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Hands-on: Final Fantasy XIV

10:00 PM on 08.16.2010   |   Ben Perlee

Hands-on: Final Fantasy XIV photo

Final Fantasy XIV doesn't exactly have a lot to prove. It has a ton to prove, for not only does it need to make itself a true competitor to in a market of MMOs, it also needs to prove to a lot of fans that Final Fantasy, the MMO, can be done right. 

And it's not that Final Fantasy XI was a bad game. Far from it! It's just that Final Fantasy XI was such a difficult game, with a huge barrier to entry. It was brutally difficult at times, and the level scaling was outstanding. And don't mention the epic boss battles that would take 14 hours to defeat. As Square Enix's last entry to the MMO market, it was good, but not great. Final Fantasy XIV is, then, a sort of reboot, so we'll see if Square Enix recognized many of these initial faults, and applied them to the next. Fingers crossed they have learned their lessons.

Final Fantasy XIV (PC)
Developer: Square Enix
Publisher: Square Enix
To be released: September 30, 2010

Starting things off, the representatives from Square Enix wanted to show off some of the new intro areas of the game, as well as the create-a-character. I went over to create a couple of characters and see what I could go for. When building a character, players will have five playable races, the humanesque Hyur, the elven Elezen, the cute dumpy Lalafell, the hulk-like Reodagyn and the cat-girl race of Miqo'te. 

Each of these races are typically broken into two different regional types as well. For example, in the Hyur race, players can choose from the more metropolitan Midlanders, with both males and females, or they can choose from the Highlander clan, who are bulkier and can only be men. It's an interesting choice, forcing players to choose a clan identity for all of these races, and it offers a lot with regards to the aesthetic choices of the characters as well.

It is pretty easy to make a character that is distinct and unique. Unfortunately, the options for changing each character can be a little sparse, and some of them, such as the hair for the male classes, border on a little too frothy and braided. Oh well. However, the job classes will change the look of your character from the get go, so if you want a distinct looking character, having the right class associated is the quickest way about that.

The whole class system is pretty interesting, evoking many older Final Fantasy games. Players have four Disciplines to choose from, known as Disciples of War, Disciples of Magic, Disciples of the Land, and Disciples of the Hand. Under each of these disciplines are a number of classes, such as Gladiator or Lancer under the Disciple of War, or Fisher under Disciple of the Land. While smart players would not choose to be a Weaver or a Culinarian as their character's first class, it is very easy to change jobs. With the switch of a weapon, the character's class will change, and all the skills learned with that class will be available.

As for gameplay, I was shown three separate areas, two of them opening areas for low level play. The first was the forest city of Gridania. I was rolling “Bigg Dude”, a pale green colored Roegadyn blacksmith who was wandering along in the forest when a dark explosion went forth in the sky. Running ahead he finds a blistery little Lalafell and a slightly scandalously dressed blind Hyun girl. After a fight with some wolves (my blacksmith sucked), we were chased by a giant tree and saved by a troop of singing moogles and a boy with horns on his head. For the next hour I found out that the forest elementals did not like me, and that I needed to be cleansed. I also found out that the blacksmith class is a terrible class to start out with, and that I was screwed.

So when we were shown the next area opening area, the desert city of Ul'dah, I decided to make a buzz-cut Highlander Hyur Pugilist. Right from the get go, there was a lot more people to interact with and chat with, and like Giridania, there was some explosions in the sky. This time, however, the explosion resulted in the escape of a gnarly monster during a big parade. My Pugilist was much better prepared to deal with enemies I fought (seriously, squirrels were killing my Roegadyn), and overall, I found this city to be much more interesting to explore than the quiet forest of Girdania.

Finally, we were shown some of the higher level instances with a group of people. We may have had about 16 players running off in a troop. With a troop leader choosing out instance then sending out an invite, we were off killing high level bugs and monsters in no time. While many players complained that Final Fantasy XI struggled with the difficulty scaling, we seemed to have no problem dealing with the problems of these foes. 

