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Hands-on: Unreal Tournament 3's 'Warfare'

8:07 AM on 10.15.2007, Nick Chester 19 comments

     Unreal Engine 3

For years, Epic Unreal Tournament series has been the long-reigning king of unbridled, fast-paced multiplayer first-person shooter action. One of the few PC shooters known for its intense, head-on deathmatch and frantic capture the flag battles, there's really nothing like the experience of Unreal Tournament multiplayer.

I had a chance to visit Epic Studios' offices last week, and was given the opportunity to play hours worth of the PC versions multiplayer modes. From classic deathmatch to capture the flag, along with the exactly-what-it-sounds-like "Vehicle Capture The Flag" (capture the flag ... with vehicles), it was a breath of fresh air to once again play an FPS title that got back to the core of simple, non-stop action. 

You can experience all of those game types right now, by downloading the recently released "beta demo." What you won't get a chance to play in the demo, however, is one of the game's new modes, "Warfare," which is a modified version of Unreal Tournament 2004's "Onslaught" mode, on a much larger scale.

What a shame, though -- while the deathmatch and CTF modes are solid, as expected, but "Warfare" is truly where the game shines.


As stated earlier, the mode essentially an evolved version of the previous title's "Onslaught" mode, where teams vie for control of nodes spread across large areas of terrain. When either team's "Power Core" is disconnected from a node, it's open for attack, and once destroyed, this ends the round.

UT 3 changes things up a few ways, the first of which is the addition of orbs. Glowing balls that spawn at specific points at each team's base, the orbs are key to capturing and maintaining nodes across the map. Used as a detonator to instantly destroy opposing nodes, these new items are essential to a speedy victory.

Similar to how flags function in capture the flag game-types, the orbs (which spawn one at a time), can be picked up and ran with, towards the opposing team's nodes. Also like flags, they're easily dropped, either by death, or if you're knocked off your hoverboard. Once dropped, a timer will slowly count down to the orb's self-destruction. During this time, the orb can be picked up by a fellow teammate, at which point the counter resets. Alternately, a member of the opposing team can "play the hero," and sacrifice themselves by immediately destroying the orb (the benefits of which should be obvious, and will even earn said team member a point).
If the mode sounds a bit complicated, that's because it is. As opposed to the easy to pick up and play action of deathmatch and capture the flag, "Warfare" contains layers of depth that should satisfy those looking for a bit more. Experienced players will quickly develop in-depth tactical strategies, but if you're slow and easily confused (like I am), Epic seems to be doing a great job with subtle hand holding for beginners.

The games efficient HUD does do a good job of directing novice players, with an easy-to-read mini-map and on-screen way point arrows that can guide the way to opposing nodes. Additionally, the in-game announcer will direct players depending on situations, telling them when orbs are available for pick-up, when the Core is under attack, and more. The announcer can even be tailored on the fly, depending on what function you've chosen to play for your team (Attack, Defend, Orb Runner, Special Ops). 

Having played multiple games on two "Warfare" maps, it's easy to see why Epic chose to leave this mode out of the public beta demo. While they all share similar gameplay (capture the nodes, destroy the core), and it might be easy to write the mode off as a re-hash of "Onslaught," there were significant difference found in each map. For example, first map we played, "Torlan Necris," is extremely similar to standard "Onslaught."
Unlike most traditional "Onslaught" and CTF maps where each team's base essentially mirrors one another, the second map we experienced ("Islander") was different in a way that changed both tactics and gameplay. In this instance, one Core base is heavily defended, with a barricade and turrets positioned to take out both air and land vehicles. In opposition, the other base is a haven for hard-hitting vehicles. Additionally, off-site nodes that could turn the tide were up for grabs, one of which contained multiple air vehicles, like the Raptor (shown above).

While "Warfares" complexity might scare off of those looking for the high-octane action of the game's deathmatch, it shouldn't. Despite larger playing fields and multiple objectives, the mode still maintains the game's signature nosebleed pace, and almost never lets up on the action.

