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You played Passage, right? You know, the little five minute game which managed to cram more thematic meaning and sheer emotion into a 100x16 pixel window than anyone would have ever thought possible? If you didn't, you should. If you did, join me at the next paragraph.

Jason Rohrer, creator of Passage, just finished his follow-up game. Titled Gravitation, Rohrer describes it as "a videogame about mania, melancholia, and the creative process."

That is literally all you need to know about it. Arrow keys move, spacebar jumps, every game mechanic has an intentional symbolic meaning. Don't read the artist's statement until you're done.

I plan on doing a dual Indie Nation article on Gravitation and Stars Over Half Moon Bay this Friday, when we can all ruin both games with obvious analyzation and deconstruction. For now, just download Gravitation and enjoy it. And if you like it, donate a few bucks.


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71 comments | showing # 1 to 50

Ronsauce's Avatar - Comment posted on 03/05/2008 14:36
Ronsauce
I'm refusing to play this because Passage was a bigger waste of time than even commenting on how much of a waste of time it was was. Seriously, as mildly interactive art it gets a pass, but it was one of the worst *games* I've yet to play. The only part worse was the ridiculous comments from people crying and acting like it was so profound. If this is remotely similar, then I will have done myself a huge favour by avoiding it at all costs.
Jonathan Kerr's Avatar - Comment posted on 03/05/2008 14:36
Jonathan Kerr
I agree with you disagreeing. While playing it I had to actively think and actually try to think about everything going on. I still don't really get what the game is all about.

With Passage I just played, and when it ended I said "Wow".
Mabec's Avatar - Comment posted on 03/05/2008 14:37
Mabec
oh gawd, thats one stupid game :)
Q is for Quit btw...
Darinisawesome's Avatar - Comment posted on 03/05/2008 14:44
Darinisawesome
This game is beautiful, as was Passage. Jason Rohrer is amazing.
GrayFox's Avatar - Comment posted on 03/05/2008 14:46
GrayFox
I loved passage, but this was the most frustrating thing I have ever played. I'm gonna look up the artist's intentions now because I am at a loss.
GrayFox's Avatar - Comment posted on 03/05/2008 14:47
GrayFox
Something tells me that I am supposed to be frustrated by it.
tehuberone's Avatar - Comment posted on 03/05/2008 14:47
tehuberone
I liked this game, it was about trying to juggle success with friends.
Unicorn's Avatar - Comment posted on 03/05/2008 14:49
Unicorn
awesome. my friend left me because i was reaching for the stars too much.
PrinceofCannedPeaches's Avatar - Comment posted on 03/05/2008 14:50
PrinceofCannedPeaches
Yeah, I kind of got the metaphor. Passage's metaphor wasn't really affecting: it was very tired, very lit-standard "Journey of Life" stuff. I suppose that passes for introspective (or extremely extrospective) literature these days, but for me it's just another fatigued cliche.

This, while a different metaphor, was way too simple a theme to care about.
PrinceofCannedPeaches's Avatar - Comment posted on 03/05/2008 14:51
PrinceofCannedPeaches
Oh, I misspoke: it's not literature, it's a "gaaaame". And I mean that with not a little sarcasm.
Tubatic's Avatar - Comment posted on 03/05/2008 14:55
Tubatic
played it this weekend, and "enjoyed" it. Which is to say i appreciated what I got out of it.

The man's games leave me drained and feeling a little uncomfortable.
Rockvillian's Avatar - Comment posted on 03/05/2008 14:55
Rockvillian
Wow. I don't even need to explain it. Just wow.

As a creative person, playing Gravitation was like playing myself.
Tubatic's Avatar - Comment posted on 03/05/2008 14:56
Tubatic
Looking forward to the analysisfest. Good times.
Tubatic's Avatar - Comment posted on 03/05/2008 14:58
Tubatic
@Rockvillian

yeah, I got that too. The fire thing kind of made alot of sense. I didn't read the controls before hand, but when the fire part came into play, I KNEW there was something I was supposed to do.
copulatingduck's Avatar - Comment posted on 03/05/2008 15:00
copulatingduck
@ tehuberone and Unicorn:

Oh, so was that what it was about? I could not for the life of me figure it out. I figured that chic died while I was looking for TREASARR!
GrayFox's Avatar - Comment posted on 03/05/2008 15:00
GrayFox
I can't seem to find the artists intentions anywhere but I felt like the girl at the bottom was my wife and I was going to work when I left the bottom area. The whole platforming to reach stars only to run out of jumping power and having to return with limited vision has me beat though. Can't figure that one out. Other than the fact that it really pissed me off.
LordRegulus's Avatar - Comment posted on 03/05/2008 15:01
LordRegulus
Gravitation's metaphor wasn't as immediately apparent as Passage's. It took me a little longer to get the point, and I think I understand, but I'm not sure I like it as much.

