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Guerrilla won't change Killzone 2 controls, says doing so will end humanity photo

Killzone 2 launched this Friday, backed up by massive preorder numbers and critical acclaim. Despite this, however, Guerrilla's hot PS3 exclusive has come under fire from critics and fans for a few issues, most notably its control scheme. Answering the ongoing critique, Guerrilla Games producer Seb Downie is adamant that no changes are needed.

"After carefully looking into this, reading the posts, talking to a lot of you directly and analyzing the controls at GG we have come to the conclusion that there are no changes required to the system," he explains. "If at all, any changes to the controls would put the majority of people who have not had problems or have adapted out of whack, which may be more serious.

"It is not a twitchy, split-second gun-wielding experience like some shooters. Also, the online experience is quicker as we've made the controls and animations a little faster during design."

I find myself agreeing with Downie on this. Killzone 2 certainly requires adjustment, and the player will need to tweak the options, but now that I'm used to the way the game handles, nothing really bugs me at all. What do you reckon? Are you satisfied with the weighty feel of Killzone 2, or did you want something twitchier?

Our full review of the game is due to hit Destructoid tomorrow, so stay tuned for that!


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86 comments | showing # 1 to 50

0bshaky's Avatar - Comment posted on 03/02/2009 09:22
0bshaky
Im ok with the control scheme as long as they ADD OPTIONS to their nazi initiative.
Spilt Milk's Avatar - Comment posted on 03/02/2009 09:25
Spilt Milk
It controls like ass in molasses. No amount of "tweaking" helps enough to make a difference. "You will get used to it" is a pretty lame rationalization for crap controls.
RonBurgandy2010's Avatar - Comment posted on 03/02/2009 09:28
RonBurgandy2010
Turning is a little slow (especially in the EXO mission) but I've gotten used to it. And the multiplayer is much different and faster than the singleplayer game. Singleplayer is aimed at making your shots count and not making you feel like an all-powerful god of war, unlike a certain Master Chief. The game takes a little getting used to, just like every other game.
MrSadistic's Avatar - Comment posted on 03/02/2009 09:29
MrSadistic
I've gotten use to the controls, meaning I've gotten use to the fact that no matter how much "tweaking" I do to the sensitivity, the controls are still pretty horrible.

I don't know how people can get used to them
Jesus H Christ's Avatar - Comment posted on 03/02/2009 09:29
Jesus H Christ
I tried with the demo to get acclimated to the controls, even changing the scheme to "alternate two," but it's just not cutting it for me. I'll give it a rental and play through the campaign and a bit of multi, but I honestly don't see what all the fuss is about over this game, poor controls or no.
IroN1c's Avatar - Comment posted on 03/02/2009 09:33
IroN1c
The controls are fine and work well with the game. If they'd change them to be quicker (like CoD4) it would end in a total mess. At least for the multiplayer part. The multiplayer already is getting a lot faster and hectic because people are unlocking things, like more grenades, ammo, Rocket Launchers and Shotguns.
BS3 Owner's Avatar - Comment posted on 03/02/2009 09:34
BS3 Owner
Unreal Tournament III is supposed to be twitchy. Not like FPS's should be played...

COD4 & CODW@W is less twitchy but still to noob freindly.

Killzone 2 feels right. After playing for several hours into it.
JustLikeBuck's Avatar - Comment posted on 03/02/2009 09:36
JustLikeBuck
Good for them: It's not a twitch shooter.

I've found the controls deliberate and accurate. I only get in a fluster when I'm in a hurry, which is why they were done that way in the first place. You crap your pants when a HiG is right in front of you and you're still in Ironsights mode!

The controls work so well it's reminded me of the shock I had moving from Keyboard, to Mouse and Keyboard. I've applied they layout to most of my other FPSs and they work well for the most part, though playing any Source Engine game is like sliding on ice by comparrison!

