Got news?   tips@destructoid.com  |  Never miss a story:   RSS + Twitter + YouTube
Hey! New here? Destructoid is a gaming discussion community, updated nearly every 20 minutes. Make a quick avatar to comment and enter our contests. Take the tour!

 


Home Indie updates

Gravitation released, existential anxiety ensues

2:27 PM on 03.05.2008, Anthony Burch 75 comments

     Indie

ere

You played Passage, right? You know, the little five minute game which managed to cram more thematic meaning and sheer emotion into a 100x16 pixel window than anyone would have ever thought possible? If you didn't, you should. If you did, join me at the next paragraph.

Jason Rohrer, creator of Passage, just finished his follow-up game. Titled Gravitation, Rohrer describes it as "a videogame about mania, melancholia, and the creative process."

That is literally all you need to know about it. Arrow keys move, spacebar jumps, every game mechanic has an intentional symbolic meaning. Don't read the artist's statement until you're done.

I plan on doing a dual Indie Nation article on Gravitation and Stars Over Half Moon Bay this Friday, when we can all ruin both games with obvious analyzation and deconstruction. For now, just download Gravitation and enjoy it. And if you like it, donate a few bucks.


Next page: More Indie stories




Mabec's Avatar
Mabec at 03/05/2008 14:37
oh gawd, thats one stupid game :)
Q is for Quit btw...
Darinisawesome's Avatar
Darinisawesome at 03/05/2008 14:44
This game is beautiful, as was Passage. Jason Rohrer is amazing.
GrayFox's Avatar
GrayFox at 03/05/2008 14:46
I loved passage, but this was the most frustrating thing I have ever played. I'm gonna look up the artist's intentions now because I am at a loss.
GrayFox's Avatar
GrayFox at 03/05/2008 14:47
Something tells me that I am supposed to be frustrated by it.
tehuberone's Avatar
tehuberone at 03/05/2008 14:47
I liked this game, it was about trying to juggle success with friends.
Unicorn's Avatar
Unicorn at 03/05/2008 14:49
awesome. my friend left me because i was reaching for the stars too much.
PrinceofCannedPeaches's Avatar
PrinceofCannedPeaches at 03/05/2008 14:50
Yeah, I kind of got the metaphor. Passage's metaphor wasn't really affecting: it was very tired, very lit-standard "Journey of Life" stuff. I suppose that passes for introspective (or extremely extrospective) literature these days, but for me it's just another fatigued cliche.

This, while a different metaphor, was way too simple a theme to care about.
PrinceofCannedPeaches's Avatar
PrinceofCannedPeaches at 03/05/2008 14:51
Oh, I misspoke: it's not literature, it's a "gaaaame". And I mean that with not a little sarcasm.
Tubatic's Avatar
Tubatic at 03/05/2008 14:55
played it this weekend, and "enjoyed" it. Which is to say i appreciated what I got out of it.

The man's games leave me drained and feeling a little uncomfortable.
Rockvillian's Avatar
Rockvillian at 03/05/2008 14:55
Wow. I don't even need to explain it. Just wow.

As a creative person, playing Gravitation was like playing myself.
Tubatic's Avatar
Tubatic at 03/05/2008 14:56
Looking forward to the analysisfest. Good times.
Tubatic's Avatar
Tubatic at 03/05/2008 14:58
@Rockvillian

yeah, I got that too. The fire thing kind of made alot of sense. I didn't read the controls before hand, but when the fire part came into play, I KNEW there was something I was supposed to do.
copulatingduck's Avatar
copulatingduck at 03/05/2008 15:00
@ tehuberone and Unicorn:

Oh, so was that what it was about? I could not for the life of me figure it out. I figured that chic died while I was looking for TREASARR!
GrayFox's Avatar
GrayFox at 03/05/2008 15:00
I can't seem to find the artists intentions anywhere but I felt like the girl at the bottom was my wife and I was going to work when I left the bottom area. The whole platforming to reach stars only to run out of jumping power and having to return with limited vision has me beat though. Can't figure that one out. Other than the fact that it really pissed me off.
LordRegulus's Avatar
LordRegulus at 03/05/2008 15:01
Gravitation's metaphor wasn't as immediately apparent as Passage's. It took me a little longer to get the point, and I think I understand, but I'm not sure I like it as much.

