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Hands-on: Go Home Dinosaurs!

3:45 PM on 08.30.2011   |   Jordan Devore

Hands-on: Go Home Dinosaurs! photo

Fire Hose Games is following up its puzzle/brawler hybrid Slam Bolt Scrappers with Go Home Dinosaurs! Even though it's in a different genre (tower defense ... er, barbeque defense), this is a logical transition. Once again, being able to fit together puzzle-piece shapes is crucial to winning.

As small mammals, you must defend your BBQ from dastardly dinosaurs who may or may not be made of bacon. One weapon, funny enough, even has you calling down meteors. Love that delicious irony.

Dinosaurs are restricted to walking a single path on the map, and your defenses can only be placed if they fit correctly. Normally, this wouldn't be a problem as towers tend to be simply square-shaped in many games. In Go Home Dinosaurs!, however, your towers are oddly shaped -- like the Tetris family of blocks, only bigger -- so you have to get creative and plan ahead. This becomes even more important when towers with unusual firing schemes and ranges come into your control.

My initial reaction was that Go Home Dinosaurs! was aiming for a broader audience, which isn't a bad thing. (Think back to how Plants vs. Zombies took a slightly different approach to tower defense, and you hopefully get what I mean.) The game is able to detect how well or poorly you are performing, and then adjust the difficulty accordingly. When I played without letting any crash my BBQ, things got overwhelming rather quickly.

Towers are funded by way of trees which pop up on the map every so often. You click on them to automatically kick off the harvesting process. Sounds simple enough, and it is, but when your concentration is elsewhere it can be easy to forget trees are even on the map. I like this style, personally, because it makes the genre feel less passive.

Depending on how crazy the team gets with tower designs, I could see this escalating in difficulty rather quickly. I'll also briefly mention that upon completion of a level, you're able to pick upgrades to bring with you into the next.

As for platforms, nothing is official yet. But Fire Hose would like to get this game out on the usual marketplaces, it sounds like. Personally, I think Go Home Dinosaurs! would be a fantastic fit for the App Store, both in terms of touch controls and the user base.

Actually, scratch that -- I'd like to see them get it up on all of the digital distribution outlets. What was playable at PAX Prime was an early build, so I'm interested to see where the game goes from here.








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Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



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3 comments | showing # 1 to 3
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burningsoup's Avatar - Comment posted on 08/30/2011 16:18
burningsoup
This looks adorable!
DinnertimeNinja's Avatar - Comment posted on 08/30/2011 16:33
DinnertimeNinja
Slam Bolt Scrappers is one of the most fun local multi-player games I've played in a LONG time. Even when someone in your group doesn't know all of the ins and outs, it's still great fun to play co-op against the computer.

Sadly though, I think a TON of people (reviewers included) passed on the game because of lack of online multi-player (and possibly the $15 price).

The learning curve can also be a bit steep, but I assure you it's worth it to sit down with some friends and go through the tutorial together so you can have fun yelling at each other for hours and hours.
Jordan Devore's Avatar - Comment posted on 08/30/2011 16:42
Jordan Devore
Glad to hear that someone else enjoyed SBS as much as I did. I feel like hardly anyone tried it.
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