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Hands-on: Kid Icarus Uprising photo

For the most part, the games I saw and played at the EB Games Expo were impressive. None really disappointed me or made me lose hope in a franchise. Some weren't for me, some made me want to pre-order that very same minute. 

But the one thing they all had in common is that none of them had a bizarre design decision that could potentially damage the experience for a large portion of the people playing it. All of that changed when I picked up a 3DS and started playing Kid Icarus: Uprising.

I'll be honest. I have not played either of the previous Kid Icarus games. However, I'm well aware of some of the reverence that Nintendo fans have for the series and going into this demo I tried my best to disconnect myself from that, simply looking upon the third in the series as just another game.

The Nintendo booth at the EB Games Expo was expansive with a heavy emphasis on the 3DS. Four handhelds were running Uprising and it had been busy most of the morning. When I finally grabbed it, I seemed to be the only one; the Mario Kart 7 demo drawing most people away.

Protagonist Pit was already in the air. From a third-person perspective, the flight controls felt natural and easy with the 3DS' circle pad. Moving Pit through the sky was a breeze and when the floating enemies showed up, it was tons of fun to attack them through the clouds. The depth of the environments looked amazing in 3D.

At this point, I was excited to play more. The backdrops of landmass far below Pit were incredibly detailed and with the 3D slider turned all the way on, they became real, tangible locations. I was all the more surprised when Pit flew down in between buildings to fight some enemies on the ground.

All the action took place on the top screen of the 3DS. The bottom screen was reserved for story-based text conversations between Pit and the goddess of light, Palutena. While in the air, a colossal Medusa appeared and I engaged in what seemed to be a short boss battle. Using Pit's barrel roll (yes, I did a barrel roll), I managed to avoid her attacks.

While I was doing so, in the midst of battle, I glanced down to the bottom screen to notice story text scrolling past. Pit and Palutena were talking to each other. Granted, it was just encouragement from Palutena and energetic battle cries from Pit, but I completely missed it as I was too busy fighting Medusa.

When the game took over control and landed Pit in a courtyard, the 3D once again shined. Tiny as they were, I noticed alleyways and balconies on the nearby buildings just before wave after wave of enemies headed my way. I could switch quite quickly between weapons, using a bow and a sword.

When the enemies hit, the screen filled with attacks and I had to be constantly on the move. Sidestepping attacks and dishing out some of my own required pretty much all of my attention, otherwise Pit's life would be over.

Halfway through the battle I glanced down to the bottom screen to see Pit and Palutena talking again. The text scrolled across the screen and I immediately realised I had again missed quite a large amount of what they were saying. The top screen during a battle afforded very little room for error and even glancing down for a few seconds proved costly.

Now, I consider myself a relatively fast reader but there was a problem with trying to keep up with anything the two main characters were saying while I was getting bombarded with projectiles. This wasn't simply encouraging remarks I was missing anymore either, Palutena was relating story points and directions about the enemies (possibly improving my chances in battle).

It was strange. I couldn't quite believe what I was seeing. The developers, Project Sora, had specifically inserted text on the bottom screen that was important to the story during a battle. Which seemed to be only time you couldn't really afford to look at it. I tried to be quicker in glancing at the text but then it became more about me fighting the game rather than Pit fighting monsters.

Perhaps speed readers will have no trouble with this feature. They glance for a split-second, absorb all the information and then go right back to the action. I certainly couldn't manage it every time. And as far as I know, a large portion of the people buying Kid Icarus: Uprising will be kids. Kids who might not be able to keep up with the quick-paced conversations.

Finishing the demo, I was confused. Was this feature present throughout the entire game? And if it was, how would that impact the story and the overall game as you progress through it? Sure, you can say "Story in a Kid Icarus game? Who cares?" but wouldn't it be preferable to know why you're fighting in the first place? And not just fighting to stay alive so you can read the story?








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28 comments | showing # 1 to 28
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UltorOscariot's Avatar - Comment posted on 10/20/2011 13:25
UltorOscariot
I guess they scratched the VO budget.
32BitSin's Avatar - Comment posted on 10/20/2011 13:25
32BitSin
Bummer dude... but cool story bro. What do you plan to do about it or what have you done to make a difference? Just curious.
Janklogs's Avatar - Comment posted on 10/20/2011 13:26
Janklogs
With any luck, the conversations will be fully voiced once the full game is out.
Shariq Ansari's Avatar - Comment posted on 10/20/2011 13:29
Shariq Ansari
Bizarre! "Cool story bro," indeed...IF YOU'RE FAST ENOUGH TO READ IT!! D:
schuylerv's Avatar - Comment posted on 10/20/2011 13:29
schuylerv
I heard it was gonna be voiced over like star fox, so reading wouldn't really matter unless you're playing it somewhere loud without headphones.
llort het's Avatar - Comment posted on 10/20/2011 13:30
llort het
that mid battle text doesn't sound like something that would be implemented really into the game. It sounds like their attempt allow people to skip the story to get right to the gameplay, but at the same time, give the option for people to get a glimpse of the plot. Now they could have just used a skippable cutscene, or I could be wrong entirely, but that seems like something that will be hopefully phazed out.
S1R DUKE's Avatar - Comment posted on 10/20/2011 13:37
S1R DUKE
I'm more relieved that the gameplay doesn't blow. Previous previews on this game have left me with a sinking feeling.
I Was A Cactus's Avatar - Comment posted on 10/20/2011 13:42
I Was A Cactus
Perhaps there was a VO toggle in the options menu that one of the previous demo players had turned off?
PEICanada7's Avatar - Comment posted on 10/20/2011 13:45
PEICanada7
I doubt this demo would be new. It probably the same demo, that has been played since E3, so who knows what the final game will be. They delayed it to 2012 for a reason though, so maybe second slide pad support will be included in the end.
MuddBstrd's Avatar - Comment posted on 10/20/2011 13:45
MuddBstrd
Like those above, glad to hear the gameplay was good! That's such a bizarre design decision with regard to the story text though. Hopefully that's an option that can be toggled, so that individual lines at least appear on the top of the top screen.

