Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Hands-on: Uncharted 3 multiplayer

12:00 PM on 04.18.2011 // Dale North

Sony and Naughty Dog finally gave us a taste of Uncharted 3's multiplayer last week at a preview event. We got plenty of hands-on time with a couple of new stages and modes, with many of the game's customizations and tweaks open to us. From what we saw, it's safe to say that anyone who enjoyed Uncharted 2's multiplayer will feel right at home here.

Naughty Dog has gone nuts with improving their unique brand of action-adventure multiplayer in Uncharted 3. They've piled on countless improvements and features to elevate what was already a great multiplayer experience to new levels. Naughty Dog says that they wanted to build on Uncharted 2's multiplayer to make Uncharted 3's multiplayer so good that this will be the game that you never take out of your PS3. If this doesn't turn out to be the game that's always in your disc slot, it won't be from a lack of trying on their part.

New Stages:

Much like with the last game, Uncharted 3: Drake's Deception uses the sets of the single-player game as multiplayer backdrops. We only saw two of these stages, but both impressed, and both worked beautifully as multiplayer playgrounds, pushing the cinematic sense even further than before. As in the last game, the settings we saw were very movie-like, and were peppered with big set pieces to make them memorable. Both served as small, context-free spoilers for the main game as well.

The most impressive of the two stages we saw was called Airstrip. This insane stage starts out with players divided between an open carrier airplane speeding down a runway and several military trucks following it. The scene feels like it's coming out of a Hollywood blockbuster movie, and it put me right inside the action immediately. Fire is traded between the speeding trucks and the open plane's back. If you spawn into one of the trucks, you can try to jump from moving car to moving car, working your way back into the open bay of the plane. In my experience you'll either fall onto the flight line or get shot in the middle of your attempt. Good luck. No matter where you spawn, this map kicks off on an exciting note.

The plane eventually closes up and takes off. The stage continues near some airstrip warehouses and hangars, and the action slows down a bit here as there are no moving vehicles but plenty of places to take cover behind shipping crates and trucks. I dodged overhead fire and mounted turrets with a riot shield I found in one of the trucks. Most players seemed to switch to a sniper mindset here with all of the hiding places. Later, as the stage came to be more familiar, most seemed to be running for either the riot shield or the high mounted turret after respawning. I stayed out of the way of both and tried to pick people off, taking cover as much as possible. 

The Chateau stage served as a nice contrast to Airstrip. Set in a lush forest among ruined buildings, this map offered many different elevations to watch from as well as many great places to take cover and gather your thoughts. Ground areas were a free for all, where killing came fast and hard. We played Team Deathmatch to a goal of 50 kills, and I nervously watched on as the kill counts grew rapidly. I had the most success with getting up high in the ruined buildings, relying on my aim-assist boosters to pick off unsuspecting enemies below. Coming down to ground level always felt like a mistake, though. I quickly learned to use the triangle button to respawn near a teammate and then make my way to high ground.

Chateau is gorgeous, with dim afternoon lighting spotlighting clearings in a surrounding of dense trees and vines. I wanted to explore the rich, hand-painted interiors of the ruined chateau, but the enemy team never gave me the chance!

New Modes and Features

We saw a few of the new multiplayer modes at this event. Team Deathmatch pits two five-player teams against each other, and the eight-player Free For All is exactly as it sounds. Three-Team Deathmatch has three two-player teams out to be the last duo standing. This mode makes use of the Buddy System, which gives players boosters and other advantages to duos who work together against other opponents. Under this Buddy System you'll be able to spawn to your buddy's location after you die. There are also opportunities to work together to earn a High Five, where you'll actually get a chance to high-five your buddy and earn extra cash.

Naughty Dog says that they have other multiplayer modes lined up, but they're not ready to reveal them just yet. They also teased that we'll hear more on "multiple co-op modes" this summer.

