Amazing write-up. You've confirmed everything I had hoped for. I am very intrigued by this dream-world. So Holmes, what starter did you pick??
When it comes to final evolutions, I think Fire-pig is my favorite.
And now for the Ł32,000 question: Does the Game Corner exist?
"7:37 PM Samit: dude
that was a massive article
7:38 PM there was no way anything could've been done to it "real quick"!
me: Yeah, it's for Pokemaniacs, by Pokemanics.
They demand a completionist's attitude.
Samit: totally
7:39 PM me: Even now, I'm sure they'll be like "You left out the thing about special Pokemon in dust clouds!" or something."
But yeah, I couldn't test out most of the WiFi, or the DSi enambled video chat, because I'm playing an import copy of the game on an American DS Lite here in the USA. The game wont work on and American DSi, and I there isn't anyone to do tag mode with here in the States.
I did mention the live online trading though, which is a big step up from the "put your Pokemon online and come back later to see if anyone wanted it" system of Pokemon Diamond/Pearl.
Looking forward to trading with you come spring, also Vidja Chattan too!
First of all: HMs. They are intrusive because they always take up slots you're saving for useful attacks, and since each pokemon can only know 4 moves each, a single move slot is VERY valuable and should never have to be wasted like that. To go without HMs is to confine yourself to the most mundane parts of the game world, so essentially you're only allowed to either explore the world or raise your dream team, but never both at once. Having only 6 HMs in Black/White is barely an improvement; they need to be implemented in a completely different fashion.
Secondly: Attacks. There are a LOT of cool moves in the series, so many that it's ultimately wasteful. A lot of neat moves like Feint and Smellingsalt go to waste because they're too situational, which is a big shame. This could easily be fixed by assigning those unique moves as unforgettable "signature" moves similar to how each specie has its own unique Ability. Obviously you can't give pokemon too many new move slots since classic strategy relies on each pokemon knowing only 4 moves, but there's a buttload of creativity tightly belted down to the point of asphyxiation by the same old 4-move 6-member battle system, such that you're still better off going with the classic Thunderbolt and Ice Beam attacks rather than trying out anything new.
Third: Single battles still rule all. Because each pokemon can learn very little, each one is a one-trick pony, and these ponies are always raised for single battles because that's what the game throws at you all the time. The much hyped Double and Triple battles always turn out to be redundant features, as do the new attacks and moves designed for those kinds of battles. There's just not enough room to make a pokemon that's good at all 3 different styles of battling (4 if you count Rotation Battles), and to make 3-4 pokemon to cover every kind of battle style is a buttload of work and level grinding. This could easily be fixed by allowing each pokemon to learn three 4-move sets instead of just one. They could learn different "strategies" for Singles, Doubles, and Triples, and then automatically switch to the right move set depending on what kind of battle they end up in. Then you wouldn't have to raise as many pokemon either. Seriously, it would be a big relief and convenience because trying to find ideal pokemon is a big pain in the butt now due to nature, core stats, abilities, and all the other variables involved.
Pokemon has some very fundamental problems that could be easily fixed, yet the developers don't. This is immensely frustrating, and Black/White doesn't look like it will ease the frustration any.
I figure the best way to encourage game freak to keep doing great stuff like this is with my wallet.
I was on the edge about this game, but successful preview is successful. Can't wait for the review.
I did learn surf though, just for the fun of it, and there are optional areas you can find using cut and strength, but the whole HM thing is largely gone. And best of all, no Flash cave!
As for your other two points, I'm a little confused. You think that each Pokemon should have a signature move that's like an ability? Why? I also don't get your other point about "single battles ruling all". They don't. You can have triple battles with other people whenever you want.
Or am I missing something?
Actually, I think I'm going to take the "without any penalties part out" and swap it for "without losing your turn." Thanks for the heads up.
Well look at it this way. You can raise more than one pokemon. It's easy to make them adept at handling multiple situations. (Have a fire type learn a electric attack for instance) And honestly having different move sets is just as simple as raising a different pokemon for the occasion.Complaining about grinding in a Pokemon game is like complaining that you have work for red coins in Mario games. You can't be the best without some hard work.
Saying that falling back on some of the old moves is not entirely wrong, but it's not all that true either. They're around cause they are good moves. Trying out new moves is part of the fun of all new pokemon, sure you could teach a physical electric(viable now!) thunderbolt, but it's not the best move for him since lower special attack in the long run makes it not as powerful.
The 4 Move system helps balance things and provide a box to work a strategy around, No one forces you to use just the old moves, and not trying new stuff means not experimenting, which is part of the fun of learning new moves IMO.
Honestly, Bitching about HMs is pointless, seeing how it's not that different from having to pick and chose what loadout you have in any other rpg, equipment wise. Sure it uses up a slot for other moves, but it's not like you are forced to give hms to you're main battling pokemon. I don't really mind anymore, and not having any bad ones this time is a plus for sure. (FUCK YEAH DIVE)
TL;DR Stop Whining about the parts that make the game fun.
As for your comment on moves, I have two words for you: Competitive Battling. A lot of the moves in the game that seem otherwise useless in the main game become much more useable when you're fighting other players. Many moves in fact seem to be designed specifically with player battles in mind.
I think I have something like 500 Pokemon on my Pearl cart, so it's going to be a long day when I finally start shifting mine over.
