And I think he's spot on when he says that companies are simply acting out of misplaced fear. That seems to be the natural reaction to EVERYTHING these days.
But seriously, the man is right on so many levels, and he speaks well to how a large industry treats its consumers in times of uncontrollable change. They dress bills like this as protecting consumers, even emboldening them, but the tune is always the same. Consumers must sacrifice when theres an aspect of the industry out of the control of the companies at the top.
I watched hours worth of Man Vs. Game last night, as Man played Katamari Forever. I frequently watch Starcraft leages, as I believe theyre as entertaining as any sport, and more entertaining than any game from a spectator standpoint. It would suck if I couldn't watch these because the industry wants tighter control over its products. It would suck hard.
Also, Man got stuck on the same level of Katamari Forever that I did. I share the frustration, Man, I shares it.
Also, were there multiple voices of Dtoid in this interview, or was it just you, Jim?
@Arianol
Actually I said just that. :P But I didn't intend to buy it anyway.
"The statute can only be enforced in instances where uploaders are "willfully" infringing on a copyright with intent to make money, and is only punishable if said uploader makes (or the game company loses) over $2,500. "
JARNALISM
Metaphor the win.
The hammer picture is from Pink Floyd's "The Wall"
I really hope this bill doesn't pass. I love watching Let's Plays on Youtube. If anything, watching Lets Plays makes me want to buy the game more. It's free publicity.
Check out the original article here: http://shoryuken.com/2011/06/29/trolling-the-stream-by-ultradavid/
And he posted a follow up here: http://shoryuken.com/2011/06/30/tolling-the-stream-follow-up-ultradavid-responds/
And in fact Capcom commented on the matter: http://shoryuken.com/2011/06/30/capcoms-christian-svensson-responds-to-anti-streaming-bill/
TL;DR: Video game companies can already sue you for let's plays, they just don't. As long as they maintain this power by providing automatic licenses and keep it out of the government's hands then you are fine.
Excellent bit
I just don't understand why games are included in this. I follow some many youtube people and prefer watching their content than whats on TV and this would not only crush their channels but kinda wreck a little of my free time.
Does this also include anime or older games like SNES, master system and the like?
This is not too cool.
Ah yeah, saw that back in December. Best concert I've ever been to, awesome experience.
Anyway, I seriously doubt this bill is getting passed, especially as-is. It's early on in the stage right now, so it has a ways to go, and I doubt once it gets to the final stages, if it does, that it will be as broad as it is now.
Apparently Hal is as big a moron as many say he is, if he thinks any random gamer who puts a fuucking vid on youtube is going to be prosecuted.
CALM THE FUCK DOWN, THE SKY IS NOT FALLING.
While they're at it, a "Requires online pass" one would be nice too.
Again, people should read those articles I put up. Here's a snippet dealing with this question.
"And now, a common question. I don’t make $2500 per half year streaming or uploading things, so am I safe from this bill? Answer: not necessarily. Remember the other clauses that detail other ways you can be implicated here: “The total economic value of such public performances to the infringer or to the copyright owner would exceed $2,500,” and “The total fair market value of licenses to offer performances of those works would exceed $5,000.
So if the copyright owner feels like your 10 or more streams or uploaded videos over the course of 180 days are worth more than $2,500, you’re boned. And it’s hard to know how much the fair market value of a license to stream tournament footage is because that kind of license is so very rarely granted by most companies, but it has a huge range. I know one video game company that sometimes licenses the public performance right for free, but I know another that has asked for orders of magnitude more than $5k. The copyright holder has a strong input on the boundaries of what is illegal here. If it’s able to ask a fair market price for a performance license of more than $5,000, then you’re breaking the law.”
And here's another bit.
"So here’s a scenario. You’re uploading replays to YouTube and then embedding them on your personal website, which has some small set of ads to help you recoup your expenses without making a profit. Over the course of 180 days you make at least 10 videos, and you make way less than $2,500 on your ads. But the copyright holder for the game you’re using would have been able to charge $5,001 for a license to legally upload the copyrighted audiovisual work in their game. Are you breaking the law? You bet."
I am not a lawyer, but it honestly doesn't take one to recognize the amount of litigation that permeates media sharing and intellectual property. The real trouble about this isn't a matter of legality, because I'm pretty sure that the license holder is in the right to impinge upon the freedom of streaming broadcasts, but rather that display of force impinges upon an avenue of marketing and entertainment that is provided gratis for not only the benefit of its viewership but also the license holder.
Fair use of streaming and respect to the content owner is likely going to be more of a bar to whether this will be enforced than anything else. Just look at the amount of media and merchandise available that derives value from spectating and placement next to original content. Without the word of mouth given for free through so many outlets.
I don't think other medium is powerfully adept at sharing information at the moment than the internet, and attempting to segregate one's content from one of the multitudes of free PR and advertising avenues that streaming provides would be idiotic, and that's not to mention that a stream doesn't barely begin to equal the quality or immediacy of actually playing a video game as design on console or PC.
It's dumb, and won't pass.
And to people saying this won't pass because its dumb... well.. this bill isn't completely ridiculous. Like the above poster says, IP and copyright law HAVE to exist and protect content producers somehow.
Granted they don't make many games this cryptic and worthy of community analysis anymore, but there's always a few exceptions.
Movies and music are all visual/auditory in the experience, so streaming can pose a serious threat to them.
Streaming games is really more of an advertisement/publicity than anything else due to the more "involved" nature of gaming.
And for the people asking about Starcraft, even if this bill passes it won't be a problem. Activision-Blizzard wants to make SC2 into a new E-sport, and streaming is essential to that plan. Things like GOM-TV and KeSPA only work in South Korea, so they need streaming for the rest of us.
It may make sense but watching a game would influence you more to try or play the game that you are watching other then not buying it. If you watch a movie its diffrent from a game you experience them in two compleatly different ways. If your spending your time to watch a video on a video game you are probably interested in it and wouldnt mind trying it and experiencing it to the fullest extent other then watching a movie you are already experiencing it fully

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