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Guitar Hero makes you work for the songs! Oh no! photo

Over at a site called GameStooge, one of the writers complains about having to unlock songs in Guitar Hero II: 

Why must one have to unlock songs? The consumer just paid $90 for your product, and deserves immediate access to the products that are paid for. One should not have to jump through hoops to access what was advertised on your box. You want to make the consumer jump through hoops? That’s what Achievements are for. That’s the entire raison d’etre of Achievements (aside from tracking your progress through a game for all to see.) Getting through Easy gave Achievements, for example. However, getting through Easy doesn’t even unlock songs.

Now, I can understand games like DDR, where it's meant for an arcade setting, where there's only a limited amount of time to play. Yet, you're buying a game to play at home. The whole point of the game is that you build up your status as a guitar player -- moving from song set to song set as you do more concert tours. What he wants is akin to wanting to be able to fight the final boss of a game as soon as he pops in the disc.

More after the jump. 

The guy goes on to say:

This practice is tired, quite frankly, and also is quite illegal: it’s called “deceptive advertising”. Had Red Octane been honest, it should have said right on the box: “To access this song, you must do so-and-so before you can play it.”

Really now? Deceptive advertising? I think it's common knowledge for all people that playing through a video game means that you have to progress in a somewhat linear fashion from beginning to end. This guy needs to look up the definition, perhaps. It'd be more like Sony putting in its ads, "If you buy a PS3, it will cure cancer." Now, it's not altogether untrue per-se, but it's stretching the truth quite a bit.

There's a reason why levels are included in Guitar Hero: so that you can improve your skill and aren't overwhelmed by everything in the game. I can understand having the songs unlocked in quick play or something, but otherwise, it defeats the whole idea behind the game. If you just have everything unlocked in a game, then you've completely gotten rid of a structured gaming experience. And in the words of Aaron Linde: "and is therefore: f*****g lunacy."








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44 comments | showing # 1 to 44
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Rainbowblack's Avatar - Comment posted on 04/06/2007 20:37
Rainbowblack
For somebody like myself who will hit a brick wall the minute he beats medium, yes it is disappointing that I cant play all 70 songs that i payed 98$ of my hard earned money to play. im enjoying this game very much and i would like the opportunity to play through every game

not all of us can be as gifted in this game as others, lets face it

Expert mode or not, I beat the game on easy. That should account for somthing. (10 points added to my Gamerscore WHOO!) its bad enough I'll never earn money to buy new guitars, but my songlist is gimped by HALF, i still have 35 songs i have not touched yet, who knows if i ever will.
its not as if GH vets are going to start out on easy anyhow, they'll do that once they've beaten Expert mode cause thats where the "game" actually lies for them

bottom line i beat the game on Easy. i should have every song, every game has difficulty modes, and every game no matter what mode you play is exactly the same nothing has changed but the challenge. as should be the case with GHII
Ph1dra's Avatar - Comment posted on 04/06/2007 20:39
Ph1dra
uhm... its a video game... buy it and be happy...
elrechazao's Avatar - Comment posted on 04/06/2007 20:42
elrechazao
Mock it if you will, but many people are tired of games shipping with 2% of the content unlocked, then having to play through the game 30 times before you can get the full game you paid for.

I don't buy a CD that advertises 15 tracks, then have to listen to tracks 1-3 50 times before it lets me hear the other tracks.

I know people will rag on the comment, but plenty of us feel that way about games these days. And guess what, you want to play with the rest of the stuff in the game nowadays, they take away the codes you used to be able to use, and you can PAY...whee. See: tiger woods 07 and NFS: carbon. It's pretty hard to take the "you should expend the effort to play the game to earn that content" argument if you can just pay 5.99 just to instantly unlock the stuff you already paid for.
shipero's Avatar - Comment posted on 04/06/2007 20:46
shipero
I hate when games make you actually play them, I bought you to impress my friends, not have you entertain, and challenge me with levels of increasing difficulty.
Niero's Avatar - Comment posted on 04/06/2007 20:48
Niero
Damn, that's a tough one. I could see both points. On one hand, Red Octane is doing nothing to prevent you from getting access to the songs because you're up against your own suckiness. On the other hand, it would be more fair to give you access to those songs on something like a training mode like DDR does. That I agree wholeheartedly.

