Greatest. 2D. Video. Game. Concept. EVAAAR!!! PIRATE BABYS CABANA BATTLE STREET FIGHT 2006 - destructoid
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Greatest. 2D. Video. Game. Concept. EVAAAR!!! PIRATE BABYS CABANA BATTLE STREET FIGHT 2006

1:41 PM on 06.20.2006

Papa Niero

Founder

I said it before and I'll say it again - 2D games are so far from dead, and it only takes somebody with amazing talent to show us the way (SOTN - nuff said). Now, will somebody nudge a trust fund baby to please throw money at Paul Robertson to make this game!!! If you missed our first story on this game, track back and check out the sprites that made up this film, and the awesomeness it must be outside of a compressed video window. [Robothanks to Steve Menegozzi for the tip!] More details on the film from the site after the octopus rapist: "Strictly a work of Machinima; Paul Robertson's Pirate Baby's Cabana Battle Street Fight 2006 is a masterpiece animation based on the graphic look and feel of platform handhelds. A kind of machinima recursion; where animations inspired by games have inspired animations. Paul's style did actually get him a job in the games industry, but he was obsessively animating these seductively disturbing game-inspired tales before making games... His work has been shown in many galleries in Australia, but until now hasn't found a big exposure online. For me, his non-interactive animations are more about what games ought to be than what a lot of games are. The kind of indulgence which triggers all the soft spots of delicious wrongness in a way Reality just doesn't appreciate. Pirate Baby has an awesome metal-electro sound track by Cornel Wilczek. You just *know* its going to be a classic because it's Black and White."


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