If there's one thing that needs to change, is the ability to match-make against players with similar configs i.e. I like playing with the reticule off, it adds to the immersion and encourages IronSights, but I know I'm being matched against a lot of folk who keep it on, and have the advantage. It's not a big deal, I'm still up there in the better 50% in most games ;) But it would be nice to be on level playingfields.
zockroach's Avatar - Comment posted on 03/02/2009 09:38
zockroach
I have gotten used to the controls and am now slowly moving up the ranks in multiplayer. I still have an issue with the logic that adding dead space between command inputs and command executions is great new design choice to make the game feel more realistic and weighty. everyone seems to want to talk about how 'slow' the controls are, i.e. turn acceleration, rather than the split second the game fails to recognize the players commands... I see that as sluggish/lazy, not weighty and realistic. even if the movements were amazingly slow, but still recognizable when the sticks were called into action that would be better than just adding dead time to every action in the game.

I have gotten used to the controls thought, and the game rocks... I just think the game would be better without the slippery controls though.

And for the record I have never played Call of Duty. I do not wish Killzone2 turned out like Call of Duty. I just see responsive controls as a must in first person shooters, as they are in schmups/fighting games.
TKurata's Avatar - Comment posted on 03/02/2009 09:38
TKurata
My only complaint is R3 for zoom...I guess I could change it though, huh.
SephirothX's Avatar - Comment posted on 03/02/2009 09:43
SephirothX
I can see arguements and support on both sides..

I prefur the twitchier Halo/COD controls but I'm used to Killzone 2, however I would have to say that I think the weighty controls take away from the experience a little. Since none of the guns are extremely accurate outside of popping single shots, not being able to quickly react is simply a hinderance. But my problems arent really with the sluggish/meaty controls... its the control scheme itself.

(Since i havent seen an option to do so) I'd like to be able to map each individual button specifically, not use preset control schemes.

(Also, does anyone else not like that Sev has an absolute girlish arm when it comes to throwing grenades?)
munkee's Avatar - Comment posted on 03/02/2009 09:43
munkee
hmmmm, well i have played FPS on keyboard and mouse for years. I dont really use my PC anymore and only really use my PS3. I think the controls are f*king horrible. I see enemies and cant hit them. I find that it makes a really good game, just 'okay'.

Its not very friendly towards non-hardcore analogue FPS players. On multiplayer i dont stand a chance. Kinda upsetting as I was willing to put many, many hours into this game. but, it seems like it just wont let me :(
pascuz46's Avatar - Comment posted on 03/02/2009 09:45
pascuz46
@ Tkurata. Im not a big fan of the R3 for zoom either but for the campaign when your using the cover system it makes alot of sense. I played it where cover was L2 and zoom is L1 and it just doesn't work for me. Online however I change it so L1 is zoom so I can have a more COD4 type of controls.

I think the thing about killzone 2 is that it doesn't have an aim assist like Im used to playing in COD4 and am very accustomed too. At times online it can be pretty hard to aim but it takes time, I had the same probably with Resistance 2 and Unreal Tournament 3 but I got used to it. It will take some time for me to figit around with the sensitivity.
Josh Tolentino's Avatar - Comment posted on 03/02/2009 09:45
Josh Tolentino
What Jim said. Most of what I've been reading re: control complaints involve "It doesn't control like [insert other game], therefore it sucks." That's neither fair nor logical. If Killzone 2 played at the same pace as the other games it's so frequently compared to, then yes, having slow, heavy controls is a problem. But it doesn't.

It's too easy to criticize a game for what it doesn't do rather than for what it does, and it's especially easy with such a high-profile title.

You're also not in the best position to be complaining that the controls and their relation to gameplay aren't "as advertised", either, since there are demos, movies, and rentals available. This isn't exactly an indie darling no one knew about.
Chronic Logic's Avatar - Comment posted on 03/02/2009 09:45
Chronic Logic
Just get a fucking mouse keyboard support for the PS3, God damnit.
munkee's Avatar - Comment posted on 03/02/2009 09:47
munkee
is it possible to mouse and keyboard on the PS3?