You could say the same thing about the most worthwhile experiences in Half-Life 2 but we accept level progression in those kinds of games (or there are enough cheats that let us get there if we suck).
grrza's Avatar - Comment posted on 04/06/2007 20:51
grrza
"What he wants is akin to wanting to be able to fight the final boss of a game as soon as he pops in the disc."

I think this says it all. There was a time when my 8 year old self just could not get past the 4th dungeon in the original Zelda. But part of what made video games so fun back then was the mystery of what lied ahead. So, I played and played until I was able to see those later dungeons.

I admit, cheat codes were great for seeing what came at the end sometimes *cough* Contra *cough*, and maybe a game like GH should have a menu in the options where you can listen to all of the songs it has... But, there's something to be said about making the last boss or the hardest songs a privilege to play.

Crockpot's Avatar - Comment posted on 04/06/2007 20:52
Crockpot
Do you expect all of the levels in Mario to be accessible? Where you can just beat the last level within the first 10 minutes when you bought this.

I just call this a classic case of the Wambluance.
bmdubya's Avatar - Comment posted on 04/06/2007 20:56
bmdubya
Yeah, how come when I buy Halo 2, all of the levels are not unlocked and already beaten. Who the hell buys video games to beat levels? They should be already be beaten for me so I can show my friends look, I beat all of them...

Seriously though, this guy is an idiot. I don't understand why people like put Guitar Hero in a different category of games. Maybe because it is a really popular game and a lot of people play it. But at the core it is still a video game, and you have to beat songs to unlock other songs. I would hate it if when I got a new FPS and all the levels were already unlocked, why should Guitar Hero be different?
elrechazao's Avatar - Comment posted on 04/06/2007 21:01
elrechazao
Beating a game that is level based requires playing through the levels. The challenge of guitar hero 2 is not progressing from one location to another, it is the inherent challenge of each song itself.

Would you enjoy buying madden football, but only being able to play as the arizona cardinals until you beat the superbowl 8 times with them. Then once you did, you get two more teams. Now you have to beat the game with those two teams 5 times each, and that unlocks 2 uniforms. The box says "all nfl teams included" though.

What if motorstorm only let you play one single track, with motorcycles only, and you had to beat it 15 times to unlock one new type of tire? See the previous argument, as you should be getting the point now.

Your horrible analogies to games that are based on the progression of levels make no sense when assessed logically.



grrza's Avatar - Comment posted on 04/06/2007 21:05
grrza
You only had access to certain tracks on Mario Kart and FZero on the snes and N64 until you beat the "easy" leagues.
elrechazao's Avatar - Comment posted on 04/06/2007 21:08
elrechazao
There's a large difference in recent gen games in the percentage of the game that's hidden. My beef is that it is a perfect opportunity for the introduction of "pay to play", as we are seeing with EA, in games that I already pointed out. When you unlock one to two special racers or tracks, that's different than unlocking 80% of the game.

Enjoy it if you want, many people don't, and I actively avoid such games. Beauty of the free market ftw.
donkeykong's Avatar - Comment posted on 04/06/2007 21:28
donkeykong
The same argument could be made for any challenging game. Oh, hey didn't I just pay for all of Resident Evil 4? Than how come I have to work my ass off to unlock the hand-cannon?

