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Remember how House of the Dead felt to play in the arcades? Remember that rush of excitement or surprise that lurked around every corner? Yeah, Resident Evil: The Umbrella Chronicles is not that. Actually, think of those good times in House of the Dead, imagine the opposite, and that's what you have in Umbrella Chronicles.

And you know what the surprising part is? It's not even the Wii's fault. In fact, this game COULD work on the Wii if done right. If there's an FPS style that can function correctly on this system, it's one in which you are on rails -- a game like Rayman proved that to me.

Check out my full impressions after the jump.

Let's first get this dirty stuff out of the way: Of course the graphics and sound are not up to par. We expect that, right? While the look of the game certainly was dark, it just lacked that real polish that you'd like to see in a "next-gen" game. Besides a large snake that popped up during the demo, there was really nothing that made you sit back in eye-stimulating delight.

You know how when you see something you'll nudge a pal, saying, "hey, did you see that? Cool, huh?" Yeah, none of that was there. The game was just bland, at best. 

In fact, the enemies and environments of Umbrella Chronicles were just plain ugly. Certainly a limitation of the Wii, but nothing a little time and effort couldn't have helped quench. While developers may be be limited by the technology, that's no reason to just abandon all hope -- the fact God of War 2 looks as it does is a perfect example.

So, yeah, we all knew that would happen, but what I didn't know would happen was how boring the game actually felt to play. There was no rush, no excitement, no anticipation for something that may surprise you. The game felt slow, sluggish and extremely forced. All I could think to myself while playing was, "Why am I standing here playing this?"

And speaking of forced, let's touch on the controls. In the build we were given to play, you essentially only use the Wiimote. Not a problem, you would think, because like I said, the game is on rails. But, when you're forced to reload by shaking the remote (you know, the thing you're trying to aim with), the whole thing feels like a massive failure in game design.

Why in the world would you choose to map a reload to something that is meant to be your main way of playing? For example, would you ever consider reloading in a game like Halo by moving one of the sticks in a circle? No, you wouldn't.

Hopefully this major flaw will be fixed by the developers with either a remap of the function or incorporating the nunchuck as a reload option, ala Rayman

As far as the story, obviously we couldn't tell if there was one in the demo we were handed. But apparently, this one is deep and closes out the series. Capcom did promise to have something much more meaningful with this edition, but we'll see about that.

Overall, the game is bad right now. But hey, so was Elebits right? And you may be shocked by this, but the game could actually be worthwhile for the Wii and something you'd want to have. It's the kind of game that I could think and would want to work on this system. I don't want to be relegated to just party and non-games. I'd like to see something like House of the Dead work on the Wii, this just doesn't do it right now. 

All the developers have to do is take a step back, look at what they have, and improve and tweak those big problem areas. The foundation is there, we just need some better window dressings. 


LAUNCH GALLERY (33 IMAGES)
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73 comments | showing # 1 to 50

pkhilson's Avatar
pkhilson at 04/14/2007 18:18
Can't wait to see the uproar, Summa. I'm bored, time for some Wii fanboy drama.
Adamska's Avatar
Adamska at 04/14/2007 18:21
So would this be worse than Red Steel or worse than Red Steel?
World Famous's Avatar
World Famous at 04/14/2007 18:24
It has the potential to be great, is the point. And I'm not hating on the Wii here, it has nothing to do with that. It has to do with the way the game is designed.
fromagex's Avatar
fromagex at 04/14/2007 18:24
hmm....i was really looking forward to this too. guess it will be a rent to test everything out 1st.
deadpixel's Avatar
deadpixel at 04/14/2007 18:26
Remember RE Gun Survivor?

Yea, me too. Capcom, stop with the RE FPSer's, they don't work and yes, that includes the Wii.
BlackDove's Avatar
BlackDove at 04/14/2007 18:28
You go Summa! Curse the bitch out!

CelicaCrazed's Avatar
CelicaCrazed at 04/14/2007 18:42
Well with most arcade on-rail shooters you have to aim off the screen to reload. Does shaking really take away from the experience? Well, hopefully Capcom fixes it up (I heard that it was only at 30% completion).
World Famous's Avatar
World Famous at 04/14/2007 18:53
But a gun at the arcade was a light gun and more accurate. So there's a difference there.
subnet6's Avatar
subnet6 at 04/14/2007 18:56
Summa: "In the build we were given to play, you only use the Wiimote."

Other reviews I read, mention using the nunchuk.

Wired's Chris Kohler really liked it and mentioned the nunchuk was used to look around.

"By using the analog stick, you can look around, which you pretty much have to do in order to hit every zombie and evil dog and other horrible monsters."