Simply the fact that I need more time to think about it is a testament to Rohrer's talent.
GrayFox's Avatar - Comment posted on 03/05/2008 15:12
GrayFox
By the way I think this game could really benefit from having a deathmatch mode.
LordRegulus's Avatar - Comment posted on 03/05/2008 15:18
LordRegulus
@GrayFox

I dare you to find a game that wouldn't benefit from a deathmatch mode. With gibs.

Heh heh. I haven't said "gibs" since 1996.
Knives's Avatar - Comment posted on 03/05/2008 15:23
Knives
I'm gonna play it as soon as I get home in about an hour.
Jetsetlemming's Avatar - Comment posted on 03/05/2008 15:32
Jetsetlemming
I think I get what he was trying for, but I don't get how he went about it. How is collecting stars, having the stars freeze, then shoving stacks of stars into a fire a proper analog for working? Or creative thinking?
Also, where did the little girl go? Why does the character catch on fire from time to time? I panicked the first time I saw that, figuring that somehow playing ball with the child too much was a bad thing, and I had just somehow killed the guy.
razerangel's Avatar - Comment posted on 03/05/2008 15:32
razerangel
This is on a whole different level to Passage, Wow does not begin to sum up how affecting this game is. If you don't get this or Passage and think they are a waste of time kindly go back to your madden :P! The girl in that game wasn't his wife it was his daughter, Mez. I wont spoil it for teh rest of you but GrayFox the running out of jumping power and the screen getting smaller are his energy running out and his despressive moods kicking in respectively i think.
KMCC's Avatar - Comment posted on 03/05/2008 15:38
KMCC
I feel like the message here was more neatly boxed, whereas the entire 5 minute experience of Passage was the message.
Jetsetlemming's Avatar - Comment posted on 03/05/2008 15:40
Jetsetlemming
It doesn't feel right, though. He has to play with his kid in order to gain the ability just to leave his little house, and the time he can spend outside is a tiny fraction of the time he needs to be down playing ball for some reason. Why do the stars freeze when they fall into his house? And why are we shoving them into fire?
I know when I'm doing something creative, the feeling isn't at all like "going out, bringing something home, then destroying it". Maybe if he was going out and doing something that caused new stars to appear out of thin air around him, which he then led home and instead of shoving them in a fire, he laid them down onto paper or blocks or something, forming a collection of sealed stars.
The metaphors in this game don't quite add up for me.
wardrox's Avatar - Comment posted on 03/05/2008 15:46
wardrox
just played, unlike Passage, I think I can see myself re-playing this a few times. Much like passage however, I enjoyed it a great deal.
Rockvillian's Avatar - Comment posted on 03/05/2008 15:47
Rockvillian
I love hearing people's reactions, tells me A LOT about everyone.
Tubatic's Avatar - Comment posted on 03/05/2008 15:49
Tubatic
I think its more that there's inspiration, you reach for that great idea, once you have this great idea formed, and "plucked from the heavens, you've got to go back to your work space and temper it, before you lose site of that original idea you had.

Unfortunately, that same place where you process your ideas into something (literal metopphorical, w/e) is the same place where you find your loved one.

And damned if it isn't easier to process something if you only have one idea, but if you have lots at once, then it gets tough.

That's what I get from that mechanic, anyway.
wardrox's Avatar - Comment posted on 03/05/2008 15:50
wardrox
Gosh, I just read soe more info about the guy who makes all these. He exactly describes who i want to turn into when I grow up. I feel all happy/sad now.
Painuser's Avatar - Comment posted on 03/05/2008 15:53
Painuser
"This game is beautiful, as was Passage. Jason Rohrer is amazing."