It's up to the gamer to decide how much time and effort he or she will put into unlockables, but it's something we should all have come to expect by now.
ComradeRobbins's Avatar - Comment posted on 04/06/2007 21:29
ComradeRobbins
I just looked at my Guitar Hero II box. It says "Soundtrack includes over 70 tracks...". Nowhere does it promise me that I can play all these songs right out of the box; all that I'm told is that the songs are part of the soundtrack. This is just a case of people bitching for the sake of it.
bmdubya's Avatar - Comment posted on 04/06/2007 21:34
bmdubya
elrechazao, I have no clue what you are talking about with Madden and stuff. On the box of Burnout: Revenge it says like over 50 cars and 25 tracks or something, I don't know because I don't have the game anymore. But then when you get into the game you have to unlock all of the cars and tracks. So Guitar Hero isn't the only game that advertises how many tracks or songs or cars are in the game. Thats why I am saying I don't understand why people think Guitar Hero should be an exception to other games. Are people that lazy just to play through the game on medium to unlock all the songs? It took me three hours, and I am not a good Guitar Hero player.
elrechazao's Avatar - Comment posted on 04/06/2007 21:35
elrechazao
You come to expect it because you're sheep who just accept what you're given without critical thinking.
shipero's Avatar - Comment posted on 04/06/2007 22:01
shipero
The only time unlockables bother me is when they're lame. "Here ya go you just spent weeks thoughly combing over each level finding every hidden object and objective, as you reward enjoy this gallery full of concept art that has been on various gaming websites since we announced the title, enjoy."
heavyness's Avatar - Comment posted on 04/06/2007 22:16
heavyness
someone tell this guy not to buy a real guitar expecting to be Eddie Van Halen the next day. has anyone bought a game that is totally unlocked from the get go? hell no. what's the point. that is why they are called games. games challenge you.

this guy sounds like the type of person who buys a strategy guide with every game he buys...

guess what, life sucks, buy a helmet.
Angry Irish's Avatar - Comment posted on 04/06/2007 22:20
Angry Irish
Honestly, when I first read the title tracks for Guitar Hero II, the only tracks I was excited for were "Trogdor" and "Thunderhorse". Most of the tracks were songs I didn't give a crap for. The only motivation I have for getting the 360's version is if I find anymore tracks I care for.

I just wish there was more metal in the games. No, I don't mean more Guns n' Roses. Man, I can't stand them.
reddye_5's Avatar - Comment posted on 04/06/2007 22:44
reddye_5
I don't know how the hell you can say you beat the game on Medium and don't have all the tracks unlocked. I have and I do. Medium gives plenty of cash to unlock all the songs.
Cyberxion's Avatar - Comment posted on 04/06/2007 22:46
Cyberxion
Elrechazao, maybe what you perceive as someone who's grown complacent is actually someone who doesn't give a shit about this particular issue. Though calling it an issue implies that the topic holds more worth than it does. It's a non-issue, really.

In cases like Guitar Hero 2, one can think of the locked content as another form of the sort of level progression we see in a majority of the games we play. You don't start up say, Devil May Cry 3 for the first time, and have the option to choose the level you start on. You start at the beginning of a given game, which is normally easy enough to let you learn the ropes, and gain access to later levels once you're good enough to earn your way to them. I suppose that you could say that you unlock them, in a way. Sound familiar?

In Guitar Hero, you start with the easy stuff, and it's up to you to get good enough to earn access to the rest of it, most of which is harder than the stuff you start out with. It's just another form of level progression, only you're playing a faux-guitar rather than controlling some demon-spawn on a quest to um, make the Devil cry or something.

So really, this all boils down to what other people have said already. It's nothing to whine about, and is something that has been a part of gaming in one form or another since gaming began.

Oh, and comparing micro-transactions to unlocking new levels or songs in a game is sorta silly, if that's what you were doing there. I may be too tired to have actually understood whatever it was you were on about.
El Fajitas's Avatar - Comment posted on 04/06/2007 22:49
El Fajitas
All people must play Ninja Gaiden. I never got my money's worth out of that, but I don't wants ter sue people.
El Fajitas's Avatar - Comment posted on 04/06/2007 22:57
El Fajitas
Also, Guitar Hero II has this thingie, see, it is 'Practice Mode'. I believe it allows for the bestowing of embettered ability-related skills upon the user of the petroleum-based solid guitar-shaped object.
But, seriously, if you are having problems:
a> Use yer pinky.
b> Play Hard and Expert with your pinky on Orange and Index on red. It help!
c> Enjoy Life
d> Use 2x Cheat
e> Read stuff on Gamefaqs or teh Googles
WARNING: Under no circumstances should the user attempt to rationalize temporary lack of skill under lofty pretenses such as fraudulent advertising, or a "ZOMG they be out to get me"-type of mentality.
Cyberxion's Avatar - Comment posted on 04/06/2007 23:17
Cyberxion
You, aside from being a tasty dinner item, are made of win.
Shipley's Avatar - Comment posted on 04/06/2007 23:45
Shipley
I've got some minor carpal tunnel syndrome from years of internet. my pinky fingers on both hands are useless and the ring finger isn't as responsive as it was. I CAN play Guitar Hero on easy, but if I get the 360 version I'm calling over a friend to beat it because I really CAN'T play much past medium with any accuracy. Its the reason i gave up playing my real guitar.

