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I never thought the day would come that I would agree with Summa's opinion of a Wii game. Normally he and I are of two different views on just about everything, but as far as Resident Evil: Umbrella Chronicles is concerned, he's pretty much right. (Aah! It hurts!) Watch me sell my soul after the jump.
When Capcom showed off the video for Resident Evil: Umbrella Chronicles I immediately thought to myself "House of the Dead?" because, well, that's what it looked like. I'm not saying this as a negative either, I really like both of these series and would love to see a good Capcom shooter on the Wii. But it's just that the game really looked like HotD when they showed the video. That's the problem. The Wiimote's aim is a little shaky as it is, and forcing the player to take his second hand off the Wiimote to utilize the relatively useless Nunchuck control, completely negates any precision shooting you may have been able to accomplish with both hands on the Wiimote. Keep in mind that this shakiness may not seem like a big deal to you when you're using the Opera Browser to look at porn, but it's going to make a huge difference when you're trying to headshot zombies in Umbrella Chronicles. I had a hell of time just trying the keep the reticule on target with one hand, and considering UC is a game about targets -- that's a bad thing For example, since I was never told how to reload my weapon I just kept shaking the Wiimote as a solution. This seemed to work, but wouldn't it have just been easier to fire a shot offscreen like every other gun game? What it fails to tell you is how many actual bullets you have left. I found this not only incredibly frustrating, but also ridiculous. It's like looking at your car's gas gauge and trying to figure out exactly how many gallons of gas are in the tank. It's these poor choices in game play design that causes me to believe that the wrong type of development team is working on this title. Now lets talk about the graphics. As I'm sure you've figured out, Rob is a graphics whore -- the shinier the better. I on the other hand, tend to judge my games on the level of fun that they provide, regardless of the amount of polygons being pushed. But once again, I painfully have to agree with Mr. Summa; the game lacks effort, the backdrops are as blah as can be, and the general presentation is underwhelming to say the least. So, yes, the graphics are pretty meh, but don't let Summa rain on your hope parade, the graphics that you're seeing now aren't going to be the ones you'll (supposedly) see in the final product. Umbrella Chronicles has the potential to be an award winning title, and I hope Capcom will realize this and make changes. All of the issues that I felt detracted from my enjoyment could easily be fixed before the game's release. But as it looks now, this game is a bust. Next page: More Capcom stories ![]()
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living the dream since March 16, 2006 |
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8:38 PM on 04.15.2007, 


