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Hands-on: Exploring Limbo

2:40 PM on 07.07.2010   |   Nick Chester

Hands-on: Exploring Limbo photo

I’m not entirely sure what Playdead’s Limbo is all about just yet, but I know one thing -- I like it.

Digging through press releases, I’ve learned that Limbo “puts players in the role of a young boy traveling through a hostile world in an attempt to discover the fate of his sister.” Good information to know, but not something the game lets on… at least not that I’ve noticed after having played through a little less than half of the game, which is set to hit Xbox LIVE Arcade on July 21.

In fact, Limbo may be one of the most minimalist games that has ever hit a home console, with little to no gameplay or narrative explanation offered to the player. Instead, Limbo relies on its atmosphere -- its indelible sound design and its striking black and white visuals -- to sell the player on its harrowing otherworld. The result may be one of the most captivating, puzzling, intimate, and chilling titles to see a broad release to date.

Limbo begins with the boy, visualized simply as a pitch black silhouette to the player, lying on his back in a forest, the only noise the sound of water rushing in distance. Rays of light peer through the trees, particles of dust floating in the beams that illuminate the child’s crumpled body. Here, the game offers no explanation what to do next. In fact, if you don’t press a button on the Xbox 360 controller, the boy will continue to lie on the ground, waiting for your input indefinitely.

Touch any button, however, and the boy springs to life. His eyes pop open, displayed as two glowing white dots on the boy's face. He blinks, gaining his composure, and stands. Here, the player is in control, but once again, the game offers no clarification on what to do. In a way, you’re just as lost as the boy, in a strange forest, the questions “how?” and “why?” unanswered. Hit start on the Xbox 360 controller, navigate to “Help & Options” and then “How To Play” to find your answer -- Limbo is super simple to play. Here are your controls:



Yes, that’s it. Two buttons -- one for jump, one for action. With those tools at your disposal, you work your way through the game world, a terrifying nightmare become reality. While in actuality, Limbo is one fluid, linear gameplay experience, the title is broken up into “levels,” 11 of which were available in my preview build. Each area offers up a unique platforming/puzzle challenge, which rewards patience as much as it does quick fingers and reasoning.

What I’ve played of Limbo isn’t difficult in the traditional sense -- the game’s copious use of checkpoints (sometimes multiple points within a “level” or puzzle itself) sees to that. But that doesn’t mean it’s easy. As the game progresses, it’s like you’ll find yourself killing the boy (in a number of shockingly sadistic and lethal ways) as you experiment with objects in the game world to move towards your ambiguous objective. Suffice it to say that you’ll be moving crates, manipulating steel traps, outrunning massive spiders… and that’s just the beginning. To give away the particulars would be a disservice; experiencing and working through the puzzles for the first time is a joy, sometimes chin-scratching, but never frustrating.

It also seems that Limbo will be most rewarding played alone, in a dark room, headphones on. Its striking visuals, the colorless world with its gorgeous accent effects (beams of light, shadows, fluttering fireflies) as much alive as it feels completely and eerily desolate. Then there’s the game’s sound, which consists almost entirely of ambient noises -- birds chirping, water flowing or dripping, the boy’s little feet making “pitter-patter” noises on dirt. It’s the lack of sounds between those noises -- the wait for the next sign that something (anything!) is alive -- that’s most unsettling.



The 11 “stages” in the preview consisted of about 40% of the total game. All told, with multiple deaths from trial and error included, I’d say that maybe took me approximately two hours. While the second half of the game could feature considerably more difficult puzzles and platforming, that does give you a general idea of how long you might expect the full Limbo experience to be. What terrifying secrets will be found above and beyond what I've played remain to be seen.

Limbo hits Xbox LIVE Arcade on July 21.

LAUNCH GALLERY (13 IMAGES)
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30 comments | showing # 1 to 30
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CaptainNickbeard's Avatar - Comment posted on 07/07/2010 14:49
CaptainNickbeard
This game looks pretty awesome. I'll be sure to keep an eye out for it.
Azzurus's Avatar - Comment posted on 07/07/2010 14:49
Azzurus
I was already really looking forward to Limbo, but this preview has sold me completely.
Jnr Johnson's Avatar - Comment posted on 07/07/2010 14:50
Jnr Johnson
This Looks Cool And Creepy....Im interested...I bet it has a sad ending :'(
falsenipple's Avatar - Comment posted on 07/07/2010 14:51
falsenipple
It looks to be a stunner, and you're saying some awfully nice things about the sound, but I am waiting for a demo or something on my own time to justify $15 for an XBLA game. I'm one of those awful bastards that waits months for these things to go on sail, and I didn't start playing Winterbottom until a week ago, even though it absolutely deserved its original price and I was a dick to think otherwise.
LK Tien's Avatar - Comment posted on 07/07/2010 14:58
LK Tien
sad endings are the best endings
D-503's Avatar - Comment posted on 07/07/2010 15:02
D-503
very excited for this
George Eric Oliver's Avatar - Comment posted on 07/07/2010 15:15
George Eric Oliver
looks like one of those games that will be cited as artistic not because it contains any artistic merit but because it's style is different and no one understands whats the hell its about.
ndschroede23's Avatar - Comment posted on 07/07/2010 15:26
ndschroede23
@George Eric Oliver

