Last month, I was fortunate to be in THQ's brand new (and massive) new development studio, THQ Montreal. It's a beautiful place, with all sorts of snazzy offerings for the future Quebecois employees. However, while that's all grand and good, THQ actually had something they wanted to show off: the single player for Homefront, their upcoming first person shooter due next spring. Hamza checked out the multiplayer last month, but you'll want to hear how the single player pans out. Believe me, this pseudo-realistic interpretation of the downfall of American society is pretty damn interesting, something you'll want to read up on. Follow for more.

Homefront (Xbox 360 [previewed], PlayStation 3, PC)
Developer: Kaos Studios
Publisher: THQ
To be released: March 2011
From the get-go, it's clear that Homefront is very evocative of the 1980s classic Red Dawn. And for good reason, as both Homefront and Red Dawn were written by the same guy, John Milius. No wonder they both detail the collapse of the United States in the face of a united evil. Basically, in the pseudo-future of 2027, North Korea, lead by Kim Jong-Il's son, Kim Jong-Un, has united South Korea and Japan, and they've invaded the west coast of America, with San Francisco as a base. Thanks to a massive electromagnetic pulse orchestrated by the Koreans in 2025, every electrical device in America died, leaving the nation weak for an invasion. With over half the country under control by the Koreans, freedom fighters are working to liberate the nation, while the American government wallows in recover on the east coast. It's the starting point for what may continue as a series, and THQ and Kaos Studios have worked hard to make this a game that remains accurate to real-world possibilities.
A very strong focus Kaos placed upon the game is creating an immediately recognizable world, and twist enough to make it that much more unnerving. The first level takes place in Montrose, a suburban Colorado town so disgustingly and stereotypically “small town” that the fact that it is overrun with North Korean tanks, soldiers, and the rubble of department stores makes for an intense juxtaposition. Hell, after your main character is placed into a school bus jury-rigged to transport prisoners, we're given a first person view of the transformation of this suburb. Young couples are torn apart, Americans of all races are forced through chain mazes for transport to labor camps, parents are shot in front of their loudly screaming toddler, a man's brains are splattered to the side of the bus. It's a startling set-up, and I have to give Kaos Studios props for creating a game world that replicates the disturbing feeling of an occupied United States.

When the single player campaign boots up, player character Robert Jacobs is awoken in his ramshackle home, a real shit hole. Dragged out while the radio blares on with propaganda, he is taken to the bus to be punished. After driving past the remains of this Colorado town, the bus is rammed by a massive truck, and two American freedom fighters, foul-mouthed Connor and Rianna, charge into the bus, rescuing him. From here they gun through destroyed shops, boarded up homes, even the remains of a crashed passenger airplane to meet up with the rest of their resistance group.
Unlike many other shooters, Homefront is not exactly a title in which players will be running through hallways and open areas, killing the predetermined number of enemies. Rather, Homefront feels much more like a series of congestion points where shooting takes place, and there is usually a specific object or enemy to destroy while waves of North Korean soldiers charge toward the player. Sometimes players have to take out a specific soldier, or climb through some rubble to grab some grenades, or defend a woman and her baby as soldiers rush the freedom fighters. Each packet of fighting often has a different focus that players have to figure out.

At some point, I was able to gain control of the Goliath, a vehicle of obscene power that's more like an RC car than a drivable vehicle. While I'm focusing on enemy soldiers, I can switch to a different vision option and order the Goliath to move to a new area or rain hell upon enemy soldiers. After feeling very underpowered as Jacobs, ordering the Goliath to overpower the enemy was a blast.
Visually, Homefront is striking. Clearly, Kaos Studios is working hard to make this an impressive looking game, with fantastic particle effects and AI direction that creates the feeling of living in a war-torn America. The level designers have done a great job of filling the world with small details that bring it to life. Using a tree house to recon the next area, one can find within a few feet children's drawings, tricycles, balls, swing sets. Down the street, a tattered "for sale" signs still advertise in front of a home, while the city hall still retains it's Fourth of July paraphernalia on the facade. Running through these areas, it's fascinating to see how Kaos Studios has reimagined America as a war zone.

