Wait for it...
This article is awesome.
I'll save the URL and throw it at people who whine about this topic in the future.
That being said, I'll hold off until they release Super Street Fighter 4 Turbo Edition.
Who knew it was so easy to forget that games are fun?
There's also another simple solution, sell your SFIV game to your friend who still didn't know the existence of SSFIV and silently wait for it to comes out and show it to your friend so that everyone will know you are an asshole.
Actually, the reason SF games "died" (though they never really did, SF is still a crazy huge brand and anyone can see that) is because of the death of the arcade scene in America.
Back when these frequent updates were happening, arcades were booming, and arcade gamers were CLAMORING for new updates. As arcades slowly died off we no longer had easy, bite-sized access to fighting game updates.
Your argument that frequent updates killed them is absurd and completely ignores the fact that the most popular/acclaimed SF2 was Turbo, and the most popular SF3 was 3rd Strike.
I mean, can you honestly say if they released SFIV only 2-3 years after 3rd Strike it wouldn't have been just as popular?
Frankly, you don't really seem to know that much about the history of Street Fighter or fighting games in general and seem to be making a knee-jerk reaction to another game coming out "so soon" (read: "over a year later").
8-10 more fighters, new stages, new moves for all characters, character balancing, new online lobby system, and probably a helluva lot more that hasn't been announced yet is more than enough to illicit a new game.
Add to the fact that it won't be full price and I'm going to get some sort of bonus for having previously bought SFIV and you've got a solid argument for purchase.
In the nicest way possible, I really don’t think you know what you’re talking about.
Firstly, this obsession of yours with criticising the re-introduction of old characters and citing it as a negative is demonstration of massive ignorance of not only Street Fighter, but of the fighting game genre as a whole. The marrying of SF2, 3 and Alpha characters - fanboy wet-dream aside - is made exciting because of their placement in a NEW FIGHTING ENGINE. The very implication that old tactics will work in a SF4 is so far wide off the mark that you’re selling DLC horse armour. Not only are the ‘old’ characters altered to fit into the new system with all the benefits and drawbacks that the system permits, but the very essence of Street Fighter is in the forging of tactics against a variety of opponents while attempting to fully and consistently master the inputs to make it happen. New tactics will have to be created for the old characters, not only because they’re in a new engine but because they’ve never fought some of the other characters before. How Dudley will play in SF4, with its slower pace, focus attacks, absent parries and re-emphasised projectile game is anyone’s guess. How SF4’s version of Dudley will work against Zangief, El Fuerte, Abel, etc is even more curious. This stuff you casually criticise is the tactical centre of the entire game!
You also seem overeager to label SSF4 as a repeat of what went wrong with the franchise in the first place, but I’m curious as to what you think that means. Third Strike, frequently argued as one of the greatest fighting game of all time, was only as good as it was because of it went through the painful pregnancy of earlier iterations. Equally, Super Street Fighter 2 Turbo was only as good because of the numbers in between. By skipping the upgrades and going straight to Street Fighter V, would that save the series from inevitable failure? What is it, in your estimation, that makes Virtua Fighter 5 any different from the original Virtua Fighter? Or Tekken 5 over Tekken 2 for that matter? Is a change in the graphic engine all that’s required for something to be new?
And do I even need to mention that incremental upgrades happen in virtually all successful fighting games? Are they all cash-ins too? Or are some of them strides towards perfecting the series before doing attempting something new later down the line? It just seems silly to me to even try to make a new Street Fighter when the potential to make the current one even better hasn’t fully been explored.
In addition, I don’t mind claims that Street Fighter IV demonstrated creative cowardice after the series took a beating when Capcom introduced a whole new character roster in SFIII. I don’t even mind criticism that SFIV isn’t very good. I can respect that opinion. But saying Street Fighter IV is the essentially same as Street Fighter II is like saying Super Mario Bros is the same as Mario Galaxy because the main character is the same and the ‘A’ button causes him to jump.
Comparing the addition of new DLC to a racing game and new DLC to a fighting game is ridiculous. Just because Criterion did good work on Burnout doesn’t mean that the programmings are somehow comparable.
I do understand that looking at consoles, there is no problem, but for us pc users it looks chep, almost ripped off here.
I mean... 2 months people.
Problem: I already bought SFIV. Why do I have to buy it again? - This is essentially the underlying issue that ties into the other two. I'll let them address this in general, however there was one thing you said, and I'll admit it's nitpicking by quite a bit, but I feel like saying it. Adding 8-10 characters does not increase the roster of the game we all own by 150%, unless you happen to own the arcade version. There are 25 characters in the 360/PS3/PC version. 10 characters is a 40% increase, 8 is a 32% increase. I'm only pointing this out now for reference later.
Problem: We live in the digital age, this should have been DLC - This is the real meat of any legitimate argument, in my mind. Yes, you can say you want the efficiency and reliability of a disc-based version, which I'm not going to argue with, but I've had nearly no problems with any DLC, so I can't really claim that as a reason to not want SSF4 in DLC form.
