
I played four next-gen games at Midway’s Gamer Event and every single one of them used (in some form or another) Epic’s Unreal Engine 3.0. At this point in the next-gen game, one thing should be taken for granted -- the games are going to look great, especially when they’re taking advantage of Epic’s technology.
So it goes without saying that Blacksite (which uses Midway Core technology, a modified version of the Unreal Engine 3.0) was sporting some sharp visuals, particularly obvious when looking at the in-game weather effects. As the demo started, a wet city sign glistens as cracks of lightening fill the sky. It’s beautiful in high definition, but like I mentioned earlier, should we be surprised?
One way in which Blacksite attempts to set itself apart, visually and gameplay-wise, is its use of the Havok physics engine (incorporated here into the Unreal Engine 3.0 for the first time). One of the first enemy sightings was that of a tall, metal alien violently attacking a puny human’s car. As he rocked and banged on then automobile’s frame, various parts (like the door or the entire frame itself) shifted in real time.
Just to test the system, I fired off a few rounds inside of a convenience store. As I had hoped, crap went soaring everywhere, which made me giggle like a little schoolgirl. But the real test of the promised destruction was yet to come.

As I made my way outdoors towards a set of gas pumps, I knew it was on. Enemies began firing from all directions, shooting holes in the glass behind me and ripping plaster from walls. As I took up my offensive, I noticed the Havok engine at work. Carefully firing at gas pumps created the predicted (yet completely unpredictable) explosion, causing a car, and other debris, to fly through the air. Tossing a grenade out into the open was always a delight, because I never knew what to expect. Physics, as always, are fun.
As enemies were flanking me from all directions, my two comrades were close at hand, covering my back or screaming for their lives accordingly. Commanding them was simple, with only a point of my reticule and a click. And even though I appreciated their support (and always sent them into a room first … suckers), I did feel as though I were a one man army at most times.
In its current state, Blacksite: Area 51 doesn’t seem like it’s going to offer anything we haven’t seen before in an FPS. In fact, something about it felt oddly familiar to Insomniac’s Resistance: Fall of Man. Still, more of the same isn’t always necessarily a bad thing, as long as Blacksite can bring the goods in terms of solid gameplay and bring plenty of “Oh, shit!” moments to the table.

If the gigantic beast that emerged from the ground at the end of my demo is any indication (it sent cars and debris flying in all directions, as the game went into slow motion – a sick effect, for sure), Blacksite: Area 51 could deliver when it hits later this year.
According to Midway, a 360 demo should hit Xbox Live Marketplace soon, so you might have a chance to judge for yourselves sooner than you think.
The old Alien 51 arcade game was off the hook. I love destructable enviornments so I'll be looking forward to the demo.
"As I had hoped, crap went soaring everywhere, which made me giggle like a little schoolgirl."
Any review/preview with that statement = guaranteed buy for me.
Plus, my roommate and I have been looking to buy an original Area 51 lightgun game. Not terribly expensive, just hard to find one within acceptable delivery range.
Blue>Brown
Rainbow Six meets Aliens? Those geniuses...
I wasted many a quarter on those games back in the day.
Look worth a rent, and maybe a uy once more details are released
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