"If you don't get this or Passage and think they are a waste of time kindly go back to your madden :P!"

Comments such as these make me want to puke.

Passage was a game that made me want to stab everyone in the eye that sad the game made them cry and was a beautiful work of art.

I will paste what I wrote about passage when Dtoid did the fluff piece on Passage.

"Games are supposed to be mediums for entertainment and invoke joy with a person, either through story telling, gameplay, thought provoking challenges and or just fun. I got nothing from this game. This "game" was a serious waste of my time, saying this game is a work of art is the biggest overstatement I have ever seen.

Yes I did get sad when the girl died, but I would get sad if I went to Wendy's tonight and the fastfood line was closed.

All in all, some people have commented on artistic works and say it was genius, the work of a madman or a savant. Then turns out the painting was made by a 4 year old in preschool.

What a waste of 5 minutes."



Just because something is simple does not making it beautiful.
wardrox's Avatar - Comment posted on 03/05/2008 16:06
wardrox
I guess some people just can't appreciate art :(

and I'm kinda cool with, but when these people then don't accept that, as with all art, it's subjective and personneland just say it's crap., those people need to stfu. Seriously. Just shut up. You don't like art, you don't like people trying to make artistic games. I know, make a fanboy-ish comment about it. Good job. Fucktard.
Tubatic's Avatar - Comment posted on 03/05/2008 16:15
Tubatic
"Just because something is simple does not making it beautiful"

Just because something is simple (a sentence), doesn't mean you can't get alot out of it (The English language is difficult, some people have trouble with it, some people can't accept something being more than the visceral sum of its parts, beauty is often confused with art, simplicity is sometimes confused with being profound)
Pedro Blandino's Avatar - Comment posted on 03/05/2008 16:17
Pedro Blandino
this game is not art. heck its not a game. just a screen full of controllable pixels.
Tubatic's Avatar - Comment posted on 03/05/2008 16:21
Tubatic
points, goals, rules, restrictions, penalties . . .

sounds kinda gamey to me . . .
Darinisawesome's Avatar - Comment posted on 03/05/2008 16:22
Darinisawesome
@Painuser:

Perhaps you shouldn't think of this as a game. It doesn't seem to fit the definition you have for what a game should do. It's okay if it doesn't move you in a way it has seemed to move others or in any way at all, but because I liked it a lot as a work of art and deem it beautiful is no reason for you to say that my comments aren't valid. Subjectivity, dude, you know?
Painuser's Avatar - Comment posted on 03/05/2008 16:25
Painuser
@wardrox

I was taking college art classes in the 6th grade here at NCSU. My ex GF was an art major. Our first date was to the Art Museum here in Raleigh.

:/
king3vbo's Avatar - Comment posted on 03/05/2008 16:30
king3vbo
Can't wait to try it
wardrox's Avatar - Comment posted on 03/05/2008 16:31
wardrox
@Painuser, congratulations. I have never taken an art class in my life. Is that important to you? To me, it's not. I take from art what I get from art, I'm sorry if I have not been officially trained and thus my appreciation is some kind of faux-appreciation.
Tubatic's Avatar - Comment posted on 03/05/2008 16:31
Tubatic
@pain

All that, and your comment still comes off as ill informed, closed minded and ignorant.

fascinating . . .
Riser Glen's Avatar - Comment posted on 03/05/2008 16:38
Riser Glen
I was arting in art long before any of arts.
LordRegulus's Avatar - Comment posted on 03/05/2008 16:39
LordRegulus
PRO TIP: The "girl" is actually his son. Kid has long hair. Not his daughter.

@Painuser

Say what you want, but be civil about it. Looks to me like you're new here, so I would suggest a little tact to go along with that pedobear avatar. I would imagine that there would be only two reasons to talk like that here: to change people's minds, or piss them off. You're not doing much good by pissing everyone off, and if you want everyone else to come around to your way of thinking, you need to be a little more diplomatic.

You talk about this game as though it offended you.

Slow down and take a deep breath, will ya?
Yashoki's Avatar - Comment posted on 03/05/2008 16:41
Yashoki
@Heretic:
WHY WAS THAT ALSO MY FIRST THOUGHT?!

