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Guide: DmC: Devil May Cry: Vergil's Downfall DLC - Destructoid

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DmC: Devil May Cry: Vergil's Downfal  




Guide: DmC: Devil May Cry: Vergil's Downfall DLC photo
Guide: DmC: Devil May Cry: Vergil's Downfall DLC

5:00 PM on 03.06.2013

Tips on how to get the most out of Vergil


Vergil's Downfall is finally upon us, and after some Bloody Palace tips, I figured it would be a good idea to revisit DmC. When you think about it, tons of people let their games collect dust in a corner somewhere, waiting for potential DLC to come along -- but when they return, they don't find the experience to be a familiar one.

Vergil is sort of similar to Dante at a base level, but his add-on is completely different from the main campaign. Here are some tips to help acclimate yourself to Dante's brother.

Tame non-story spoilers incoming. I’d recommend saving this article if you get stuck, and need a quick reference:

  • Do yourself a favor and keep all the tutorials on. You'll want a refresher on how Dante operates, and in particular, that he has the angel air dash, which you'll need.
  • Speaking of air dashing, use Vergil's teleport ability (the dodge button) in tandem with his angel dash in order to reach some otherwise inaccessible platforms.
  • Don't forget to check the store! Odds are most of you won't need consumables, but there are helpful health and Devil Trigger increasing items to buy with your cash.
  • If you need to retreat, use Vergil's teleport to get some breathing room, but make sure you're constantly throwing spirit swords along the way to maximize your damage output.
  • Don't underestimate the power of Vergil's Devil Trigger sword aura move -- use it to stun-lock the more formidable enemies in the DLC.
  • The raven humanoid enemies (Wisps) need a steady flow of spirit swords in them to keep them vulnerable. Since the game doesn't have a lock-on system, you'll have to make due with using the right stick to change airborne enemies. Yep! This is a thing in DmC because they didn't feel like adding in a lock-on system, which would have done wonders on higher difficulty levels.
  • The Imprisoner, the other new enemy that looks like a giant beast, can be bested with patience. Just continue to throw swords in him, and after he attacks, slash him up -- retreat before you get bashed and repeat. When he puts his rock shield up, just bide your time and kill other enemies in the area while keeping an eye on his projectiles.
  • If you remain in the neutral position and press the left dash button, you'll dash straight upwards. Use this to avoid situations where you're being swarmed from all sides and need to go vertical. This also is a great way to dodge The Imprisoner's projectiles -- jump, then teleport dash upwards for more vertical distance.
  • Level up your basic combos and spirit swords first, as they're going to be doing the bulk of your damage initially. Remember you can respec your skills at any time if you're dissatisfied.
  • Hell and Hell Mode will be harder than Dante, as your spirit swords are inherently slower than firearms. Play it safe here -- use spirit swords as often as possible (claw-hand it if you have to keep your finger on the button!), look for openings to use your angel dash attack (Angel button + Y/Triangle), then teleport away.







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