People claim that the DLC would be too big, and would take up too much space on their limited harddrive. Red Alert 3: Commander's Challenges is a 2.someodd gb download on XBL. Mass Effect on Games On-Demand is 7gb. Those are somehow viable but 2 gigs worth of patching and DLC wouldn't be?
So let's talk some math. A quick look into the SF4 install folder for the PC version puts the entire game engine and characters folder at 1.54gb. Let's say instead of making a series of patches to the engine, they just copy the entire new engine over to the DLC, and give you a choice on starting up the game between original and Super mode, since the original game engine is still in tact. Openings and Endings folder are 700mb each, between 25 characters, that's about 60mb per story per character. Being nice and giving everything the previously mentioned 40% boost of content, the new engine would be around 2.1gb, plus the 600mb, puts it at a 2.7gb download. Relatively large, but still manageable even by ye olde ancient 20gb launch drive. And, I can't stress this enough, this is only theory, this could end up being much more or much less, depending on how well they manage to compress it for download, etc.
Quite literally the ONLY reason I can see as plausible for this not being DLC is wanting to keep the original game intact for competition's sake. 3rd Strike might be the 'ultimate' form of SF3, but that doesn't stop people from playing 2nd Gen or vanilla. But, that's why I made a completely separate engine for vanilla SF4 and SSF4 in my math above.
Problem: This new version isn't worth the money, even at a discounted price - Now this is my real problem with SSF4. No, I can't say it's not worth the money without knowing all the details, but likewise, you can't say it IS worth the money. Given what I know right now, it doesn't seem worth it, ESPECIALLY not knowing what this 'discounted' price is. It could be $55, which I would have a damned hard time swallowing. It could be $20, which I would have a damned hard time believing in the first place. I love SF4 and wouldn't care if they didn't touch a thing with the current balance, didn't add a single new stage or music, no new story modes, the only addition being a handful of new characters.
The unfortunate truth is, despite all of this, I'll still buy SSF4 at whatever price they retail it for. I might be upset about it for a while, but I'll eventually forget about it and enjoy the great game that it ends up being.
Anyway, people. Just wait! When you actually know what's going on, THEN complain about somebody making something that you don't have to buy for a game that you don't like.
(Do these same people complain whenever Doritos makes a new flavor? "Why do I keep having to buy these?! They just made Tacos at Night (or whatever). What a cash-grab!")
I actually thought of writing my own blog about this, but this little gem here sums up the DLC argument brilliantly.
Topher, you don't happen to be on PSN, do you?
And wasn't there a statement about how those who bought the first game were going to get a bonus of some kind.
But still it does kind of suck that a bright shiny newer game is coming out that costs less than the one we already paid for. Just a little.
Anyway always great work TC.
I say SF started to fall during II because it's never been as popular as it was during the early versions of II. SF was a massive craze back then. People couldn't get enough of the series. Yet, at some point MK overtook it (and kept taking it), along with other attacks by SNK. The only reasons those companies kept persistently working (despite having inferior games) is because SF didn't look like it was evolving. The public saw SFII, then they saw SFIICE, then SFIIHF, then SSFII, then SSFIIT. The series wasn't willing to count past II, yet other games were already on 2 (to public saw II as I) and by the time Alpha came out their 3's. Alpha wasn't as popular as II, and III was even less popular than that. The Crossover games with Capcom were the only places where SF found some public success again, but it still wasn't close to enough. SF had lost its craze early into II and had become just another series (even if still something of a golden boy (though dimmed)).
To take a cheap shot, the only reason there even was a Super SFII and Super Turbo is because Capcom were greedy whores. The brains behind SFII had meant to move on the III after Hyper Fighting (hell, The New Challengers were tentative SFIII characters), but Capcom forced them to make more SFII. After they were done with their contractual obligations, 2 of the 3 brains behind II left the company to work for SNK, giving Capcom even more competition than they already had from the very men who gave them something other companies competed against.
The remaining brain, not knowing if he could pull of a III by himself, took the safe route and created Alpha, a game set before II, allowing him to use II characters, I characters (most of which were well designed), crossover in some Final Fight characters (also a well designed game with memorable characters), and a few newbies. This allowed SF to bide it's time until they could come up with a worthy successor to II. Of course, it didn't matter, since the SF craze had wilted away at that point, and a follow-up would have to be as mind-blowing as II in order to start it up again. With Alpha already releasing it's own update (unnecessary one at that, since Alpha 1 was an unfinished Alpha 2 (stupid decision to release an unfinished game)), and itself having served as a not amazing follow-up to II in the public's eye, III had a lot to live up to. It didn't. SFIII is an amazing game. But at the end of the day, at it's basest, it is a sequel to SFII, and not a revolutionary step-up (to the public). It couldn't bring SF craze back.
So I don't know my history, huh!?
