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Grand Theft Angel: How Liberty City plays nice photo

Turn on the TV and you have every chance of seeing some pundit attacking Grand Theft Auto IV. With the game being released a week ago, the usual moral crusaders are up in arms about the bad values it teaches and the terrible things players are "encouraged" to do in the game.

I will never hold GTA up as a franchise steeped in morality, because it's not. The game portrays, just like its tagline, how "good things happen to bad people." You spend your time working for scumbags and criminals, doing terrible things for money. It's NOT a game that celebrates the good side of life -- nor does it have to.

That said, however, playing Grand Theft Auto IV has been an interesting experience for me. Since I made a career out of writing about games, I've been far more aware of GTA's so-called depravity, and have spent a lot of time in Liberty City thinking about what developer Rockstar is trying to say, breaking down some of the seedier aspects of the game and deciphering what the player is expected to feel as he plays.

I think of the game's less savory features -- murder, female degradation, drunk driving -- and I have to wonder, does indulging in these elements of GTA IV really say a lot about the game, or the player? Just how much sin does Rockstar actively encourage, and how often does it actually dissuade you from being a bad boy?

Hit the jump to find out how Grand Theft Auto IV can be just as much Angel as Devil. (Warning: Very minor "spoilers")

Nobody's saying there isn't a lot of murder in the game. Killing isn't a mere choice -- it's a necessity for most of the in-game missions. If you want to progress in the game, you're going to get blood on your hands. That said, however, senseless killing isn't all that encouraged. Gone are the days where you could pick up a "rampage" token and mow down innocent civilians. The people you have to kill are mostly people who deserve it -- lowlifes and drug pushers and fellow killers. That's not saying it makes murder better, but Niko is not a character intended to wipe out half the population of Liberty City on a whim.

Rockstar was incredibly clever with the character of Niko, creating a likable and sympathetic individual who, to anybody mindful of storytelling and the artistic side of games, should not be going on a murderous rampage. It's simply out-of-character for Niko to become a mass murderer, and as such, killing sprees do not feel right. Previous characters were far more two-dimensional, and as such it was easier to disassociate and go out for a rampage. With Niko, if you care enough about the character, you shouldn't want to kill everyone in sight.

Even if you do want to drop out of character and turn psychopath, however, Rockstar has implemented far more forceful ways of discouraging you. For one, the Liberty City Police Department is everywhere. It can actually get pretty annoying, as the streets are crawling with cop cars, and if you accidentally hit the buggers, you'll get chased down. The LCPD is a constant threatening presence in Grand Theft Auto IV, roaming the streets, sounding off warning sirens at you if they see you speeding or running a red light. They consistently remind you that you are being watched, and that if you cross the line, they will be there.

And they will -- you cannot rampage unchecked for long in Liberty City anymore. Even killing one person can alert the cops, and if you make a stand, that Wanted Level will climb with worrying speed. It's not long before Liberty City's N.O.O.S.E task force is dispatched, and you'll be cut down in seconds. Put simply -- Liberty City will fight you if you try to fight Liberty City.

One interesting thing to note is that even among the enemies you do have to kill, you don't always have to finish them off definitively. Take a look next time you drop someone who isn't scripted to die. You will often see them breathing, or writhing. Some of them even get back up and start limping away, clutching their wounds. If you kill only the people who absolutely, positively have to die to advance the story, you'll find that GTA IV's death toll is minimal, at least no greater than any other third person action game.  

Niko Bellic is not proud of his actions, or standing in life. Through his in-game conversations with cousin Roman, you will hear his commentary on the state of things in Liberty City. He constantly complains about his lot, having to kill for money, and jacking cars. I admit this is at odds with the sometimes casual way in which he accepts blood money, but it's certainly more than most games throw into their exposition. As Niko takes his girlfriend out for a date, he uncomfortably diverts the conversation away from his job, trying not to tell her he's a hired gun. You actually get to experience that kind of horrible double-life situation, and think about how Niko must feel, knowing that a girl who likes him is looking into the eyes of a killer.  

