Beyond learning each creature's tendencies, making use of the boost feature helped most in hitting the farthest distances. Touching anywhere on the screen will use some of the boost meter to give your flying fish an extra push. Timing is key, as is aiming to have the fish come in contact with randomly placed orbs, which will refill the boost meter.
While we didn't see any examples of this in our demo, Halfbrick says that weather changes will have you relearning your throws. Ice might have your fish skipping on the surface longer, and storms could lessen their distance potential, for example.
After playing around with Fish Out of Water for a bit and learning the ropes, skipping these fish across the water's surface started to bring me into that sort of zen calm that you'd experience while skipping stones on a creek. It hits that easy to pick up, hard to put down vibe that seems to come across in the better mobile games out there. Of course, Halfbrick knows a thing or two about making great mobile titles, so that's no surprise.
Halfbrick says that while they don't have a solid date for Fish Out of Water, they're expecting it to drop "soon" on iPhone and iPad.
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