I have fond memories of my pre-teen self working diligently to master the frustrating world of Kid Icarus on the Nintendo Entertainment System, in an attempt to best the Eggplant Wizard and that thing they claimed was Medusa. Not entirely sure why the memories are so fond, because going back and playing it recently, it’s pretty obviously: Kid Icarus wasn’t very good.
Broken up into two stages, the Uprising demo on display offered two experiences: easy and hard. Because I have no shame, allow me to disclose that I immediately dove into the game’s “easy” area, called the “Second Coming of Petaluma.”
The slices of Uprising gameplay also offered a peek at two of the game’s boss battles -- Turnbellows, a flaming two-headed beast who makes a return from the NES game, and the Reaper. Both bosses were massive in scale, towering over Pit, and offering decent challenge in the form or tricky but quickly recognizable old school gaming-style patterns. The Reaper’s size was especially notable, extending upwards into the sky well above Pit’s head, and swiping a massive scythe across the battle arena which he hoped would become our hero’s grave.
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