I love Guilty Gear. So now we've got the official word that Guilty Gear: Accent Core is coming to the Wii. My only hope is that Sammy Studios doesn't screw up the controls for the game on the Wii. Right now, t's been announced that you can use the classic controller or the Gamecube controller to play the game.
So, for right now, I can say: thank God. I'm a D-pad player for fighters (that's why I can't enjoy 3-D fighters all that much), and so this at least gives me a chance, using the classic controller. I am interested in seeing how the Wii controls will work, though. I hope this still means that the game is coming to PS3 and/or 360, so that I can play with a more enjoyable controller.
For those Guilty Gear fanatics, what are your thoughts about the game on the Wii? Where else should it be?
[Via Jeux-France. Thanks Orcist!]
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is this comeing to the U.S?
Plain and simple, the imprecise controls are too much of a limitation for serious competition.
Use of the classic controller could be ok though, but then again, that controller was never designed with fighing games in mind either.
And what ar you talking about not being able to play 3D fighters because you're a controller guy?
Some of the best Tekken players and pretty much ALL of the best Soul Calibur players play with a pad. Guilty Gear is, in my opinion, the most precise and skilled-input-based fighter out there. If you can play THAT, you can play anything. 2D or 3D.
Of course you can create a precise fighting game with the Wii mote, it's just that you haven't thought of how to do it. The Wii pointer is the only console controller that can cover screen space in a genuinly fast yet accurate way, what we have seen developers do with the controller so far, leads people to believe that certain things cannot be done or aren't suited to the Wii pointer.
The fact that you can cover screen space in a fast and accurate way should be the beggining of the design brief, it won't be easy, but doing somethig new never is. I would say that within a year you will see a developer creating a beat em up designed from the ground up, based on the strengths of the Wii mote.
The Wii mote is just an extension of eye/hand coordination, a step up from the traditional eye/hand interface with standard controllers, with the Wii mote it's just a case of approaching game design from a different angle, there are no types of games that cannot be done.
Opening
My lady throwing down.
The *ahem* lady of the hour.
Duragonboru Z!
It's all about
DURAGONBORU Z!
I love me some Guilty Gear.
Now if only Capcom would get off their collective asses and make SFIV...
I vote for Faust!
But this came up a couple of months ago and was announced a few places, magic-box and some other sites...
But the was then proved to be flase, if its now come about and has become a reality i have fear in my heart.
Guilty Gear is a fighter's fighter...
The wiimote= NO
the classic controler= not that good at all
If guilty gear does come to the wii that is market research gone wrong lol...
give me a saturn pad!
This game is totally the fighter's fighter and it isn't 3D so it should be D-pad action all the way. I'd say the classic controller is the best bet...I really wouldn't want to play such a long running series any other way...that would be weird.
Second, this had damn well better come out on a real console. Good titles getting wasted on handhelds is starting to piss me off.
but in actual fact...
it has 0 lol...
its more an update, with different characte modes and the suchlike...
But one more time...
Wii.. Let us hope this is false
GGX= a fighter's fighter
Wii= not a fighter's console
This= very bad market research
I hope this is from the same story that popped up a few months back
which was later proved to be bollocks