Simply the fact that I need more time to think about it is a testament to Rohrer's talent.
GrayFox's Avatar
GrayFox at 03/05/2008 15:12
By the way I think this game could really benefit from having a deathmatch mode.
LordRegulus's Avatar
LordRegulus at 03/05/2008 15:18
@GrayFox

I dare you to find a game that wouldn't benefit from a deathmatch mode. With gibs.

Heh heh. I haven't said "gibs" since 1996.
Knives's Avatar
Knives at 03/05/2008 15:23
I'm gonna play it as soon as I get home in about an hour.
Jetsetlemming's Avatar
Jetsetlemming at 03/05/2008 15:32
I think I get what he was trying for, but I don't get how he went about it. How is collecting stars, having the stars freeze, then shoving stacks of stars into a fire a proper analog for working? Or creative thinking?
Also, where did the little girl go? Why does the character catch on fire from time to time? I panicked the first time I saw that, figuring that somehow playing ball with the child too much was a bad thing, and I had just somehow killed the guy.
razerangel's Avatar
razerangel at 03/05/2008 15:32
This is on a whole different level to Passage, Wow does not begin to sum up how affecting this game is. If you don't get this or Passage and think they are a waste of time kindly go back to your madden :P! The girl in that game wasn't his wife it was his daughter, Mez. I wont spoil it for teh rest of you but GrayFox the running out of jumping power and the screen getting smaller are his energy running out and his despressive moods kicking in respectively i think.
KMCC's Avatar
KMCC at 03/05/2008 15:38
I feel like the message here was more neatly boxed, whereas the entire 5 minute experience of Passage was the message.
Jetsetlemming's Avatar
Jetsetlemming at 03/05/2008 15:40
It doesn't feel right, though. He has to play with his kid in order to gain the ability just to leave his little house, and the time he can spend outside is a tiny fraction of the time he needs to be down playing ball for some reason. Why do the stars freeze when they fall into his house? And why are we shoving them into fire?
I know when I'm doing something creative, the feeling isn't at all like "going out, bringing something home, then destroying it". Maybe if he was going out and doing something that caused new stars to appear out of thin air around him, which he then led home and instead of shoving them in a fire, he laid them down onto paper or blocks or something, forming a collection of sealed stars.
The metaphors in this game don't quite add up for me.
wardrox's Avatar
wardrox at 03/05/2008 15:46
just played, unlike Passage, I think I can see myself re-playing this a few times. Much like passage however, I enjoyed it a great deal.
Rockvillian's Avatar
Rockvillian at 03/05/2008 15:47
I love hearing people's reactions, tells me A LOT about everyone.
Tubatic's Avatar
Tubatic at 03/05/2008 15:49
I think its more that there's inspiration, you reach for that great idea, once you have this great idea formed, and "plucked from the heavens, you've got to go back to your work space and temper it, before you lose site of that original idea you had.

Unfortunately, that same place where you process your ideas into something (literal metopphorical, w/e) is the same place where you find your loved one.

And damned if it isn't easier to process something if you only have one idea, but if you have lots at once, then it gets tough.

That's what I get from that mechanic, anyway.
wardrox's Avatar
wardrox at 03/05/2008 15:50
Gosh, I just read soe more info about the guy who makes all these. He exactly describes who i want to turn into when I grow up. I feel all happy/sad now.
Painuser's Avatar
Painuser at 03/05/2008 15:53
"This game is beautiful, as was Passage. Jason Rohrer is amazing."

"If you don't get this or Passage and think they are a waste of time kindly go back to your madden :P!"

Comments such as these make me want to puke.

Passage was a game that made me want to stab everyone in the eye that sad the game made them cry and was a beautiful work of art.

I will paste what I wrote about passage when Dtoid did the fluff piece on Passage.

"Games are supposed to be mediums for entertainment and invoke joy with a person, either through story telling, gameplay, thought provoking challenges and or just fun. I got nothing from this game. This "game" was a serious waste of my time, saying this game is a work of art is the biggest overstatement I have ever seen.

Yes I did get sad when the girl died, but I would get sad if I went to Wendy's tonight and the fastfood line was closed.