I figure you could plug one in. but, would your controls still have shitty deadzones?
BattyAdroit's Avatar - Comment posted on 03/02/2009 09:47
BattyAdroit
I love the controls. Finally, I feel like I'm moving through an environment, not gliding/hovering through it.
wardrox's Avatar - Comment posted on 03/02/2009 09:48
wardrox
I want to be able to run ad gun dammit! And why are there so many Africans!? I thought this was set in space?
Clance's Avatar - Comment posted on 03/02/2009 09:50
Clance
I love the controls because they are similar to Killzone 1, which I have recently played through. I have no complaints but certainly would if they changed things.

Also, Jim Sterling is pretty good at this game. I shot you down, Jim... one time. It felt wrong, I saw you somehow get away from a grenade attack (don't really know how) but shot you in the back as you did so. I cried a little bit.

Luckily, we were on the same team a few times. I actually said one time "Jim Sterling, I'm right behind you" and felt like such a stalker, which I obviously am not.
BlindsideDork's Avatar - Comment posted on 03/02/2009 09:50
BlindsideDork
My only complaint was I was so used to Resistance 2 controls...but it works and I slightly tweaked the X sensitivity and it works fine.
Qraze's Avatar - Comment posted on 03/02/2009 09:51
Qraze
i would just like to customize the controls how i like them but i'm now used to the game and don't need them so.
EternalDeathSlayer's Avatar - Comment posted on 03/02/2009 09:53
EternalDeathSlayer
I have done no tweaking of any kind. I am very happy with the default setting, I kick ass online.

I love it.
Teta's Avatar - Comment posted on 03/02/2009 09:53
Teta
Just make the keyboard and mouse support, like UT3 and I will be happy.
MaximusPaynicus's Avatar - Comment posted on 03/02/2009 09:55
MaximusPaynicus
I have a feeling that the only people who will complain about the weighty feel are the same jackasses who you see jumping every three seconds. I've never been a fan of overly-twitchy FPS games, so you can imagine that I absolutely love this.
Drack48's Avatar - Comment posted on 03/02/2009 09:56
Drack48
I love the feel, but I suck at most online shooters so my opinion doesn't amount to much. I'm loving the damn mulitplayer though, I'll tell you that!
Clance's Avatar - Comment posted on 03/02/2009 09:56
Clance
Sorry, but anyone looking to play this on a keyboard and mouse need to get the hell away from me with their lightning quick accuracy and stick to PC games.

For my sanity.
Tino's Avatar - Comment posted on 03/02/2009 09:58
Tino
You press right on the control stick and there is a DELAY before you actually start turning right and you call it INTENTIONAL.

Excuse me but that sounds like a problem. I bought Killzone 2. I beat it's so so single player and I played a whole lot of online. Don't get me wrong the online play is stellar. It really brings some fresh and intuitive ideas to the genre.

But bogged down by it's abysmal play control. It's intentionally making it more difficult to aim the damn gun.
Dudemullet's Avatar - Comment posted on 03/02/2009 09:59
Dudemullet
Alternate 2; enable hold for aim; enable one press crouch same as COD4. The only thing that is <i>different</i> is the heavinnes but multiplayer is already fast paced. It really just "feels right" after a while.
Emrah's Avatar - Comment posted on 03/02/2009 10:02
Emrah
Every game should have the same controls. Actually, I want Killzone 2 to play like 3d tetris.
macabremonster's Avatar - Comment posted on 03/02/2009 10:11
macabremonster
i like how it's super slow to turn and then super sensitive when you need to focus on hitting a guy far away...so sensitive that if you tap it a direction you move past them and shoot nothing. also the default shoot should be r2...just a preference. ha nice animations too, everyone moves like fuckin robots and have awkward hand movements like ricky bobby in talladega nights.
CALkulon's Avatar - Comment posted on 03/02/2009 10:12
CALkulon
Fuck me, some people seem to have no idea about inertia/acceleration.

