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Hands-On: Ghostbusters: Sanctum of Slime photo

I just got back from the Microsoft games showcase, where the finest of digital wares were on display. Among them was Ghostbusters: Sanctum of Slime, the new four-player arcade style downloadable title.

I was a big fan of Atari's 2009 release of Ghostbusters: The Video Game, and thought it felt like a faithful adaptation of a beloved childhood property. When I heard Atari handed the property off to a different developer, who were planning for a smaller, Dan Aykroyd-less game, I wasn’t thrilled.

However, after playing Ghostbusters: Sanctum of Slime for myself, I can safely say that no part of my childhood feels violated.

Ghostbusters: Sanctum of Slime (XBLA [Previewed], PSN, PC) 
Developer: Behaviour
Publisher: Atari
To Be Released: March 2011
MSRP: 800 Microsoft Points/9.99 USD

In Sanctum of Slime, players assume the role of a new recruit Ghostbuster. There's nobody familiar in the cast, it's a bunch of new characters. If this game were heavy on story, I’d probably complain about this bunch of no-name cadets, but since it's not, it works. The story aspect of this game consists of comic book panels between levels and a few bits of written dialogue on screen. There are ghosts messing up New York City, and some supernatural jackass named Dumazu The Destroyer is responsible. That's really all the exposition I need. After all, this is just a good, old-fashioned arcade shooter.

The gameplay in Ghostbusters: Sanctum of Slime is a throwback to top-down shooter arcade classics like Gauntlet and Smash TV, where you run around shooting monsters, picking up random crap, and earning points. It looks like quite similar to the 1987 The Real Ghostbusters arcade game, but I haven't actually played that, so I can't vouch for the similarities.

Ghostbusters: The Video Game tickled my nostalgia-bone by reuniting the movies’ original cast, and Sanctum of Slime does just as well by providing some fun, old-school gameplay. It’s not cinematic or story-driven; it’s a fun video game.

The controls are simple. Left stick makes your guy move, and the right stick dictates which direction he fires his Proton Pack. Left and right bumpers switch between the three different weapons. If one of your companions gets killed, you can stand next to him and tap A to revive, for which you’ll get bonus points.

The three weapons in the game consist of the classic Proton Stream, a shotgun-blast of yellow lightning, and a blue energy bolt that ricochets off walls. Of these, the continuous-fire garden-hose nature of the Proton Stream works best with joystick-aiming, but the other two are specifically suited to different types of enemies. The yellow blast does the most damage to yellow ghosts, and so forth.

(For the record, nothing happens when you cross the streams.)

The game’s enemies are, obviously, ghosts and things possessed by ghosts. One was this big yellow bastard who climbs out of the floor and zig-zags around the room, leaving a trail of gross slime everywhere. Anyone who gets caught in it is down for the count, and other players have to a few seconds for the slime to evaporate before attempting a revival. Some of the other enemies are large, glowing slime-hands growing out of the floor, and holes in the ground that have ghosts flying out of them. Ghost-nests or something.

I saw two boss battles, both of which look like fun. One is the “Subway Smasher,” a gigantic possessed subway train that dives in and out of the pavement like a big metal snake. Players are stuck on a small island of asphalt, fighting off regular enemies and killing the boss at the same time. The other boss I saw was “Electroshock Construct” which is a bunch of medical equipment -- presumably an ECT table -- that’s been possessed to pile itself together to shoot lightning bolts at you.

There are also driving levels where players hop in the back of the Ecto-4WD ("4WD" because it’s a Humvee, get it?) and do drive-bys on ghosts, but I unfortunately didn’t get to play any of these. I have always wanted to shoot a ghost with lasers from the back of a speeding SUV.

Ghostbusters: Sanctum of Slime seems to rely heavily on four-player co-op for it to be fully enjoyable. I played with three real people, so I can’t vouch for the single-player quality, but the game seems like it’s meant to be played on the couch with three friends. It’ll be coming to Xbox Live Arcade, Playstation Network, and PC download sometime next month for 800 Microsoft Points, or ten bucks American. 

This isn't by any means a groundbreaking new take on the Ghostbusters franchise, but it feels like a colorful, playful, modern take on an arcade game from twenty-five years ago.

LAUNCH GALLERY (6 IMAGES)
Photo Photo Photo Photo Photo Photo









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Max Scoville is the co-host of The Destructoid Show on Revision 3 and left-leg component of the original Megazord. Born in France, raised in Connecticut, and while he studied painting & drawing at the SF Art Institute his true passion is entertaining others. Likes The intro to Super Metroid, Uppercutting somebody in Mortal Kombat, Lucasarts 1989-1998, The "!" noise in Metal Gear Solid, Duke Nukem 3D's puerile sense of humor, Frank Zappa, Steve Martin, and William Gibson. Meet the rest of the team



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11 comments | showing # 1 to 11
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Chris Carter's Avatar - Comment posted on 02/24/2011 23:06
Chris Carter
One of the best things about your write ups, Max, is that they never feel manufactured. It's east to tell when people write about subject matter they could care less about; but it's pretty obvious that you're passionate in your writing.

It's refreshing - keep up the good work!
LaMorteSicca's Avatar - Comment posted on 02/24/2011 23:25
LaMorteSicca
Yes have some!
chiptoon's Avatar - Comment posted on 02/24/2011 23:26
chiptoon
This sounds interesting, but I am constantly disappointed that Ghostbuster games aim at action rather than tactics, and choose to throw the "never cross the beams" thing out the window. it feels like there could be a great game in a tactical approach with more time setting up the perfect shot to grab the ghost, rather than relentlessly pummelling them into submission.especially in a co-operative game.
Tristrix's Avatar - Comment posted on 02/25/2011 00:01
Tristrix
I'm starved for a good dual analog stick shooter right now, so this preview gave me an erection.
J03yyz's Avatar - Comment posted on 02/25/2011 07:23
J03yyz
do you need to use traps?
Occams electric toothbrush's Avatar - Comment posted on 02/25/2011 07:56
Occams electric toothbrush
This sounds like fun. Simple and enjoyable. I may pick this one up.
TheRedComet's Avatar - Comment posted on 02/25/2011 08:33
TheRedComet
They should put this out on iOS, I'd love it on my iPhone.
salamagogo's Avatar - Comment posted on 02/25/2011 09:50
salamagogo
Gasp...I hadn't thought about it before,but the beams are....dun dun dun...orange and blue!
Naim Master's Avatar - Comment posted on 02/25/2011 09:58
Naim Master
(For the record, nothing happens when you cross the streams.)

Yeah, not gonna buy this. And three weapons? There are so many zombie based twinstick shooters out there with at least 6 weapons...
Max Scoville's Avatar - Comment posted on 02/25/2011 10:07
Max Scoville
@J03yyz -- Totally forgot to mention this. No, traps don't even come in to play from what I saw. This is just a game about shooting ghosts until they're dead. Or whatever you call it when a ghost disappears.
K-NESS's Avatar - Comment posted on 02/25/2011 10:46
K-NESS
YES! I loved Ghostbusters the game best game based on a movie license. its a shame it didn't get its dues I recommend it to anyone who hasn't played it at least try the demo.
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