I don't know how people can get used to them
COD4 & CODW@W is less twitchy but still to noob freindly.
Killzone 2 feels right. After playing for several hours into it.
I've found the controls deliberate and accurate. I only get in a fluster when I'm in a hurry, which is why they were done that way in the first place. You crap your pants when a HiG is right in front of you and you're still in Ironsights mode!
The controls work so well it's reminded me of the shock I had moving from Keyboard, to Mouse and Keyboard. I've applied they layout to most of my other FPSs and they work well for the most part, though playing any Source Engine game is like sliding on ice by comparrison!
If there's one thing that needs to change, is the ability to match-make against players with similar configs i.e. I like playing with the reticule off, it adds to the immersion and encourages IronSights, but I know I'm being matched against a lot of folk who keep it on, and have the advantage. It's not a big deal, I'm still up there in the better 50% in most games ;) But it would be nice to be on level playingfields.
I have gotten used to the controls thought, and the game rocks... I just think the game would be better without the slippery controls though.
And for the record I have never played Call of Duty. I do not wish Killzone2 turned out like Call of Duty. I just see responsive controls as a must in first person shooters, as they are in schmups/fighting games.
I prefur the twitchier Halo/COD controls but I'm used to Killzone 2, however I would have to say that I think the weighty controls take away from the experience a little. Since none of the guns are extremely accurate outside of popping single shots, not being able to quickly react is simply a hinderance. But my problems arent really with the sluggish/meaty controls... its the control scheme itself.
(Since i havent seen an option to do so) I'd like to be able to map each individual button specifically, not use preset control schemes.
(Also, does anyone else not like that Sev has an absolute girlish arm when it comes to throwing grenades?)
Its not very friendly towards non-hardcore analogue FPS players. On multiplayer i dont stand a chance. Kinda upsetting as I was willing to put many, many hours into this game. but, it seems like it just wont let me :(
I think the thing about killzone 2 is that it doesn't have an aim assist like Im used to playing in COD4 and am very accustomed too. At times online it can be pretty hard to aim but it takes time, I had the same probably with Resistance 2 and Unreal Tournament 3 but I got used to it. It will take some time for me to figit around with the sensitivity.
It's too easy to criticize a game for what it doesn't do rather than for what it does, and it's especially easy with such a high-profile title.
You're also not in the best position to be complaining that the controls and their relation to gameplay aren't "as advertised", either, since there are demos, movies, and rentals available. This isn't exactly an indie darling no one knew about.
I figure you could plug one in. but, would your controls still have shitty deadzones?
Also, Jim Sterling is pretty good at this game. I shot you down, Jim... one time. It felt wrong, I saw you somehow get away from a grenade attack (don't really know how) but shot you in the back as you did so. I cried a little bit.
Luckily, we were on the same team a few times. I actually said one time "Jim Sterling, I'm right behind you" and felt like such a stalker, which I obviously am not.
I love it.
For my sanity.
Excuse me but that sounds like a problem. I bought Killzone 2. I beat it's so so single player and I played a whole lot of online. Don't get me wrong the online play is stellar. It really brings some fresh and intuitive ideas to the genre.
But bogged down by it's abysmal play control. It's intentionally making it more difficult to aim the damn gun.
Bugger off back to UT3 if you want twitch gaming.
Also, the game is too dark. I have brightness on full on my TV and the game and I still can barely see.
I looked at my statistics and I played 14 hours of online this weekend. The first 3 were brutal, but that's about how long it took me to tweak my shit and get acclimated. My guess is that the people who are bitching are a handful of people who play [insert popular console multiplayer fps here] and thought they could just hop on and be number one from jump street and were horrified when the learning curve got their ass handed to them and threw the controller down and ran to the internet to cry about it. That's why the complaints were so hateful. That's why they didn't just keep playing and get used to it like the rest of us did. I say get over yourself. It's a new game. Learn that shit like everyone else and quit crying about it.
It scares me when a few people try to change things for the majority because they are too lazy to spend a little time learning something new. That's how the industry gets stale.
I love you man.
If this means that the idiots actually end up migrating away from KZ2 back to CoD5 then I'll be a happy man indeed.
What's going to sell a game better... controls which you may "get accustomed to" after awhile, or controls that let you enjoy the game from the get-go.
I'm not saying the controls ARE $hit... I'm just saying they are for me. And I'm reading a lot of comments where others feel the same way.
I just finished the single player last night and I'm anxoius to devote more time to the multiplayer. Lord help you all when I unlock all classes.
Also, if anyone of you have actually shot a rifle or any other gun for that matter, the further your target is from you the more careful your aim has to be. Any movement or twitch on your end transfers exponentially the further your target is from you.
Seems to me it is the Xbox fanboys he needs to worry about. The ones who monitor his online gaming activities and then launch organized mass counterattacks. LOL.
XBOX FANBOYS ASSEMBLE!!!
OMG, could you image if the xbox fanboys and the sony fanboys joined forces to form a super mega fanboy zoid. Good thing they are always at each others throats.

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