Bugger off back to UT3 if you want twitch gaming.
silvain's Avatar - Comment posted on 03/02/2009 10:16
silvain
<insert "controls are a gold standard" RE5 joke here>
Clance's Avatar - Comment posted on 03/02/2009 10:18
Clance
It's a little like the driving in GTA IV. If it were smoother, sharper and lighter, it would take away from the realism and why I think the game is fantastic.
Swizzler121's Avatar - Comment posted on 03/02/2009 10:37
Swizzler121
I don't understand why they just don't allow you to change all the controls. Its been that way on the PC since forever, but it seems to be the only system that's doing it. Probably part of the reasons I prefer PC.
farlander's Avatar - Comment posted on 03/02/2009 10:42
farlander
Lag is not as annoying as the lack of precision: the movement is either too slow, but easier to aim, or it's fast enough, but harder to aim (or impossible at all, as in many cases I found that no matter how gently I push the joysticks, the aim moves too fat).
greeneggsnsam's Avatar - Comment posted on 03/02/2009 11:02
greeneggsnsam
Ugh, I hate the Killzone 2 controls. It takes so long to turn around that I just run around in a straight line. It's virtually impossible to hit a moving target, but I guess I'm just too used to PC FPS games. That said though, CoD4 had perfectly good controls.

Also, the game is too dark. I have brightness on full on my TV and the game and I still can barely see.
brainderailment's Avatar - Comment posted on 03/02/2009 11:02
brainderailment
I can see why people would want it changed after playing COD4 for over a year. But I actually like the controls on KZ2 because to me it feels more realistic.
necrozen's Avatar - Comment posted on 03/02/2009 11:04
necrozen
The controls are great, once you get used to them. They feel more REAL, that is the best way I can describe them. THey make for a more frantic game. No, you can't run, turn on a dime and headshot someone 3000000000 miles away in a single twitch. THat doesn't happen. But you do feel like someone in a war. And there's just something about long distance shooting with the machine guns that I like. You have to take your time with the shot and line that shit up. It's a gamble. It makes you consider other avenues. I could go on about how much I love it, but I'm sure most of you know how much this game kicks ass.

I looked at my statistics and I played 14 hours of online this weekend. The first 3 were brutal, but that's about how long it took me to tweak my shit and get acclimated. My guess is that the people who are bitching are a handful of people who play [insert popular console multiplayer fps here] and thought they could just hop on and be number one from jump street and were horrified when the learning curve got their ass handed to them and threw the controller down and ran to the internet to cry about it. That's why the complaints were so hateful. That's why they didn't just keep playing and get used to it like the rest of us did. I say get over yourself. It's a new game. Learn that shit like everyone else and quit crying about it.

It scares me when a few people try to change things for the majority because they are too lazy to spend a little time learning something new. That's how the industry gets stale.
CALkulon's Avatar - Comment posted on 03/02/2009 11:14
CALkulon
@necrozen:

I love you man.

If this means that the idiots actually end up migrating away from KZ2 back to CoD5 then I'll be a happy man indeed.
Ray Tarded's Avatar - Comment posted on 03/02/2009 11:18
Ray Tarded
KZ2 was the game which was going to determine whether I keep or sell my PS3. Now having been able to spend some time playing it, it's REALLY close to going up for sale. The only thing saving it is decent enough config setting for my keyboard and mouse set up. For me, the controller is just horrible.

What's going to sell a game better... controls which you may "get accustomed to" after awhile, or controls that let you enjoy the game from the get-go.