Whats up with that? Were there different control schemes available?

He also went on to say,

"The biggest surprise of Capcom's recent media event was that Resident Evil: The Umbrella Chronicles was actually playable. Another pleasant surprise was that it was fun. I practically had a perma-grin frozen on my face."

I wonder why he was grinning when this sucked so hard.

Thats why I come to destructiod, to get the most negative opinion of the Wii possible, just to balance out all the unbiased stuff I've been reading everywhere else on the net.
You never let me down.
ExpertPenguin's Avatar
ExpertPenguin at 04/14/2007 18:58
Yeah...lightguns didn't have you moving cursors.

Here's hoping for the remaining 70%..
Schitzophrenicdontpanic's Avatar
Schitzophrenicdontpanic at 04/14/2007 19:02
Surprisingly unbiased Summa, nice write-up!
ghnvt's Avatar
ghnvt at 04/14/2007 19:10
Definitely a great write up. It has nothing to do with the Wii, it is all what the developer has done with it and from this I can say that Capcom might slip up.
mmorris's Avatar
mmorris at 04/14/2007 19:10
the game is only 25% done. so theres some time for improvements. ^_^
World Famous's Avatar
World Famous at 04/14/2007 19:10
Sorry sub, I just forgot to add "essentially".

As far as what others think, that's fine. I'm giving you my impression.
World Famous's Avatar
World Famous at 04/14/2007 19:11
Yeah, like I said, the potential is there. But what we were given to play just wasn't as rosy for me as others who are seemingly in love with it already.
subnet6's Avatar
subnet6 at 04/14/2007 19:15
I have read about 5 hands-on for UC and no one is "in love with it", but you're the only one who hates it. Not surprising.

Anyway, it's no wonder you hated it when you couldn't figure out the controls so you couldn't look around. I imagine that was pretty important to the experience.
World Famous's Avatar
World Famous at 04/14/2007 19:18
Looking around or the lack thereof wasn't even a criticism in my post. So, I'm not sure where you're coming from on that one subnet.
subnet6's Avatar
subnet6 at 04/14/2007 19:27
My point is that the game may have seemed less interesting, thus leading to several of your other criticisms, if you didn't realize you could look around with the analog stick. Most on rails shooters don't allow you to look around, so the ability to do so would have been unexpected and definitely worthy of note in a hands on. The fact that you didn't mention it (and every other hands-on points it out specifically) makes it look like you may have missed that point, a possibility very likely in someone who wasn't really giving the game a fair shake even to the point of bothering to learn the controls. I just imagine you laying hands on the wii-mote, firing a single shot and mumbling to yourself, "this sucks, hahahaha", and then just breezing through the demo not caring. As an aside, most other hands-on I've read thought it looked pretty nice for the most part.
Mxyzptlk's Avatar
Mxyzptlk at 04/14/2007 19:39
Nice to see an impressions post without the trolling just to rile up the fanboys, I'd like to see a lot more of this in the future. Problem is you're still going to get shit whether you have good points or not, because you've got the stigma of "anti-wii guy". If people read the article instead of just reacting to who posted this, they'd see that you clearly said your issues were related to the gameplay, not the system.

The nunchuck is basically just used to look around for hidden goodies, right? Shaking the chuck to reload would make a lot more sense. Hopefully they'll switch that. I love zombies and shooting things, so with luck they'll end up improving this before release.

I really want to see a House of the Dead collection on Wii. Hello Sega, mind taking a break from raping Sonic's corpse and making it happen?
deiga-the-semivaliant's Avatar
deiga-the-semivaliant at 04/14/2007 19:43
The problem I see with this game is the fact that rail shooters should be done with light-guns. The way the Wii-mote is held is fine for a point and click sort of thing, but when you're blasting away zombies, I want something more... visceral.

That said, if the game comes with some sweet pistol-like add-on for the Wii-mote, I'd be all over this.
World Famous's Avatar
World Famous at 04/14/2007 20:01
How bout a shotgun add on? Now we're talkin.
Mxyzptlk's Avatar
Mxyzptlk at 04/14/2007 20:04


Where is it Nintendo?
World Famous's Avatar
World Famous at 04/14/2007 20:06
I'd rather have the boomstick.

TheRob91's Avatar
TheRob91 at 04/14/2007 20:22
I like how people are criticizing Summa's review based on other reviews, rather than waiting until they themselves play it, or even see the game in action. A lot of people did't think 300 was the best movie ever(or at least ridiculously awesome), so it shows you how much random people know.

