Hands-on: Ripping into Vita platformer Tearaway - destructoid

Hands-on: Ripping into Vita platformer Tearaway


Dale North

Former Dtoid EIC

9:30 AM on 01.31.2013

You couldn't tear me away


Media Molecule debuted a papery present at gamescom last year with upcoming Vita game Tearaway, but they haven't said much about it since. And then, out of nowhere, we finally got our hands on a playable version at a Sony press event tonight. I ripped into this adorable game immediately. I ripped into it like, you know, paper. 

Tearaway plays out like a buddy movie, with the envelope-headed Iota as one side of the cast, and you as the other. Through the Vita's interfaces you'll literally poke your fingers into its world, punching through the ground with your fingers through the rear touch panel, or peeling away paper layers with the front touch screen. And judging by a new trailer you'll also be able to yell into the Vita's mic to sort of Fus Ro Dah enemies in the game. All of this might sound gimmicky, but it all looks and feels natural, like you're supposed to be in it.

And it doesn't hurt that it's super adorable.


PHOTO GALLERY (BETA)

Tip: swipe to browse, use your arrow keys, or hover to pause

Tearaway (Vita)
Developer: Media Molecule
Publisher: SCEA
Release: 2013

My hands-on session took me into the island of Sogport. It's a small area that is slowly becoming smaller from being slowly used up, and its your job to go in with Iota and save it. The entire island is surrounded by thick, white glue, which is not a great place for our paper hero to end up in. But a light application of this same glue on the level's paper surface can help Iota climb up walls to reach areas that would normally be inaccessible. 

Sogport's Wendigo Fissure level is a sort of sandbox at first, with plenty of fun little interactions available to test out Iota's abilities. Aside from the standard platforming stuff, like running, jumping, and rolling, Iota can pick up paper pearls to do things like play a quick game of hoops. Special platforms let you tap up on the back touch panel to send anything on them flying, including Iota. Some platforms are only accessible through this method. 

As the level progresses, Sogport becomes less of a playground and more of a dangerous place. Large, angry Wendigos look on as you cross a bridge overhead at first, but it's only a matter of time before they're on your tail, running at you with paper claws outstretched. Jumping and rolling only got me so far in trying to get away, and I eventually had to interact with paper puzzles to distract or trap them. 

Paper oysters scattered over the level give paper pearls that the Wendigos love to eat. I found myself throwing them as bait into traps to have the them running into them, or throwing them off in the other direction so I could run around the monsters. Distractions helped me find glue-covered walls to run up and around to dodge trouble.  Special "god platforms" pointed Iota to paper objects that can be interacted with through the touchscreen. One had me peeling away layers of a wall to make a sort of bridge to crawl over to safety. 

Finally, after dodging enough Wendigos, the level lead me to a ledge overlooking a mysterious lab off in the distance, where paper synthesizers protruded out of a mountain. All Media Molecule would tell me about this place is that it is "very musical." 

Tearaway's puzzle platforming feels right at home on the Vita, and manages to do so without feeling gimmicky in its use of the Vita's alternate control schemes. As I said before, they've crafted a world where it feels natural to put yourself into it. You really do feel like you're helping Iota along on his journey. 

And, visually, of course, Tearaway is a delight. Everything in the paper world world bends, folds, unfurls, and unwraps around you, and does so in a way that you're constantly surprised by what's going on around you. Little touches, like how paper surfaces seem to slightly fold in under the weight of Iota, really help sell that everything is lightweight and pliable. 

For Tearaway's design, Media Molecule says that they were inspired by the heaps of paper all over their workspaces. Apparently all of the sketches they worked on for this game in a pile were inspiration themselves. They've taken this papercraft world idea and have gone crazy with brilliant, adorable concepts that are coming together in what's sure to be the PlayStation Vita's most exciting game yet.  




Get comment replies by email.     settings



Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*].disqus.com   to your security software's whitelist.

Dale North
Former Dtoid EIC follow
 DaleNorth
~ destructoid FOLLOWS: ~
Tearaway

3:15 PM on 04.04.2014
Tearaway update

Come buy that for a dollar at PAX East's PlayStation Community Exchange

Plenty of collectible T-shirts, figures, and other items available
3:00 AM on 04.01.2014
Tearaway update

Any excuse to talk about Tearaway is a great thing

Even if it's related to some ho-hum downloadable content
11:30 AM on 03.13.2014
Tearaway update

Last of Us wins most BAFTA awards, Tearaway gets some love

The BAFTA Us
4:00 PM on 02.19.2014
Tearaway update

Media Molecule on the challenges of making Tearaway

Interview with lead creator Rex Crowle
5:00 PM on 01.14.2014
Tearaway update

Tearaway's lovely soundtrack is on sale now

Not fade away
3:45 PM on 12.16.2013
Tearaway update

Grab Tearaway for $20 on Amazon

Lots of paper for very little paper
3:15 PM on 11.20.2013
Tearaway update

Tearaway demo will launch alongside the game on Friday

If you like it, you can unlock it right from the demo
2:04 AM on 11.20.2013
Tearaway update

Review: Tearaway

Tearific
8:30 PM on 11.14.2013
Tearaway update

There wouldn't be Tearaway without the Vita

Truly a match made in heaven
10:30 PM on 11.13.2013
Tearaway update

Here's a taste of the incredible music in Tearaway

Head of audio Kenny Young goes behind the music

View allpowered by:  MM.Elephant

. . .



Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


. . .





MORE FROM destructoid

1

Review: The Weaponographist

by Chris Carter


2

Review: Hearthstone: Blackrock Mountain

by Chris Carter


3

Review: Omega Quintet

by Josh Tolentino


4

Review: Environmental Station Alpha

by Jed Whitaker


5

Review: Hyperdevotion Noire: Goddess Black Heart

by Kyle MacGregor


6

Review: Westerado: Double Barreled

by Jed Whitaker


7

Review: Uncanny Valley

by Stephen Turner


8

Review: Shadowrun Chronicles - Boston Lockdown

by Chris Carter


9

Review: Broken Age: Act 2

by Caitlin Cooke


10

Review: Gurumin: A Monstrous Adventure

by Chris Carter





Back to Top