I have to agree with this guy, about PSP vs iPhone, but I'll take it one step further - they're not even in a freakin' competition. It's like comparing microwave sales to clock sales...both have a certain common feature (display time), but they aren't the same device for the same purpose. I don't think anyone is going to buy a PSP instead of an iPhone/iPod touch, or vice versa.
I love my psp and my ps3, they've both been impressing me since i first bought them.
I'm not quite getting the concept of Minis. Are they designed for the most casual audience imaginable? Correct me if I'm wrong, but hasn't the casual gaming crowd been accused of causing bad economy for the gaming industry, since they (normally) aren't seen as good return customers? Why cater to them in that case?

So yeah, that is part of the whole minis thing, increasing publisher support by opening it up more to smaller developers.
I mean, look, obviously it would be great if the PSP were getting a stready of AAA titles. But it's not. And it's not going to. The few recent big titles it got were basically because Sony paid for them (Assassin's Creed most notably) and the end result wasn't that great (or so I've read). But anyway, they just don't sell.
So going with a different strategy is actually smart on Sony's part.
The trouble is, only Sony of Europe seems to actually have embraced the Minis program. There's basically twice the number available there as in NA, even though many are rated by the ESRB already. So there is some sort of holdup, and it seems like it's on SCEA's end.
As long as the option to create and download levels is still there, I don't give a flying fuck about multiplayer.

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