Site layout weird? Try Ctrl-Shift-Refresh   |   Report a bug

Half-life & Portal films are happening, J.J. Abrams says

3:30 PM on 02.06.2013

"As real as anything in Hollywood ever gets"

Director J.J. Abrams (Star Trek) and Valve are cooperating on film adaptations of Half-Life and Portal, with early ideas already being tossed around Hollywood. Abrams also dropped hints that a game collaboration might be in development between the two.

In an interview with Polygon, Abrams discusses his approach, working with Gabe Newell, and his thoughts on videogame adaptations.

On state of film project(s): "It's as real as anything in Hollywood ever gets. [..] Which is that we are really talking to Valve, we are going to be bringing on a writer, we have a lot of very interesting ideas."

On approach: "We're also aware of the cautionary tales of movies that became games and vice versa. Our goal here to is to treat the world Valve has created in both these properties like anyone would a book or some great story that comes from a pitch or original script — just to treat it with the respect they treat their games and their players with."

On developing a game with Valve: "We're not looking to make a movie in the gaming world, we're not looking to impose what we do on that, we're looking forward to taking some of our strengths and collaborating with some of these incredible minds that make some of my favorite games."

Half-Life and Portal movies in early idea stages [Polygon]

Get comment replies by email.     settings



Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*].disqus.com   to your security software's whitelist.


More Half-Life 2  updates:

news ( 14 ) galleries ( 12 ) videos ( 12 )

For three years, Filip Victor has been working on Half-Life 2: Update, a community-made standalone version of Half-Life 2 that seeks to "fix up, polish, and visually enhance [the game] without ever changing the 2004 original'...
Prepare for the future. As this Half-Life 2 video demonstrates, reload times in gaming may soon be based on skill instead of animation speed. In the video, reloading the revolver requires swinging the cylinder open, utilizin...
This week's challenge takes place in Half Life 2: Lost Coast, in which I must beat the entire level using nothing but the famous crowbar. Freeman is pretty proficient in crowbar combat, but there are some enemies that even the mighty crowbar cannot defeat... If you've got any ideas for future challenges you'd like me to have a go at, feel free to leave them in the comments!
You know it's a good speedrun when it gets me to let out an audible "Whaaat?" I lost count. Believe me when I say that this record-breaking Half-Life 2 run by the SourceRuns Team is a good one. Actually, I'm probably va...
Oculus Rift promises a richer, more immersive game experience, so pairing it with the monumental Half-Life 2 is a no brainier, right? Valve's Joe Ludwig has done just that, adding Occulus Rift support to the game. The Oculus ...
Have you ever asked yourself, "What if someone took the concept of fighting flat 2D enemies from Eat Lead: The Return of Matt Hazard and put it into a much better game?" I know I have, and thankfully the modder Ghor has answ...
I really want to get my hands on an Oculus Rift headset as soon as possible; all this talk about accurate and non-vomit-inducing head tracking is leaving me really intrigued. Modder Nathan Andrews has jumped the gun and...
Gaming Heads latest in their Valve toy line-up is the one and only Gordon Freeman from the Half-Life series. The 1/4 scale figure comes in at 20 inches tall, and features the voiceless hero with his iconic crowbar and the ali...
Hamish Todd is a game designer and journalist. His article on Castlevania's medusa heads just made the longlist for the games journalism prize. You can find out about his game, Music of the Spheres, here. Some of the most fun...








Back to Top