGES)
Photo Photo Photo Photo Photo









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Jesse Cortez is Destructoid's San Francisco community manager and oversees Fight.Destructoid.com and FNF activities. As a Ph. D. chemist from UC Berkeley, he supplements his gaming hobby using SCIENCE! Likes An avid performer, he is drawn to games such as Rock Band, Lips, and Dance Central, but his real passion is the Fighting Game genre. Inspirations: Jason Mraz, Neil Patrick Harris, Yakko Warner Meet the rest of the team



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23 comments | showing # 1 to 23
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Quincyhatesyou's Avatar - Comment posted on 08/18/2011 14:17
Quincyhatesyou
Still cant get over how gorgeous this game is.
mix's Avatar - Comment posted on 08/18/2011 14:29
mix
I see London, I see France, I see panties.

The pictures of this game look very cool, almost hand drawn like. I will probably never play it but love the style.
GoofierBrute's Avatar - Comment posted on 08/18/2011 14:33
GoofierBrute
Yeah looks like I'm going to get it. Can't wait for this to come out.
Jawmuncher's Avatar - Comment posted on 08/18/2011 14:42
Jawmuncher
Can't wait for this to come out
sofik88's Avatar - Comment posted on 08/18/2011 14:52
sofik88
damn, this game is beautiful.
GoldBlaze's Avatar - Comment posted on 08/18/2011 14:53
GoldBlaze
@mix
That's because every single frame totally *is* painstakenly hand drawn!
djvlive's Avatar - Comment posted on 08/18/2011 14:55
djvlive
Dang Jessie... lucky.
tomothy25's Avatar - Comment posted on 08/18/2011 14:57
tomothy25
I'm conflicted: I love Parasoul's design (although admittedly I love the design of the entire game - it's stunning) but she's a charge character. You know, where you hold back, then forward + punch or whatever the input might be. I suck at fighting games so I really struggle with charge inputs. I guess I'll just have to man up and practise until I'm competent.

Anyways, nice write-up Jesse! Can't wait to hear more about Skullgirls, hopefully some new characters.
Bill Zoeker's Avatar - Comment posted on 08/18/2011 15:03
Bill Zoeker
I can't wait for this game to come out so I can just look at it some more.
Pringao's Avatar - Comment posted on 08/18/2011 15:16
Pringao
Man, this looks sweet...I've been craving a good and different fighting game for a looong time. Hope it's fun to play.

Now, I have to pray they release this on PC.
tekbunny's Avatar - Comment posted on 08/18/2011 15:19
tekbunny
@tomothy

I had a real problem with charge characters for many years actually, so I can attest to that fact. Keep it up tho, and find one that's right for you and you'll get em down in no time. I used balrog from sf4 to really nail it.

Also, YouTube videos are godsends
manasteel88's Avatar - Comment posted on 08/18/2011 15:30
manasteel88
mini-skirt red head...automatically on the team. She could play like Hugo for all I care. She filled the prerequisites.
Joshua Duran Docks's Avatar - Comment posted on 08/18/2011 15:43
Joshua Duran Docks
Meh. I think I will use Fillia and Peacock more. And also Squiggly when we see her.
I am loving this game so far
Jesse Cortez's Avatar - Comment posted on 08/18/2011 15:51
Jesse Cortez
@tomothy25

Thanks for the compliment! I'm definitely looking forward to checking out this game some more!
Popyman's Avatar - Comment posted on 08/18/2011 15:56
Popyman
This is the only normal fighter (meaning, not SSB) I've wanted to buy since Tatsunoko vs Capcom.
mix's Avatar - Comment posted on 08/18/2011 16:07
mix
@GoldBlaze
That is impressive!
tomothy25's Avatar - Comment posted on 08/18/2011 17:21
tomothy25
@tekbunny

Yeah I've actually been watching a couple of videos recently (I'd seen a lot of references to "TKing a special" and I wanted to know what TK meant. Now I know!) so I might try to get in some practice in preparation.

The only fighting games I own are SSF4 and MvC3 so there's a bunch of playstyles I can mess around with. Think I need to work on buffering inputs. I reckon SSF4 is probably better for that, MvC3 is probably too fast to get any good practice.


Also Jesse, will you be the guy doing most/all of the previews for Skullgirls and Ultimate MvC3? Those two are very high on my must-buy list!
Jesse Cortez's Avatar - Comment posted on 08/18/2011 17:32
Jesse Cortez
@tomothy25

Don't know if I'll be doing ALL the previews, but I'll do what I can! I'm also stoked for those two games as well, so we will have to play, possibly on fight.destructoid.com!
comicretard's Avatar - Comment posted on 08/18/2011 22:04
comicretard
The art is gorgeous! Augh, can't fucking wait!
StriderHoang's Avatar - Comment posted on 08/18/2011 22:21
StriderHoang
I hope it comes out soon. Hard to believe it's promised for 2011 yet only 4 characters are known.
LazyAza's Avatar - Comment posted on 08/19/2011 02:48
LazyAza
I looooove the art style of this game and the fact the devs are really passionate about making a really good, balanced, easy to understand fighter.
Occams electric toothbrush's Avatar - Comment posted on 08/19/2011 10:14
Occams electric toothbrush
I am very interested in this game.
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