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GT-HD vs. real life Ferrari: Who ya got?!! photo

As if you needed another reason to drool over the reality-bending graphics of Gran Turismo HD for the PS3, a French automotive enthusiast has taken comparison photos of a real Ferrari versus what you see in the game ... and if it wasn't for the high constrast rendering and HUD we'd have a hard time telling the two apart. Pentagrams and rubber aside, the onlookers in the grass and background blur filter are just as amazing -- as I'm sure the audio and precise handling will be.

Unfortunately, the reality stops with the slip of a wheel. In the demo we played, the cars are completely indestructable and running into that grass to murder all of the unlookers will produce a bumper car bounce. Nevertheless, they can't all be Burnout. This game does what it's intended to do -- just look purdy and be a technology showpiece for Kutaragi. 

Personally, I can't wait to buy a Chevette just like mom used to drive.


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29 comments | showing # 1 to 29

World Famous's Avatar
World Famous at 12/26/2006 11:28
It's not GT's fault they can't have damage models.
Niero's Avatar
Niero at 12/26/2006 11:35
I know, but it's still legal bullshit -- one part on them for agreeing to make the game like that. Enough people are preferring Burnout over this so it's only a matter of time before these suits get it. They need to evolve or continue to lose market share
World Famous's Avatar
World Famous at 12/26/2006 11:39
I hate the game. But I can understand how some people just love playing those real, nice cars. Those manufacturers are idiots about making sure their cars don't look damaged.
Snaileb 's Avatar
Snaileb at 12/26/2006 11:49
I squish your head.



*squish*
Chris Taran's Avatar
Chris Taran at 12/26/2006 11:51
I've got to say, the main reason I won't buy a GT game is because of the no damage. Not that I'm a huge racing game fan anyway, but if the game looked that good, had realistic physics, and had damage I might be tempted to at least give it a look. But, like Niero said that's why Burnout is the better choice as far as I'm concerned.
AutomaticZen's Avatar
AutomaticZen at 12/26/2006 11:55
@Robert Summa

But as I said in the other GTHD thread:

Why can Midnight Club 3 and Need for Speed: Carbon have real cars with damage models and Gran Turismo can't? Every time I hear that excuse, I look at these other games and wonder...why?
World Famous's Avatar
World Famous at 12/26/2006 12:03
It has to do with the specific licensing of those cars by those makers. It's about a realistic game using realistic cars. Trust me, I've heard this a million times from devs who work on these games.

Some manufacturers are OK with it in certain circumstances.
Snaileb 's Avatar
Snaileb at 12/26/2006 12:06
Now you can view my ugly mug. I rock.
World Famous's Avatar
World Famous at 12/26/2006 12:11
wireless headset ftl
macr's Avatar
macr at 12/26/2006 12:21
Gran Tourismo just isnt for me
World Famous's Avatar
World Famous at 12/26/2006 12:23
I hear it's big in Britain.
Snaileb 's Avatar
Snaileb at 12/26/2006 12:46
I keep two wired ones just in case, that and my bigger brother comes over to play sometimes. Im 21, he's 29, yet he's the one still living with my mom. -_- for shame... he is a marine though.

...dont make him come over there and snap your neck.
denki's Avatar
denki at 12/26/2006 12:48
<i>Enough people are preferring Burnout over this so it's only a matter of time before these suits get it.</i>
Which explains why GT4 has sold over 7 million copies and Burnout isn't even close. GT4 has been prided over realism for, oh, forever, while Burnout just tries to capture the thrill of crashes. Many people prefer to play GT4 for that reason, and while it's still cool to crash things, the racing in Burnout is pretty abysmal. That and 750 cars, many of which are so important to history and evoltion of cars that kids these days have no idea what is so important about them. Besides, you shouldn't be crashing anyway; that's kinda the point.
denki's Avatar
denki at 12/26/2006 12:48
Oh yeah, no fucking html tags.
bhive01's Avatar
bhive01 at 12/26/2006 12:49
Did Ferrari also make them lower the front of the car? WTF, it's like touching the asphalt... hehe. Assfault.
bhive01's Avatar
bhive01 at 12/26/2006 12:50
you can use bbcodes. Click on the photo embed tutorial link above the comment box.

yo!

yo!

