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Hands-on: Kingdoms of Amalur: Reckoning photo

One of the few action-RPGs that really caught our eye at Destructoid this year was Kingdoms of Amalur: Reckoning. Where most games of this genre focus on heavy action and light role-playing elements or heavy role-playing with a somewhat broken combat system, Reckoning seemed like a title that didn't just sound great as a concept, but looked good to boot.

Whereas potential for a game is one thing, being able to give it a go yourself and seeing if it passes the test of a set of critical eyes is another thing altogether. Luckily, Reckoning is set to be on a path that may just surprise the most critical and jaded of action and action-heavy RPG fans.

Kingdoms of Amalur: Reckoning (PC, PlayStation 3, Xbox 360)
Developer: 38 Studios, Big Huge Games
Publisher: Electronic Arts
Release date: February 7, 2012

In a fantasy world thrown into a brutal war, the player dies and is resurrected by the Gnomes' Well of Souls. Conveniently, you receive the breath of life at the cost of all your skills and the ability to remember what you looked like. With a choice between four races and a Mass Effect-like character customization menu, you're ready to create your own destiny.

Not only are you the first to actually be resurrected through the arcane process, but it has torn you free from the tapestry of fate. As you set out on a quest to find out exactly what happened, who resurrected you and who might have more information, the first (single-player) installment in the new IP sets you loose in the world of Kingdoms of Amalur. With five regions filled with large cities, villages, six different factions impacting the world, and around 120 handcrafted dungeons and tons of sidequests, Reckoning is surely not lacking in ambition.

Like in Fable or similar action-RPGs, you can more or less walk around the world and do whatever you want. Whether that be pickpocketing innocents who might get you arrested for committing a crime, creating potions through Alchemy, crafting armor through Blacksmithing, or creating gems you can socket into equipment using Sage Craft, Reckoning is far from the hack & slash game it might have looked like when it was announced.

Destiny is what one might call the class system in Kingdoms of Amalur: Reckoning. Instead of choosing a class and leveling up stats that fit that particular class, the Destiny system throws this concept on its head. During the game you can put points in one of three categories of combat skills: Might, Finesse, and Sorcery. Different Destinies require a specific combination of sufficient points into these three categories.

For example, an assassin type of Destiny requires a lot of points in the Finesse skill and a mage requires a lot of points in Sorcery. On top of this, there are nine non-combat skills to develop such as Detect Hidden, Persuasion (the speech skill), Dispel (a magical trap removal minigame), and Stealth.

Given the choice between playing a melee warrior and a mage, I went for the spellcaster to take a closer look at the combat system. One that works surprisingly well for a third-person game of this genre with so much to do in the open world.

When you enter combat, the camera shifts into a slightly different view. Two face buttons are used for your default weapon attacks, with the other two face buttons reserved for dodging and interacting with the word. Every Destiny uses different default combat attacks but once you hold down the right trigger, all the face buttons can be tapped for special abilities and held down for stronger or area-of-effect versions.

This system is pretty deep for the assassin and mage Destinies that were being shown. The mage can tag enemies by holding the right trigger and pressing Y, for instance, and then immolate all the tagged enemies by holding down the Y button. Likewise, doing this with another button can shoot a bolt of lightning while holding it down summons a lightning storm.

It's a system that allows for a lot of different attacks and although it did take some getting used to at first, it should be really easy to get into if you grow into it from the beginning of the game.

In case you become overwhelmed, you can either dodge out of the way or bring up a radial menu for potions that slows down time. If you are someone who likes to really dive into the action with a more combat-heavy character, a few brief QTEs here and there can land you some satisfying finishing moves to boot.

EA's influence as a publisher seems to have gone well beyond simply acting as the distributor for the game, with not just the character creation system taking a lot of nods from Mass Effect but even a conversation system that seems to have been lifted straight out of BioWare's latest RPGs. It's a bit of a shame that the typical "Paragon" and "Renegade" style of answers are still located on the top-right and bottom-right, though.

With talent of the likes of R.A. Salvatore, Todd McFarlane and Ken Rolston on board, my expectations for Kingdoms of Amalur: Reckoning were high but tempered by not having seen much actual gameplay. After witnessing how far 38 Studios and Big Huge Games are taking the amount of things you can do in the world -- from crafting to configuring your skills and choosing up to 40 different Destinies, as well as the combat system that should allow for a huge amount of replayability -- these expectations have risen at least tenfold.








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Maurice Tan Maurice Tan does his Associate Editing from The Netherlands in a reality-shattering time zone. After working as a university lecturer in Psychology and Communications teaching game studies and the merits of Keyboard Cat, he now spends most of his time posting news, previews, reviews, and features about industry stuff or all things PC and strategy. He is also a connoisseur of licensed games, as long as they have achievements. Likes Deus Ex, Colonization, Mass Effect, TIE Fighter, and his iPod Touch. Meet the rest of the team



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23 comments | showing # 1 to 23
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Stigmeyer's Avatar - Comment posted on 08/18/2011 19:50
Stigmeyer
I am pretty surprised by this game and very pleasantly so. My expectations were low, though, so maybe that helped. Still, if they can manage not making it too hack n slash combo-y then this might be a brilliant RPG for me!
KingSoup's Avatar - Comment posted on 08/18/2011 20:01
KingSoup
"With five regions filled with large cities, villages, six different factions impacting the world, and around 120 handcrafted dungeons and tons of sidequests, Reckoning is surely not lacking in ambition."

