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Nuzzled deep in the inconsequential city of Millbrae, CA, EA hosted a hands-on trial of their much anticipated co-op game Army of Two at the Bay Area Paintball facilities. Press was greeted at the door with an onslaught of high-sugared delicacies and caffeinated beverages to effectively rev us up for play, and an ambitious few opted for a few bouts of press-on-press paintball.  

With an ambiance that resembled a middle school birthday party, I cozied up to play the game alongside Gametap's Jared Rea; he assuming the role of the character Rios (as he dances on the sand) while I opted for the sexier soldier of the two, Salem. I had a chance to play the game from the start, differing from CTZ's experience at the EA Showcase a month ago.

Today EA surprisingly announced a delayed release of the game until Q1 2008 due to internal and external feedback. What sort of last minute polishing does EA have up their sleeves? Hit the jump for details of Army of Two's co-op features and this .tiff's reflections on the game. HOO-rah!

Training Session and Co-Op Features

The game starts off with a mandatory training session in which you learn the basics on battling and interacting with your partner, particularly how to use the "aggrometer" to your advantage. CTZ went into detail about the aggrometer in his post, but this typically involves one player assuming the aggressive role and thus distracting enemies while the other player pulls some headshots from behind. This unique feature could make the game very strategically engaging as it offers players to take turns simultaneously at both brawn and stealth.

Additionally you get a grasp of the basic co-op motions, all of which are described below:

Back to Back

At specific points in battle, Salem and Rios will align back to back to engage in a circular ring of combat. You are required to defend your front by shooting off a survey of baddies, including the occasional arm-wailing suicide bomber. This mode assumes the FPS perspective with a momentary Time Crisis feel to it since you aim while in place.

Dual-Snipe

Occasionally the two of you will need to destroy a target in tandem. In the training session, this instance appears as a laser trap with two hubs you each need to destroy, but later you'll have to both shoot at a large gas tank (to make it go ASPLODE!). At this point the split screen goes into sniper mode with a view of the target area at the top and two view finders at the bottom. Once both players have the target in sight, one player presses A to initiate a countdown that ends with the two of you shooting at the same time. That is, if you both know how to count.

Health & Revival

Like in other co-op campaigns, when your teammate falls in battle it's your duty to locate and save them. The first time a player falls a countdown starts dictating how much time you have before they're taking the stairway to heaven. When saving your teammate the infamous tampon recovery scene takes place where both of you will be required to press buttons to ensure that the bloodflow is put to a halt. Once the tampon is wedged into the bullet wound (with awkward squishy-passage sound effects included, kids!), you're good to go. The second time you go down, a totally un-gay round of CPR takes place where button mashing is revisited but sadly without any hot mouth to mouth action.

It should be noted that despite the fact that the tampon mini-game has been frequently mentioned since the game's debut, it comes off as rather annoying and anti-climactic amidst battle. Reminiscent of the hack mini-game in BioShock, tampon insertion game is magical at first but loses its sparkle dust around the fourth or fifth time. And while the game stays true to life as far as feminine products and bullet wounds are involved, it seems a bit unrealistic that one would be able to engage in such intimate moments of insertion whilst in the heat of battle.

Door Defense, The Buddy Drag, and Acts of Support and Dissin'

If at any point you find a decrepit sedan amidst your path, you have the option to rip off a door and utilize it as a shield while the two of you slowly advance. The player who holds the door is in charge of moving while the other shoots from behind. A similar scenario unfolds if your partner is stunned in battle and left lying on the ground. One player grabs the the other by the back of his shirt and drags him out of the line of fire while the other shoots oncoming enemies.  

Other brief moments of co-op game play also include occasional partner pull-ups and lifts (much like a finely choreographed dance of war) and the readily available act of encouragement (the now un-cool fist bumps, rock anthems, and other macho gestures) or act of dis (slaps upside the head, and an occasional punch to the face á la Peter N.)



First Mission

Once you've completed your training you're helicoptered away for your first taste of blood on the battlefield. As soon as you're at the scene you jump into a truck to blaze through the city. Jared took to the wheel and expressed a sense of frustration while maneuvering the vehicle, saying disappointingly "Well this ain't no Warthog." From the seat of the turret I had equal difficulty shooting and aiming. My surroundings swirled wildly around me and by the end of our road trip, I even felt a bit nauseated.  

Following the ride you hit the streets and start shooting. Similar to Gears of War, your path is littered with objects to use while you duck and cover. This plays well into you and your partner's use of the aggrometer, allotting smooth successes in sneak attack strategies and maneuvering through enemies. While going through the motions of getting through the mission, I again found it somewhat difficult to aim my gun efficiently.  