World Famous's Avatar
World Famous at 12/26/2006 12:54
Yeah, it is dropped, good catch bhive.
synce's Avatar
synce at 12/26/2006 13:09
There's a simulation market and an arcade market. You can't compare Burnout to Gran Turismo. Apples and oranges, my friend. Still, it would be nice to have some form of damage modeling considering we're supposed to be playing in 4D now. I know Forza 2 is doing it, anyway.
MusashiX2's Avatar
MusashiX2 at 12/26/2006 14:38
@ bhive01
the ferrari in GTHD is braking, and the weight is transferring forward. the car leans forward when braking heavily, thats why it looks lower. look around the car and you can tell it is approaching a turn. the GTHD pics have cars that are moving versus real life ferraris that are idle.

on the whole damage thing, i thought i remember hearing somewhere (maybe magic box) that Yamauchi said there will be damage modeling. i would rather wait and see them do it right, than the half assed damage modeling in forza and other games. but you all realize what youre asking for, right? i bet GT damage modeling is gonna make the game much harder. if they make damage realistic, then you can total your car on the last lap and get a big DNF.
Niero's Avatar
Niero at 12/26/2006 15:33
@ Denki: Gran Turismo was the first big realistic car game so they have name recognition and a history of strong sales. But good luck finding a lot of people that will recommend Gran Turismo 4 -- it was a huge let down for a lot of gamers who are sick of the same thing. I'm saying that body damage is a logical step up, and they need something else to keep us coming back. Enough people will buy it for the prettiness but that won't make it game of the year anymore. They need to innovate
precise2282's Avatar
precise2282 at 12/26/2006 17:50
So i'm guessing from reading all these replies that there won't be any damage in GT5?
rotbarsch1979's Avatar
rotbarsch1979 at 12/26/2006 21:38
I want to see ingame footage with the new GFX engine and more than one car. :D Okay, the one car displayed looks good, but it's just one car after all.

And I wouldn't call Gran Turismo a simulation, it's more of a hard-ish arcade racer, unless you're using N1 tires only. GTR2, GTL, rFactor, Race and LfS qualify as sims in my eyes.

All the excuses made up for not including damage are just lame in my eyes, I mean all somewhat proper racing games have it already, even the Race Driver series.

And they better support the clutch and 6 speed gearbox of the Logitech G25 or this is a no go for me.
Niero's Avatar
Niero at 12/27/2006 00:46
Exactly. Gran Turismo has been trying to grab the arcade market with their Rally Mode since part 3. At some point the reality of car damage needs to be in this game if it's going to be the best racing simulator. I'm not saying the cars have to explode into 5000 pieces and flip, but I want some deep dents!
questworld's Avatar
questworld at 12/27/2006 02:47
How about paint scrapes on the cars for GT? Do they do that? That seems like reasonable inclusion as far as putting in damages go.
KillJebus's Avatar
KillJebus at 12/28/2006 01:07
Ok all of you nuttchugging fuckwads...I can take it the ignorance surrounding this "game" no more. Kazunori allready said in multiple interviews that GT5 WILL have damage. It has not been done b4 NOT because of car manufacturers saying do not do it. They did said it for the 1st GT when Kaz had to practically beg them to let him put their cars in the game. After the 1st GT sold millions the car companies were beating down his door. The reason (and he says this in the interview) is that he wanted to do it right. The PS1 and PS2 were not capable of producing accurate damage. The PS3 on the other hand...IS more than powerful enough to do the damage like Kaz wants it. So boys and girls the finished GT5 will have damage, online, and of course hundreds of cars. By the way, GTHD is running on an early version of the GT5 engine. Key word here, EARLY. He also said that there will be future updates to the demo b4 GT5 comes out. So, just like Gran Turismo 2000, (remember that one boys and girls?) GTHD will look like dated when the finished GT5 is released. I still remember at E3 2000 when people were saying that the demo for GT2000 was to good to be true...it only had one car on one track at a time...sound familiar? That is all.
Praise be the FSM
Praise be the Beer Volcano
Praise be the Stripper Factory
P.S. If I can find the interview that I mentioned...I will post a link to it...might take a while though...it is more than a year old.
Tootles
KillJebus's Avatar
KillJebus at 12/28/2006 01:42
Here is one of the interviews I was refering to...there are more.http://www.computerandvideogames.com/article.php?id=111653
KillJebus's Avatar
KillJebus at 12/28/2006 01:54
Here is another one...my work is done.
http://ps2.ign.com/articles/564/564826p1.html
Rosseh's Avatar
Rosseh at 12/28/2006 10:00
I downloaded one of the videos of this game in action. Looks like shit apart from the cars looking good and the occasional good detail on the pavement. There's no sense of speed and the motion isn't very nice at all. I understand this is a sort of demo but seriously. PGR3 beats the shit out of this.
michiyoyoshiku's Avatar
michiyoyoshiku at 12/30/2006 13:39
Forza 2 FTW!
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