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hands-on
 
Hands-on with Battlefield: Bad Company's campaign and multiplayer [Update]
Hamza CTZ Aziz
\\ 04.25.2008
32 comments

Ah yes, Battlefield: Bad Company. The Internet was set into a fury of rage not too long ago over the microtransaction business EA and Dice were trying to pull. Even though the microtransactions are now gone (in regards to the guns, anyway) many still feel that game won't be worth their time.

So what did I think of the game? You'll have to hit the jump to find out.

[Update: OK, my bad. It's eight multiplayer maps. Still, only one gametype. -- CTZ]

First off, this was the latest build of Battlefield: Bad Company we got to play. In fact, outside of DICE and EA employees, me and the other gaming press and community members that were there were among the first people to play this newest build. I haven't messed with the beta at all but what we played was apparently leaps and bounds better. The game looks finished with some minor bugs here and there, none of which hindered the gameplay.

We started off on the second level of the game. You and your squad mates' (Sarge, Sweetwater and Haggard) objective on this level is to take out various gun and missile emplacements spread throughout the level. Since this team of four is by itself, no one will notice if they do anything on the side, such as finding gold throughout the levels. Hey, a little side money never hurt anyone.

As soon as the level starts off, you're told by your teammates to inspect the house you've been dropped off next to. After you've cleared the place and found some gold, you're told to move on and go forward with your mission. The levels are extremely detailed and there's a lot of space for you to move around. Even though the levels are huge, you have to stay within the boundaries. There's a minimap that shows your current position on screen and if you stray off into the red territories for too long, it's game over.

I found it odd that you have such a limitation on where you can go on the map. I can understand that the developers don't want players to get lost, but it just feels very limiting. It can also really get in the way when you're in the middle of a firefight if you're not paying attention to where you're running off to. 

You're also limited to just one gun for the most part. You can pick up your enemies' weapons, but you'll have to drop your current weapon. Weapons will range from pistols, sniper rifles, rocket launchers, and automatics to a whole bunch of others, and a handful of the weapons have secondary firing options. While you're limited to just one gun most of the time, you will have a few disposable weapons within your inventory, such as grenades, C4 and a few other things. There are supply depots spread across the map too, which will come in handy as I found myself running out of ammo a lot. 

While I was trying to get used to the controls and weapons, I noticed that my A.I. partners weren't as completely retarded as I feared they would be. They would take out enemies and they made for a good distraction while I had to heal myself. 

The health system threw me off a little in Bad Company. I've become so used to the regenerative health system as of late (see Halo, Brothers in Arms, Call of Duty 4, etc.), that I was really surprised to see a 100% health bar at the bottom of my screen. If your health gets too low, the screen starts to turn dark and will stay that way until you heal yourself. You only have a limited amount of health injections you can carry with you too.  

Still though, even if you die, it's not really a bad thing. You get kicked back to your last checkpoint, and everything you've destroyed and killed remains as you've left it. I'm not exactly sure how I feel about this aspect. Sometimes, you'll be walking for a while until you get back to where you died with nothing to do in between.   

After reaching some checkpoints, which triggers cut scenes every time, I came across a few vehicles. At this point, you can pick between an armored truck and a boat. Either way, both paths will have you cross enemies in vehicles and both paths will take you to a facility where you have to destroy some gas tanks. Once you get in a vehicle, your teammates will automatically hop in and take up the mounted guns. At anytime, you can switch positions to take up one of the mounted guns yourself. This will leave you stranded, though, as your teammates won't drive the vehicle you're in. The vehicles can get destroyed, too, as they have a similar health system as you do. You can repair the vehicles, but if one gets destroyed with you inside, then you will die too.

The enemy A.I. for the most part is pretty good while on foot. Enemies become completely retarded, though, when they're driving vehicles. I noticed this more so on the land vehicles, as they don't seem to know how to turn around or go in reverse while on a small road. Finally, on the subject of vehicles, I noticed it was actually difficult to control the Armored Vehicle and the trucks. It was very rough to make turns and they all seemed way too slow. There's still plenty of time to fix those issues, though.

After destroying the gas tanks, you come across a Russian Mortar Strike device. This baby is a lot of fun to use. It's a homing device that actually belongs to the enemies you're fighting. Of course, the enemy headquarters doesn't know that you're using it, so they will blindly listen to your commands. All you have to do is aim the device at any place that you want targeted and after a few seconds, a few jets roar overhead and drop a ton of bombs. You can do this an unlimited amount of times, and it's totally fun abusing the thing.

The level continues on more or less the same, with you driving around and taking out weapon installations to make it easier for your forces to roll on through. It was at this point we all took a break for lunch. 