Anyway, I could care less about a "new" engine. A new engine means squat to me if it doesn't have (good) new characters to play around in it. It's like moving if you moved to a new town and found out that all your old neighbors moved there as well. Sure, you're actually in a new place, but it already feels stale since all the people are the same. I don't care how Dudley would fare against Zangief! I care how (new character) fares against (new character). Having the entire cast of II there just makes it feel like an update to Super Turbo. Having a bunch of the characters from Alpha and a few from SFIII makes it feel like SFA4. The new characters feel like they're intruding on older SF games, rather than starring in their own.
So it all comes back to what I felt was wrong since the beginning. This isn't SFIV. This is still a SF All-Stars game, marketed as a new game in the series, but it isn't. It's the videogame equivalent of a Greatest Hits record that a band snuck a couple of new songs onto.
Capcom's been doing this since Street Fighter 2 (that's 20 years ago, folks), and while some people might not like it, they're still going to fork over the cash for it and buy it just like everyone else who's so used to this that it's routine by now. Hell, think of it as showing your appreciation BECAUSE THAT'S EXACTLY WHAT YOU'RE DOING: I bought the original for the SNES, then the Hyper CE for the Genesis, then SSF2 for Genesis again.
I don't even know why people are QQing about this. Any Madden fan would tell you that this is old news.
ALSO, EYE FLARES ARE THE NEW LENS FLARES
I can't understand how anybody can be upset about SSF4. It's a new Street Fighter, so people should be happy.
So, meh. I'd rather play SSFII again.
**Man walks into a automobile dealership. He looks intently at a new car model. Salesman walks up**
Salesman: "Hi, my name's Henry. Can I be of assistance?"
Customer: "Yeah hi, I was wondering about this car. I purchased this model car from your dealership a year ago but this looks slightly different."
Sales: "Yeah, she's beut eh? This is our S-Series model. Just came out last week. Its got revamped headlights, a redesigned interior and the engine has been looked over to make it more efficient and fun to drive."
Customer: "I see."
Salesman: "Would you like to take it for a test drive?"
Customer: "No, actually I'd like you to upgrade my model to this one."
Salesman: "Ah, so you want to trade in."
Customer: "No, I mean upgrade. Can't you upgrade my model to this one? Put on those fancy lights and revamped whositwatsit n such?"
Salesman: "I'm sorry we can't do that. And even if we could the time and money it would take to make the changes it wouldn't be worth it. If it was something like upgrading the wheels or putting in a new sound system sure, no problem. But the differences between your model and the S-Series are pretty big. For instance, the new lights wouldn't fit the lightwells of your car because the design is different. We would have to change the fenders to the new type. That alone would take too much money and time to be worth it. "
Customer:"Wait, you would charge me for the upgrade!? BUT I JUST BOUGHT THE DAMN THING A YEAR AGO!!! THAT' PROPOSTEROUS!! I WANT TO SEE YOUR MANAGER!!!
**Idiot customer goes on rampage and security is called in. He doesnt comply and gets a stun gun to the ribs. Idiot customer goes to jail, does not get upgrade.**
Yeah, I know the play is horrible but I wanted to illustrate a point. DLC logic sucks. I have never liked the idea of DLC. It allows developers to be lazy and it allows gamers to be greedy, demanding more for their "money". If buying videogames at full price (which SSF4 is confirmed NOT TO BE) somehow makes you broke? You have no business buying videogames. I praise Ono for not following the DLC trend as blindly as others have and I hope he will continue that trend for
Are you actually saying DLC is a bad thing? Are you full-blown fucking retarded? "It allows developers to be lazy" So you didn't like Fallout 3 coming out when it did, you would've rather had EVERYONE wait on a finished game so that they could release it a year later with the extra content that should've been there from the start anyways, right? Same could be said for Burnout, Oblivion, Halo 2 and 3, Gears of War, Mass Effect, Grand Theft Auto 4, hell, a majority of the AAA western games to come out the past few years. All of these games were easily complete, full titles long, LONG before the DLC was announced for them. Sure, maybe they had plans for DLC before they launched the game, but if they fizzled out and never happened, it's not like you're stuck with half a game because of it.
"It allows gamers to be greedy" Now where the fuck is that one coming from? I don't think you would find many people aside from the hyper-obsessive Valve-only fan that would ever say all DLC and additional content should be free and we shouldn't have to pay for it. Or is it somehow greedy to pay money for additions to the game? If anything, it's the companies like Valve that go above and beyond by providing lots of free content that make us greedy. But then again I guess Valve is just a lazy developer for shipping incomplete games anyways, with all those additions they've HAD to make for TF2 and such.
How exactly does Ono not follow the DLC trend blindly? They released a goddamn costume pack DLC of codes to unlock content already on the disc, which is one of the most prime examples of what DLC SHOULDN'T be, aside from horse armor. Aside from what Topher raised with the effeciency/reliability standpoint, is there any reason that you would have against this game being DLC?
I've got to go get some water and calm down, your lack of sense is making me angry.

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