Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.

Hands on: Mortal Kombat Armageddon (Wii) photo

Mortal Kombat has always been a series that you either love or you hate. Gameplay criticisms aside, it was a defining game in the industry, perhaps the sole reason Planet Douchetaria sent down Jack Thompson in his douche pod to wreak havok upon the Earthlings. It's an extremely profitable franchise and there have been countless iterations and games sales to prove its worth.

At this point, you should know whether or not you're going to like Mortal Kombat: Armageddon for the Wii. So if you're a Mortal Kombat hater, feel free to read one of the fourteen recent posts about Final Fantasy.

While this version of the game doesn't differ much from the PS2/Xbox versions that were released last year, it does (of course) take full advantage of the Wii's motion controls. I had a chance to play an early version of the full game at Midway's Gamer Day and came away surprised in more ways than one.

 I do not hate the Mortal Kombat franchise; I understand where it lies on the totem pole that is the fighting genre, and I respect and enjoy it accordingly. I bought Mortal Kombat for the Genesis on "Mortal Monday," I didn't think Mortal Kombat: Special Forces was that bad, and I even spent a fair amount of time with the fun (but flawed) Mortal Kombat: Deception (Puzzle Kombat needs to be on XBLA, Midway - thanks).

That said, I couldn't dig Armageddon on the PS2/Xbox.

Sure, it covered all of its bases, with nearly every character from the MK universe playable, and a robust create-a-fighter mode. But something about it was lacking. Was it the loss of the third fighting style per fighter? Had I just had enough of Mortal Kombat in 3D? Who knows, but the fact remains that I was not expecting much out of the Wii port.

As I said earlier, the game is essentially the same as what I remember. Although it contains an exclusive Endurance mode and one secret character not available in the earlier versions, if you've played Armageddon, you already know what to expect. That is, of course, until you get the Wii controller in your hands.

You move your fighter with the nunchuck (the Z and C buttons are block and change fighting styles, respectively) just like you would with any other analog stick. Your right hand will be doing things a little less familiar, however. For starters, all of the attacks are mapped to the directional pad instead of buttons and yeah, it's as awkward as it sounds ... at first. After awhile though, I was pulling off combos with ease, although I still feel standard buttons would be more effective.



Summa has posted the images which show how the game's special attacks work and it's pretty much as simple as it looks. I spent most of my time with my old standby, Scorpion, and once I understood the timing, I was throwing spears and burning up fools in no time. Waving the controller left in conjunction with the B button, and then waving it right was all it took to throw a spear. Making a basic quarter circle "fireball" motion while pressing the B button activated Scorpion's flaming jack knife attack.

In the context of a battle, everything seems to work smoothly (until the Wii batteries start to die, since Nintendo doesn't provide that mystical rechargable battery technology I've heard about), and I quickly became the greatest Mortal Kombat: Armageddon Wii player of all-time. I was so good that I consistently whooped designer John Edward's ass (he let me win, I suspect), giving him an opportunity to attempt to show off how the create-a-fatality features works with the Wii controllers.

Like the special moves, creating your own gruesome fatality with the nunchuck and the remote should be a snap, but I was only able to chop Edwards to his knees. He kept telling me to lunge forward with the Wii remote and then swing up in order to rip his head off, but it never happened (so I just had to talk a lot of shit, instead). Presumably, decapitation and limb removal will be much easier in the final game.



For those who are scared of motion controls, fear not. Simply use the nunchuck's analog stick to pull of special motions in a traditional manner or, if you're feeling saucy, Armageddon supports both the classic controller and the standard GameCube controller.

I also had a chance to play some of the game's Motor Kombat mini-mode (kart racing FTW) with Edwards and Senior Producer, John Podlasek, and much to my surprise, it was the highlight of the game. While this feature was also included in the PS2/Xbox version, I found it incredibly disappointing on those platforms. Despite the hyper adorable, super-deformed MK characters, the controls using a regular controller felt stilted and unresponsive.