I can still game with a traditional controller since my thumbs and index fingers work fine, but I'm still bugged by games hiding so much stuff beyond 'unlocking'

I got Mortal Kombat Deception a while back and when I realize more than HALF the fighters would need to be unlocked by beating the game over and over and over and then using points earned to buy them from the krypt which did not mark what I was buying... well that was it. I got rid of that game in a day. Hiding some secrets is expected, but I paid full price for the game I couldn't even play Multiplayer with because I didn't like any of the fighters I started with.
Aaron Mxy Yost's Avatar - Comment posted on 04/07/2007 00:03
Aaron Mxy Yost
If you don't like it, buy a Gameshark. Better yet, STFU and get your $60 worth of playtime out of it by unlocking everything the old fashioned way.

I hate games that give me everything up front, or have unlockables that are pretty much useless. More games should require you to actually play them to earn the good stuff.
DrRockso's Avatar - Comment posted on 04/07/2007 00:12
DrRockso
Unlockables are half of the fun of games anymore.

Never heard any bitching about unlocking all the characters is SSBM, didja? And if I hear it for SSBB, I'll break a fool.
2bad4u's Avatar - Comment posted on 04/07/2007 00:14
2bad4u
What? Who cares if everything isn't unlocked from the beginning? I'd rather get better at a game while trying to unlock content than having all the content from the beginning, but never using it because I never get the chance to not suck at the game and don't wanna play it past the first few levels.

Point is, the content is there to encourage the player to improve at the game and actually PLAY it. If everything was unlocked from the beginning, someone might play one of the harder songs first, say the game was too hard and never play it again. That seems like more of a waste of time and money to me than trying but failing to unlock everything while having a good time in the process.
Bob Muir's Avatar - Comment posted on 04/07/2007 01:02
Bob Muir
What, no credit to the guy who tipped you off? For shame.

I admit, I'm getting pissed off trying to get past level 3 in Gradius on the Virtual Console. But that's just part of gaming, you progress from easy to hard, and if you can't handle easy, you certainly can't handle hard.

@ El Fajitas: You mean some people actually don't use their pinky and don't shift in GH? I knew to do that right away. Then again, learning from cello, then bass guitar, then guitar might have made a difference in my common sense.
El Fajitas's Avatar - Comment posted on 04/07/2007 02:59
El Fajitas
@ Shipley
It truly is teh suck that you can'ts play much of the game, yes, but you would be in an unfortunate minority, such as me not playing Robotron 2084(?) because passing each level requires me to have a seizure. The deeper point could be simply that some people are truly unable to fully enjoy this kool && popular game, and feel discredited/cheated because it ain't no cheap-o toy. So this is not a "i paids, gives me teh unlockables or u sux" thing but more of a "i paids, this be hard, but i * really want * teh unlockables but can't gets em" issue.
Emphasis on 'it be hard'.
Goliath's Avatar - Comment posted on 04/07/2007 03:12
Goliath
What does this moron expect is going to happen when he tries to play Hangar 18 or Free Bird and he can't beat half the fucking game on medium??

I know what he expects, to be able to whine like a bitch on his shitty blog and drop in latin phrases into his writing to give off the impression that he has had some shred of a joke education.

Wahhhh! I fucking suck at Gears of War, and I really want to play the train level!!!! False advertising. Now I'm persona non grata in the internets because I'm a fucking whiny bitch, but at least I seem smart because I drop latin phrases into my blogs and italicize them!!!
j0mb13's Avatar - Comment posted on 04/07/2007 03:23
j0mb13
2 possibilities.. he is not a gamer or this story is a troll
Burnt Meatloaf's Avatar - Comment posted on 04/07/2007 03:30
Burnt Meatloaf
It just depends how much content is locked and how long it takes to unlock it. Duh.

I own quite a few games where I never did unlock certain things because I couldn't play it continuiously for several weeks. THAT pisses me off. Hell, I never even *finished* Whiplash.
ExpertPenguin's Avatar - Comment posted on 04/07/2007 04:11
ExpertPenguin
There's a reason it's structured the way it is.