@Deiga what if they remove the shotguns and make it lasers...or better yet, phasers, Star Trek on the Wii ftw! haha.
mmorris's Avatar
mmorris at 04/14/2007 20:23
subnet6's Avatar
subnet6 at 04/14/2007 20:29
"I like how people are criticizing Summa's review based on other reviews, rather than waiting until they themselves play it,"

This game is coming out in MONTHS. Is that when i should come back to the post and point out that Summa omitted an important detail in the control scheme that EVERY SINGLE other hands on made a point to mention? Ok, cool, I'll bookmark this thread and come back and comment in 4 months. Yep, thats a great idea. I wish I had thought of it.
tehArtist's Avatar
tehArtist at 04/14/2007 20:50
HEH, Nice wording of an article that I'm sure was meant to redeem himself to the destructoid readers that are naive.

Anywho, everyone is just blasting on the wii, and it's like I said, there are things I like about it, and things I dislike. I do know beyond a doubt, summa is right on one thing, this game doesn't look that great. The wii is capable of more than people realize, it all ends at lazy developers.

To be honest, I'm sure of the reasoning behind the 'wii hate wii' attitude of destructoid, I have 2 Theory's, 1.) Summa is just a hardcore brand whore. or 2.) Summa keeps forgetting that the console has been out for less than 6 months, and that 'The Godfather' has been the only real title to release for the Wii that was playable, I like my wii. I just hate that there are no games. The 360 had crap titles for almost the first year, and the PS3 has been far from impressive.

I am disappointed of the other recent thread about RE4 concerning the wii. Summa, I like you, but butch it up a bit buddy. I have written reviews before, games, movies, ect.. You have got to be able to take the criticism with a grain of salt and move on. Someone is always gonna disagree and come down on you hard for your opinion. You just have to realize when you are showing biased judgment. You just can't be biased, no matter how much you hate the Wii. Just like when I make my posts, here or anywhere else. I can't be biased against the PS3, I like to keep and open mind. If you don't, it just sounds like you are spewing off Fanboy Propaganda.


Just do everyone a favor and don't walk on eggshells, say what you really want to say, and don't punk out. You have a very direct writing style, and it was obvious in your writing that this isn't what you wanted to REALLY say.
TheRob91's Avatar
TheRob91 at 04/14/2007 20:55
How about don't needlessly over-react because Summa left out a detail in a hands on that wasn't a full review months before the game comes out? A hands on is about the impression you get, its not a full review of the game.
blu3steel's Avatar
blu3steel at 04/14/2007 20:58
I was just thinking about the "gun" addon for the wiimote. In my experience with the wii (I own one), I've found, like anyone else who has played a wii, that you can't aim the thing directly at the screen it's either a bit above or a bit below (depending on where the sensor is). Obviously you've heard this before. Anyway it seems to me that if you got the "gun" addon it wouldn't help with functionality at all because you still have to point it above or below the screen thus I am unsure of the point of that addon. Maybe if it was a light gun...
tehArtist's Avatar
tehArtist at 04/14/2007 21:01
@blu3steel

I haven't had that problem, I aim directly at the screen.
ExpertPenguin's Avatar
ExpertPenguin at 04/14/2007 21:06
ZOMG YOU CAN LOOK ATOUND !!!11!!1!!

Someone needs to tell Subnet that the fact you can LOOK AROUND is not enough to save just how.....boring the actual game is at this point.

Slightly plodding pace, weapons that generally lack punch (except the shotgun-- but why does it take 4-5 headshots to kill a zombie with anything else?) and questionable control issues (whose idea was it to shake the remote to reload? I see a ton of accidental reloading in the future..) are the real issue here.

So he missed a detail. Does it invalidate everything else he said? No. Being able to look around in a rail shooter is not a startling innovation the likes of which the industry has never seen before (read: Panzer Dragoon series). Let it go.
blu3steel's Avatar
blu3steel at 04/14/2007 21:11
@tehArtist

Hmm, maybe I'm too close to the tv then...I've been wondering why it's been getting harder and harder to see.
tehArtist's Avatar
tehArtist at 04/14/2007 21:17
@blu3steel

yeah, if you get too close to the TV you lose accuracy, I have a rather small TV only about 26 Inches or so, maybe a little larger.

I have to be back 5-7 feet to get decent control response. If you stand right up on the TV or sit right up on the TV, 1.) you will go blind and 2.) you get horrible response from the wiimote. The farther away you are, the more accurate and smooth the wiimote usage is.
Mxyzptlk's Avatar
Mxyzptlk at 04/14/2007 21:20
@tehArtist:

Theory 3: He's trolling because it's entertaining to piss off fanboys.