Multiplayer options have also opened up with this outing. We learned that late players can seamlessly join games in progress now, keeping matches full more often. For those playing offline, split-screen play is available, and there's support for two PlayStation Network log-ins now. Finally, matchmaking is based on player levels to keep things competitive and fair.

One of the biggest improvements to multiplayer is called Power Play. These are events that pop up that give the losing team a chance to earn more kills to close the score gap. I saw several examples in my play time. One, called Cursed, cursed the opposing team with unclear results. Another, Elimination, prevented the opposing team from respawning. To make it fair to both sides, the winning team gets increased chances to earn more money during these plays. Naughty Dog says that these Power Play events help keep the games more interesting. It felt like the balance of the scores could change quickly. They note that this feature doesn't make it so that a terrible team would win against a great team. Their aim is to make matches fun for more people, more often.

There's a couple of other features that keep the tension up in matches. Overtime kicks in when the score is very close toward the end of a match. An extra minute is suddenly added to the clock so that you can really see what would have happened. Beyond that, if the score is still really close, there's Sudden Death. This is a short time with one spawn, and the last man standing wins. 

Customizations, boosters and medals: 

Boosters are optional assists that you can choose from to help your style of gameplay. Naughty Dog has revamped the booster system from Uncharted 2. It now allows for many more diverse styles of gameplay, and individual boosters now level up with the player. Match earnings go directly toward the level of individual boosters, letting players further increase selected advantages over other players. In Uncharted 3 you can use earned cash to buy Paid Boosters, letting players purchase specific advantages for the type of game they're in. 

Buddy Boosters give players specific advantages when they play well with their buddies. Players who choose these boosters are rewarded for playing with their friends in the style that they prefer. 

Medals would give players more cash for performing feats in Uncharted 2. Medals now go toward one-time-use perks in Uncharted 3's multiplayer. Imagine being able to summon a RPG out of nowhere, disappear, or instantly respawn. Earn enough medals, and all of these possibilities and more will open up.

Both the heroes and villains are fully customizable in Uncharted 3's multiplayer. In the pre-match loadout you can tweak everything from main characters to new types of players, like treasure hunters, to look exactly the way you want. Clothing, accessories, colors, body types and more are open to your creativity.

Emblems are also fully customizable. There are hundreds of decals with multiple layer options for these decals, and they'll appear in the game, on pieces of the environment. 

In Uncharted 3 you can choose your starting weapons in the loadout. You'll pick your rifle, pistol and booster sets, and paid booster before the match, letting you customize your character to your play style. On top of this, weapon mods allow further customization of individual weapons. Faster rate of fire, max ammo, accuracy increase and other advantages can be added to the guns. 

Getting social with videos, YouTube, and Facebook:

Naughty Dog says that they're very committed to making Uncharted 3's mutiplayer a fully social experience. They've added Facebook and YouTube integration to the multiplayer experience this time around, letting you share your game experiences with others, even outside of the PlayStation Network.

Facebook integration is so tight that you can play a multiplayer match alongside someone you're friends with on Facebook, even if you're not friends on PSN. Players will actually be able to see when Facebook friends are online, letting them choose a friend for a match. 

Videos from the game can be sent to both YouTube and Facebook. Between games, players can watch Uncharted TV, which shows featured plays and kills, as well as announcements from the developer. Cinema Mode records every game played online and gives players a chance to review them, with full options for camera placement, speed, visual styles and more. Rewind and kill/death timeline markers have been added to this mode. 

You Want This:

I've never heard anyone say anything negative about Uncharted 2's multiplayer. Have you? With Uncharted 3 only improving on the situation, it seems like Naughty Dog is gunning for the top spot for multiplayer on the PS3. They've added so many new modes, customizations and social features that I feel like I may have missed some in this preview! And from what they've told us, they have yet to reveal some of the best stuff. There's even stereoscopic 3D in multiplayer, which looked great. Beyond the new additions, the core gameplay for multiplayer is still as stylish, flashy and buttery-smooth as you remember from the last game.