I would be lying if I didn't find the over-the-top “Proud to be an American” patriotism to be a little...concerning. Something about Homefront feels arrogant in the way it creates an “us vs them” mentality that foreigners find nauseating, and one of my fellow journalists, a Chinese-American, found the representations of Asians to be particularly offensive. From my time with the game, Homefront could be feeding into the fear-mongering that plagues the United States. No wonder some of my fellow journalists came away a little unsettled by the narrative focus.
However, I must qualify this statement that my time with the first level alone is not particularly indicative of the main game. With the standard 6-10 hours of gameplay, there is still an opportunity for Kaos Studios to surprise us all. I'm not expecting Jacobs to just take off the blindfold we've seen in all the promotional material and suddenly find out he's Asian, but I do hope that Kaos Studios will be thoughtful and surprise us all. There's a lot of opportunity to create a game of an invaded United States, and do it in a way that doesn't offend half the planet to be entertaining.

I've come away from Homefront with good feelings. For a first-person shooter, the themes are certainly unique, and a lot of effort has been placed upon creating a full realized world. I'm hopeful that the plot will surprise, and not pander to what is expected. Between the single player and the multiplayer Hamza previewed last month, there's a good chance Homefront could be the game to beat next spring.
It sounds interesting though I'm with you completely that any over the top partriotism better have more of a purpose, because otherwise it will be offensive to many.</p>
The screenshot of that camera shining down the blue beam reminds me of something out of Half-Life 2. (Actually, the art direction as a whole reminds me a lot of HL2.)</p>
This game keeps sounding better and better and hopefully the Pro America is needed or justifed in game.</p>
I'm sure the us and them thing serves a purpose especially given the amount of detail they've included in everything else. I have a hard time seeing the US getting invaded and that sort of sentiment NOT becoming overpowering just using 9/11 as an indicator. Dehumanization of enemy's is absolutely nothing new in war and if war crimes are being perpatrated (parents shot in front of children ect.) then that would likely only serve to further fuel this fire as people will likely use those actions to justify whatever they say/do/feel. It is hoped that a human element is introduced on both sides as a part of the storyline though because that typically is a mechanisim that works well to induce revelations about the universility of being human and the coming to the relization that your killing fathers/sons/daughters/mothers ect. Quite a few anime have used that to good effect.</p>
@mrandydixon: It's Half Life 2, but replace the Combine with Koreans.</p>
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I just sold myself on this game.</p>
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Yup. Lets hope this game doesn't stay on the narrative line you described, and actually tries to tell something compelling, there are a lot of good stories to come out of combat, not just AMERICA FUCK YEAH . I was appalled by the latest medal of honor. </p>
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@littlebigd (With all due respect) PATRIOTISM and FREEDOM are words northamerican people utter way too often, and it looks that they don't seem to see where they come from, or what is actually their price. </p>
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Yesterday i found this artist by chance, chatting with a good friend. I think it has a lot to do with what i think im trying to say.:</p>
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<a href="http://www.destructoid.com/comment/1257560/reply">http://davidopdyke.com/images_ws/2005072.jpg </a></p>
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<a href="http://www.destructoid.com/comment/1257560/reply">http://davidopdyke.com/images_ws/2005071.jpg </a></p>
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<a href="http://www.destructoid.com/comment/1257560/reply">http://davidopdyke.com/images_ws/2004061.jpg</a></p>
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<a href="http://www.destructoid.com/comment/1257560/reply">http://davidopdyke.com/images_ws/2004061.jpg </a></p>
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<a href="http://www.destructoid.com/comment/1257560/reply">http://davidopdyke.com/images_ws/2003021.jpg </a></p>
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<a href="http://www.destructoid.com/comment/1257560/reply">http://davidopdyke.com/images_ws/2003022.jpg </a></p>
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<a href="http://www.destructoid.com/comment/1257560/reply">http://davidopdyke.com/images_ws/2003023.jpg</a></p>
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<a href="http://www.destructoid.com/comment/1257560/reply">t</a>he game does sound fun, though. </p>
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damn double post</p>
I'm seriously looking forward to this more than COD: Black Ops.</p>
Damnit, <b style="font-size: 16px; color: rgb(0, 0, 0);"><a href="users/LittleBigD">LittleBigD </a></b><a href="users/LittleBigD"> </a>beat me to it.</p>
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I would literally play this game and just fail over and over to watch greedy America be taken over by honourable, loyal Asians.</p>
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And i would LOVE it.</p>
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In all seriousness, this looks pretty fucking good. just like pretty much everyone above, I hope the patrionism doesn't become nausiating. Although, American patrionism is pretty fucking nausiating in real life anyway.</p>
