Got news?   tips@destructoid.com  |  Never miss a story:   RSS + Twitter + YouTube
Hey! New here? Destructoid is a gaming discussion community, updated nearly every 20 minutes. Make a quick avatar to comment and enter our contests. Take the tour!

 


Home Xbox 360 updates

GTA IV Week: Shooting and cover, Grand Theft Auto IV has them

12:08 PM on 04.07.2008, Nick Chester 47 comments

     Xbox 360

Rockstar is a pretty secretive bunch (no cameras beyond the steel doors that separate their offices from the outside, for instance), particularly when it comes to plot details, or the other subtle and hidden nuances we’ve come to expect from the Grand Theft Auto titles. After seeing and spending some time with Grand Theft Auto IV, we can understand why -- as much as you already think you know, and as much as Rockstar have allowed us to tell you, there’s stuff about this game that is simply going to blow your mind. It’s that surprise and that experience that Rockstar are trying to protect when they act so cagey when it comes to answering questions about their game.

When Rockstar invited us out to their New York City offices to get some hands-on time with Grand Theft Auto IV, I had a good idea of what I was in for. I certainly expected the game to be good, and with the game slated to hit shelves on April 29, I most definitely anticipated it would be pretty polished. We weren’t disappointed, and even though we were only given a taste of the single-player experience, there’s still plenty to talk about.

So today we kick off our weeklong GTA IV coverage, with “Shooting and cover, Grand Theft Auto IV has it,” which -- surprise! -- focuses on the game’s revamped shooting and cover mechanics. Hit the jump to find out how it may change the way you see GTA.

Rockstar redefined a lot of things for videogames with Grand Theft Auto III on the PlayStation 2 -- the open-world experience, the sense of freedom in gaming, and even the significance of a solid licensed soundtrack. But for a game that has received the most notoriety from firing bullets into everything from gas tanks to police, and even hookers, no one was really writing love letters to Rockstar about their shooting mechanic.

The over-the-shoulder, close-camera style of aiming found in Resident Evil 4 (and later, Gears of War) has forever changed the way we’ll be playing third-person shooters, and Rockstar have obviously been paying attention. GTA IV’s central character Niko Bellic seems to be much more comfortable with firearms than any of the protagonists in the previous games, and it shows through in the gameplay. Pulling the left trigger to the halfway point brings the camera close over Niko’s shoulder, and it brings up a reticule for free aiming with the right analog stick. In this mode, anything can be targeted – like pedestrians, cars, or birds -- and it still gives you the level of freedom found in previous games. Overall, the targeting seems much tighter and certainly more precise than that found in previous games.

The game also takes notes from the book of Crackdown, and implements a lock-on targeting system. By pulling the left trigger in completely, the game will automatically lock on to your nearest aggressor. Note the word “aggressor” -- the game will not auto-target pedestrians, so you won’t find yourself unintentionally targeting a terrified Hasidic Jew or someone’s grandmother during a wicked firefight. Interestingly, you can actually aim within a lock-on, so targeting the legs or nailing a headshot is made a little less frustrating in the hectic situations that often occur in the world of GTA.

For the most part, the auto-targeting worked nicely, and was pretty intelligent in choosing the appropriate target in any given situation. If for some reason it doesn’t, you’re also able to cycle through aggressors using the right analog stick. The game did suffer from the dreaded “still locking on to a dead body” syndrome that you see in many other games, but it didn’t seem to be a deal breaker (simply release the left trigger, and pull it again to re-focus), and there’s still hope that will be tweaked before the game’s release.

For the first time in a GTA title, the game also features a cover system, one that feels to be quite similar to Uncharted: Drake’s Fortune. In order to get a grasp on how it works, we’re directed to an early “tutorial mission,” called “Concrete Jungle.” In this mission, we meet up with one of the game’s main characters, a Jamaican named Little Jacob, who wants us to … we have no idea. Between his thick accent and the fact that he’s perpetually high as a kite, he’s virtually incomprehensible. In fact, many of the conversation end in Niko giving a tentative and confused “Uh, ok,” a phrase you’ll likely be uttering yourself the more time you spend with Jacob.

We’re pretty sure whatever he asks us to do, it involves shooting at drug dealers, because after a short car ride, that’s eventually what happens, and it provides the perfect opportunity to learn the game’s cover system. With Jacob by our side, we approach a residence and start firing away. By approaching a wall and pressing the right bumper button, you’re able to snap onto cover. You can shimmy back and forth, and poke your head out to fire at will. It’s also possible to blind fire around corners and over objects, but it’s significantly less accurate, as expected. Niko also seems pretty intelligent when it comes to cover. At one point we see him slide up on his knees to a cover point behind a couch, and shimmying along the front of the residence, he wisely ducks beneath a window.

This was also a great place to show off a pretty vast progression in the series, environmental destructibility. Whether the people we were firing at were the good guys or the bad guys it makes no difference -- they’re going to have to find someplace else to live. We shatter their window with our bullets, tear through furniture, and watch plaster fall off of walls. All cover is not created equal -- one of the drug dealers hides in the kitchen, standing behind a weak pillar that’s being shattered and worn to shreds by our firefight. This eventually exposes a hole in the pillar, and I’m able to target and drop a well placed slug in the dome of my assailant.

One drug dealer remains, and then we learn a valuable lesson about firing rocket launchers inside enclosed spaces. It seems like a stupid but fun idea so we fire away, directly at the kitchen, and it meets its mark. It obliterates everything in the room -- tables and chairs are knocked over, and there’s a bit of a fire smoldering. The drug dealers are dead, but so is Jacob, and so am I. Mission failed.

Consider this the first ever GTA IV tip before the game is released --  as tempting as it might sound, don’t use a rocket launcher to complete the “Concrete Jungle” mission.

--

This is part one of our five day Grand Theft Auto IV spectacular fun fest-a-thon! Check back tomorrow at 1pm EST for part two:

"GTA IV Week: Multiplayer, Grand Theft Auto IV has it (hands-on)"


LAUNCH GALLERY (3 IMAGES)
Photo Photo Photo
 

Next page: More previews stories




Anus Mcphanus's Avatar
Anus Mcphanus at 04/07/2008 12:21
I'm not so sure I like the hold trigger half way to aim idea but I'm sure it's just one of those things you get used to. It's good to hear the game is as good as we hope it to be so far and I can't wait to get my hands on it! Although it comes out just before my final year exams so I'll have to wait even longer boooooooo!
MechaMonkey's Avatar
MechaMonkey at 04/07/2008 12:22
Pre-order confirmed.
akathatoneguy's Avatar
akathatoneguy at 04/07/2008 12:26
Sounds good!
bmdubya's Avatar
bmdubya at 04/07/2008 12:26
Man, this game has a Jamaican who is high all the time. What can get better than that?
BluDesign's Avatar
BluDesign at 04/07/2008 12:27
They already have a demo. It's called GTA III, Vice City, and San Andreas.

Based on what I've seen in the demo, I am definitely interested in the concept behind the game.

ALSO, I want word on what Multiplayer is supposed to be like. I hope there's a standard deathmatch mode. I really want to stalk people in a city-scape.
weedgan's Avatar
weedgan at 04/07/2008 12:30
Wow, this is going to be some great material here, at least DTOID tells you when the hell the actual article is going to be up.

Also, nice write up nick. Can't wait for this game.

21 days.
Edarios's Avatar
Edarios at 04/07/2008 12:34
system seller for me..just not sure which.
BluFire's Avatar
BluFire at 04/07/2008 12:37
straight up, BALLLLLLLLLLLLLLLLLLIIIIIIIIIIIIIIIINNNNNNNNNN.
Not really. I don't even know I'm going to pick this up. I'm not saying it's bad, I'm just short on the funds around now.
Technophile's Avatar
Technophile at 04/07/2008 12:40
I'm all over this like syrup on pancakes.


mm..pancakes.
Fleet3000's Avatar
Fleet3000 at 04/07/2008 12:42
"terrified Hasidic Jew"

i lol'd.

