I do, however, think that GTA provides a much better landscape for an MMO than Call of Duty, but that's just my opinion. I don't really like GTA anyway.
10000's of those kind of guy's :P unleas the city or cities wil be RREEEEAAAALLLLYYYY BIG !
Also, seeing something put a dent in the chore simulator chat room that is WOW would be good too.
Sorry, games are expensive enough without paying up more money. For maps and other DLC its one thing, but for MMOs with no end in sight, I can't do it.
Why do they think MMOs are the answers to their prayers? Just make good solid games and stop being so greedy.
The only MMO model I like and would buy is Guild Wars, (Ragnorok Online or Pirates of the Burning Sea too), because it has no monthly fee. Until many MMOs are that good or have something that interests me, I'll wait.
And I think rockstar would put a lot of effort into doing it right.
Again, it'd still just be a game. Don't get all emo about it.
Subscription: no thanks
If by some measure, a console version of this were to happen to spring to life and force a fee on us, that would be almost criminal. It already semi-limits itself to the PC gamers if they intend to charge monthly. APB is Xbox 360 bound if I'm not mistaken, and no word of monthly fee EVER came about. Rockstar has a lot going for itself, but this may be one of those things that they could do without.
If it does come to pass, I'd still want my traditional GTA games. But, not much chance of that happening if the MMO comes to life. Just put 16 criminal multiplayer in your games and let that bit it.
I'd rather play something like APB where there's a cops vs robbers aspect at all times. In theory they could do the same to GTA, but it would be kind of redundant I think.
Let me whet you appetite. Think of a map of the Unites States with all the major cities included. This will spread the population out a bit to prevent overcrowding of one city. The map could be divided into three broad regions like "South, North, Eastcoast, Westcoast" sort of like how MMORPGs are divided into continents to lessen server load. You can freely travel everywhere you wish to go. You start off as a lowly scrub with a little shack on the outskirts of the city of your choice. As you move up the ranks by completing quests and fighting members of the rival gangs (NPCs and real players) you can afford better accommodation like an apartment on 5th Ave. NYC, you can use more high end weapons and level up your skills similar to the San Andreas stats system.
The possibilities are definitely there. I rather have them try it that not. If it is great, we can all gain from it, if it sucks, well, then just punish them with your wallet.
I agree with Garcia. If Rockstar was to make a GTA MMO the formula has to change a little bit. It can't be about one man rising through the criminal underworld of a fictional city it would have to be about the criminal underworld of an entire fictional city, cities, or world. Which if done right has alot of potential. If players joined various factions like the mob, mafia, yakuza, street gangs, the FBI, and the Police you have the potential for a very interesting and refreshingly different dynamic for an MMO. As garcia mentioned you could be doing anything from robbing banks to putting in a professional hit as a soldier in some crime family. What appeals to me about the idea, if done right, is that organized crime and the criminal underworld is so colorful both in reality and fictionally just look at all the great films out there about it.
BAM there you have it
Liberty City, San Andreas, Vice City... they could all be different servers. They could add additional Server/Cities as time goes on, and if you want to move to a different city, you can do so for like 10 bucks and the cost of some experience or whatever they decide to give you so you aren't maxed out in Liberty City and showing up as the top dog in Vice City as well.
This seems like a good idea financially as well as creatively.
Also, potentially, it could be a move to keep the established GTA dominance on the GTA-type of gameplay that everyone else has more or less failed to reproduce in a fun and entertaining game.
The genre has come a long way. There have been only a few commercial successes, and a lot of failure along the way. But if you look at the gaming industry itself, it's not much of a different story. The large majority of games don't become smash hits, but their failures teach other game developers a bit about what to do and what not to do.
I could see a GTA MMO. In fact, I've thought about how to make GTA an MMO simply because of my fascination with how MMOs have shaped the face of gaming. Really all an MMO is is really just a game with built in chat rooms. Are you saying that GTA is incapable of incorporating chat rooms into their game?
I don't think so. Especially since MMOs and GTA share a sandbox style play where you just go where you want to go and do what you want to do. The limitations are up to the developers, and they can do a good job or they can do a bad job, but nevertheless the potential is there. Monthly subscriptions are kind of a necessary evil in that if you really want the game to be able to change and evolve after it's released, you still need to pay people to do the monumental amount of work that is maintaining an MMO.
If Rockstar were to pursue an MMO, what I'd really hope they never forget is that it needs to be fun. Don't try and make the game too real or overcomplicated, because you'll only lay the foundations of your own demise. But if you can balance great game play and do it on a scale so thousands of others can enjoy the game while enjoying the social structure that MMOs provide, you can have a winner. Doesn't have to be a WoW Slayer, but it does have to be fun.
Anybody know how many player the onle part supports?
Check that game out. It's from the guys who did the original GTA or something. Did I mention it's a MMORPG?
It's all about the story. MMOs suck at stories. The same tale just simply can't be told.

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