I'm not saying the controls ARE $hit... I'm just saying they are for me. And I'm reading a lot of comments where others feel the same way.
SephirothX's Avatar - Comment posted on 03/02/2009 11:27
SephirothX
I love how they're striving for realism in controls when you're playing a game where you're on a foreign planet inhabited by mutated humans wielding giant electric arc cannons...
YeagerMeister's Avatar - Comment posted on 03/02/2009 11:29
YeagerMeister
Does anyone know for sure if there's aim assist in this game? Default was to slow on the sensitivity so I jacked my sensitivity all the way up and that's a little better. It's really tough to hit a moving target and weirdly I can strafe left and right and have a better chance to line up my sights where I want it to go. I just straight up feel like Guerilla keeps getting hype for these Killzone games but they don't delivery overall close to anything Infinity Ward, Valve, or Bungie does. That goes far past controls the overall experience isn't even in the same league. Wait no I take that back I do like the box art for Killzone 2 over the other shooters, so that's something...
Corak's Avatar - Comment posted on 03/02/2009 11:29
Corak
I like the controls. They set out to give it a more realistic feel, which shocking as some may think it is, wearing 80 pounds of armor carrying 4 assault rifles and turning on a dime headshoting someone with an LMG from 1000 yards away doesn't happen here. And I like it that way. If you like games like that then great, I do sometimes as well, and there are games out there where you can do just that. This isn't one of them, so voice your opinion and either get used to it or don't let the door hit ya where the good Lord split ya.

I just finished the single player last night and I'm anxoius to devote more time to the multiplayer. Lord help you all when I unlock all classes.

Also, if anyone of you have actually shot a rifle or any other gun for that matter, the further your target is from you the more careful your aim has to be. Any movement or twitch on your end transfers exponentially the further your target is from you.
aaronf's Avatar - Comment posted on 03/02/2009 11:35
aaronf
Played for an hour last night, no complaints here so far. I find that I am far more careful and deliberate in my aiming than in other games, which I find to be a good thing. If I wanted a CoD control experience, I would have bought CoD4. Frankly, I find the control scheme refreshing.
FinalFist's Avatar - Comment posted on 03/02/2009 11:35
FinalFist
I played the demo, and almost immediately I preferred the heavier more deliberate controls. By then end of a game like Resistance or HL2, it always just seemed a bit silly to be moving like a jack rabbit with tons of heavy equipment. I also like the cover mechanic, for the most part. I think the controls require more intelligent planned play. The people who like to play with knee-jerk reactions and fast movements won't like it of course, but I'm inclined to say those people are the asshats shouting derogatory terms on XBL. I'm glad that it's different than most other shooters. Everyone complains about how generic the FPS genre is, but when somebody does something different, lik in KZ2, fanboys still find a way to shit all over it.
Black Nexus's Avatar - Comment posted on 03/02/2009 11:41
Black Nexus
I love the controls, and they worked for me right from the beggining(no getting used to required). The soilder you control feels just like, well a soilder.For the first time in any game I feek like Im controlling a person and not a camera with 2 arms and a gun.
Touch's Avatar - Comment posted on 03/02/2009 11:57
Touch
This is interesting – I noted Wardrox making a similar comment about the lack of “twitchiness” on the last Podcastle. It’s weird, the thought had never really occurred to me – if anything, I found it refreshing to be playing an FPS which felt so different from the likes of COD4. This idea that shooters should be twitchy strikes me as relatively new. I used to hammer Doom back in 94, and I had very little to do with FPSs from then until COD4, so any attempt to do something a bit different is ok by me! Having said that, from the couple of hours of K2 I’ve played so far, I’d say we’ve all been hoodwinked by massive amounts of promotion and hype. It’s a good game, but it isn’t the stupendous event I’d been led to believe…..
Sam Spectre's Avatar - Comment posted on 03/02/2009 12:00
Sam Spectre
Jim, you do realize that if you give this game less than a 9 you will be assassinated by Sony fanboys
Edarios's Avatar - Comment posted on 03/02/2009 12:11
Edarios
l2p noobs. c ya online when u dooooo
necrozen's Avatar - Comment posted on 03/02/2009 12:18
necrozen
@ Sam Spectre

Seems to me it is the Xbox fanboys he needs to worry about. The ones who monitor his online gaming activities and then launch organized mass counterattacks. LOL.

XBOX FANBOYS ASSEMBLE!!!

OMG, could you image if the xbox fanboys and the sony fanboys joined forces to form a super mega fanboy zoid. Good thing they are always at each others throats.
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