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Hands-on with Fracture multiplayer

2:53 PM on 08.21.2008   |   Dyson




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Not too long ago, myself and other journalists were invited down to the LucasArts studios for some hands-on time with their newest IP: Fracture. Sequestered in the rather dark and scary QA multiplayer lab, several of my journalistic contemporaries and I squared off against LucasArts' Fracture QA team.

While it goes without saying that the QA team had the competitive advantage,  the entire experience helped the rest of us get past our noob-ness and into the world of Fracture multiplayer.

More after the jump. 

[Editor's note: Sorry bout the video quality. Three was some weird compression things going that we (I) couldn't figure out.  Don't worry, though, the game looks fantastic, as evidenced by the screen shots.]

 

At first glance, the action seemed overly chaotic. The more seasoned players were bouncing all over the level using the game's terrain deformation tricks, and all I could think of when seeing so many players rabbiting around was, "This looks like TF2." Not that that would be a bad thing, but I was initially disappointed by my first impressions since I was hoping for more.

After several matches, and some sage-like tips from Senior Producer Dan Hey, I realized that, while the game initially appears to be a crazed and frenetic bounce-bounce-bounce fest, the truth is that the Fracture multiplayer is riddled with depth. 

While the fast pace action that you expect from any multiplayer is there, Fracture's terrain deformation feature changes the playing field (no pun intended) by causing the player to think differently. Not only do you have to be aware of what's in front of and behind you, but also what happens to above and below you. 

If you can, imagine standing on solid ground, then having that ground suddenly drop down from underneath you. Then, while you're trying to get yourself out of your new hole, the bastard who put you there throws a Vortex Grenade in for good measure. The Vortex Grenade, my friends, is a mini black hole generator that sucks in and destroys everything in its blast radius.

Vortex Grenade: One hundred percent fun to have, one hundred percent pain in the ass to get hit by.

In addition to the Vortex Grenade, there are three other grenades that can used both offensively and defensively. As we noticed from our play session, the more experienced players knew how to use these quite well. After about two hours, the rest of us caught up on our learning curve enough to put up a decent fight. Sort of.
Unfortunately, two hours isn't enough time for a person to plumb the depths that Fracture's multiplayer seems to offer. Although, it certainly was enough time for a person to realize that they want to.

Along with the deformation mechanic, Fracture offers large amount of familiar weapons and some new not so familiar ones. My personal favorite was the Black Widow, a remote detonating mine launcher that I used to trap unsuspecting enemies. Nothing feels better than blowing the crap out of unsuspecting flag grabber right as he's about to storm your camp ... sucka!

So with all the fast paced fun combined with the terrain deformation aspect, I think that anyone who enjoys a good round of online multiplayer will be more than satisfied with what Fracture has to offer. And when the game comes out, you'll have more than enough game modes and maps to keep you happy. The tight lipped PR ninjas at LucasArts wouldn't say how many maps there would be, but I may have *ahem* *ahem* heard that there will be at least five when the game ships.

 

 

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16 comments | showing # 1 to 16
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JACK of No Trades's Avatar - Comment posted on 08/21/2008 15:03
JACK of No Trades
Will buy.
SWE3tMadness's Avatar - Comment posted on 08/21/2008 15:15
SWE3tMadness
Holy shit. When I saw the one guy being crushed against the pipe by the ground, I was sold. :D
MellowNinja's Avatar - Comment posted on 08/21/2008 15:22
MellowNinja
I reached a point where my jaw dropped.

Didn't that guy kinda look like Harold Ramis a bit?
TurboSpaz's Avatar - Comment posted on 08/21/2008 15:29
TurboSpaz
Wtf was with the 45 year old guy who thinks he's goddam 12 years old? "Whoah like radical dude, that grenade is like sick man, wicked awesome wooo!!". Who the fuck dresses in red and yellow?

Also the game looks like a grenade spam shit fest. Looks like trash.
Justice's Avatar - Comment posted on 08/21/2008 15:35
Justice
That guy is very enthusiastic!

Looks pretty good, I see it getting old fast though.
Samit Sarkar's Avatar - Comment posted on 08/21/2008 16:03
Samit Sarkar
Wow, that dude is really gung-ho for his game. Still, this looks pretty awesome...it's definitely on my radar, though I think I have many other games that take precedence over this one coming out in the fall.
EternalDeathSlayer's Avatar - Comment posted on 08/21/2008 16:24
EternalDeathSlayer
I'm definitely interested, but I remember what all those laid-off Lucas Arts people said: Basically, the game was utter trash.

Then again, it's been a few months and maybe it's gotten better.
TrailerParkJesus's Avatar - Comment posted on 08/21/2008 18:40
TrailerParkJesus
Out of all the FPSs coming out soon, this is right around the top of my list of most anticipated.
Cube's Avatar - Comment posted on 08/21/2008 20:07
Cube
You might as well be playing one of those bad console ports of PC FpS games like orange box online that did suck..

all the stick aiming is going to suck balls I can see how slow it is in the video with out a mouse.



Console games should never have stick aim it just sucks. Does everybody think these thing are PC's now where that stuff works?

last I checked it still blows to have any form of free aim on a console that is controled by an analog stick.


well I am going to be skipping multiplayer if I play it at all.
Cube's Avatar - Comment posted on 08/21/2008 20:10
Cube
ohh and i use the term analog stick "free aim" loose,

as every single one has some form of auto aim so you have any chaonce in hell of gettin anywhere near the target with an analog stick and hitting anything.
Zero_armada's Avatar - Comment posted on 08/22/2008 00:03
Zero_armada
Well, I'm interested. Maybe it's my Warhawk mentality kicking in.
Dyson's Avatar - Comment posted on 08/22/2008 03:02
Dyson
Hey Cube, you can play this game on the PC also. I didn;t mention it because I only played the 360 version.

Also, it looks like grenade spam, but if read what I said you'll see that it only looks that way.
Respectable Gentleman's Avatar - Comment posted on 09/10/2008 22:15
Respectable Gentleman
This is a surprise. It looks fun.

I'm not sure about these newfangled sticks these young whippersnappers are playing on, though.
statamride33's Avatar - Comment posted on 06/14/2011 17:28
statamride33
with her aid I was quickly dressed, and stronger now than in the buy mircette
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