As far as the light gun accuracy thing goes, does anyone actually sight up and aim with those things? I could never get my Dreamcast light guns to calibrate perfectly unless I was sitting 2 feet away from the screen. So whenever I wanted to play House of the Dead 2 from the couch I just got it as close as I could and shot from the hip. Pretty much the same thing as using the wiimote to point, you adjust to it really quickly. It's never been an issue for me at all.
BahamutZero's Avatar
BahamutZero at 04/14/2007 21:28
pretty hard to judge a game that's un play-tested and 25% finished, but yeah, actually not a bad write-up overall. props for the rayman comparison. the graphics certainly suck and there's no excuse for that. the PS2 is a real piece o shit and they made okami etc on that. inexcusable they would show something this bad. way to kill the hype.
tehArtist's Avatar
tehArtist at 04/14/2007 21:32
@Mxyzptlk

yeah, but summa pushed it to the point it just wasn't funny.

It just became the daily 'I hate Wii' blog.
vgfreak30's Avatar
vgfreak30 at 04/14/2007 21:45
Im hoping this will be a great game. If they tweak the controls so they are great then that alone should make this a good game. Then if they do more tweaks after that here or there then it should be great.
glamnesia's Avatar
glamnesia at 04/14/2007 21:47
Summa is a sook.
Tron Knotts's Avatar
Tron Knotts at 04/14/2007 21:52
Why do people even give an opinion on the graphics? I think the graphics for this game look great, as do many other people. Yet, this guy thinks they are ugly and bland.

He has the right to his opinion, but frankly, why do we need to hear it when we can form our own from vids and screen shots?

This isn't a critisism of this pticular preview, but previews for games in general.

I'm sick of reading a review or preview of a game that says "the graphics are amazing!" and then watching the vid and thinking the exact opposite, and vice versa. Seems like a needless event to have reoccur so frequently.
Rezbit's Avatar
Rezbit at 04/14/2007 21:53
It was a pretty decent review Summa, and you justified your criticisms, but maybe you could tell us what you happened in the game? Like did you shoot zombies and crap in the mansion setting or something?
deiga-the-semivaliant's Avatar
deiga-the-semivaliant at 04/14/2007 22:12
The graphics are washed out. Way too much saturation, not enough definition. Am I looking at a zombie or some bad wallpaper?

The graphics are NOT GOOD. And it isn't because it's on the Wii.
deiga-the-semivaliant's Avatar
deiga-the-semivaliant at 04/14/2007 22:13
This is a prime example of a complaint a lot of people have with PS3 games.

It's like everything is some variation on brown.
Tron Knotts's Avatar
Tron Knotts at 04/14/2007 22:23

As far as I'm concerned, they should make the game in black and white. Or as colorless and life less as possible.

Brightly colored zombie games don't work for me. Dead Rising, HoD, RE2, all good games, but thet didn't work fo rme visually. Too colorful.

The best zombie game never made was the scrapped RE2 where all the backgrounds and characters were washed out, either shades of grey, brown, or blue. That was the lifeless, dead world atmosphere that works for a zombie game.

It also worked for the original Night of the Living Dead and Dawn of the dead. It's part of what makes those films effective.

BahamutZero's Avatar
BahamutZero at 04/14/2007 22:36
tron if you want to be particular there is no good movie that was ever "washed out" - in fact if you look at old BW movies with the best cinematography you will find heavy use of high-contrast shots that emphasize certain elements and separate the forground and background with complicated lighting. Any game that is both bw and "washed out" would be almost impossible to play and ugly.
BahamutZero's Avatar
BahamutZero at 04/14/2007 22:36
sort of like how UC is looking right now
TheRob91's Avatar
TheRob91 at 04/14/2007 22:42
Its a zombie game, expect dark colors. However, also look at that dog in the screen. That looks like crap(as of right now, in the unfinished game).
Mxyzptlk's Avatar
Mxyzptlk at 04/14/2007 23:25
@Tron Knotts:

The original Dawn of the Dead was in color. Fail.
deiga-the-semivaliant's Avatar
deiga-the-semivaliant at 04/14/2007 23:28
Just remember that this is supposed to be a VIDEO GAME. Not some art film. Even though artistic ideas and effects are important, they mean nothing if it makes the game difficult or ugly to play.
Jordan Grim Devore's Avatar
Jordan Grim Devore at 04/14/2007 23:46
If you think these graphics are great, then you need to hand your blunt over to me immediately.
The CronoLink's Avatar
The CronoLink at 04/14/2007 23:49
Holy Crap, Summa is not bashing the Wii??!! Is society collapsing into anarchy or something???

What this game needs is a pedal...meh...
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