One of the most exciting areas of the game was the aesthetics. The game is a lovely looking title, and there is some really strong musical and design elements at play. Of course, considering this is Square Enix, one can almost guarantee that this will be one of the best areas of the game.

Final Fantasy XIV still has a month to go, but there were a couple things that concerned me. The basic UI and interaction with NPCs and players alike felt like more of a chore than it should be. Also, if you decide to play some of the non-violent classes, you are basically screwed unless someone gives you a weapon to change class. Of course, this is a brand new MMO, so there is going to need for some balancing and patches, so I hope whatever those are Square Enix can crank those out ASAP. Thankfully, the really strong production values really shine, and it looks like this could be a great starting over point for players who were interested in Final Fantasy XI, but turned off by the high barrier of entry. One hopes everything will come together by September 30 when Final Fantasy XIV launches.

 

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57 comments | showing # 1 to 50
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sandman104's Avatar - Comment posted on 08/16/2010 22:12
sandman104
You guys need to start proofreading your work. These spelling errors make you look like amateurs.

I love Destructoid but this kind of sloppy writing makes you guys look unprofessional.
Malik's Avatar - Comment posted on 08/16/2010 22:12
Malik
Looks like FFXII. I might dive into the game when it gets released on the PS3. The Japanese crowd on FFXI were always friendly to play with.
sewerraccoon's Avatar - Comment posted on 08/16/2010 22:14
sewerraccoon
Sounds like it's coming along nicely. I hope they include something of a tutorial this time. I tried XI, but damn, just trying to figure out the interface on PC, and also how to play the game, whole thing just kinda went over my head.
Jesse Cortez's Avatar - Comment posted on 08/16/2010 22:16
Jesse Cortez
I also loved FFXI for the while that I played it....though it was admittedly really hard to get into.
Wavebird64's Avatar - Comment posted on 08/16/2010 22:20
Wavebird64
Holy Shit! This comes next month!
D Chap's Avatar - Comment posted on 08/16/2010 22:30
D Chap
Looks beautiful, though I wonder why they bothered to rename all the races since they're like, exactly the same as they were in FF11 (or they look to be anyway)
esin's Avatar - Comment posted on 08/16/2010 22:36
esin
The environments look pretty flat and bland honestly.
Budogenkai's Avatar - Comment posted on 08/16/2010 22:39
Budogenkai
When's the pee-esh-tree release?
syphonicsniper's Avatar - Comment posted on 08/16/2010 22:46
syphonicsniper
After playing WoW for a little bit, XI was just mind-numbingly dull.
bustaballs's Avatar - Comment posted on 08/16/2010 22:51
bustaballs
99% of the issues anyone ever had with FFXI have been addressed. That's not a good thing for me. That's why I left. I liked the game being challenging and not being a giant instant win button like WoW. FFXIV takes care of many of the issues that other MMOs haven't touched. It remains a challenging game for hardcore players but has a handful of features that cater to the casual crown as well. They have a perfect balance. Every character starts off with 100 points to use for teleporting and warping and they replinish 4 points per real life day. So, a casual player can use a teleport and do his quests while a hardcore player is going to have to actually travel after those points are used up.

The guildleve system is just a basic quest system for casuals as well. You can only do like 8 every two real life days. A casual player might find that to be plenty. The more hardcore players will fly through them and move onto other things the game has to offer. So, a nice balance is there to appeal to me and still cater to the casual crowd.

@D Chap: They renamed the races because they are in a completely different world with a different story. The new Galka don't have tails but that's the only physical difference I notice.

@sewerraccoon: That's too bad. FFXI had an awesome interface. It took a short time to get used to but once you did, you could easily play it with one hand. I dislike the changes to the interface in FFXIV.
GoodGuyA's Avatar - Comment posted on 08/16/2010 22:52
GoodGuyA
I'm not going to hold my breath for this to be good, but I'm also keeping an eye on it. Hopefully there's an offering of free trial because I don't know how well this will stack against a WoW player like myself. I've heard the past title was a bit too grindy and I'm not sure how much I can stand.
AliasWyvernspur's Avatar - Comment posted on 08/16/2010 22:58
AliasWyvernspur
I'm just scared about the PC requirements. Crap man, 512 MB graphics card? Sure, I got that (and just that), but that's quite a bit for an MMO.

