Quantcast


Halo 3 nerd factor continued: The spike grenade photo

You may remember when we brought word of Bungie's complete stats and nerd-out over the assault rifle for Halo 3. Well, they've gone and done it again, this time with the new spike grenade to make its debut in the game.

Excerpt from long-term, in-field interview with the soldiers of E2-BAG/1/7.

Type-2 Antipersonnel Fragmentation Grenade

Official designation: Type-2 Antipersonnel Fragmentation Grenade
Length (o/a): 91.4 cm (36 in.)
Weight: 1.93 kg (4.25 lbs)
Filler: Unknown
Killing radius: 3 meters (10 ft)
Casualty radius¹: 11 meters (36 ft)
Unit Replacement cost: N/A

Description:

The Type-2 is the standard antipersonnel fragmentation grenade of the Covenant heavy infantry. It resembles the early 20th century Model 24 Stielhandgranate superficially, which has lead to it being called “potato masher”. It has also acquired the monikers “spike grenade”, “table leg”, and “nail bomb”.

More after the jump. Halo 3 beta, you can't come soon enough.

Observations:

The directional explosive characteristics of the Type-2 makes it particularly suited to defensive and antivehicle use.

Remarks:

“It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did those guys actually get up into space on their own?”

“It’s not as heavy as it looks, but it’s still like trying to throw a softball bat.”

“When you decide to throw one of these things make sure to tell everyone around you, ‘cause they are dangerous all the way there.”

“Those things ain’t made to wound anyone – to make you use up time and resources treating casualties. They were designed to make you die screaming.”

“The casing is constructed of an unusual porous metallic compound. Shrapnel from the Type-2 reaches a temperature of approximately 270 to 315ºC and retains that heat for upwards of seven seconds. By design.”

“I’ve heard guys say that there’s nothing as scary as seeing one of these slam into a wall – or a man – you’re standing next to. Well, those guys have never seen a whole squad of baby kongs huckin’ ‘em in their direction at the same time – ‘cause that is some scary ****.”

“It’s like a shotgun that shoots flaming chainsaws at mike foxtrots – except you throw it.”

¹ The explosive force and fragment distribution of the type-2 APFG is channeled into a narrow cone perpendicular to the surface it strikes. The mechanism by which the explosion of the type-2 is directed is similar to that of the M383C Linear Shaped Charge Demolition Kit.

 What, Like a Spider?

In the UNSC’s limited encounters with the spike grenade, we have learned much of its tactical applications both through contact with the Brutes and field tests of our own using discarded equipment. The quills of the spike grenade seem to be able to grip almost any surface upon which it’s been tested. This includes rock, glass and even some Covenant shield systems, unlike the plasma grenades which we have encountered before. The other feature unique to this grenade is its directional blast. Our researchers have discovered that the directional blast of the grenade is not designed to come out of one end or the other, but instead is relative to the surface against which it rests. If thrown against a perfectly flat wall, the grenade’s blast will disperse perpendicular to the wall.

The Brutes have proven the strategic advantage of the grenade time and again in their recent activities on Earth. In the type of street to street urban combat we’ve been forced to participate in, and the close quarters therein, the Brute grenade is a ferocious problem. Its most useful application thus far has been to throw it directly across from an enemy, or rather where an enemy will be. The blast is typically enough to kill a marine or grunt but conversely, it will heavily damage a Brute.

Applying the grenade directly to an enemy will invariably result in death. While the initial wound, akin to being run through by mini-baseball bat with nails sticking out of it, is survivable, the device arms upon impact and invariably detonates before it can be extracted from the body.

Laces Out

The application of the spike grenade will at first come naturally to UNSC forces that have experience with the plasma grenade and its capacity to stick to the enemy. This element of its feature set will not take much getting used to. The main difference between the spike grenade’s sticking ability and the plasma grenade’s is the fact that the spike grenade will still maintain its directional blast as opposed to the plasma grenade’s spherical blast. If you stick an enemy with the spike grenade you will want to get away from the blast as quickly as possible. Spartans have made a habit of sticking the enemy and then jumping straight over them to avoid the blast. Our more tactful marines will stick a brute and immediately find cover. If you have multiple targets, it may be advantageous to stick the rearmost of them and let the blast claim the targets in front of it, meanwhile shielding you from the blast.