SEVEN RINGS IN HAND! NO SUCH THING AS AN ARROW THROUGH-OUGH- DREAMS
No shutdown's Avatar - Comment posted on 03/05/2008 16:49
No shutdown
@Painuser So you're pretentious and close minded?
Jayson Napolitano's Avatar - Comment posted on 03/05/2008 16:51
Jayson Napolitano
I really didn't get it. Still don't. Better use of music though!
DrkAdonis's Avatar - Comment posted on 03/05/2008 16:53
DrkAdonis
Wow. I had missed Passage the first time Rev. mentioned it... but I just played through both of these games repeatedly...

...amazing.

I love how, as you pluck more stars, you completely smother the fun that your child was having. You take all of their space and leave them crushed into the corner... alone and without the previous fun.

However, as you melt the blocks... you are rewarded with points. More importantly, however... you free your kid and are able to play with them again. Tried as I might the first time I returned after grabbing stars, they wouldn't throw me the ball. After clearing the room, though... I spent the rest of my timelimit playing catch with 'em. Was a lot more fulfilling to me than seeing what else was above me.

Not sure why, but the simple pleasure was all I needed.
Nubc4kes's Avatar - Comment posted on 03/05/2008 16:54
Nubc4kes
@Painuser

I liked both Passage and Gravitation, and I wholeheartedly believe that they are art. You're entitled to your opinion, and that's fine. I'm not going to get all worked up about you not agreeing with me. But don't comment about how everyone's wrong just because they don't feel the way you do. Also, try presenting some form of argument about why you feel the way you do. Just saying "Passage was a game that made me want to stab everyone in the eye that... [said] the game made them cry and was a beautiful work of art" is not going to win anyone over.

One point you brought up was that "games are suppose to mediums for entertainment." It's true that majority of the games on the market are made to entertain. That's what most people want; something to take their mind of everyday life. But what if a game went beyond that. What if a game was made solely for the purpose to make you think. A game that forces you to reflect on your life. For me, that's how I felt about Passage.

Passage was one of the most meaningful games (notice the lack of quotation marks around the word game) I've ever played. The thing that really blew me away was something that most "games" now a days fail to do, set up a world in which the player interacts with to create their own experience. It wasn't just a preconceived series of events that I progress through until I reach the end. Yes, there was a beginning and an end, but what happened in between was entirely up to the player. And what you did in that intermediary time was what defined your experience, ultimately creating a co-authorship between the game's creator and the you. That's why I found Passage so great. Every action I did in-game meant something symbolically, and I was the reason it was happening. And that, my friend, is why I found Passage to be one of the most rewarding games I've played.
No shutdown's Avatar - Comment posted on 03/05/2008 16:57
No shutdown
also @tubatic
I'd have to say that's the most accurate description of the game I've heard so far. Also, it seems has if you dedicate yourself to your work you begin to lose your friend, which in turn makes it harder to come up with new ideas. The way I see it, it's always easier to "find" ideas when you have people around you who can spurn the creative process.

And as to why this is game is a work of art? It's because it can inspire this kind of (mostly) intelligent conversation and in some people inspire a need to think harder about what they are doing, instead of mindlessly completing tasks. And it manages to do all that with a fraction of the graphics and game-play that most blockbuster games have today.
Aequitas's Avatar - Comment posted on 03/05/2008 16:57
Aequitas
It's a game that makes its point. I liked it.

PS: Cut the arteeest some slack. He's permitted to have an opinion, too. Don't get so defensive.
A New Challenger's Avatar - Comment posted on 03/05/2008 17:30
A New Challenger
If you were bored by it, fine, that's a valid reaction. Frankly there are certain kinds of music that bore me to fucking tears because every song sounds the same to me.

But just because it's not to my taste doesn't mean it's not valid music, or lacks the potential to entertain, or isn't art.

As for Gravitation, another good show. I think Chad might have to do a Memory Card on the turning point; it hit me pretty good.
WillyFourEyes's Avatar - Comment posted on 03/05/2008 17:52
WillyFourEyes
@Heretic: That's exactly the same damn thing I thought when I read the headline.
bigfatton's Avatar - Comment posted on 03/05/2008 18:28
bigfatton
I loved passage, it basically made me cry, but i'm just not sure I get gravitation yet, i'm gonna play it another time or 2, but later, because as a game i don't find it that fun. But as art, I do find it intriguing.
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