I'll try to use the system tester, I guess.
otogi_guy's Avatar - Comment posted on 08/16/2010 23:03
otogi_guy
my WoW co-workers say FFXI is the mmo to play if you wanted a more hardcore/tougher fantasy.

Just about everyone at my job plays WoW except for one whom plays EVE.
JohnxJ19's Avatar - Comment posted on 08/16/2010 23:15
JohnxJ19
FFXI's combat was pretty boring, I wonder if this one will be any different...
elem08's Avatar - Comment posted on 08/16/2010 23:18
elem08
Sooo can't wait to play this game. FFXI was such an amazingly engrossing game, with so much to do... I played ffxi for a good 6 years, and still don't feel like i "beat" it. Played WoW for about 7 months, hit the level cap, got bored, and quit :/
Elsa's Avatar - Comment posted on 08/16/2010 23:26
Elsa
I would love to try a game like this... but the whole monthly fee thing is such a turn off for me. There are months when certain new release games come out that I likely wouldn't want to play at all, but if I pay a montly fee I would feel "obliged" to play. :(
Nightsama's Avatar - Comment posted on 08/16/2010 23:27
Nightsama
@bigmoose agreed in some respects, after coming off ffxi the crafting system in wow was like comparing a game of chess to a fisher price speak-and-say.
Anyway I am fucking psyched for this, hoping my machine can run the pc version cause I really don't want to wait 6 extra months. Little disappointed that they didn't take the opportunity to make male miqo'tes playable but whatever.
Nightsama's Avatar - Comment posted on 08/16/2010 23:33
Nightsama
@Johnxj19 from what I hear from ppl in the beta, the combat is a lot more action oriented now.
AliasWyvernspur's Avatar - Comment posted on 08/16/2010 23:33
AliasWyvernspur
I found this on the main site, and found it very interesting (if it's been posted before: sorry, I hadn't seen it until tonight.)

I was looking at the price of the monthly fee, and skimmed through the fine print to find how much additional characters would cost (emphasis added by me) -
"the regular 30-day subscription fee will be $12.99l Each additional playable character will be $3.00 per period...Each additional retainer will cost $1.00 per period."

Wait, retainer?

So I went back and re-read everything more carefully. Lo and behold: retainers=mules.

"All new game packages come with a period of free gameplay, one playable character and one non-playable retainer character (a non-playable character that provides free item storage and in-game merchant services.)"

So basically, a free character and free mule with the game.
Nightsama's Avatar - Comment posted on 08/16/2010 23:36
Nightsama
@bigmoose yeah that gap in the release dates really blows. If I can't get the missus's machine capable enough to run it I may have to wait too regardless. ><
Amaru's Avatar - Comment posted on 08/16/2010 23:45
Amaru
I'll be skipping this one; I never enjoyed MMOs.
I don't really like Square Enix anymore =[ With the exception of DQIX of course lol.
doro's Avatar - Comment posted on 08/16/2010 23:52
doro
I'll give this a shot if two things are true: 1) they fixed the horrible excuse for an interface that was is FFXI and 2) they dropped that piece of shit PlayOnline service.
KrazyKraut's Avatar - Comment posted on 08/16/2010 23:52
KrazyKraut
i was crazy about this game. but nach dem ich die beta gespielt habe, is this not a choice for me. I know that das was ich gespielt habe, is not a final version...but yeah feels kinda FFXI and the guilds that have been established already ("You have to play at least 30 hrs per week") are unsocial assholes like in FFXI. I better play all new and old JRPGS I can get. sry, about the German..NDA.
bustaballs's Avatar - Comment posted on 08/17/2010 00:00
bustaballs
@doro: The interface in FFXI was beyond perfect. It was, by far, the best of any MMO. However, FFXIV's is much different and looks a little more like other MMOs. You can also customize much of it. Also, no PlayOnline.
amtalx's Avatar - Comment posted on 08/17/2010 00:19
amtalx
@bustaballs: Either you forgot the /sarcasm or you're a masochist. FFXI's UI was a tragedy. That said, FFXIV's is better, but still far from perfect...or even good.
Crunshii's Avatar - Comment posted on 08/17/2010 00:20
Crunshii
bustaballs u better join me on 14 cuz im gonna rockit all night. Also to OP, there is a Collectors Edition version which will be released Sept 22 (8 days before Normal Version) which will include a virtual item and some other stuff.

