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Guilty Gear dev prefers Xbox 360 development photo

Even though Japan isn't exactly home to a lot of the 360's success, it seems that some Japanese developers still prefer to work with Microsoft's console in mind. One such studio is Arc System Works, currently hammering away on Guilty Gear 2: Overture.

Guilty Gear creator Daisuke Ishiwatari explained the reason why 360 development is still popular:

It was easier for a small-and-mid-sized developer like us to develop a game for Xbox 360 than PS3. Also, since the main feature of the game is the network battle, XBOX 360 with organized network infrastructure was considered more suitable for the game.

This GG2 was the first title that we took the overseas development into consideration and since Xbox 360 had been widely used especially in the U.S., we wanted to challenge the system.

A good few devs have talked about this, apart from Itagaki who thinks the PlayStation 3 is child's play. That said, the PS3 has been on the market for a while now and studios are beginning to get to grips with the hardware. PS3 development is continuing to get easier, but for now it seems that the 360 is still representing a simpler approach for studios.








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10 comments | showing # 1 to 10
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Holyetheline's Avatar - Comment posted on 09/10/2008 10:30
Holyetheline
I would choose 360 when looking at it like that too!
Psykocyber's Avatar - Comment posted on 09/10/2008 10:47
Psykocyber
The Xbox 360 is easier to develop for no matter how much experience a studio has with the PS3 hardware.
The API is better and you only have 3 similar cores (with 2 threads each) to worry about. This is always easier.
RawwrBag's Avatar - Comment posted on 09/10/2008 11:06
RawwrBag
Unless you like step debugging through every line of assembly, without an option to step over, then don't develop on the PS3. It's not the complexity of the hardware, but that the Microsoft development environment that makes the 360 the easier of the two.
dgschrei's Avatar - Comment posted on 09/10/2008 11:07
dgschrei
I still wonder how the Sony fanboys keep teeling us that the PS3 is actually a way better platform to develop for.
There is only one simple rule for this. The development for a platform gets easier the more similar that platform is to the platform you are developing on. As the 360 basically is a MS built PC and not much more and regarding the fact that ALL games are developed on a PC (a Mac is a PC too at least hardware wise) the 360 must be the easiest platform to develop for.
Takeshi's Avatar - Comment posted on 09/10/2008 11:31
Takeshi
I guess you guys always go for the easy way?



Have fun.

Sometimes if you work a little harder it'll pay off. How short sighted of you all.
Tactics's Avatar - Comment posted on 09/10/2008 12:45
Tactics
L
A
Z
Y

I bet it costs less money to make those types of games but they are still going to charge you $60 and will additionally charge you for DLC that's already on the disc. That's lazy, greedy Japanese developers for you.
TrailerParkJesus's Avatar - Comment posted on 09/10/2008 12:46
TrailerParkJesus
Good news for 360 owners I guess. And hopefully this'll draw in more Japanese gamers to be open to the 360.
Dan CiTi's Avatar - Comment posted on 09/10/2008 14:20
Dan CiTi
Yah, the Y button is way cooler than the triangle button.
The Amazing Shenazin's Avatar - Comment posted on 09/10/2008 14:49
The Amazing Shenazin
heaven or hell let's rock
Sol Kyoshiro's Avatar - Comment posted on 09/10/2008 18:05
Sol Kyoshiro
Difficult does not make things better, you Playstation fanbois need to get off that crap.

From a buisness standpoint why bother? If it takes more money and time to make a PS3 game that could make the same amount of money on the 360 why bother??

Alot of stuidos are still not happy about the Emotion Engine from PS2. There was a article about that on Gamasutra awhile back. Developers felt jipped cause they spent all this time learnin how to use it, and then sony ditched EVERYTHING, to go with the cell engine.

Sony is a classic case of a hardware company that doesn't understand the software needs of the developers. On the other hand Microsoft is a software company that understands that part for developers but is still new to hardware.

In the end it comes down to that good software tools on a simple hardware than complex software tools on a complex hardware.
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