GameTrailers has a neat little feature where they basically take VH1's old Pop-UpVideo idea and apply it to some of the high profile videogame trailers. They call it the Pop-Block and they've teamed up with Rockstar to bring us some new facts about the stuff we saw in the latest Grand Theft Auto IV trailer.
Among some of the useless facts about the infestation of cockroaches and the legality of switchblades in Liberty City, we do get some nice bits of info. The names of some of the major characters and what type of role they will have towards Niko are revealed. We also see that the gun system will be changing for the better, finally. The last pop-up at the end of the video has me extremely curious though:
Everything seen in this trailer will appear in the game, it's up to you to find it
Does this mean that the story progression system in GTA IV has completely 180 from previous installments? In GTA III and beyond, if you had failed a mission, you could always try it again. In GTA 1 though, if you failed a mission, that was it, no retry (unless you reloaded your previous safe ... ). Could they be alluding that they're going back to that old system from the original game? Or could this mean that you're going to have more of a choice now to which side you want to work for, similar to GTA 2? So, in instance, if you side with Caribbean, will Vlad end up as your enemy? Or vice versa?
I'm more than likely reading way too much into this. I've been following this series since the original PS1 game so yes, I'm being a total fanboy at the moment. Anyway, take a look at the updated trailer and let us know what you think about it.
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I hope they do take it back to GTA2 with various different gangs and locations to take jobs from. The system of your status in each gang depending on how many of there rivals you killed was cool. Dunno if they'll go this way though, i mean, they probably spend ages writing a great story. Giving you a choice might take away the story driven element of GTA3 and its sequels.
Be cool if it was Mass Effect like, with the multiple choices of replies. Think that should be implemented into all adventure games though!
My guess is that you'll still be able to retry missions, but that the story won't be laid out so linearly. And perhaps, they'll implement what they promised with GTAIII: the ability to side with and betray various groups, leading to different story outcomes.
The pop-ups were neat, but they flashed so fast they were hard to catch sometimes.
Watching this trailer for the second time, I'm more excited for the game. Not sure what made it different this time around, but I'm now anticipating GTA4 much more.
Am I the only one that ain't impressed by the graphics on this game? I know it'll play wonderfully and I've loved the series, but looking at the trailers have left me kinda flat.... it looks more like GTA 3.25....
@ Civnerd: recently i played again GTA SA in PC, when i saw the trailer, the graphical leap is fucking huge..... you should impressed with R* achievement with crazy details they put in the graphics depatment.
I would personally like that if you failed a mission it had repercussions, like changing them mission branching and whatnot, though that would be hard to pull off
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Be cool if it was Mass Effect like, with the multiple choices of replies. Think that should be implemented into all adventure games though!
Watching this trailer for the second time, I'm more excited for the game. Not sure what made it different this time around, but I'm now anticipating GTA4 much more.
I hope the games not SO nonlinear that its hard to find missions. But then again, thats what we have gamefaqs for! ;-)