I don't think anyone is ever going to say that what Halo has done for online gaming is anything short of epic or that the game's multiplayer is bad in any way. No, in fact it is good mutliplayer, and when there is good multiplayer people play the good multiplayer, and, evidently, they continue to play the good multiplayer. According to Bungie, despite Halo 3 being two years old there are still 1,000,000 unique players playing the game every single day.
That is a really big number for a game that old, but on the other hand why would it die out? The amount of people playing alone keeps the multiplayer popular and, despite the immaturity level of about 750,000 of the daily players, it's really good multipalyer. Plus, I bet that number is going to jump when the Mythic Map Pack 2 and ODST land. Are you contributing to that astronomically high daily number too?
Matthew Razak is Destructoid's Associate editor and co-founder of film site
Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
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That's really saying something. The gameplay is simplistic, the guns are weak, and the less said about the SP the better, but it's FUN.
My country don't have a stable connection to play online so i just ended up playing RPGs,rhythm games & local vs games instead and some PC games on LAN.
I always want to try out Horde mode or upcoming firefight mode with others :)
I <3 EPIC for putting bots in gears 2.
Shush, Dyson. :p
I know everyone thinks Halo is the best thing since sliced bread, but online FPS gaming existed WAY before any of the Halo games. If you want to give some FPS games credit for online gaming, you should at least mention games like Quake, Unreal Tournament, Half-Life, and Counter-Strike.
The Halo series is great and all, but it got that way because it stood on the shoulder of giants who paved the way for FPS gaming. Let's try not to pretend that Halo invented the FPS genre, nor that people didn't play FPS games online before Xbox Live.
But yes, I contribute to that number.
@ chronomitch
I don't think anybody here is saying that Halo invented online gaming, but you can't deny how much it's done for online console gaming, and the Xbox platform in general. I think that would be a more valid point.
I still need to get Annual though...bahh...
You're morons. The original Halo had one giant flaw. The pistol. It is one of the most poorly balanced weapons in any game I've ever played. It makes anything completely useless.
And before any PC elitists get all butthurt because a game they don't play is popular...please. Kindly shut up. No one said Halo created online multiplayer. You're being ridiculous. It created a system that best suits consoles. The party system (AKA the virtual couch). That's what Halo is credited for.
(this is coming from someone who almost always buys shooters on PC)
:(
Stop over-analyzing it people. Here's the article nutshelled; a fucking shit ton of people are still playing H3. You could post an article about how Halo 3s protagonist is Master Chief and people would still react like this and go off on a tangent.
Still, the comments are entertaining to read... HALO SOOO DID NOT DO WHOSA WHAT WITH WATCHYAMACALLIT
anybody who i've ever heard bitch about the h1 pistol was terrible at getting a tsk consistently, had no general awareness ingame( and therefore got destroyed by people who were cycling powerups and power weapons), or was a idiot running around with a shotgun and ar and expecting to hit somebody with it 20 ft away. which one are you? i know its a typical internet response to say, you're just bad at the game, but that's exactly what it is. everyone started off with a pistol (in default mlg settings), so everyone had equal footing. you could defend yourself off spawn from people waiting on spawn traps, instead of being cherry picked. and saying that the pistol trumps every weapon? come on man. situational awareness. you're telling me you get out pistoled while holding camo AND rockets? that just means you need to rethink the way you play. being a moron and running around like rambo may be *fun*, but its not the way to win. and more importantly, it shows how little a person knows about the game in the first place.
In Halo 2's multiplayer, my major complaint was that teams could monopolize the weapon spawns and dominate another team; not necessarily because they were more skilled, but because starting with just an SMG and/or Magnum meant you had no defense against somebody who was whoring the rockets or vehicles. Matches were way more lopsided than they were in Halo 1.
Still, like Arrested Developer said, the Halo series does stuff really well, and it came at just the right time with what it did. The multiplayer is all good, and I too am getting sick of the off-topic "Halo sucks" comments on any Halo-related articles. It's like all the Madden hate, and I don't even like those games. It's old people! Shut up already!
@Dexter345: The only situation in which the pistol is relatively useless against any other weapon is in extremely close quarters against a shotgun. In any other situation, a relatively mediocre player could dominate any other weapon against a person of equal skill. The thing dropped you in about 3 shots and was much easier to fire than a sniper rifle (also didn't expose your location).
And there was never any level where the sniper rifle had an upper hand. The pistol was always easier to handle and had the necessary reach deal with wherever your target was.
Once everyone learned that the pistol was the "go to" weapon, no one used anything else. So, I guess it was relatively balanced now that I think about it. That's only because everyone used the one weapon and made the game incredibly dull.
It isn't an issue of distribution. Yes, I understand everyone started with one. That wasn't my point. It's the fact that it was the only weapon anyone ever used most of the time.
If I can't convince you, then perhaps Bungie can. They're the ones with the play-testers and years of experience. They're the ones who have said countless times that the pistol was overpowered. They're the ones who have removed it from two games.
Of course, playing on the Internet takes out part of the problem, but I still got into plenty of matches with teams who would never leave the rocket spawn. So the choices given to use were either to try to attack them and fail, allowing them to up their kills even more, or stay away from them in a stalemate, only it's not quite a stalemate because they had more kills to begin with because they whored the rockets so much.
It was definitely toned down a bit in Halo 3 (I think mostly through better level design), and I won't hesitate to say that 3's multiplayer is better than 2's, by far, but I definitely would hesitate if you asked me which I preferred between 1 and 3.
@Bustaballs
What would be an above-average game then?
Truly, halo3, by far the worst of the games, sitting uncompleted on my shelf, Has killed what little respect people had for XBL.
That a game with auto-aim built in can be considered great and the players skilled, is truly a sign of our times.
I've been a part of the million multiplayers for most of the time Halo 3's been out. The problem is that I've reached skill rank 45 in most of my favorite levels, and now every time I play I get dominated.
LAN parties with 1 were great.
Online with 2 was awesome.
By #3, I was tired of it.