You'll get your first taste of Uncharted 3 this summer. An early access multiplayer beta is planned for June 28, with a full opening of that beta on July 5. 

Dale North, Former Dtoid EIC
 Follow Blog + disclosure DaleNorth Tips
I am Destructoid's Editor-In-Chief. I love corgis. I make music. more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

Gamemaniac3434 avatarGamemaniac3434
Hey, my new blog is up! A few days ago! Go read it! Before......before its too late. Please. *walls start crumbling, reality starts oozing out, things begin to eeeeeeeeeeeeeee
Amna Umen avatarAmna Umen
Alright so I'm looking for a few games for my newly repurchased DS. I'm already set on RPG as it's all I have pretty much. Were there any good puzzle games? I've heard good things about Professor Layton.
FlanxLycanth avatarFlanxLycanth
I made chocolate and banana cake because why not.
able to think avatarable to think
After hearing Persona 4 Dancing All Night come out of my surround sound system; I can safely say my $20 Playstation TV purchase was totally justified. The bass on Best Friends (Banvox Remox) literally shook the floor. It's freaking awesome!
LinkSlayer64 avatarLinkSlayer64
I wish I could say I made this 'shop. [img][/img]
SeymourDuncan17 avatarSeymourDuncan17
Triple brown, triple brown, triple brown meow. Triple brown, triple brown, triple brown meow.
Alfie avatarAlfie
Was on the front page and was greeted by a new post, which I clicked to find "You cannot see the future". Then refreshed and it was gone. I saw Chris's post on Eight Days' cancellation as it was brought, new and unready, into the world! Rare and wonderful
Archelon avatarArchelon
Community Question: Have you ever purchased a game only to regret it later and then sell it/give it away, only to even later regret selling it and wind up purchasing it again?
gajknight avatargajknight
A decadent staircase adorned in gold rises into infinite darkness. Writhing beings beyond comprehension lurk in the shadows, their mere presence encroaching on the edges of human understanding. A blood moon glows . I am losing my mind. I need more eyes...
Mike Wallace avatarMike Wallace
We need to be implanted with microchips because I'd really like to know how much time I've spent playing different video games my entire life.
RadicalYoseph avatarRadicalYoseph
If there are rainbows in Xenoblade Chronicles X, Reyn must be in it as well. You can't have a rainbow without Reyn, baby!
The Dyslexic Laywer avatarThe Dyslexic Laywer
I really hope Xenoblade become it's own franchise, it has way too much potential to simply being reduced to 2 games.
Sotanaht avatarSotanaht
Touchable Holograms? When this eventually matures and hits market, almost all our regulars will vanish for weeks.
Serethyn avatarSerethyn
Xenoblade Chronicles Wii for €10? Sure, Nintendo, don't mind if I do!
KnickKnackMyWack avatarKnickKnackMyWack
Super Smash Bros. 4 has too much content. So much so I almost don't want a sequel. I honestly hope that NX gets a "Super Smash Bros. For NX" port rather than a new installment. It could be a GOTY edition and come with all of the DLC.
Batthink avatarBatthink
Flegma avatarFlegma
Bought my first full-priced physical 3DS game ever - New Style Boutique 2: Fashion Forward. I'll try to write a post on the previous game at some point before doing the same with NSB2.
Terry 309 avatarTerry 309
How do you guys manage to buy all these games at day 1 with such huge backlogs?
FlanxLycanth avatarFlanxLycanth
Guys if I were to do a thing, how many of you would watch my thing because I was thinking of doing a thing but I dunno if people really like that kinda thing so I just wanted to know if you liked that thing because I'm thinking of doing a thing, you know?
Atleastimhousebroken avatarAtleastimhousebroken
Bayonetta 2 is 40% off in the EU Nintendo eShop today. If you have a WiiU and don't have this game you are a horrible person and I want nothing to do with you. You can amend your errors by buying it. Xenoblade Wii is also 50% off as well.
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -