Reports are coming in of problems with the Xbox 360 version of Codemasters' Race Driver: GRiD. There is an issue with the game where it suffers from perpetual freezing and stuttering during races. I can confirm that the review copy Codemasters recently secured for me suffers from this as well.
GRiD's dev team say they're close to figuring out the problem and that a patch is on the way. Meanwhile, those suffering from freezing issues are advised to take out their hard drives and play using a gamertag that's been saved to a memory card. I am sure I could say something acerbic and nasty, but I'll leave it.
We're close to getting to the root of the problem and we will be including a fix and a backup workaround option (just in case) in our forthcoming patch due within the next few weeks or sooner. We think the issue is due to specific drive hardware, possibly with bad blocks /sectors.
The best temporary measure is to copy your gamertag to a mem card, remove the hard drive and run the game that way. Replays and caching will be disabled, though instant replay will still work as this caches to memory.
And yet another game becomes part of the patch culture growing up around modern home consoles. While patches are great to make improvements to the running of a game, they really shouldn't be used to fix bugs that never should have shipped. Sadly, however, this trend won't be going away anytime soon and PS3/Xbox 360 fans better learn to love the word "patch."
[Thanks, Ben]
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Also, I know the game launched with a patch, I take it this doesn't help?
Rather, how hard is it to test properly and in good time to fix anything busted before launch?
Because they were tested thoroughly when they were released on the PlayStation 2.
... sorry :-)
Oh Miyamoto-san, it's no longer so. Hurrah shoddiness!
So now you pay em $60 and they still can't be bothered to TEST IT. You wanted a pc gaming experience on the consoles? Suffer the consequences of trusting this hacks instead of the console developers of old.
AFAIK, this is the first major problem like this with a 360 game (these are usually reserved for the PS3 lately).
I recall many people having problems with SSBB on the Wii, so I wouldn't say it is immune to it.
what is this "people who dont have broadband"?
Hopefully it will be patched by the time i get my 360 back from Frankfurt.. if not i declare a march on Codemasters HQ. Fucking lazy cunts!
PC gaming FTL
That is all.
Some people are saying they fixed it by doing a fresh boot followed by the X X LB RB X X drive maintenance procedure, followed by the holding A while the game boots to clear the game cache.
Then after it's booted to menu, turning it off/powering it down, then unplugging it for 5 mins, then replugging it.
I haven't had the issue so far on my copy, so i can't say if that really fixes it.
But people who have had the issue & have switched out the drive for a newer one say that the problem goes away. So maybe it does work.
Ill say this though, MS should really have an option in the menu to defrag/ChkDsk your drive. The 360 is really a computer, so it will encouter the same issues as one (e.g. fragmented hard drive).
I think it's a combination of no defrag/ChkDsk of the HDD, 360 gamers playing more games & switching them out more often, ppl on XBL dling more stuff & deleting it on a regular basis. & the 360 drive being only 20GB (smaller drives tend to get fragmented easier w/ heavy usage). Along w/ GRiD using burst cache since it's such a fast game.
@Too Much Coffee Man Maybe they should have done a better job with the OS then because those issues should be near nonexistent in modern electronics (OS). It should prioritized and rearrange things on the fly. Its not like a computer, its a specialized device that shouldn't have those issues.
The system should do that automatically in the background. All decent operating systems do.
Oh, wait.
Sure, everyone can run into unforseen issues, and I think that goes double for software creators....But to have a bug like this, someone in QA should get a pink slip.
I have no doubt though that there will be at least a few asshole consumers who will want to sue for "false advertising" since it doesn't work the way "they promised"...I hope those people die. (the litigious assholes, not the developers).
06/01/2008 10:18
"Why is it that games that are released for the Wii never seem to have such problems"
Because they were tested thoroughly when they were released on the PlayStation 2.
OUch...lol
... sorry :-)