All in all, some people have commented on artistic works and say it was genius, the work of a madman or a savant. Then turns out the painting was made by a 4 year old in preschool.

What a waste of 5 minutes."



Just because something is simple does not making it beautiful.
wardrox's Avatar
wardrox at 03/05/2008 16:06
I guess some people just can't appreciate art :(

and I'm kinda cool with, but when these people then don't accept that, as with all art, it's subjective and personneland just say it's crap., those people need to stfu. Seriously. Just shut up. You don't like art, you don't like people trying to make artistic games. I know, make a fanboy-ish comment about it. Good job. Fucktard.
Tubatic's Avatar
Tubatic at 03/05/2008 16:15
"Just because something is simple does not making it beautiful"

Just because something is simple (a sentence), doesn't mean you can't get alot out of it (The English language is difficult, some people have trouble with it, some people can't accept something being more than the visceral sum of its parts, beauty is often confused with art, simplicity is sometimes confused with being profound)
Pedro Blandino's Avatar
Pedro Blandino at 03/05/2008 16:17
this game is not art. heck its not a game. just a screen full of controllable pixels.
Tubatic's Avatar
Tubatic at 03/05/2008 16:21
points, goals, rules, restrictions, penalties . . .

sounds kinda gamey to me . . .
Darinisawesome's Avatar
Darinisawesome at 03/05/2008 16:22
@Painuser:

Perhaps you shouldn't think of this as a game. It doesn't seem to fit the definition you have for what a game should do. It's okay if it doesn't move you in a way it has seemed to move others or in any way at all, but because I liked it a lot as a work of art and deem it beautiful is no reason for you to say that my comments aren't valid. Subjectivity, dude, you know?
Painuser's Avatar
Painuser at 03/05/2008 16:25
@wardrox

I was taking college art classes in the 6th grade here at NCSU. My ex GF was an art major. Our first date was to the Art Museum here in Raleigh.

:/
king3vbo's Avatar
king3vbo at 03/05/2008 16:30
Can't wait to try it
wardrox's Avatar
wardrox at 03/05/2008 16:31
@Painuser, congratulations. I have never taken an art class in my life. Is that important to you? To me, it's not. I take from art what I get from art, I'm sorry if I have not been officially trained and thus my appreciation is some kind of faux-appreciation.
Tubatic's Avatar
Tubatic at 03/05/2008 16:31
@pain

All that, and your comment still comes off as ill informed, closed minded and ignorant.

fascinating . . .
Riser Glen's Avatar
Riser Glen at 03/05/2008 16:38
I was arting in art long before any of arts.
LordRegulus's Avatar
LordRegulus at 03/05/2008 16:39
PRO TIP: The "girl" is actually his son. Kid has long hair. Not his daughter.

@Painuser

Say what you want, but be civil about it. Looks to me like you're new here, so I would suggest a little tact to go along with that pedobear avatar. I would imagine that there would be only two reasons to talk like that here: to change people's minds, or piss them off. You're not doing much good by pissing everyone off, and if you want everyone else to come around to your way of thinking, you need to be a little more diplomatic.

You talk about this game as though it offended you.

Slow down and take a deep breath, will ya?
Yashoki's Avatar
Yashoki at 03/05/2008 16:41
@Heretic:
WHY WAS THAT ALSO MY FIRST THOUGHT?!

SEVEN RINGS IN HAND! NO SUCH THING AS AN ARROW THROUGH-OUGH- DREAMS
No shutdown's Avatar
No shutdown at 03/05/2008 16:49
@Painuser So you're pretentious and close minded?
Jayson Napolitano's Avatar
Jayson Napolitano at 03/05/2008 16:51
I really didn't get it. Still don't. Better use of music though!
DrkAdonis's Avatar
DrkAdonis at 03/05/2008 16:53
Wow. I had missed Passage the first time Rev. mentioned it... but I just played through both of these games repeatedly...

...amazing.

I love how, as you pluck more stars, you completely smother the fun that your child was having. You take all of their space and leave them crushed into the corner... alone and without the previous fun.