Almost all of the co-op features are integrated into the gameplay as you progress through the mission; a dual-snipe here, a back-to-back session there. These instances are typically initiated by an indicative line of dialogue so you're aware of what sort of duo act you're about to get into. It was somewhat difficult for me to become adjusted to this co-op oriented play after just finishing single player FPSes like BioShock and Portal. On the one hand, I felt as though the overall pace was fragmented by the co-op moments as it seemed like I was continuously being stopped in battle to engage in a predetermined partner move. On the other hand, these instances certainly peppered up the game by offering various modes of play and kept the mission diverse in activity.

You continue on your way through the streets and into the boss's home. Once you've ensured that the boss is dead you make your way to the pick-up destination, utilizing a pair of turrets to tick off enemies until your ride arrives.  

A final thing to mention is the script and character development. Similar to the dynamic featured in the trailers for Army of Two, the dialogue and personalities you encounter as you progress through the missions have a Lethal Weapon kind of ambiance to them. While I wasn't personally too interested in embracing my masculine side while playing, I still found myself giggling occasionally at the macho manana phrases that were tossed back and forth like when the training narrator describes the red aggro aura glowing like "Rudolph the fucking red-nosed reindeer." Oh, boys.



Overall Impressions

When interviewing Woody Mister, the military consultant to Army of Two, he made a claim that while Gears of War was originally his favorite title to play, Army of Two had taken its place in light of its concentration on co-op interaction. For gamers who are looking for a twist in game play and have a favorite gaming pal to play with, this game should be a refreshing new spin on the typical shooter. However, gamers who are typically pinned on the ways of the Halo-style shooters and enjoy going lone wolf on games may have a bit of trouble adjusting to the co-op oriented game play.

But hey, maybe that's a good thing. It's nice to know that a game has opted to extract some of the most valuable social elements of gaming and modify it into a means of play within the game. Perhaps it'll go all the way to even encourage gamers to make more friends! Now that EA has announced the delay with hopes to make some polished tweaks to the game, we can only wait and see whether they'll clean up whatever obstacles may deter gamers from putting down the controller. Meanwhile, so far the game follows up with alright enough action and is complimented with a decent amount of entertaining dialogue. It looks like this game will be a pretty fun play.  

So ... anyone want to be the Rios to my Salem?

Expect Army of Two to arrive sometime in Q1 2008 for both the Xbox 360 and Playstation 3.


LAUNCH GALLERY (7 IMAGES)
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Continue: More Army of Two stories





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35 comments | showing # 1 to 35
madninja's Avatar - Comment posted on 10/22/2007 18:10
madninja
Darn I forgot it got pushed but at least I have this preview to assure me it is good.
Arugala9's Avatar - Comment posted on 10/22/2007 18:13
Arugala9
Damn I want this game.
sTo0z's Avatar - Comment posted on 10/22/2007 18:17
sTo0z
God they look so stupid, they look like the kids from Mighty Ducks who assembled their gear from the nearest trash bin, I would have preferred some regular looking troops.

Those models look terrible.
BS3 Owner's Avatar - Comment posted on 10/22/2007 18:40
BS3 Owner
@ sTo0z

They look like paintball masks to me... Then again what about Halo, Haze, & TimeShift...

I think this game will be Gears of War for the PS3!
I'm jumpin on the train to see where it takes me!
Joseph Leray's Avatar - Comment posted on 10/22/2007 18:43
Joseph Leray
I kind of like the models look like. They kind of look like Bounty Hunters from Star Wars to me, although that might be a totally arbitrary connection.
saxiums's Avatar - Comment posted on 10/22/2007 19:07
saxiums
making friends... Never
Edarios's Avatar - Comment posted on 10/22/2007 19:15
Edarios
I'd feel pretty intimidated if i was being shot at an armor plated person with a metal skull for a face
Jerkbutt47's Avatar - Comment posted on 10/22/2007 19:17
Jerkbutt47
lol at saxiums...
screw friends, who needs them?
Dead247's Avatar - Comment posted on 10/22/2007 19:40
Dead247
sw33t!
also, tampon
SenorCalavera's Avatar - Comment posted on 10/22/2007 19:45
SenorCalavera
Sweet. Will get. You want to play?
deiga-the-semivaliant's Avatar - Comment posted on 10/22/2007 19:47
deiga-the-semivaliant
Personally, I think they look pretty damn cool. I really dig the masks.
Tiff's Avatar - Comment posted on 10/22/2007 19:52
Tiff
@Señor Calavera

Like Woody the awesome military consultant told me:
"1 IS NONE. 2 IS ONE'

WE WILL BE 2 IS ONE BROTHER
Boolean's Avatar - Comment posted on 10/22/2007 20:10
Boolean
"I think this game will be Gears of War for the PS3!"

It's coming to the 360 too.