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I <3 Kim Jong Il.</p>
Good God, we really need a new superpower to vilify.</p>
"<span style="text-align: justify;">From the get-go, it's clear that <em>Homefront</em> is very evocative of Eighties classic, <em>Red Dawn</em>. And for good reason, as both <em>Homefront</em> and <em>Red Dawn</em> were written by the same guy, John Milius."</span></p>
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that line, already accumulated alot of "badass" points.</p>
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also, the frist image (or second, if you include the header image) is a wow. Never have I seen such colorful cops before, they made my day (or night)! :P</p>
I'd rather play Resistance 3, fictionnal Chimeras are easier to vilify than normal people from elsewhere in the world... Homefront seems to be made from what I don't like about the United States.</p>
Eh. Personally I hope they don't pull any punches on the patriotic aspect. Too many games, with the noted and basically sole exception of the latest Medal of Honor, go out of their way to pander to non-Americans, primarily Europeans. It's not actively anti-American obviously, I'm not saying there's any malicious intent behind it. A good example would be CoD4, where the devs obviously went to great efforts to make sure the main protagonist was British. American patriotism is frowned on in general nowadays, including by the American population. It's only American patriotism however. Suppose Homefront was developed by a British dev instead, and set in the UK. They could make it as jingoistic as they want, and no one would bat an eyelash.</p>
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Screw the double-standard as far as I'm concerned, and screw this self-loathing sense of guilt Americans seem to have. There's nothing wrong with having pride in your country, as long as it doesn't prevent you from acknowledging its problems. I hope Kaos doesn't buckle under the pressure.</p>
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This is all ignoring the simple realism of the scenario. As Relkin already mentioned, in an actual invasion and occupation of the United States, I guarentee you a virulent us-and-them mentality would sprout up among the populace. And we're also discussing a theoretical nation whose foundation, North Korea, brainwashes its citizens into despising the Western world in general, America in particular.</p>
I just love how direct they are with the whole thing, rather than not mention the country or make one up they are pointing fingers and yelling "HIM HIM, HE'S COMING TO KILL US!!!!!!, THEY'RE THE BAD GUYS GET EM" as expected from the guy who wrote red dawn, I'm looking forward to it none the less </p>
I wonder if there's going to be a Korean-American guy or girl who the rebels are going to end up trusting. And what's with this anti-America stuff?We're not all republicans or neo-cons with an agenda to destroy the world. I'm the from bay area and that's a place where we think much different than those in more conservative areas.</p>
This game is definitely on my radar, and frankly, it SHOULD have some xenophobia.</p>
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That's what happens you get invaded. When the US gets involved in operations overseas, a lot of the locals turn to painting America as the "great satan", etc. When the Japanese invaded China, it didn't lead to a measured "they're not all bad", reaction from the Chinese. It led to a strong racial hatred.</p>
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That's reality. That's what would happen in this type of scenario. Local patriotism would increase and racial tensions would escalate.</p>
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Don't get me wrong, I don't want the plot to be cookie-cutter either, but to paint it as though an invasion would occur and yet we'd all be acting like San Francisco liberals would be pure fantasy, and make it harder for any thinking person to take the narrative seriously. </p>
FYI, this game is being made by a Canadian company. I'm begining to think that the "America, FUCK YEAH!" image is satire.</p>
For one, I am a mutt, my mother hailing from South Korea and my Dad from up north in PH. For some odd reason, I am not even slightly offended how this places asians in. Perhaps because maybe I am a mutt, or it is because I blow up so many different races, aliens included FROM SPACCCE!!! But know this, I can't wait to be shout AMERICA FUCK YEAH YOU KOREAN SACK OF ****! ... Wait, you are south korean?
.... Damnit! I just insulted myself.
As for mutiplayer, dedicated servers!?
.... I must be blind..... Yeah that's it, go ahead, flame me please
and tell me this is a very clever joke or that I have the smallest brain in history.
As for reception.... Yeah, somehow I know someone is going to be pissed at this.
Recent example, Cuba and it's leader being assassinated, with every Cuban newslet making a huge deal out of it. Us yankees and the North Koreans? Probably no exception. True, I may have already blasted north koreans in Crysis, but this one is focusing on North Korea being that major baddies. Somehow, I sense this was more for than just the story, *PERMISSION GRANTED TO INSULT USER WITH EXTREME PREDIJUCE...* perhaps.... Either that I am just paranoid. But honestly, this isn't the worse the game industry has gone through.
But you better bet your pennies that Fox News and the infamous Jack Tompson will most likely rage on it, so on and so forth. I wouldn't be surprised either if this involved with international interest. I can see the headlines now...
If you want me to paint a picture, go find yourself a damned artist, I am only just a middle schooler who has no life whatsoever, thus leading to this comment and overall lengthy paragraphs.
One last thing... GRANATA! WE'VE BEEN EMP'D!