THE DESTRUCTOID COMMUNITY WHO WILL BE PLAYING THIS GAME!

I will retire real life in order to play this game so once the servers are named, we should pick one and join up together!
Monodi's Avatar - Comment posted on 08/17/2010 00:43
Monodi
That header is pretty submissive.
Tubatic's Avatar - Comment posted on 08/17/2010 00:47
Tubatic
Consoles were supposed to be my MMO boxes for this generation of MMOs.

Everyone's intensely gun-shy about the console MMO and its incredibly dissappointing. Borderline pathetic, to be emotional about it.

PS3 and 360 both have keyboard mouse support to fall back on, and both have network capability. Not to mention righteous horsepower and a clean method of keeping clients uptodate. Just do it already.

Also, simultaneous launch. If you delay your launch, I think you're giving up. Conan did. Champions did. Star Trek did, too. Can I *really* believe that the PS3 version of FFXiV is more than an unlikely release? Its hard to, dawg. It honestly is. Even for Square.

I'm not a big DC fan, but DC Universe is hanging in there. Lets see the fabled console MMO already, slackers! :D
funran's Avatar - Comment posted on 08/17/2010 00:51
funran
I just spent 3 hours in the beta, holy crap it's fun. Feels the same as XI (sorry it does, i like that though), but way more streamlined, no more walking everywhere, there are QUESTS, and you get xp for doing all kinds of things. nothing better than mining and getting xp for you baselevel, AND your mining job. Makes trade skill's fun, for once ! Oh and this game is gorgeous.
StingingVelvet's Avatar - Comment posted on 08/17/2010 02:15
StingingVelvet
@ Tubatic

Consoles are closed platforms, which is much more a barrier of entry to MMOs than a controller.
KapitanFiggs's Avatar - Comment posted on 08/17/2010 02:20
KapitanFiggs
I have one question: is it still practically impossible to solo anything after the first 10 levels? FFXI was always a nice-looking, atmospheric game, but the grind was like flagellating yourself with barbed wire dipped in stinging 'why am I playing this?' sauce.
seanileus's Avatar - Comment posted on 08/17/2010 02:59
seanileus
I hate Final Fantasy.
Laguna's Avatar - Comment posted on 08/17/2010 03:54
Laguna
I've had way too many problems in beta, i've hardly managed to get on at all, maybe ill give it another shot, but having a set release date even as early as the alpha stage of this game doesn't bode well for getting everything sorted for release, theres a deadline to meet

plus cataclysm is out later this year and is looking amazing
EroThraX's Avatar - Comment posted on 08/17/2010 04:28
EroThraX
The UI and interaction in the PC version of this game are a complete drag, menus everywhere and no direct interaction via the mouse where you expect it.

With a lack of hotkeys for certain screens and constant menu navigating required everything takes that much longer to do and becomes a chore, sapping the fun out of the game.
Jackofblades's Avatar - Comment posted on 08/17/2010 04:58
Jackofblades
Ok I've been trying to get along with the "beta" (even though when I got in it was most definitly alpha) and I just can't. Its so awkward, everything has clearly been set up to cater for the PS3 where I would expect navigating the menus will be a fair bit easier.

