The PSP has many fine portable brawlers, but the Soulcalibur series has not made the transition...until now. I had a chance to spend some quality time with Soulcalibur: Broken Destiny on the PSP at E3 this year, and I really liked what I saw.
Broken Destiny has many of the features you liked about its big brother, the console game Soulcalibur IV, tucked inside a little package. Or at least it's supposed to. In our demo, there were only a handful of characters shown as playable. I'm told that a "huge roster" is coming up for the final version, and we know that some new characters, like God of War's Kratos, are coming. But as for this demo, there were only 9 or so characters, so I played with my go-to character, Mitsurugi.
The first thing I noticed about Soulcalibur: Broken Destiny is that it looks really good. Stunning, really. It actually compares very nicely to the console version Soulcalibur IV, if you can believe that. I was taken back at how sharp and crisp these characters looked on screen, and the flashy sparks and other effects you've come to know from the other series games are all here too. This title looks so good that I wouldn't be surprised if Sony uses it as a visual showcase for their PSP Go when it launches this fall.
This PSP title plays exactly like it does on the console. The movement, timing, and move sets were exactly the same for my favorite character, Mitsurugi. I spammed my same moves and chains to win against the CPU. The control was as tight as you'd expect for both the movement and the button commands. I'm glad to say that the experience has not been watered down for this portable version. I will say that the less raised buttons of the PSP Go made for a different feel at first, especially when trying to do the two-buttons-one-thumb thing, but it all worked out once I got used to it.
Namco Bandai says that there will be improvements to some parts of game play, with focus on fine tuning Soul Crushes and weapon breaking. I didn't get to check any of that out in my demo, but that's definitely good to hear, and something we'll look forward to trying out.
Broken Destiny has the Arcade mode, as usual, but there will also be a survival mode and a new PSP-specific solo mode. I only tried the Arcade mode, as some of the options were locked out. Versus play will come by way of ad-hoc wifi connection, and you'll still be able to create and customize your own character.
Tight control, beautiful graphics, and portable fighting action? My soul is burning for this summer release.
1.) Does the story mode sucks massive balls like in 4
2.) Does it have team battle mode which almost every SC fan has wanted to return since SC2
The point I was trying to make is the fact that you said because of the power of the PSP (which you said had better graphics than the WII), the PSP GO was worth $250, when in fact the PSP can't even achieve PS2 level graphics which spawned my Glorified PS1 games comment. If anything the PSP GO is worth $150 tops, for $250 people can just go ahead and purchase a WII, or hell purchase a PS2 and some games.
Neither of which are portable >.> If the Go is too pricy, just buy the regular. That's what I'm doing.
I have a 2000 and 1000, it has nothing to do with buying one. It has to do with Sony being greedy assholes thinking they can just charge whatever they feel like and people will eat it up, but it's not the case, most people are gonna see $250/no physical media and shrug it off in favor of getting something that is actually worth that kind of money.
Eh, if they can get away with charging that much, why not? There greedy sure, but most companies are, and if most people think $250 is too pricy, it'll fail and Sony will hopefully learn their lesson. I agree with you though in that I think it's a poor business decision. Time will tell though.
Anyways, yeah, Soul Calibur
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