7:32 AM on 06.01.2008
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Reports are coming in of problems with the Xbox 360 version of Codemasters' Race Driver: GRiD. There is an issue with the game where it suffers from perpetual freezing and stuttering during races. I can confirm that the review copy Codemasters recently secured for me suffers from this as well. GRiD's dev team say they're close to figuring out the problem and that a patch is on the way. Meanwhile, those suffering from freezing issues are advised to take out their hard drives and play using a gamertag that's been saved to a memory card. I am sure I could say something acerbic and nasty, but I'll leave it. We're close to getting to the root of the problem and we will be including a fix and a backup workaround option (just in case) in our forthcoming patch due within the next few weeks or sooner. We think the issue is due to specific drive hardware, possibly with bad blocks /sectors. The best temporary measure is to copy your gamertag to a mem card, remove the hard drive and run the game that way. Replays and caching will be disabled, though instant replay will still work as this caches to memory.
And yet another game becomes part of the patch culture growing up around modern home consoles. While patches are great to make improvements to the running of a game, they really shouldn't be used to fix bugs that never should have shipped. Sadly, however, this trend won't be going away anytime soon and PS3/Xbox 360 fans better learn to love the word "patch." [Thanks, Ben]
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Haven't had any problems with my copy yet. Guess I was lucky.
Only the 360 one? I would rofl, but I'm too sad.
Also, I know the game launched with a patch, I take it this doesn't help?
Boooooo patches!
Booooo Codemasters....I mean patches
How hard is it to test a game on a closed system with virtually no variables other than a couple of hardware revisions?
Rather, how hard is it to test properly and in good time to fix anything busted before launch?
Ya that sucks. I was planning on buying this for the PC anyway so I expected this process :) But annoying that the console version wasn't just recalled. More shocking it wasn't caught earlier!
Welcome to PC Games 12 years ago.
This is slightly different than PC gaming of 12 years ago. Those patches were largely due to the almost infinite number of configurations a home PC. Between hardware, drivers and OS, it just wasn't feasible to test every combination. These patches in the console world are largely due to the "we needs teh moneys ASAP, ship it regardless of testing results". There's even been reports of some games undergoing no known beta testing whatsoever.
Why is it that games that are released for the Wii never seem to have such problems but the moment a game is released on a system with the ability to be patched, developers don't seem to give a shit about releasing them with bugs. Annoys the fuck out of me, really.
YEAH FUCK YOU CODEMASTERS! I paid through the nose to get this game and its fucking stuttering on me... demo didn't have that at all!
Welcome to the world of PC gaming, this has been going on for years, release a game and then a patch 2 weeks later. Although, I've the PC version and can't complain, running it maxed out at 1680*1050 and not a stutter in sight. If they're telling people to use a memory card rather than the disk, seems to me, more of a hardware problem on the xbox? (can you degrag the xbox drives?)
"Why is it that games that are released for the Wii never seem to have such problems"
Because they were tested thoroughly when they were released on the PlayStation 2.
... sorry :-)
"A delayed game can eventually be good, a bad game is bad forever."
Oh Miyamoto-san, it's no longer so. Hurrah shoddiness!
Oh crap. Does this mean I have get it for the PS3 instead?
Quality control and assurance? What's that?
The truth comes out at last, now you know the REAL reason why pc gaming was such a pain, it was not "omg help us so many configurations and drivers!". These talentless hacks can't even properly test ON ONE SINGLE CONFIGURATION.
So now you pay em $60 and they still can't be bothered to TEST IT. You wanted a pc gaming experience on the consoles? Suffer the consequences of trusting this hacks instead of the console developers of old.
Boy you gotta hate the people who don't have broadband and don't have access to the future patches. I'm quite sure there are a few people like that.
"Why is it that games that are released for the Wii never seem to have such problems but the moment a game is released on a system with the ability to be patched, developers don't seem to give a shit about releasing them with bugs."
AFAIK, this is the first major problem like this with a 360 game (these are usually reserved for the PS3 lately).
I recall many people having problems with SSBB on the Wii, so I wouldn't say it is immune to it.
^
what is this "people who dont have broadband"?
You know not everyone in America is fortuned to have internet, so its gonna suck for them if this does not work...
Whens the patch for XBOX 360 fucking up coming out.. been waiting for like 3 years now!
Hopefully it will be patched by the time i get my 360 back from Frankfurt.. if not i declare a march on Codemasters HQ. Fucking lazy cunts!
I learned to love the word "Patch" a long time ago.
PC gaming FTL
This game sucks.
That is all.
oh yes.... now this is the time of the year when i was thinking on getting a 360 and i say... "oh just fuck it, i stick with my PC". If I want problems with games at least I can work around them better that with a console.
Yea it's a hard drive issue. If you go to page 8 of that thread it's pretty much confirmed.
Some people are saying they fixed it by doing a fresh boot followed by the X X LB RB X X drive maintenance procedure, followed by the holding A while the game boots to clear the game cache.
Then after it's booted to menu, turning it off/powering it down, then unplugging it for 5 mins, then replugging it.
I haven't had the issue so far on my copy, so i can't say if that really fixes it.
But people who have had the issue & have switched out the drive for a newer one say that the problem goes away. So maybe it does work.
Ill say this though, MS should really have an option in the menu to defrag/ChkDsk your drive. The 360 is really a computer, so it will encouter the same issues as one (e.g. fragmented hard drive).
I think it's a combination of no defrag/ChkDsk of the HDD, 360 gamers playing more games & switching them out more often, ppl on XBL dling more stuff & deleting it on a regular basis. & the 360 drive being only 20GB (smaller drives tend to get fragmented easier w/ heavy usage). Along w/ GRiD using burst cache since it's such a fast game.
x.x
Salt in your eye Xboxers!
@Too Much Coffee Man Maybe they should have done a better job with the OS then because those issues should be near nonexistent in modern electronics (OS). It should prioritized and rearrange things on the fly. Its not like a computer, its a specialized device that shouldn't have those issues.
I don't have a HDD in my xbox, not like I'm buying this game anyway.
Too Much Coffee Man: "Ill say this though, MS should really have an option in the menu to defrag/ChkDsk your drive."
The system should do that automatically in the background. All decent operating systems do.
Oh, wait.
The whole patch thing is becoming a bigger and bigger pile of fuck. I remember when it was awesome, and when I bought a game and put it into my console it would work like it should work...There was no patching option, so devs had to actually make it work out of the box. I can't see how something like this gets missed in the QA and testing phase.
Sure, everyone can run into unforseen issues, and I think that goes double for software creators....But to have a bug like this, someone in QA should get a pink slip.
I have no doubt though that there will be at least a few asshole consumers who will want to sue for "false advertising" since it doesn't work the way "they promised"...I hope those people die. (the litigious assholes, not the developers).
Jim Sterling
06/01/2008 10:18
"Why is it that games that are released for the Wii never seem to have such problems"
Because they were tested thoroughly when they were released on the PlayStation 2.
OUch...lol
... sorry :-)
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