After we got back from having some delicious pizza, it was time to try out the multiplayer. Now here's where I can see a lot of people getting upset. As of now, Battlefield: Bad Company is only going to come with one map and one gametype. The map is called Harvest Day and the gametype is called Gold Rush. 

Even though there's only one map, it really feels like it's five maps in one. The map is huge and every time the offensive side wins a round, a new section of the map is opened up. There are villages and houses in each section and tons of vehicles, too. The map starts off with lots of space and wide open fields. The red boundaries from the single-player campaign are here, too, and if you get out of bounds for more than five seconds, you will die.

Before the match starts and every time you die, you will have a choice between five different classes:

  • Assault: Machine guns and the like.
  • Demolition: Can have a choice between shotguns and automatics, and always has a rocket launcher as a secondary weapon.
  • Recon: Picks between different types of sniper rifles and always carries a pistol. You also have binoculars, which you can use to target vehicles with missiles. You then gain control of the missile and guide it at the target yourself.
  • Specialist: Weapons range but mostly automatic-type weapons. Can repair crates and vehicles.
  • Support: Automatic-type weapons too, and can also give out health packs.

Yeah, as you can tell, I spent a lot more time with the Recon class than any of the other classes. What can I say? I like being the prick that picks off people from a distance. Each class will have different types of special items, such as grenades, C4, sensors and that Russian Mortar Strike weapon from the single-player game. You can also pick up weapons from corpses, but you won't know what you're getting, as there's no obvious notification of what you're picking up.

Bad Company supports up to 24 players and has an ... interesting squad system. You can make a small little clan with three of your buddies and while you're playing the game, you can only communicate with your three friends. You can never speak with the rest of the team. 

Now then, on to Gold Rush. In Gold Rush, the teams are split up into two sides, offensive and defensive. The offensive side's objective in Gold Rush is to invade the defensive base and destroy three gold crates. After all three crates are destroyed, the next section of the map is opened up, and you do it all over again. Destroy three crates and open up a new section until all the crates have been destroyed. 

The defensive side is to, obviously, defend all three crates. The crates are located in buildings and just like in the campaign, the buildings can be destroyed. The crates can be repaired, though, and the defensive side has an unlimited amount of respawns, while the attackers have limited respawns. Warning alarms will go off when the crates are being attacked, and you have a few seconds to disarm any bombs that are on the crates. 

As you play through, you will get in-game medals for doing various things ranging from knifing five people to getting two seconds of airtime with a vehicle (which isn't that easy, actually). You also gain experience points and once you get to level 25, five new weapons for each class of soldiers will be unlocked.

Overall, I found this mode to be really fun. It's always a power struggle and just when you think you've won, the battle can easily turn around. However, only having one map [Update: Eight maps! Not one!] and one gametype right out the box is a very poor move. We were told that new gametypes will be released in the future.. Yup, microtransactions look to have just been shifted to another aspect of the multiplayer. 

Battlefield: Bad Company will be out on the PlayStation 3 and Xbox 360 at the end of June.



32 COMMENTS, LATEST BY dyslixec
Battlefield.. there was only 2 that reigned as amazing. 1942 and 2. The rest, is uncivilized! -    view discussion


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There are 32 comments about this post:
CountingConflict's Avatar
They officially lost me. They'll probably make the ability to chat with your entire team a premium download. One map?? seriously?? Fuck EA and the shit they claim.
Dexter345's Avatar
Wait, what? Only one map?
Justice's Avatar
That is ridiculous. I don't think any other game has pulled a stunt like that before.
Quisling's Avatar
Hmmm... I'll probably rent it and see if it's worth a buy. I'm disappointed that online co-op for single player doesn't look like a valid option. Though CoD4 was the same way, it's multiplayer was worth the minor single-player disappointment.

I like my games to have moar friends. Or a kick-ass single player. I'll take one of the above please and thank you very much...
Emrah's Avatar
I am so saddened by EA's actions, defaming the good work of the game's developers.
lvl54spacemonkey's Avatar
The game has 8 multiplayer maps not one. Trust me on this one. Battlefield Heroes will be releasing with 2 though. Sure you're not confused.
Quisling's Avatar
Hmmm... I'll probably rent it and see if it's worth a buy. I'm disappointed that online co-op for single player doesn't look like a valid option. Though CoD4 was the same way, it's multiplayer was worth the minor single-player disappointment.