Plus I found the game is just plain dull. When I heard about the guildleve system I though ooh thats interesting but it wasn't simply more go here and kill 10 rats. Thats if you do the combat ones the manufacture ones are worse I did the early blacksmithing one loads of times before I completed it.
Mueti's Avatar - Comment posted on 08/17/2010 06:10
Mueti
I played the game when it was in alpha. Though it's clearly not fair to judge the game in that state, I can't help doing it anyway - it was SO terrible at that time (which was like 2-3 months ago) that it was wiped completely off my radar. There's just no way they can fix all, if any of the problems in such a short amount of time.
The game will suck and bomb, calling it now.
Sexualchocolate's Avatar - Comment posted on 08/17/2010 06:20
Sexualchocolate
I cannot wait for the PS3 release, never really been into MMO's, but that's mostly because my laptop is shite.

Final Fantasy flavoured MMO on my PS3? - FUCK YES.
DreRox's Avatar - Comment posted on 08/17/2010 06:30
DreRox
It'll be interesting to see how it pans out. I have friends who don't really play FF but are really excited to try this out on PS3.
Chris Carter's Avatar - Comment posted on 08/17/2010 06:43
Chris Carter
I played it at E3, and I did not like it. It felt like it was a downgrade from XI - and the game is almost ready for release!

I played Old Republic (which is MUCH farther from release), and it was smooth as silk. It was a pretty stark contrast, given that the Bioware side of the Lucas Arts/Bioware team doesn't have MMO experience.
catsithx's Avatar - Comment posted on 08/17/2010 07:10
catsithx
Wow so they are going to skip 14 like they did 11 for the ff series . Also It looks nice FF online 2 It looks promising. I just hated the grinding part of this. IMO it waorst that the games themselves.
bluemeep's Avatar - Comment posted on 08/17/2010 07:35
bluemeep
I'm still holding out for TOR, personally. The crafting system is really the only draw for me, I think.
Pic0o's Avatar - Comment posted on 08/17/2010 07:43
Pic0o
Wifey and I will be playing. I rolled Monk and Bard to 75 in XI, and recently re-activated my account for fun, and our old in-game buddies. Between the game content and community, it's a hard game to perma-quit, as I've come back several times now.

Looking forward to XIV, but I'll likely be maining on XI on release, as I know SE and their patch mechanics. XIV is going to get some big facelifts (function wise) once it releases. We'll be grabbing the CE to enjoy the extras, and get in a few days earlier. Feel free to add me up, I'll pop my info on my D-blog once I have it. :)
Montelav's Avatar - Comment posted on 08/17/2010 07:52
Montelav
I am looking forward to this, just need to find some time in the normal day... looks like I just went from HC to Casual..
Kimicario's Avatar - Comment posted on 08/17/2010 08:37
Kimicario
Yeah, XIV does have a lot to prove if it wants to stand out from the other 99,652 MMOs out there.
Nightsama's Avatar - Comment posted on 08/17/2010 09:21
Nightsama
I have to second busta on ffxi's interface, because of that game I now judge any new mmo based on whether or not I have to use the mouse. It's clunky as shit with the mouse, but once you put that bastard down and learn some keyboard shortcuts it's like butter. Bonus points to games that only need one hand to play (hooray for Earthbound).
Ganjookie's Avatar - Comment posted on 08/17/2010 09:23
Ganjookie
@sandman fuck off Grammar Nazi, srsly liek dnt be a dik.

@Ben This looks like good fun, Im pre-odering CE today!
Ganjookie's Avatar - Comment posted on 08/17/2010 09:27
Ganjookie
@sandman fuck off Grammar Nazi, srsly liek dnt be a dik. Get an avatar then be a dick.

@Ben This looks like good fun, Im pre-odering CE today!
Gamescook's Avatar - Comment posted on 08/17/2010 10:10
Gamescook
Final Fantasy XI waqs about 3x too slow. I couldn't stand to play past level 6.
Gamescook's Avatar - Comment posted on 08/17/2010 10:10
Gamescook
Final Fantasy XI was about 3x too slow. I couldn't stand to play past level 6.
NoMore's Avatar - Comment posted on 08/17/2010 10:23
NoMore
I would have played the Beta but the updater was so damn slow. 72+ hours to update! Screw that. I'll get the PS3 version because I can leave that on overnight.
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