This game seems like the idea is brilliant, but really looks as if EA is implmeneting it in the most boring way possible. Where there should be #20-#25 buddy moves players can use whenever they need, what we get are just some mini games inserted into a standard shooter. Great.
IceMax's Avatar - Comment posted on 10/22/2007 20:11
IceMax
aside from the masks looking stupid, jaggies in pictures make me angry. Shouldn't HD games not look bad? god dam bloom effects
wesman's Avatar - Comment posted on 10/22/2007 20:21
wesman
needs moar high fives
Fading Star's Avatar - Comment posted on 10/22/2007 20:37
Fading Star
This looks like fun. I might look into it one of these days.
BADInc's Avatar - Comment posted on 10/22/2007 20:53
BADInc
I want, and i thought this was coming out this fall
Rogue Trooper's Avatar - Comment posted on 10/22/2007 21:28
Rogue Trooper
Hmm, at 00:19 the guy was doing a chicken arm. Not cool EA, not cool.
B-Radicate's Avatar - Comment posted on 10/22/2007 21:30
B-Radicate
I want this game so bad. The dude's look totally badass and the co-op moves will add a fresh spin to the genre.

I just want to hear more about the weapon and armor customization, though. I'm a whore for that kinda stuff.
BS3 Owner's Avatar - Comment posted on 10/22/2007 21:51
BS3 Owner
@ Boolean

I realize it's for 360 too... But it will be like Gears for the PS3 Finally, because Gears will never come to Sony!

@ Electro Lemon

Army of TWO comes out 11/13/07 for consoles!
I guess you got UT3 Mixed UP w/this?
Tristero's Avatar - Comment posted on 10/22/2007 21:57
Tristero
You're such a man's man, .tiff.
Samit Sarkar's Avatar - Comment posted on 10/22/2007 22:03
Samit Sarkar
Great write-up, tiff. I’m not really interested in this game, though...too many others are higher on my list, and I only have 1 SIXAXIS (I’m waiting for the DualShock 3 to be released here).
KevlarGibs's Avatar - Comment posted on 10/22/2007 22:24
KevlarGibs
what's all this delay talk?

EB/Gamestop still has it coming out in 3 weeks.
ok... that isn't always reliable though

the official site for the game has a countdown for 3 weeks also...

not that I'd mind a game or two more getting delayed... although at this rate the first half of next year is gonna be harder on my wallet than the end of this year was supposed to be.
Sharpless's Avatar - Comment posted on 10/22/2007 23:36
Sharpless
Looks interesting and the plot sounds decent. I'm still holding some tentative hope for it.
poonster's Avatar - Comment posted on 10/22/2007 23:39
poonster
i'll be playing this by myself but i don't forsee too many problems adjusting to the co-op style gameplay,as long as the tutorial is pretty straight forward in explaining it.now my only problem is choosing which console to play it on, i love my 360 but if i can get my hands on the new Dualshock PS3 controller thats supposed to be comming out soon it may come down to a coin toss
The Incredible Edible Egg's Avatar - Comment posted on 10/23/2007 00:47
The Incredible Edible Egg
Jesus-nipple-coitus-Christ

First Fallout 3 get knocked back, then SSBB, now Army of Two? I'm gonna go take a sniper rifle near [insert important building here that provokes ninja-police] and go spawn-camp dem noobs.

Are they still doing the thing where you can command your partner to do shit and if you keep getting him shot up, he starts ignoring you?
Husky Hog's Avatar - Comment posted on 10/23/2007 02:42
Husky Hog
lulz @ car rides

also tampons
UNDERSTAR's Avatar - Comment posted on 10/23/2007 02:47
UNDERSTAR
This game cannot come out anytime sooner???
phoenix_sinistre's Avatar - Comment posted on 10/23/2007 03:14
phoenix_sinistre
delayed?

next year?

that's some mighty weak sauce...

looks like the 'november to remember' is more like something we're all going to soon forget...

this makes me worry that when a game this close to a release date gets pushed back, that more and more november games are gonna get rescheduled/pushed back as well.

oh wells, I guess it gives me more time to spend with the missus when the weather starts getting colder...
hjd uk's Avatar - Comment posted on 10/23/2007 05:28
hjd uk
what the hell is that orange gimp with a welding mask about!?
pwned88's Avatar - Comment posted on 10/23/2007 07:23
pwned88
man, this game looks like it'll b co-op bliss, i call workman!
Lightthrower's Avatar - Comment posted on 10/23/2007 09:58
Lightthrower
Even polished it will never beat Gears of War.
KevlarGibs's Avatar - Comment posted on 10/23/2007 11:55
KevlarGibs
I'm stilll trying to figure out why kane and lynch isn't getting a delay to add online co-op.
Jim's Avatar - Comment posted on 10/23/2007 12:10
Jim
I want this game to be easy cheesy simple run/gun fun... with Danger Zone from Top Gun as background music ;-)
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