We see you Jim Sterling, you can come out now.
MasterBalls's Avatar - Comment posted on 07/07/2010 15:27
MasterBalls
@falsenipple

Because it's not like every XBLA game comes with a trial or anything.
Master Snake's Avatar - Comment posted on 07/07/2010 15:42
Master Snake
This sounds like a very interesting game. I'd like to also see it on DS. I'd definitely get it.
George Eric Oliver's Avatar - Comment posted on 07/07/2010 15:47
George Eric Oliver
@ndschroede23

>_< damn you *reveals his british accent and chubby demeanor* how the fuck did you know it was me?
Chris Carter's Avatar - Comment posted on 07/07/2010 15:56
Chris Carter
Ico in 2D form - I love it.
Mr Andy Dixon's Avatar - Comment posted on 07/07/2010 16:01
Mr Andy Dixon
That opening scene sounds very similar to Braid's, which I thought was awesome.

This looks like a very fun game... can't wait to try it out!
Corak's Avatar - Comment posted on 07/07/2010 16:19
Corak
Definitely looking forward to this.
Shadowiii's Avatar - Comment posted on 07/07/2010 16:35
Shadowiii
First day purchase. The Giant Bomb Quick Look gave me chills and actually sort-of scared me. This will be fantastic.
tylerstravis's Avatar - Comment posted on 07/07/2010 17:01
tylerstravis
now where is my PS3 version!?!
Dan O'Connor's Avatar - Comment posted on 07/07/2010 17:07
Dan O'Connor
When watching previews of this i was genuinely creeped out, it's so against the norm that the minimalist style really works for it. I'm picking up an Xbox soon as well so this is going to be a must have :)
pokota's Avatar - Comment posted on 07/07/2010 17:17
pokota
Am I losing it in my old age, or wasn't this game supposed to appear on PSN, as well? I'll be very sad if it's not on Steam or PS3.
brownpig's Avatar - Comment posted on 07/07/2010 18:07
brownpig
pokota, someone will remake it in LBP. Everything except the death animations and maybe the enemy AI can be duplicated (enemy AI could be done but would take some work.). There are already hundreds of levels with this shadow art style.
Caffeine Knight's Avatar - Comment posted on 07/07/2010 22:18
Caffeine Knight
I'm in love with the visual style of this game and I don't usually fall for the more indie approach to making games. There's something about this that just draws me in completely.

I can't wait to get my hands on it. First day purchase for me. And I'm sure I could look this up anywhere but how many moonbucks is this going to cost me?
Caffeine Knight's Avatar - Comment posted on 07/07/2010 22:19
Caffeine Knight
Nevermind, I see. $15.00. I hope it's worth it.
JohnJN's Avatar - Comment posted on 07/07/2010 22:32
JohnJN
I would definetly buy this if it were on PSN.
quased's Avatar - Comment posted on 07/08/2010 04:08
quased
@brownpig I didn't know you could run on ceilings in LittleBigPlanet?
brownpig's Avatar - Comment posted on 07/08/2010 06:32
brownpig
Well, I guess you'll have to wait for LBP2 for the ceiling thing...hehe

I really like the font in this game's title.
faultymoose's Avatar - Comment posted on 07/10/2010 23:35
faultymoose
Why the fuck do people bitch about paying $15 for an XBLA game? Are you all on food stamps or something?
Mctittles's Avatar - Comment posted on 07/11/2010 01:50
Mctittles
Was looking forward to this game forever back when it was just a thought of the game. The entire time it was said to be releasing on pc, then right before it comes out it switches to xbox only.

I don't blame the guy for taking money from M$, but just disappointing for me...
Stormdancer's Avatar - Comment posted on 07/13/2010 12:53
Stormdancer
Yes... want my PS3 and/or PC version, dangit!
Lukas Over's Avatar - Comment posted on 07/14/2010 12:10
Lukas Over
sound and overall art in this game are blowing me away! It's basicly the only game I'm realy excited about on 360 at the moment...
Jon Rapp's Avatar - Comment posted on 07/17/2010 14:42
Jon Rapp
It looks like fun... wish I had enough points to snag a copy. The graphics with the creepy-cute blend seem like something you'd see in a Tim Burton movie.

Phantom552 - http://phantom552.blogspot.com
shaybay's Avatar - Comment posted on 07/27/2010 03:21
shaybay
This is pointing out a previous blogger's lack of discernment for quality art:

" George Eric Oliver
looks like one of those games that will be cited as artistic not because it contains any artistic merit but because it's style is different and no one understands whats the hell its about. "


George! Buddy!
Isn't all highly regarded art as such? Valuable and memorable art is alluring, mysterious, and individualistic. Many famous art pieces remain unexplained, the meaning or purpose left to the imaginative. I think a unique style most definitely merits artistic achievement. Shame on those who think art is THaT common, when the UNcommon isn't worthy. How preposterous the world would be if all were so damn unequivocal. I applaud this game, while standing. May I suggest that you use discretion before you speak...in this case, text.

Just thought you would like to know! Have a great day ~
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