Final Fantasy XIV doesn't exactly have a lot to prove. It has a ton to prove, for not only does it need to make itself a true competitor to in a market of MMOs, it also needs to prove to a lot of fans that Final Fantasy, the MMO, can be done right.
And it's not that Final Fantasy XI was a bad game. Far from it! It's just that Final Fantasy XI was such a difficult game, with a huge barrier to entry. It was brutally difficult at times, and the level scaling was outstanding. And don't mention the epic boss battles that would take 14 hours to defeat. As Square Enix's last entry to the MMO market, it was good, but not great. Final Fantasy XIV is, then, a sort of reboot, so we'll see if Square Enix recognized many of these initial faults, and applied them to the next. Fingers crossed they have learned their lessons.

Final Fantasy XIV (PC)
Developer: Square Enix
Publisher: Square Enix
To be released: September 30, 2010
Starting things off, the representatives from Square Enix wanted to show off some of the new intro areas of the game, as well as the create-a-character. I went over to create a couple of characters and see what I could go for. When building a character, players will have five playable races, the humanesque Hyur, the elven Elezen, the cute dumpy Lalafell, the hulk-like Reodagyn and the cat-girl race of Miqo'te.
Each of these races are typically broken into two different regional types as well. For example, in the Hyur race, players can choose from the more metropolitan Midlanders, with both males and females, or they can choose from the Highlander clan, who are bulkier and can only be men. It's an interesting choice, forcing players to choose a clan identity for all of these races, and it offers a lot with regards to the aesthetic choices of the characters as well.
It is pretty easy to make a character that is distinct and unique. Unfortunately, the options for changing each character can be a little sparse, and some of them, such as the hair for the male classes, border on a little too frothy and braided. Oh well. However, the job classes will change the look of your character from the get go, so if you want a distinct looking character, having the right class associated is the quickest way about that.

The whole class system is pretty interesting, evoking many older Final Fantasy games. Players have four Disciplines to choose from, known as Disciples of War, Disciples of Magic, Disciples of the Land, and Disciples of the Hand. Under each of these disciplines are a number of classes, such as Gladiator or Lancer under the Disciple of War, or Fisher under Disciple of the Land. While smart players would not choose to be a Weaver or a Culinarian as their character's first class, it is very easy to change jobs. With the switch of a weapon, the character's class will change, and all the skills learned with that class will be available.
As for gameplay, I was shown three separate areas, two of them opening areas for low level play. The first was the forest city of Gridania. I was rolling “Bigg Dude”, a pale green colored Roegadyn blacksmith who was wandering along in the forest when a dark explosion went forth in the sky. Running ahead he finds a blistery little Lalafell and a slightly scandalously dressed blind Hyun girl. After a fight with some wolves (my blacksmith sucked), we were chased by a giant tree and saved by a troop of singing moogles and a boy with horns on his head. For the next hour I found out that the forest elementals did not like me, and that I needed to be cleansed. I also found out that the blacksmith class is a terrible class to start out with, and that I was screwed.

So when we were shown the next area opening area, the desert city of Ul'dah, I decided to make a buzz-cut Highlander Hyur Pugilist. Right from the get go, there was a lot more people to interact with and chat with, and like Giridania, there was some explosions in the sky. This time, however, the explosion resulted in the escape of a gnarly monster during a big parade. My Pugilist was much better prepared to deal with enemies I fought (seriously, squirrels were killing my Roegadyn), and overall, I found this city to be much more interesting to explore than the quiet forest of Girdania.
Finally, we were shown some of the higher level instances with a group of people. We may have had about 16 players running off in a troop. With a troop leader choosing out instance then sending out an invite, we were off killing high level bugs and monsters in no time. While many players complained that Final Fantasy XI struggled with the difficulty scaling, we seemed to have no problem dealing with the problems of these foes.
One of the most exciting areas of the game was the aesthetics. The game is a lovely looking title, and there is some really strong musical and design elements at play. Of course, considering this is Square Enix, one can almost guarantee that this will be one of the best areas of the game.