There are many scenarios in which the spike grenade can be used more like a claymore mine than the grenade designation we’ve given it. The base at High Ground presents several such opportunities for the defending force. The many flat surfaces and 90 degree agles make it an ideal environment in which to set up a trap for an approaching opponent. One can, for example, use the corridors of the base to trap opponents in the line of the spike grenade’s fire. Two such corridors leading in through the bunker are quite narrow and throwing a spike grenade onto the wall as an enemy passes, can be just as effective as placing a frag grenade right at their feet. It’s better than tossing a frag however, because you don’t need to calculate for the bounce - and better than a plasma because you don’t need to be precise enough to hit a moving target. It is certainly a weapon benefitting the smarter and more patient soldier willing to wait for the right moment to strike.

Another of the spike grenade’s claymore-like features is its ability to cover an individual’s retreat. When falling back to better cover in the battlefield, soldiers can toss the spike grenade at passing walls and objects in order to slow the advance of pursuing foes. This can apply to any area but one specific scenario in which it has been particularly useful has been in the Covenant facility at Snowbound. The shield doors that are riddled throughout the base do not permit active projectiles or armed grenades to pass through them, and therefore the spike grenade sticks to this as it would any other surface. Our soldiers have found this particularly useful in enemy encounters, as they stick a spike grenade to the door, pass through and then turn around to watch the spike grenade take its toll on the following enemy.







More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

13 comments | showing # 1 to 13
prev next

Your Mom's Avatar - Comment posted on 01/25/2007 14:21
Your Mom
Whoopdie-shit. <yawn>
AngelsDontBurn's Avatar - Comment posted on 01/25/2007 14:24
AngelsDontBurn
Wow, Gears of War frags.. Sweet? I wonder if you can melee and make them stick to your enemies. Lol. I applaud their creativity. :)
Aaron Mxy Yost's Avatar - Comment posted on 01/25/2007 14:33
Aaron Mxy Yost
I totally loved those grenades in Shadow Warrior.
Bundy's Avatar - Comment posted on 01/25/2007 14:37
Bundy
Sticky frags didn't get invented in GOW (although the way they stick is pretty dang original) Halo had plasma grenades - they stick - I don't think these new grenades are Gears of War rip offs, they're more like the human version on a plasma. They sound pretty cool - I'm really looking forward to this.
Hammerhand's Avatar - Comment posted on 01/25/2007 14:40
Hammerhand
This is old, but still applicable...

AngelsDontBurn's Avatar - Comment posted on 01/25/2007 15:10
AngelsDontBurn
Shadow Warrior FTW! Lo Wang forever! I still want a new one. :(
Darren Nakamura's Avatar - Comment posted on 01/25/2007 15:12
Darren Nakamura
Anybody reminded of the spiky-grenade-things in Resistance as well? Or is that just me? Regardless, sounds cool.
CannibalCalvin 's Avatar - Comment posted on 01/25/2007 16:20
CannibalCalvin
I have the biggest nerdrection ever... if its like this for more then four hours I'm going to have to see a doctor.
JRisJunior's Avatar - Comment posted on 01/25/2007 20:58
JRisJunior
yea, i can officially say that i want to get the Halo 3 beta now. hopefully i won't play it more than Crackdown though, cuz that game is fun as hell on the demo.
xX Hollow Tip's Avatar - Comment posted on 01/25/2007 21:26
xX Hollow Tip
im tired of wwII games and i hate the fact that a wwII looking grenade will be in my favorite futuristic shooter. Also how will these new nades bounce unpredictably like a real version would or exactly like the orb like nades we are used 2. the frag grenade in halo 2 was used as a skill weapon and now i may be turned into a newbie no skill peice of... weoponry.
elerra's Avatar - Comment posted on 01/26/2007 00:07
elerra
You already linked to it, retard, you don't have to post the whole thing.

I can see your Wii has made you retarded, Summa.
Rainbowblack's Avatar - Comment posted on 01/26/2007 04:56
Rainbowblack
ssly. its a shiny version of Halo 1-2

i loved those games but jesus if you are not going to change the weapons and enemys at least game the damn lame atmosphere

I WANNA SHOOT STUFF IN A FOREST AND RUN THROUGH A DESERTED MEGAOPOLIS...but no. its green hills and the same indoor complex for the third strait game.

It seems im the only person in the world who spots this lesson in bad game design. people, WERE PLAYING 60 DOLLARS FOR A FUCKING REMAKE!!!! Please tell me im not the only person upset by this.
ScarCeLLe13's Avatar - Comment posted on 02/05/2007 06:29
ScarCeLLe13
thats just one pic of it tho rainbowblack, dosent mean the game is gonna be the same as the old ones.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!