"Warfare" is looking to be one of the key selling points for UT 3 multiplayer, and my early hands-on time with the game should give me the leg up on your guys when the game ships this November. Well, at least for fifteen minutes.


Next page: More Epic Games stories




ajaxender's Avatar
ajaxender at 10/15/2007 08:30
warfare sounds sweet. vehicle ctf is allright for a bit, but gets tedious (since randomly killing everyone you can see is not your objective :P ). more interesting objectives and cool maps sounds awesome.
AngelsDontBurn's Avatar
AngelsDontBurn at 10/15/2007 08:36
I WANT IT SO BAD!
B-Radicate's Avatar
B-Radicate at 10/15/2007 08:55
I want this on 360 ASAP. My computer can't handle all these new games.
ShadowXOR's Avatar
ShadowXOR at 10/15/2007 08:55
I felt the demo looked too much like Gears of War, and the actually game played too much like the last two UT games. It had all the same weapons and very little changes. I will probably have to pass on this.
Drbad asH's Avatar
Drbad asH at 10/15/2007 09:21
if you didnt like the last couple of UT games, theres a good chance you wont like this one. i, however, loved all the UT iterations especially ut2k3 and 2k4. and ive loved every minute of this one.
if you look at the ut2k3 models, you will see that gears of war took from that. and since ut3 and gears are the same engine and designers, similarities will arise.
but still... <3 for this game.
twincannon's Avatar
twincannon at 10/15/2007 09:22
Blah. Warfare was supposed to be this big multi-map objective-based campaign, where actions in prior maps affected the campaign, but instead we get a rehashed version of onslaught... with balls. Not knocking your preview, just still pissy about the one reason I was interested in UT3 turning into one of the game modes I hated in UT2004. :/
Handicapable's Avatar
Handicapable at 10/15/2007 09:30
Mmm, for PS3 please. Can't wait!
Yashoki's Avatar
Yashoki at 10/15/2007 10:05
No PS3/PC cross platform for the fail
king3vbo's Avatar
king3vbo at 10/15/2007 10:32
Ill be rocking this from day 1 on my PC... and the new mode looks hawt; Onslaught was my favorite game type in UT2K4
FuriousGeorge's Avatar
FuriousGeorge at 10/15/2007 10:32
man I havent played UT since UT3.... lololololol but Im gonna rally for this one!

wut? they got vehicles now???
JamesSorensen's Avatar
JamesSorensen at 10/15/2007 11:11
ya warfare mode is sweeeeeet!!
ShadowXOR's Avatar
ShadowXOR at 10/15/2007 11:28
PC games and console gamers should NEVER be able to play together. I'm glad both Epic and Valve agree that it is complete crap. I don't want some gimped controller-user on my team. Whoever has the most mouse and keyboard controlled players wins, period. I buy FPS games for my 360, but I play against other controller users. Having players using a mouse and keyboard is a major advantage.

If you notice in Shadowrun they actually had handicaps on PC players to lower their advantage. It just shouldn't be done.
LarkOhiya's Avatar
LarkOhiya at 10/15/2007 12:03
I agree. though I did win a college turny the first time I ever played URT 2 (fresh install on my lappy and all) in death match I LOVE the onslaught games the best. Get warfare in my hands NOW!
Nick Chester's Avatar
Nick Chester at 10/15/2007 13:05
@ twincannon:

There will be elements of that in the single-player campaign from what I understand. I didn't talk too much about it, because we didn't speak about it at length.
Iceciro's Avatar
Iceciro at 10/15/2007 13:51
I played the UT3 multiplayer demo and sadly, walked away quite a bit unimpressed.

The guns seem overpowered from their old iterations, and there are vehicles in the deathmatch maps.
ConsFEARacy's Avatar
ConsFEARacy at 10/15/2007 14:15
Keeps looking better and better.

I cannot wait for this! Shoot, I even go back and play UT2K4 every now and then!!!
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