Not so on the Wii, which uses motion controls, much like Excitetruck. I had a blast with Motor Kombat on the Wii, and if it were a full-featured, stand alone game, Midway just might have my money.

Unlike other versions of the game, the Wii version of Armageddon will not support online play, but that's okay because I can't remember my phone number, much less my friend code.

Mortal Kombat: Armageddon will be available for the Wii this Summer.

LAUNCH GALLERY (4 IMAGES)
Photo Photo Photo Photo









More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

11 comments | showing # 1 to 11
prev next

LostCrichton's Avatar - Comment posted on 03/23/2007 23:50
LostCrichton
damn...it looks like I'm going to have to try this out. Thanks Nick, you lucky bastard.
fedaykin_warrior's Avatar - Comment posted on 03/24/2007 00:00
fedaykin_warrior
Looks like it may be worth a buy. Nah, still a rent for me.
mgspada's Avatar - Comment posted on 03/24/2007 00:15
mgspada
That's really surprising. I haven't given a shit about MK since like...MK2...but now I actually really want to play this. Nice.
deanhatescoffee's Avatar - Comment posted on 03/24/2007 00:30
deanhatescoffee
I'm still a Street Fighter guy, but thanks for the informative article. Have you played DBZ:BT2 for Wii yet? If so, how do the controls compare?
Aevalad's Avatar - Comment posted on 03/24/2007 00:47
Aevalad
Mortal Kombat has gone downhill since they added fighting styles. The fact that there are no character specific fatalities sucks too.
bleep's Avatar - Comment posted on 03/24/2007 01:14
bleep
fuck me, there goes my question for Podtoid...
Creamsnake's Avatar - Comment posted on 03/24/2007 01:46
Creamsnake
Wow. I can't believe motion control is enough to make Motor Kombat enjoyable... Just thinking about that game leaves a bad taste in my mouth. I'm gonna go play Athena(for NES).

Oh, also does this game still lack modes? Survival comes to mind. How the fuck do you make a fighting game with 60+ characters and not add survival? At least team battle or some thing... FUCK!

Then there are the endings... I'll just assume they did nothing to fix those. Like maybe just remove them completely. OR just have an extendo boxing glove fly out of the t.v. screen and punch you in the coin purse. Forever.

I was really disappointed in the create a character too. I don't know what more I could have done in the game yet I found myself asking "so... where are all the moves?" Maybe I'm missing something but it seems like there just aren't enough. Most of the ones in there suck too.

If nothing else, I hope they get create-a-fatality right. That could be awesome. Then again, where motion control might make that more fun than say, the PS2 version, how good can it make something that is inherently... "blah"?
TheHunter234's Avatar - Comment posted on 03/24/2007 09:34
TheHunter234
My biggest gripe with past MK games (and most fighting games) is how clunky and unresponsive the controls felt, for me anyway. I guess I just never took the time to nail down how to use the controls more fluidly or memorize gigantic button combos, or maybe I just suck at fighting games (with the exception of Super Smash Bros).

So a Mortal Kombat game that attempts to remedy this problem really interests me, and, I imagine, many other gamers who were put off of the fighting genre.
Gameboi's Avatar - Comment posted on 03/24/2007 10:00
Gameboi
Mortal Kombat is the only fighting game that I've ever really cared about. Having said that, I probably won't get it for the Wii.
Joseph Leray's Avatar - Comment posted on 03/24/2007 10:48
Joseph Leray
Looks like I'm the minority, but I enjoyed Armageddon for the PS2. I found the controls to be well suited for the game and the fighting to be pretty fluid. That being said, I'm totally for Nintendo porting this bad boy to the Wii. If it controls as well as Nick says it does, I can't see this being anything but fun. To boot, Nintendo might trying to appeal to a more mature audience. Hell yes, I say.
generaldane's Avatar - Comment posted on 03/24/2007 11:40
generaldane
The last Mortal Kombat i liked was mortal combat trilogy after that i just couldn't care less
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!