
Before we were given the chance to play some of the single player, Crytec and their partners gave a brief presentation on the Crysis project. I'll just give you some of the interesting bits from a couple of the presenters. The CEO of Crytec, Cevat Yerli, talked briefly on Crytec's past games; which were Dinosaur Island and Far Cry. That was actually pretty surprising to me when I heard they've only had two games released up until this point. Cevat also emphasized that they put a lot of work into the multiplayer and said they designed it so it could be a standalone game. Not that it's actually going to be a standalone (as far as we know) but that they put as much work into multiplayer as they have with the campaign. Dan Vivoli, Senior V.P. of Nvidia, then stepped up and talked about the design aspects of the game. The most interesting thing about his speech was when he said that this is "their Halo 3". I believe he was referring to the hype meter and how this is considered to be the most anticipated PC game ever, but take it how you will.
During one of the presentations, a short video of the campaign was shown and it finally became clear as to why we were having a LAN party at this location -- Part of the game takes play on a aircraft carrier. The main character was running through the hallways of the ship, explosions and gunfire were exploding all over the place as a group of aliens were attacking the ship.
After about 20 or so minutes of this, we were set lose to play some single player for one hour straight. The level started off just before the break of dawn in a North Korean jungle. You and a group of soldiers are in North Korea as one of your first major objectives was to take out two anti aircraft weapons. It was completely up to you how you wanted to do this mission. You could either go down to the beach and hop on a ship to go to the small island that held one of the anti aircraft units. Or you could hope in a car and go into the jungle to the other anti aircraft unit. That's something I really liked -- it's your choice how you wanted to do the mission. Another great feature was that as you progress in your mission, night turns to day as your progress in the game. Maybe I'm just easy to please, but a real time night and day effect was really neat.
The enemy AI was extremely smart. I have never played a game where the enemies were this damn good. They knew how to run around on the map and get the surprise on you. There were a few times I thought I would nail the enemy when jumping around the corner, only to see that the were hiding behind a tree and the guy just threw a grenade at me while one of their other buddies comes out of hiding from the distance and started shooting me with dead on accuracy. They know how to use teamwork and how to use their environment to their advantage.
Like my colleagues have been saying, Crysis is absolutely gorgeous. The level of detail in everything was just fantastic. And before you ask, this was on DirectX9. They did have one game of Crysis running on a laptop in DirectX10, we just weren't allowed to play it. We could only stare and look at the super shininess of it as someone played it.
But like my colleagues have also said, I just wasn't really wowed by the game. Don't get me wrong; I did enjoy playing this game. I thought it was great and will definitely be picking it up (well, once my computer can handle it at least). I think the Nano Suit will really help differentiate it from other FPS games, but if you were to simple take the suit out of the game, it would easily feel like other shooters on the market.
Speaking of the Nano Suit, I think it's a really great idea for a gameplay feature, but the way it seems to be executed isn't the greatest. The suit seems to run out of energy way too fast when using some of the special abilities like cloak and speed. I noticed that cloak seemed to be almost pointless during the game too. Even when I turned on the cloak, the enemy, from a great distance mind you, could some how still see me and nail me.

After we were done with single player, we were lead down to a lower level of the ship and taken to a briefing room. We all took seats and one of the multiplayer leads showed us how one of the multiplayer modes, called Power Struggle, would work. After the briefing, we were then taken back upstairs to play the multiplayer for the next four hours.
Here's the basic gist of it all: In Power Struggle, it basically plays out like a campaign game where you have various objectives to do. On the map, there are several places you have to capture to score points, get weapons upgrades and get vehicle upgrades. Each side will have a variation of the Nano Suit and every time you spawn in your base, you can purchase weapons such as machine guns, rocket launchers, snipers and a mess of other stuff. To get money to purchase weapons, you have to capture points or kill enemies.
The big thing about this game type is that you really need to coordinate with your teammates. Otherwise yelling at the guy on the end of the table doesn't really work out to well -- especially with your opponent’s one row behind you. It became quite frustrating toward the end. It was hard understanding the scoring system and I more or less stopped caring and just wanted to play the next game type. I'm more used to just hoping into a match, killing some bitches, and then moving on to the next battle.

Which is where Instant Action comes into play. Instant Action is exactly what it sounds like -- You jump in a free for all match and go nuts. Weapons are all over the place and you still have your Nano Suit too. For some reason though, this particular match (which took place on a aircraft carrier -- I'm fighting in a virtual aircraft carrier while in a real life aircraft carrier!) was set to never end mode.
Before we had to leave the ship, I took a real quick look at the map editor for Crysis. When I say you can edit every single aspect of the game, I mean you can actually edit every single aspect of the game in both single player and multiplayer. From the way a solider patrols a path, to how gigantic you want a Palm Tree to be, it's your call. Want to make a river path that will lead you to each one of your objectives so you don't have to fight a single enemy? Well then you can you cheap little punk! It's going to be really exciting to see what people will come up with.
All in all, I had a great time with it and I'll be looking forward to its release on November 16th. In the mean time, you can go check out the Beta that was released earlier in the week to get an idea of it yourself.
Definitely a purty game. Hopefully the storyline holds up throughout, we haven't seen a whole lot of the alien influence in artistic direction. I hated FarCry's supernatural shit. Here's to Crysis doing it right.
The fact that it was running on DX10 on a laptop makes me gitty... and im very excited about the map editor... aslong as theres a powerfull unique scripting element im happy.. thats all ive ever asked for is the ability to create scripts and update databases with my own :)
i love the look of frozen palm trees.
sounds cool man.
mmm DX10 goodness
I am so jealous you motherfucker
also, remember, this is an amazing review coming from Hamsa, who said Team Fortress Two was just ok. not much of a FPS fan, huh? This sounds like the best parts of far cry, counterstrike, and tf2.
I really did came.
Good plant and jungle simulator, but like you said, I'm just not sure if there's anything really special there.
Excellent write-up man. I was so in awe of Cevat Yerli when we met him back at the EA showcase. I still can't get over my teenage girl day dream admiration when I meet some of these artists. I agree with you that this game's most excellent qualities come from its looks. The actual gameplay looks fairly standard.
most anticipated PC game ever???? points @ duke nukem forever
Interesting Hasma. I thought the MP was the greatest aspect of the game.. but at least you liked it. I want it to come out already so other developers can learn how to make good AI. From what you said, it sounds extremly robotic.. like they know what you'll do before you do it, but that's ok.
Bring it on, EA.
I came.
Looks like fun. If I can get a decent frame rate when a demo comes out, I'll buy it.
THIS GAME will suck like farcry. all pretty but laym gameplay
I wish I had a computer that could run this even a little. :[
Sweet, game STILL looks like fear!
*rolls eyezzz*
I am interested to see how this plays out.
Question: is it going to run on windows xp?? Because i dont want to upgrade to vista.
yes it will werk with xp
yes it is pretty
No, it won't suck like farcry, it is pretty like far cry but it will suck like et:quake wars, tabula rasa, CoD4, and the one they are trying to rip off, BF. I have played betas for all above games and they are all the same. I guess I am just spent on this gametype.
Suck like Farcry? Suck like Farcry?
I'm so flabbergasted that anyone could even think farcry sucked. That game is responsible for the large open sandbox style fps that every game tries to rip off now.
Suck like Farcry? Maybe you meant suck like teh haloz with the crap graphics and the little boxy environments
Hamza, you are in this Movie :D
http://www.gametrailers.com/player/26022.html
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