WHY CANT THIS COME OUT ALREADY!?!?!
GeminiEye's Avatar
GeminiEye at 04/07/2008 12:49
4/29 will go down as landmark day of the year.
Teta's Avatar
Teta at 04/07/2008 12:53
I already have my 90 bucks reserved for an overpriced GTAIV in Peru.
YAY!
blu3steel's Avatar
blu3steel at 04/07/2008 12:53
I never owned a GTA game. I only ever played them to run around and kill stuff, but I'm going to buy this one for sure.
Elandarex's Avatar
Elandarex at 04/07/2008 12:55
That auto-aiming mechanic sounds a lot like the one used in 24: the Game, and whatever your opinion of that game as a whole, their shooting system was pretty interesting so I'm definitely looking forward to shooting up some Hasidic Je- I mean, drug dealers...
Nick Chester's Avatar
Nick Chester at 04/07/2008 12:56
Glad you guys are digging the write-up. There's going to be some new information coming this week, but a lot of what we saw had been covered by other outlets. I was hoping to spread out the coverage this week so that maybe some of you would catch things you weren't aware of.

Also planned for this week: I'll talk a bit about what the HUD looks like, the tweaked "wanted" system, and there will be a bit of a back and forth discussion about some of our impressions of the demo (what we're excited about, what we're not). Should be cool, and I hope you guys like our take on things.
Hoygeit's Avatar
Hoygeit at 04/07/2008 12:59
Great write up.
I haven't been avoiding GTA IV coverage but I haven't gone out of my way to read up on it. I have to say, the aiming and cover mechanics sound very cool.
Jetsetlemming's Avatar
Jetsetlemming at 04/07/2008 13:07
A writeup in EGM mentioned all the cool shit you can do with Niko's cell phone, like calling 911 on gangsters attacking you to get the cops to back you up, then steal their cars. Same thing with an ambulance, taxi, or fire truck. Did you get a chance to play with the phone?
MrSlippery's Avatar
MrSlippery at 04/07/2008 13:26
I've purposely been avoiding coverage in order to have everything remain a surprise. I'm very exited for this game, it'll be great.


I prefer a condensed, more realistic city compared to three less populated, massive cities, it'll let us recognize things easier and prevent us from having to go to the map as much. Love the look of the new aiming system, that's a big improvement there.
HarassmentPanda's Avatar
HarassmentPanda at 04/07/2008 13:31
Lock on targeting and a better "shooting camera" were big changes that needed to be introduced into the GTA series. This was one of the only stories that has drastically increased my interest in this game. Thanks Nick!

I hope they polish out the "lock on to dead bodies" glitch, that was really annoying in Crackdown. Also, I hope that they make the characters easier to understand or provide subtitles.
AgentMOO's Avatar
AgentMOO at 04/07/2008 13:52
The question is - Do I take a vacation day for when this launches ;)
loki d20's Avatar
loki d20 at 04/07/2008 14:02
This summer through to winter sucks... too many games I'm interested in and definitely not enough time to play them all. GTA IV is definitely the first of them, and I'm not sure anything will beat it in regards to gameplay and fun.

P.S. You guys obviously didn't see the hidden achievement for killing yourself in a kitchen with a rocket launcher 25 times in the game.
Cheeburga's Avatar
Cheeburga at 04/07/2008 14:04
Awesome, can't wait till tomorrow.
brainderailment's Avatar
brainderailment at 04/07/2008 14:12
This should be like the SSBB updates. We should get info every 30 minutes. Then after the game is out, and sells millions, we should still get updates for some reason. Because this game matters.
Corak's Avatar
Corak at 04/07/2008 14:43
Definatly good to hear the shooting mechanic got some time put into it. Sounds like its shaping up nicely. Looking forward to hearing more.
SantanaClaus89's Avatar
SantanaClaus89 at 04/07/2008 14:46
*head asplodes*
Nick Chester's Avatar
Nick Chester at 04/07/2008 14:52
@ Jetsetlemming:

