By now, I'm sure many of you are already familiar with Torchlight, the inaugural opus of developer Runic Games. It was a class-based action RPG/dungeon-crawler that bears an uncanny resemblance to a hypothetical hybrid of Diablo and Gauntlet.
I played Torchlight 2 for about an hour at PAX 2011, experimenting with the Outlander (a lithe rogue-esque class) and the Embermage (a ranged magic class) in the game's second major area. The overworld is randomly generated using large pre-made chunks. So while a landmark might be in a different place with each playthrough, the landmark itself will be the same.
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Those familiar with the first title in the series will have no trouble with the new content. This really just is Torchlight with tighter graphics a MUCH bigger world, spells, items, talents, and content. And that's definitely not a bad thing.
I started my playtime with the Outlander, having a natural inclination for rogues. I had access to about a dozen different abilities that had some nice variation and gorgeous animations. Within a few minutes, I set off to challenge a boss in the area and had relatively little trouble. I don't know what difficulty I was on, but I could see the game being a bit too easy, especially if baddies don't scale with the number of players. The Embermage was fairly intuitive as well, and I had a lot of fun with rudimentary adventuring.
A lot of work has gone into making sure Torchlight 2 has replayability. When your characters hit the level cap (I was told to expect it to be around 50), they can confer buffs and perks to new characters. There's a match-making system, full modding support, and suite of other features to to ensure you get your money's worth, all for the paltry sum of $20.
Torchlight 2 is due out later this year. If you haven't played the first one, it's $15 on Steam, and it's really good, especially if you like dungeon crawlers.