fought by fanboys and fangirls, and it's consumption of life, has become a well-oiled machine. Gaming has changed.
excluive games, excluive gear, exclusive hardware. Companies inside gamers heads enhance and regulate their abilities.
Game control, information control, fanboy control. Battlefeild control. All in the name of averting catastrophe
from people realizing these things are for fun, thus making less money. And he who controls the battle feild, controls
history. Gaming has changed. When the battlefield is under totaly control, gaming... becomes routine.
Kinect games are kinect games... make great kinect games and people will buy kinect. Make all the games with kinect... and people will skip them and buy a 3rd party game that hasn't been forced to use kinect.
Please Lord... don't let Skyrim end up using Kinect or Move!!! I don't want to flap my arms and fly around the room to be a dragon - I just want to play the damn game without any gimmicks.
"we believe that Kinect will be important to all genres of games". Like it or not, it's going to be in EVERYTHING.
Also, Fanboy Wars would be a great game, especially if it had a MGS message woven into the story. "Consoles of the Fanboys", perhaps. Hopefully sofik88 would be a boss character.
Using Kinect in Skyrim running around your living room flapping your arms pretending to be a dragon sounds like amazing fun.
FYI for anyone here, the gameplay cannot feature Kinect in any way, and even if it did, you'd still be able to play it just fine with a controller. The gameplay is the same exact engine as 10 years ago, only with a new coat of paint.
Kinect CANNOT ruin the game. Trust me. It'll still be fully playable with a controller.
Well, at the very least, Child of Eden really is 'better with Kinect.' Maybe other games will be too, who knows at this point. I am staying optimistic after the Mass Effect 3 and Ghost Recon Kinect demos.
...@timeglitch... yes, many of these games will be playable with a standard controller, but also yes, they can RUIN a game by making it Kinect compatible. It's insidious and may start with stupid things like coach driving - included in a game because it's so much fun to do with Kinect. Later it will expand to menus being simplified (for kinect), combat being simplified (for kinect), and the inclusion of other "fun" things to do in the game that might be fun for kinect, but not so much fun using a standard controller.
The forced inclusion of Kinect WILL change many games - and not for the better for those that prefer controller based gaming.
I honestly don't think Kinect in Halo is going to ruin it because i'm willing to bet it'll be either an option you can turn on or off either in game or chose before you start playing and if they do interact will be minimal at best.
Microsoft abandoning the controller based crowd would be fucking stupid on their part. They know that's what [I]made them[/I. When it comes to their success.
There will be a lot of game where Kinect improves the experience, I have no doubt. That's not really what I'm worried about, though. What I'm talking about is when Microsoft begins to intentionally create situations where the game is markedly better with Kinect because the non-Kinect version is purposefully lacking.
I know that might sound like a conspiracy theory, but this IS Microsoft. They're absolutely masterful at using their products to leverage OTHER products. Look at Internet Explorer, or any other software they've tried to use Windows to create a monopoly with. The next Microsoft console is going to be integrated with Kinect as much as possible, and they're trying to funnel people into wanting that as much as possible right now.
I agree with you there. Frankly, the "better with Kinect" tag should only be used for games where using Kinect is actually a better, more immersive experience over a controller. Then again, if the squad commands in Mass Effect 3 and the Gunsmith option in Ghost Recon works as well as they are talking, then wouldn't those games actually be better with Kinect....as in, you use your controller, but Kinect enhances the limitations of a controller based on what it is being used for. I am not exactly looking solely at games like Child of Eden that use either the controller OR Kinect, but not both.
And I certainly don't need one with Kinect shite.
Translation: "We're going to shoehorn this paperweight into as many games as possible in an effort to justify creating the thing in the first place."
Must I reitterate? Would you rather Microsoft actually put their peripheral to use or just let it die like the 32X, Sega CD, Nintendo 64 Expansion Pack, etc.?
Ten millions kinects have been sold and we want to use it. Don't buy it if you don't want to, but just stop fucking complaining about it.
Also, Child of Eden is a work of art, and Dance Central is the second best thing you can give a pretty girl to amuse herself.
Don't be a babyhead. Stop pouting for a moment, and listen. I wasn't insulting your precious Kinect, I was simply speculating on Microsoft's marketing plans for the future. Now, perhaps you think huge multi-national corporations only care about pleasing you, and maybe you really do want to marry your favorites, but I don't. It's my opinion that they're in this to make lots of money.
Capitalism works kids!
I believe you just named the reason why Kinect will be included, because I've thought long about it, and it just doesn't seem altogether feasible for a FPS as the main control, unless it's an overly simplified one like a rail-shooter. After all, how would you implement a means of changing your grenades or switching weapons without some controller with a button assigned to that action?
It'd work better if they made a gun peripheral that had buttons placed on where you'd normally hold the gun, but there's too much potential controversy with that scenario, both from the fact that it would negate the whole point of Kinect ("No controller needed, YOU are the controller!") and that some would be quick to jump on and suggest that MS is making "killer trainer" games, like how people suggested the DC sniper had "trained" on Halo.
I don't use Forge, but I can already see just how compatible that kind of interfacing would be for that mode. Placement of everything would likely be much easier and more intuitive.
I'd rather they start off with implementing Kinect into games in more subtle ways, until they figure out ways to integrate it seamlessly into the experience without it seeming "tacked on." Still don't care for getting one, though.
It'd be pretty awesome to use for an RTS, though. It'd be even cooler if they made holographic projectors of some sort that you could customize a button layout for, like a keypad for quick numerical entry (How many units to train? How many to send to where? How much ammo of a certain type to manufacture?) But something like a holographic projector isn't likely possible as a mass consumer product anytime soon.

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