That sounds great.

"During the game you can put points in one of three categories of combat skills: Might, Finesse, and Sorcery"

That sounds depressingly vanilla

"pickpocketing innocents who might get you arrested for committing a crime, creating potions through Alchemy, crafting armor through Blacksmithing, or creating gems you can socket into equipment using Sage Craft, Reckoning is far from the hack & slash game it might have looked like when it was announced."

That says it may have deep gameplay.

"EA's influence"

That says extremely dumbed-down, mass-market design.


Reading this article is a real 'half-full/half-empty' kinda' deal. You can see where maybe something special is brewing if you look just right, or maybe something completely derivative and generic if you turn it the other way.

Being that I'm a huge fan of immersive single-player, I'll hope for the former. Being EA looks like they are spending some big dough, I'll expect the latter.
wormbox250's Avatar - Comment posted on 08/18/2011 20:08
wormbox250
mmmmmm delicious!
Epic-Kx's Avatar - Comment posted on 08/18/2011 20:17
Epic-Kx
WANT. SO HARD.
Lolwarf's Avatar - Comment posted on 08/18/2011 20:17
Lolwarf
This is Curt Schillings game, right?
Drakengard's Avatar - Comment posted on 08/18/2011 21:01
Drakengard
@ Lolwarf

Yep.

@ KingSoup

You pretty much took the words right out of my mouth. On one hand I want to be excited. On the other, I'm completely turned off by the fact that we just don't get deep games like Morrowind these days. We'll see about Skyrim, but after Oblivion...well... I'm just hesitant.
zen209's Avatar - Comment posted on 08/18/2011 21:02
zen209
I got to play this at E3 i love it. In my opinion its way better than fable the only thing stopping this from selling is people not knowin what this game is.
CaptainHowdy's Avatar - Comment posted on 08/18/2011 21:15
CaptainHowdy
I'm scared about EA's influence. I wish they went with another Publisher.

I've always been a fan of Todd Mcfarlane, Spawn was my childhood hero growing up. I'm excited this looks epic, I might even buy the Limited Edition if it isn't on Orign.
Cody Krezinski's Avatar - Comment posted on 08/18/2011 21:20
Cody Krezinski
you had me at salvatore
Stealth's Avatar - Comment posted on 08/18/2011 21:28
Stealth
I am kinda diggin this more than skyrim
B-Radicate's Avatar - Comment posted on 08/18/2011 22:16
B-Radicate
This game has me extremely hot and bothered. The one thing I never like in most traditional RPGs is the combat system. While Fable is decent fun, it's not very deep. This game looks like it has a beautiful fully-realized world with quality gameplay to boot. Definitely a must-buy at this point.
TheRedComet's Avatar - Comment posted on 08/18/2011 22:36
TheRedComet
This is gonna be better than The Witcher 2.
Fuzunga's Avatar - Comment posted on 08/18/2011 23:35
Fuzunga
This better be playable at PAX or I will go on a puppy killing spree.
RagingStormX's Avatar - Comment posted on 08/18/2011 23:49
RagingStormX
Already bought.
Jajuka's Avatar - Comment posted on 08/19/2011 00:27
Jajuka
Definitely getting this one. I'm also really looking forward to Dragon's Dogma too. 2 games that kinda came out of nowhere, and are now towards the top of a very short list of games I really want.
kaizokuonii's Avatar - Comment posted on 08/19/2011 00:43
kaizokuonii
Was totally buying this before reading the article---now preordering :)
CaptainHowdy's Avatar - Comment posted on 08/19/2011 01:43
CaptainHowdy
@Fuzunga

Not the puppies! Kill the cats and snakes instead.
tomothy25's Avatar - Comment posted on 08/19/2011 07:20
tomothy25
Super excited for this. Love the art style and the colour palette, combat looks fun and it seems like there's a lot of customisation on offer. Sounds good to me! Nice preview, Maurice.
ShutupNdieTHNX's Avatar - Comment posted on 08/19/2011 07:46
ShutupNdieTHNX
Jimmyx have you looked at your VERY nongeneric avatar? When do you go backfire elementary school? Just curious when the comments will be safe from your idiocy again
apolii90's Avatar - Comment posted on 08/19/2011 08:11
apolii90
@jimmyx don't make me said it jimmy my boy...
Bammy J's Avatar - Comment posted on 08/19/2011 09:04
Bammy J
looks and sounds good. Will be keeping an eye on this. Any news on a rough release date? a good while after skyrim i hope.
fetusmilk's Avatar - Comment posted on 08/19/2011 09:27
fetusmilk
jimmyx, then why are you reading and commenting on this article if you dont like this type of game?
apolii90's Avatar - Comment posted on 08/19/2011 10:29
apolii90
*say
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