Then again, that's the only solution to the problem I suppose. Other then that, I can't wait. I preordered Black and White a few weeks ago at GameStop, now I just have to wait till April. This will be a long wait. Nice preview article!
On another note, what are your favorite gen 1/2 pokemon?
@ Kimicario- I think there is a reason that the monkeys look so similar. They are basically supplements to your starters. If you pick the water starter, you'll get the grass monkey as a gift from an NPC. Pick the fire starter, you get the water monkey, and so forth.
If they made the monkeys look different, it could cause unneeded buyers remorse over which starter you picked. What if the fire monkey and the grass monkey looked awesome, but the water one looked stupid? Then everyone who picked the grass starter would feel like a jackass.
Anyway, I think that all three of them look pretty rad, so I guess I wouldn't be the one to talk to about this import issue.
My favorite Gen 1 Pokemon, it's really hard to choose, but it's probably Dugtrio or Exeggutor, just because they are so damn weird. A plam tree with multiple angry heads? So awesome!
Then again, the Kangaroo Pokemon is pretty awesome too, as is Mewtwo, and Jynx.
Yeah, I can't do this. Same goes for Gen 2. I love Sizor, all the baby Pokemon, Lugia, Celebi, Milktank, and many others, with equal levels of passion.
Fuck Ho-oh.
I just don't care about video chat, dream world, dressing up or these other timewasting distrations, I just want my Pokemon experience to 'evolve' like it did with Gold/Silver. I want something added to the core gameplay to turn it on its head, mechanics (like hold items, abilities, special stat split) that can make the difference between a strategic win and a loss.
Pokemon should stay Pokemon, but at least TRY to live up to the legacy.
Also, where are the production values here?
Dynamic cameras were new on the original Playstation, all they did was literally shift the camera and maybe make better 3D assets this time. This is not amazing, this is what we should EXPECT.
I guess some don't agree, but I HATE the animation in the battles, it looks retarded to me. It looks even worse when I stick on the 10 year old game Pokemon Stadium (on the technically inferior all around N64) and marvel at it's beautifully detailed 3D models with silky smooth battle and idle animations.
It boggles mind mind how they can just ignore logic like that. We should EXPECT better from the biggest franchise known to man.
The triple battles (not the rotation ones) sound... okay. Not the big deal double battles (in coolness or strategy) were but...
Does it really matter if you can't hit the guy on the far right? (there are plenty of 'large scale' moves in the game too which fix that) Does the game REALLY make use of it? (and I don't mean a few times like how double battles were used in Ruby/Sapphire)
Story is something I've really wanted to see improved in Pokemon, it's pretty much gotten worse since Gold/Silver but who can tell with this game. The fact that it features a Pokemon rights group that fights with Pokemon doesn't bode well.
I don't really have a problem with the new Pokemon, there are always going to be guys you like and guys you don't. That said, they are covering the same kind of animals, type match-ups and having more 3 stage evolutions that they probably should this time.
New Pokemon is cool, but we've always had new Pokemon in the games. What difference does a few more make, expecially when it's mostly aesthetic (another normal/flying type).
I'm SOOO glad DIVE is back though... lord knows why it was taken out...
I like you Jon (even though that Dead Rising Wii review makes me cry), but I want you to really think about this. Does this game really do for Pokemon what the previous, more ambitious games did? Does it really stand up to the competition on the DS in every way?
The visuals clearly don't, look at Golden Sun.
Trust me though, I've thought about it, and this game more than meets my expectations. A lot of stuff, like the character animation, actually exceeds my expectations. I can't think of any other game that has 156 unique sprite-based characters that have this much animation to them.
Personally, I think that the 2D sprites of Pokemon White look worlds better than Pokemon Stadium, Golden Sun Dark Dawn, or even Pokemon Battle Revolution. Ken Sugimori's artwork is best served by 2D animation. Polygons are fine, but for his style, they will inevitably look inferior to sprite-based artwork.
Just because the DS can push polygons like a PS1 doesn't mean that it should, or that we should expect it to just to meet some abritrary "polygons are better than sprites" standard.
That's the thing that troubles me most about you comment, your use of the word "expectations". I caution you to not let expectations and standards ruin your fun with videogames. That's something that I see happen far too often.
Not that long ago, I was talking with a fellow Dtoid editor who was complaining about Animal Crossing: City Folk. He said that "It was exactly like the DS game, which I love, but I hated it because it didn't meet my expectations."
That's right, there was a new game just like a game that he already loved, but because it didn't meet some preconceived standard that he invented, he ended up hating the game. Not just disappointed, not just disinterested, but hateful, as though he had been personally wronged by Nintendo or something, because they game him the opportunity to buy a new version of a game that he loved, with new features, graphics, etc.
In the end, it was his expectations, and his emotional reaction to seeing those expectations unmet, which kept him from enjoying what is otherwise a very well made game.
I hope that doesn't happen to you with Pokemon White/Black.
And that fact alone is what convinced me to buy it. It's not a multi-region spanning MMO, but Gamefreak has still put a ton of effort into trying to create more of a fresh experience for the franchise.
Not only are the 156 new Pokemon animated, but so are the other 493 from what I understand!
Also I'm loving this game something fierce. I'm taking it slow however, got 3 badges and 45 pokemon. I swear at least 90% of this new generation give me some serious trouser trouble! Great write-up!

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