However, as you melt the blocks... you are rewarded with points. More importantly, however... you free your kid and are able to play with them again. Tried as I might the first time I returned after grabbing stars, they wouldn't throw me the ball. After clearing the room, though... I spent the rest of my timelimit playing catch with 'em. Was a lot more fulfilling to me than seeing what else was above me.

Not sure why, but the simple pleasure was all I needed.
Nubc4kes's Avatar
Nubc4kes at 03/05/2008 16:54
@Painuser

I liked both Passage and Gravitation, and I wholeheartedly believe that they are art. You're entitled to your opinion, and that's fine. I'm not going to get all worked up about you not agreeing with me. But don't comment about how everyone's wrong just because they don't feel the way you do. Also, try presenting some form of argument about why you feel the way you do. Just saying "Passage was a game that made me want to stab everyone in the eye that... [said] the game made them cry and was a beautiful work of art" is not going to win anyone over.

One point you brought up was that "games are suppose to mediums for entertainment." It's true that majority of the games on the market are made to entertain. That's what most people want; something to take their mind of everyday life. But what if a game went beyond that. What if a game was made solely for the purpose to make you think. A game that forces you to reflect on your life. For me, that's how I felt about Passage.

Passage was one of the most meaningful games (notice the lack of quotation marks around the word game) I've ever played. The thing that really blew me away was something that most "games" now a days fail to do, set up a world in which the player interacts with to create their own experience. It wasn't just a preconceived series of events that I progress through until I reach the end. Yes, there was a beginning and an end, but what happened in between was entirely up to the player. And what you did in that intermediary time was what defined your experience, ultimately creating a co-authorship between the game's creator and the you. That's why I found Passage so great. Every action I did in-game meant something symbolically, and I was the reason it was happening. And that, my friend, is why I found Passage to be one of the most rewarding games I've played.
No shutdown's Avatar
No shutdown at 03/05/2008 16:57
also @tubatic
I'd have to say that's the most accurate description of the game I've heard so far. Also, it seems has if you dedicate yourself to your work you begin to lose your friend, which in turn makes it harder to come up with new ideas. The way I see it, it's always easier to "find" ideas when you have people around you who can spurn the creative process.

And as to why this is game is a work of art? It's because it can inspire this kind of (mostly) intelligent conversation and in some people inspire a need to think harder about what they are doing, instead of mindlessly completing tasks. And it manages to do all that with a fraction of the graphics and game-play that most blockbuster games have today.
Aequitas's Avatar
Aequitas at 03/05/2008 16:57
It's a game that makes its point. I liked it.

PS: Cut the arteeest some slack. He's permitted to have an opinion, too. Don't get so defensive.
A New Challenger's Avatar
A New Challenger at 03/05/2008 17:30
If you were bored by it, fine, that's a valid reaction. Frankly there are certain kinds of music that bore me to fucking tears because every song sounds the same to me.

But just because it's not to my taste doesn't mean it's not valid music, or lacks the potential to entertain, or isn't art.

As for Gravitation, another good show. I think Chad might have to do a Memory Card on the turning point; it hit me pretty good.
WillyFourEyes's Avatar
WillyFourEyes at 03/05/2008 17:52
@Heretic: That's exactly the same damn thing I thought when I read the headline.
bigfatton's Avatar
bigfatton at 03/05/2008 18:28
I loved passage, it basically made me cry, but i'm just not sure I get gravitation yet, i'm gonna play it another time or 2, but later, because as a game i don't find it that fun. But as art, I do find it intriguing.
prev next 50 comments

Returning Dtoiders: login now to post a comment

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.




 Original Videos

 Reviews
Mad Dog McCree Gunslinger Pack
Overlord II
Yosumin Live!
Let's Tap
Ghostbusters: The Video Game (Wii)
View all Game Reviews

 Community blogs -   39691 Dtoiders!

This month's theme: Untapped Potential

New to Dtoid? Read the survival guide


 Originals

Retroforce Recap: so what about those dirty games, now?











more original Destructoid stories



 Popular now more













Destructoid is:
Nick Chester
Editor-in-Chief
Jim Sterling
Reviews Editor
Dale North
News Editor
Hamza Aziz
Community Manager
Anthony Burch
Features Editor
Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray
Joe Burling
Mikey
Will Maddock
Stella Wong




get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006