It's doubly weird that Nintendo is doing this. They've had a great handle on what should go on the bottom screen for a while. Seems very weird for them to just fuck up like that.
Windy A Carr Stroud's Avatar - Comment posted on 10/20/2011 13:50
Windy A Carr Stroud
Now wondering if I really want this game. I don't like the idea of having to split my attention between 2 screens. But we'll see.
xxbrothawizxx's Avatar - Comment posted on 10/20/2011 13:54
xxbrothawizxx
Isn't the entire game is voiced anyway? A single player experience like Kid Icarus is one to plug in you headphones for. Did you use headphones?
xxbrothawizxx's Avatar - Comment posted on 10/20/2011 13:55
xxbrothawizxx
Isn't the entire game is voiced anyway? A single player experience like Kid Icarus is one to plug in you headphones for. Did you use headphones?
MuddBstrd's Avatar - Comment posted on 10/20/2011 14:13
MuddBstrd
Regardless of the voice acting and headphones, apparently Project Sora hates deaf people.
Phoenix Gamma's Avatar - Comment posted on 10/20/2011 14:21
Phoenix Gamma
From what I played at PAX East, the gameplay has me really concerned, especially the ground segments, which were incredibly cumbersome and not very engaging.
Yogsoggoth's Avatar - Comment posted on 10/20/2011 14:23
Yogsoggoth
If only Nintendo could get over their irrational fear of current accepted business practices and actually put voice acting in their games. My son (who is 4 1/2) wants to play Paper Mario, but he can't read yet. Why make games that appeal to you gamers, but then place intimidating walls of texts to frustrate them and pull them out of the experience? I'm sure the answer is that Nintendo is just too cheap to pay for the voice actors.
B-Radicate's Avatar - Comment posted on 10/20/2011 14:29
B-Radicate
This is why Nintendo should finally give voices to their damn characters, so you could play and not have to read simultaneously. Welcome to two generations ago.
Woopman's Avatar - Comment posted on 10/20/2011 14:44
Woopman
THE CONVERSATIONS ARE FULLY VOICED! You probably didn't notice because the place was too noisy or something, but you should correct it. This kind of uninformed previews hurt games, you know.
Pure's Avatar - Comment posted on 10/20/2011 14:58
Pure
Great article! We enjoyed it a lot! Hope you have more interesting stuff like this pretty soon...
David Rayfield's Avatar - Comment posted on 10/20/2011 15:05
David Rayfield
@Woopman I could hear the game just fine and I found no way to toggle this option. Hence my problem.
Xander Markham's Avatar - Comment posted on 10/20/2011 15:18
Xander Markham
I played this at the Eurogamer Expo and thought it thoroughly bland and far too easy. I noticed the writing on the bottom screen but didn't actually read it, assuming it had something to do with explaining the convoluted controls. I don't think that the developers really have much clue of what to do with this game, this year's Eurogamer was the second time I played the game and even with the extensive delays, it hadn't improved any.
jc986's Avatar - Comment posted on 10/20/2011 15:47
jc986
Played this back at Comic-Con. It was fully voiced (as it is in all the trailers shown so far as well). I see this as more of a problem of not being able to hear anything rather than a weird design choice.
Woopman's Avatar - Comment posted on 10/20/2011 17:04
Woopman
@David Rayfield

The option must've been somewhere, because I've seen a lot of gameplay videos where you can clearly hear them talking. It wasn't your fault, but you should still correct the preview.
Maurice Tan's Avatar - Comment posted on 10/20/2011 18:38
Maurice Tan
I can't remember if there were voices or not when I played it at GDC this year, but that was a long time ago. It was hard to remember that when your hand cramps up when trying to use the circle pad, L button, and holding the 3DS with the same hand. Your other hand is for using the stylus.

Everyone just said "Yeah, just put it down on the table, it sucks to hold it up in your hands." Really? It's a handheld game for 3D that only works at a set distance and angle! Maybe my hands are too big, but that drew away most attention from voices or not.

Pit did go "YHAH!" many times, though.
Jonathan Holmes's Avatar - Comment posted on 10/20/2011 19:11
Jonathan Holmes
I actually hope to completely ignore the story to this game. As long as it's fun to play, I'm down.
Charey's Avatar - Comment posted on 10/20/2011 23:47
Charey
Played the demo at PAX The words on the screen were voice acted as well. Mabye your headphone was broken.
Noir Trilby's Avatar - Comment posted on 10/22/2011 07:13
Noir Trilby
Yeah, I've seen footage on Go Nintendo where there's VO as well. As some others suggested, maybe the 3DS had the VO turned off in case of background noise. If that's not the case, then it seems like an odd design decision, seeing as Pit and Paulatena do banter of each other quite a bit in the footage I've seen. Other than that, good preview, man.
funkman009's Avatar - Comment posted on 03/10/2012 10:11
funkman009
hat mid battle text doesn't sound like something that would be implemented really into the game. It sounds like their attempt allow people to skip the story to get right to the gameplay Free Games for kids
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