Final Fantasy XIV still has a month to go, but there were a couple things that concerned me. The basic UI and interaction with NPCs and players alike felt like more of a chore than it should be. Also, if you decide to play some of the non-violent classes, you are basically screwed unless someone gives you a weapon to change class. Of course, this is a brand new MMO, so there is going to need for some balancing and patches, so I hope whatever those are Square Enix can crank those out ASAP. Thankfully, the really strong production values really shine, and it looks like this could be a great starting over point for players who were interested in Final Fantasy XI, but turned off by the high barrier of entry. One hopes everything will come together by September 30 when Final Fantasy XIV launches.
I love Destructoid but this kind of sloppy writing makes you guys look unprofessional.
The guildleve system is just a basic quest system for casuals as well. You can only do like 8 every two real life days. A casual player might find that to be plenty. The more hardcore players will fly through them and move onto other things the game has to offer. So, a nice balance is there to appeal to me and still cater to the casual crowd.
@D Chap: They renamed the races because they are in a completely different world with a different story. The new Galka don't have tails but that's the only physical difference I notice.
@sewerraccoon: That's too bad. FFXI had an awesome interface. It took a short time to get used to but once you did, you could easily play it with one hand. I dislike the changes to the interface in FFXIV.
I'll try to use the system tester, I guess.
Just about everyone at my job plays WoW except for one whom plays EVE.
Anyway I am fucking psyched for this, hoping my machine can run the pc version cause I really don't want to wait 6 extra months. Little disappointed that they didn't take the opportunity to make male miqo'tes playable but whatever.
I was looking at the price of the monthly fee, and skimmed through the fine print to find how much additional characters would cost (emphasis added by me) -
"the regular 30-day subscription fee will be $12.99l Each additional playable character will be $3.00 per period...Each additional retainer will cost $1.00 per period."
Wait, retainer?
So I went back and re-read everything more carefully. Lo and behold: retainers=mules.
"All new game packages come with a period of free gameplay, one playable character and one non-playable retainer character (a non-playable character that provides free item storage and in-game merchant services.)"
So basically, a free character and free mule with the game.
I don't really like Square Enix anymore =[ With the exception of DQIX of course lol.
THE DESTRUCTOID COMMUNITY WHO WILL BE PLAYING THIS GAME!
I will retire real life in order to play this game so once the servers are named, we should pick one and join up together!
Everyone's intensely gun-shy about the console MMO and its incredibly dissappointing. Borderline pathetic, to be emotional about it.
PS3 and 360 both have keyboard mouse support to fall back on, and both have network capability. Not to mention righteous horsepower and a clean method of keeping clients uptodate. Just do it already.
Also, simultaneous launch. If you delay your launch, I think you're giving up. Conan did. Champions did. Star Trek did, too. Can I *really* believe that the PS3 version of FFXiV is more than an unlikely release? Its hard to, dawg. It honestly is. Even for Square.
I'm not a big DC fan, but DC Universe is hanging in there. Lets see the fabled console MMO already, slackers! :D
Consoles are closed platforms, which is much more a barrier of entry to MMOs than a controller.
plus cataclysm is out later this year and is looking amazing
With a lack of hotkeys for certain screens and constant menu navigating required everything takes that much longer to do and becomes a chore, sapping the fun out of the game.
Plus I found the game is just plain dull. When I heard about the guildleve system I though ooh thats interesting but it wasn't simply more go here and kill 10 rats. Thats if you do the combat ones the manufacture ones are worse I did the early blacksmithing one loads of times before I completed it.
The game will suck and bomb, calling it now.
Final Fantasy flavoured MMO on my PS3? - FUCK YES.
I played Old Republic (which is MUCH farther from release), and it was smooth as silk. It was a pretty stark contrast, given that the Bioware side of the Lucas Arts/Bioware team doesn't have MMO experience.
Looking forward to XIV, but I'll likely be maining on XI on release, as I know SE and their patch mechanics. XIV is going to get some big facelifts (function wise) once it releases. We'll be grabbing the CE to enjoy the extras, and get in a few days earlier. Feel free to add me up, I'll pop my info on my D-blog once I have it. :)
@Ben This looks like good fun, Im pre-odering CE today!
@Ben This looks like good fun, Im pre-odering CE today!