Also, I guess they ditched versus because they couldn't figure it out with all the "badass upgrades" - players would just be whipping each other around nonstop, haha.
Not to nitpick, but I always thought the appeal of old-school shooters was level design (compare Doom to any modern shooter and cry) and weapon synergy (where the player had access to a wide range of weapons that could complement each other on the fly, rather than offering the player two weapon slots and watching the user base gravitate towards the most versatile guns). But that's just me.
I don't see how this can have longevity and achieve popularity when people are already playing Halo Reach, Black Ops, BFBC2,etc and with Gears of War 3 just around the corner I can't see many advantages to buying Bulletstorm.
I think it's pretty much a no-brainer that with multiplayer versus this game would be better received and hold a fanbase for a longer amount of time. Gamers expect more in their games now not less. When you are playing this a few months after release and it's hard to matchmake in random games you can blame it on the lack of versus mode for sure.
Also, this:
"Bulletstorm won't have a versus-style multiplayer of any kind."
makes me unbelievably happy. Co-op is so much more suited to my hippie nature, it's nice to see them focusing solely on it.
This seems like a fun game to fuck around with and that's exactly what I intend to do.
If you're making a shooter that's competing directly in the same space as COD or Halo, then yes, multiplayer is a must. However, the FPS genre is big enough now that not all games have to follow that same mold.
There are games like Bioshock and Half Life that offer a very different type of experience, and adding a competitive multiplayer mode that will promptly be ignored in a few weeks doesn't really bring any real value to the end consumer. I'd much rather have a meaty single player experience than another 6-hour long campaign with forgettable multiplayer tacked on.
But this is no Bioshock or a Half Life, it's a Gears of War and lets face it Gears and CoD aren't exactly shakespeare. When I look at Bulletstorm I see a game that looks badass like Gears and Unreal but lacks the hook that makes it one of those games people will play for years.
Bulletstorm will be my co-op shooter and I'll pick up Brink and Killzone 3 for versus when I wanna murder my friends =P
"lacks the hook that makes it one of those games people will play for years."
I understand that you prefer versus games, but you're talking as if there was no multiplayer at all. If anything, Bulletstorm's over-the-top violence in its co-op mode IS that hook you're talking about... it just isn't the hook for you.
Also, this:
"If you die, you'll remain on the ground until a partner literally kicks you back up."
needs to be in every game ever made from this point forward.
I actually figured that there was not going to be a versus multiplayer but I was hoping for a better co-op experience. Something completely different than the single player experience.
I had a dream that this would be Phantasy Star Online (the dreamcast version) remade into a FPS. That would explain the points system as you would use it to level up and get better gear.... Way to crush my dreams.
I guess I'll just wait for Gears of War 3 instead.
I think somebody, possibly multiple somebodies already said this stuff, but I'm doing it too. Because I agree.
As much as I am sick of CoD, I can say that the multiplayer does keep one coming back
Good shit.
Not that I don't love GoW too, but man I miss my six-barrel rocket launcher and my insta-gib rifle.
If you haven't seen it, Cliffy B shows off the game with commentary:
http://www.dailymotion.com/video/xdwh9u_cliffy-b-walks-us-through-bulletsto_videogames
This one line sold me the game ... now when is going to be released again?

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