I like my games to have moar friends. Or a kick-ass single player. I'll take one of the above please and thank you very much...
doctorjones's Avatar
I really don't know why they felt the need to fuck with the battlefield format. Some asshat @ EA must have decided that making EA more money through microtransactions would be a really good bullet point for his resume. What this asshat really did, in fact, was make everybody that had any interest in this game and send them packing. One Map? Limited Guns that you have to suffer advertising campaigns for? My god this person must not have been paying attention to what the people want. This is going to be why COD wins and Battlefield will fail. I just hope that the SOCOM people will be looking at this and laughing. I guess it's going to be BF2, Cod4, and GTA4 for me this summer. Thank you EA for making my decision for me.
power-glove's Avatar
Wait a minute, why would they put two maps in the beta when they are only going to use one in the release? CTZ, are you sure about this, because I know that 54SM is right about Battlefield Heroes.
lvl54spacemonkey's Avatar
Yeah he is very wrong. I'm sure EA will be contacting him in a second to explain why.
D-Nez's Avatar
i foresee another Battlefield: Bad Company petition

Its a shame really, I was really interested but my interest has went from interested, to "must buy", to "maybe", to now "not very interested"..next stop "not buy"

Oh well, despite that game has the Balttlefield name so despite my bitching it'll still sell. Although maybe Battlefield doesn't have the same brand recognition on consoles as it did on PCs sometime ago.
casualweaponry's Avatar
Fuck this game, and fuck EA for setting a shitty precedent.

A single-player campaign that is at least a year behind it's competitors (Halo 3, COD4, et al), and a purposely gimped multiplayer whose only existence is to fuel DLC?

Gold Rush indeed. I hope every gaming blog, TV show, podcast, etc totally calls out EA on this bullshit so that other companies won't get any bright ideas they can do the same.

I hope this game and their scheme fails hard.
Danmartigan's Avatar
Number of maps aside, it makes me sad to see the Battlefield series go down like this. Gold Rush? You want me to capture gold bullion? R U SERIOUS?
D-Nez's Avatar
http://www.gamesradar.com/xbox360/battlefield-bad-company/news/free-conquest-mode-for-battlefield-bad-company/a-2008042594110140074/g-20060821144556004

Gamesradar said there's a conquest mode coming post release..a little ambiguous
lvl54spacemonkey's Avatar
Told you he would correct it.
lvl54spacemonkey's Avatar
Oh wait, hamza hasn't my browser just loaded the page funny and all it said was one gametype, the rest of the text was cut off. which at launch looks to be correct.
Cheeburga's Avatar
Tis a test my friends.
Battlefield: Bad Company is a test for things to come for the future of online distribution and what is going to be included when a video game ships.

Outrage.
Hamza CTZ Aziz's Avatar
Yup, don't know how I got this so confused. Sorry for all that. 8 maps. Not 1.
casualweaponry's Avatar
Great Hamza, I feel terrible.

Sorry EA :)
MechaMonkey's Avatar
I'll wait for Battlefield Heroes. Thanks though, EA and DICE developers.
teach4food's Avatar
EA is doing such a fine job of upsetting everyone with their plan I hope they keep it up and become the New Coke of gaming
AaronLindes Neighbor's Avatar
Have they given the guns any heft or power yet? They felt really gimped and inaccurate in the Beta. I played one day and quit. The Assault rifles were pop guns, machine guns were all over the place, and you generally couldn't take down a target with one clip. Sniper rifle wasn't too bad though.
Hamza CTZ Aziz's Avatar
AaronLindes Neighbor: The guns did all feel relatively weak compared to other games. It takes a lot more than you would think to take people down.
halokid's Avatar
Cool
Eschatos's Avatar
Eight maps still isn't much. I'll pass.
Boolean's Avatar
Anyone who still enjoys being rammed up the pooper by Dice and their amazing ability to screw up every line of code deserves to be punched in the nuts. I wouldn't touch another Dice product in a million years; the sheer number of bugs they are able to cram into their products is at the top of the industry.
Raven CDN's Avatar
Im not exaclty thrilled about not beinga able to chat with the entire team, it should be a optiont that one guy is the "Sarge" and has the ability to communicate with the other squads "Sarge"'s
Raven CDN's Avatar
Ill also be interested to see what they do with "Battlefield Heros" this summer.
Two's Avatar
I don't think any of this is really gonna matter. I'm pretty sure I'll still be playing Grand Theft Auto 4.
brainderailment's Avatar
I'll be playing MGS4.
JonDarkwood's Avatar
So in other words, in a world with CoD4, Battlefield is obsolete.
dyslixec's Avatar
Battlefield.. there was only 2 that reigned as amazing. 1942 and 2. The rest, is uncivilized!

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