Imagine how fucking cool that would be if you earned the wings late game, and explored an ENTIRE world in the sky as the endgame? So cool!
In fact, I really liked playing shooters on my DSi that used the bottom screen for targeting with the stylus.....it was the closest I've ever gotten to playing a FPS "PC" style with a mouse.......although, I see what you're saying, Nick.......since the circle pad sits higher than the d-pad, it might feel awkward.....except, I was typically able to grow accustomed to the feel of it on the DSi on the Call of Duty, Goldeneye and Renegade Kid FPS games eventually.
Totally agree. This isn't what I had in mind when I was thinking of a new Kid Icarus game, but here it is!
@JQM78:
I definitely agree that my issues with the controls may be personal, but I thought it was worth mentioning. Metroid Prime: Hunters had something similar (I hope I'm remembering correctly -- it's been awhile!), but also offered a ton of alternate control schemes. I don't know if Kid Icarus will offer that; no on could answer that for me at the Nintendo event, and the limited demo didn't have any options.
I'm sold on the games, and pretty much sold on the system, now all I need is to be sold on the idea that 3D is actually worth my time and battery life. I'm curious, as this seems like one of the few games that could genuinely benefit from a 3D effect, especially when flying.
I'm pretty sure Metroid Prime: Hunters (First Hunt) didn't offer any sort of alternative control schemes. Seeing as this is a demo, I'm assuming they didn't want players to have to go through settings just to play their game, and that it was simply meant for a quick pick-up-and-play-then-get-the-hell-out-of-my-line gameplay demo. ☺
I'll be doing a general 3DS overall impressions piece soon, and it will include some more thoughts on the 3D, and I'll do my best to address each game individually. But honestly, when playing the games and knowing I had to write about them, it was low on my priority list every time -- it almost didn't MATTER ever. Sometimes it looked better in some games than others, but it almost never had any affect on the gameplay or how I'd write about the game. Not sure if that's good or bad yet...
@odseraphim:
I'm almost positive that's the case; I can't imagine they WON'T have alternate control schemes in the final game, but there was no indication that there WOULD be, and not a single person at the event could answer my question on that with any level of certainty. (Which is hilarious, because the folks working for Nintendo outnumbered media and analysts 2 to 1).
As for Hunters, it did offer various control schemes, as confirmed by me looking at a few Gamefaqs walkthroughs. There was a stylus mode for lefties, as well as a "Dual Mode," one for lefties and righties.
Nintendo: You've been asking for ages and we delivered! Here it is! And in 3D, no less.
Nintendo fans: Not good enough! We want a REAL Kid Icarus game!
Shut the hell up, people!
If you want Zelda, play Zelda and also what Fuzunga said.
Kid Icarus is an exploratory platformer by nature - it's not on on-rails shooter.
It's like saying in ten years:
Halo Fans - We want a new Halo game
Bungie - Here you go! You've been asking for years and here it is! It's a puzzle game!
Halo Fans - WTF mate?
Not comparable IMO. You can take out Pitt and call it "Panzer Dragoon Rising" and it wouldn't make a difference.
Basically, what Artemus said. The Metroid series is a great example of Nintendo taking an established genre, and expanding on it with the same formula. I'd go so far as to say this is pigeonholing.

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