Progression. The songs get harder and harder the further you move up.

If you notice, each song gives you something different, teaches you a different way to move your fingers, strum, etc, but it's all logical progression.

If all the songs were unlocked at the start, you'd jump to freebird like a moron, SEE that it's too hard, and just go back to the easier ones until you get better anyhow.

The guy should just stop complaining and get better at the game. There's a reason everything isn't unlocked in the beginning.
pezking6983's Avatar - Comment posted on 04/07/2007 09:47
pezking6983
hahahaha nobody complained like this with the PS2 version. XBOX fanboys just picking this up after any GH has been out for almost 2 years are not used to innovation. I bet they're trying to play it on their 360 controller instead. In all seriousness,how is it that hard to beat easy or at least medium. My 6 year old sister beat medium. Plus there is a code for all the pansies to unlock everything but it doesn't save so look it up.
iliketuna's Avatar - Comment posted on 04/07/2007 13:22
iliketuna
you guys are comparing totally different genres. action/adventure games with level progression and bosses are completely different from sports, arcade, and otherwise quick fix type games.

this has nothing to do with difficulty. just the sheer amount of time and annoyance of it is enough to make me hurl discs out on craigslist.

i bought nfs: carbon to play with my brothers, but we dont play it because the cars that we want are still locked! why am i forced to play the shitty ass single player when all i want is the multiplayer? why am i unlocking crap in warioware while the rest of my friends are restlessly waiting? why do i have to beat tekken 20x before i can start using all the characters? its ridiculous, its artificial, its stupid.
Tubatic's Avatar - Comment posted on 04/07/2007 15:56
Tubatic
Guitar Hero isn't a karaoke box. Maybe there's a market for that, as indicated by the whining Mr. But Guitar Hero is a game. You're buying the game, not rights to play the songs.

Also. I hate the concept of achievement points. Its not enough to go aroun and collect the most coins for reptitive replay value, you now have this added bonus tedium of having some meta game say "Hey main, do this and I'll give you points"

Screw points. Screw filler replay/difficulty value. Screw yo couch.
bmdubya's Avatar - Comment posted on 04/07/2007 19:20
bmdubya
It really doesn't take that long to unlock all of the songs. I got through medium in like 3 hours. This isn't an arcade game either. Unlockables don't work for this game. Just because you play with a guitar controller doesn't mean that it is a different game, it is still a game. Just play the way the developers want you to play, or don't buy it. It is that simple. Who wants to spend $90 to just play one song?
dprime's Avatar - Comment posted on 04/07/2007 20:29
dprime
This represents the epic clash between options and challenge.

I was excited at first with EA's hockey games started letting you add as much experience you want to your created players. But somehow... it wasn't the same.
DrRockso's Avatar - Comment posted on 04/07/2007 21:08
DrRockso
@ Dprime

Same thing in Fight Night.
PetiePalo's Avatar - Comment posted on 04/09/2007 11:32
PetiePalo
The pussy probably couldn't hit it with his best shot.

ZING.
metalhd4ever's Avatar - Comment posted on 04/11/2007 22:25
metalhd4ever
ummm.........i don't get it.................i got it 2 days ago it's all unlocked...........not that tough........is this everyone who's bitching and moaning first game ever....get over it and shut up jeeezzzz
bigbro2004's Avatar - Comment posted on 04/15/2007 20:39
bigbro2004
booo, it is called a story line, use cheats if you dont want to really play the game right. I know the Lic. testing in Gran Turismo is crazy at times, but at least this keeps within the main gameplay, and reason for buying the game.
ne0g's Avatar - Comment posted on 04/24/2007 17:08
ne0g
if the game came with everything unlocked, people would complain even more about the lac of unlockables,
if a mario ad said "32 L3V3L5 0F PVR3 PWN4G3," and then you bought it only to find out that you had to play level 1 to get to level 2, would you go scream to your mommy?
they're called unlockables for a reason, can you guess what the reason is?
kattman64's Avatar - Comment posted on 06/06/2010 07:55
kattman64
any doctors that due hand surgery posting in here my fingers cant move correctly to play on medium easy is to easy
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