Yes, we played with the phone a bit. There's some very cool things you can do with it, and it integrates into the game nicely. I will probably talk about that later in the week!
bam2003's Avatar
bam2003 at 04/07/2008 14:55
i would rather wait till the game comes out then play the demo, i was also hesitant to look at the achievement list, but found out it was only multiplayer achievements hah, but we all know gta is going to have a great storyline, i kinda want it to be a suprise, like christmas, i cant wait till this game comes out, pre ordered the special edition from rockstar, now all i need is a half quarter for april 29th and im good, hey maybe little jacob could help me out
Unicorn's Avatar
Unicorn at 04/07/2008 15:13
DO WANT! also want tomorrow to be april 29th so i can have this game.
liam2015's Avatar
liam2015 at 04/07/2008 15:38
I am so incredibly psyched for this game, and everything I hear about it makes me want it even more.
Jaren Face's Avatar
Jaren Face at 04/07/2008 15:42
Oh god. For some reason I've become a sucker for cover systems. After reading this, I'm currently drowning in my own drool.
tkyy's Avatar
tkyy at 04/07/2008 16:10
The title reminds me of the cashwhore review of that game which took jeff from me.
Clockwork's Avatar
Clockwork at 04/07/2008 16:13
Wait, there's hasidic jews in Liberty City?

I smell GOTY.
Samit Sarkar's Avatar
Samit Sarkar at 04/07/2008 16:43
Aw, man...I had heard about the targeting and shooting switching to the R2 and L2 buttons on the PS3. I really don’t like those triggers, and I can’t imagine having to depress the L2 button halfway — that’s going to take some getting used to. Otherwise, though, I am unbelievably psyched for this game. Great write-up, Nick!
wonky360's Avatar
wonky360 at 04/07/2008 17:08
If this is anywhere near as good as it sounds expect this title to be in my 360 for a VERY long time.
animateria's Avatar
animateria at 04/07/2008 17:25
I'm getting GTA4. Done and Done.
TrailerParkJesus's Avatar
TrailerParkJesus at 04/07/2008 19:31
Destructoidable environments, yes please.
Detry's Avatar
Detry at 04/07/2008 22:21
It has shooting and cover?

11/10
Zombian's Avatar
Zombian at 04/07/2008 23:21
BAM got dem monies to gets da game. midnight release, gamecrazy w/ best friend. hotdogs soda pop and sleepinbags. WOOOT!

not: i do not usually act like a semi-evolved humaniod, but GTA 4 has forced my interptretation of big word in my brain to slip to make room for the complete AWESOMENESS of GTA4.

win to the epic
BlackSunEmpire's Avatar
BlackSunEmpire at 04/07/2008 23:28
This was definitely something that needed work on, and it sounds like theyve got a good fit. Looking forward to this game.
hood_954's Avatar
hood_954 at 04/08/2008 00:40
DO FUCKING WANT
Simmy's Avatar
Simmy at 04/08/2008 08:56
I really don't have the money to be buying this game...But I'll get it anyway.
Tis good to hear that the aiming system has been sorted. And the addition of a proper cover system should mean that it will be awesome and win in every possible way
mandlebaum123's Avatar
mandlebaum123 at 04/08/2008 10:19
Anyone else think there will be another delay? I just have a gut feeling.
david morgar's Avatar
david morgar at 04/10/2008 17:38
Fucking awesome!
Necros's Avatar
Necros at 04/11/2008 00:31
Thank god they're making the shooting better.
prev next

Returning Dtoiders: login now to post a comment

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.




 Original Videos

 Reviews
Mad Dog McCree Gunslinger Pack
Overlord II
Yosumin Live!
Let's Tap
Ghostbusters: The Video Game (Wii)
View all Game Reviews

 Community blogs -   39759 Dtoiders!

This month's theme: Untapped Potential

New to Dtoid? Read the survival guide


 Originals

The best and worst '4th' videogames EVER!











more original Destructoid stories



 Popular now more













Destructoid is:
Nick Chester
Editor-in-Chief
Jim Sterling
Reviews Editor
Dale North
News Editor
Hamza Aziz
Community Manager
Anthony Burch
Features Editor
Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray
Joe Burling
Mikey
Will Maddock
Stella Wong




get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006