On the subject of girls, the degradation of women is a large bone of contention for many. Again, I cannot claim it isn't there -- there are indeed strip clubs where you can go and ogle digital breasts, but then, there are strip clubs in real life, so it's not like Rockstar invented the idea. That's not what this is about, however -- this is about how Rockstar might be discouraging you from objectifying women, and that's through dating.

Yes, as with real-life dating for most males, the objective in GTA is to get Niko some pussy. You take a woman out, work out what she likes, and spend time with her, with the goal of getting laid in mind. However, once again, Rockstar crafted some likable characters out of Niko's dating pool. You get taught that these women have tastes and personalities. It's not exactly deep, but it's deeper than you'd expect, and if you think the dating is over when you've finally gotten what you were after -- think again.

You end up not just screwing these people, but getting into a relationship with them. It's like you are intended to feel guilty if you just ditch them after taking what you came for. I scored with Michelle long before I stopped taking her out (for reasons beyond my control). If I forgot her for a while, she called me and I felt bad. Unless you as a person enjoy being an asshole, you'll realize that these women are not there as objects, but as friendships that need to be maintained. It all goes towards humanizing a game that one could so easily see as nothing but monstrous.

Speaking of monstrous, the infamous argument that GTA allows you to hire a prostitute, kill her and take back your money has also been colored with dissuasion from the developers. As is tradition, I spent my time looking for a prostitute to hire (don't judge me!). First off, it's pretty hard to even find them, but once you have done so, you can begin the ghastly business at hand -- and the best thing is that Rockstar has actually made it ghastly!

As you pick up the prostitute and find somewhere quiet to go, Niko will comment about how pathetic he is, and how desperate he has to be to resort to such a low act. The increased gratuity of the act itself (she gets on top of Niko and mimes wriggling around on his penis) does little to make the act more erotic or glamorous -- in fact, it only serves to make the whole sequence feel uncomfortable and nasty. The woman performs the act mostly in silence while Niko tries -- and fails -- to enjoy it. When it's all over and she leaves the car, Niko will comment again about how horrible it was, and you are left feeling anything but horny. It's cold and it's sleazy, and you feel like a shithead for doing it.

Hell, when I ran the prostitute over to see if the money appeared, it didn't. While I can't speak for everyone, I have to say that no monetary reward was yielded to me when I killed the woman. 

That Rockstar took one of its most controversial aspects and turned it into an actual piece of effective social commentary, doing nothing but mocking the use of prostitutes, is commendable in my book. Again, if you feel great after using them in GTA IV, it speaks of the player, not of the game itself.

Reckless driving is also shown as a less-than-glamorous activity. Thanks to Rockstar's frustratingly loose handling of the cars, speeding and mowing everyone down is far less satisfying. The most important aspect though, is the drunk driving. Mothers Against Drunk Driving and members of the police force like to think that drunk driving has been turned into a "joke" by Rockstar, and I will concede that at least walking around drunk, falling over objects in Euphoria Engine-powered stupidity, is pretty hilarious. Trying to operate a car, however, is another matter entirely.

It is simply not fun to drunk drive in GTA IV. It's infuriating and disorienting, and the police are on your ass in an instant. This game does not make drunk driving look cool or enjoyable at all. As soon as you get behind the wheel after Niko's been to the bar, you're in for nothing but trouble and pain.  

I said at the beginning of this article that Grand Theft Auto IV is not a pillar of morality, and it isn't. It is violent and it has plenty of sexual content, if you consider sex immoral. However, GTA IV does not glamorize or applaud violence even half as much as people think it does. You do not kill without consequence, and Niko is not made to appear awesome for his murders. Death is not glorified, and you are not expected to feel like a God for the amount of death you dish out. Niko Bellic is not John McClane, and that's not what he's there for. 

Okay, so it's not Grand Theft Angel by a long shot. But it's not The Devil, either. Nowhere near.


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95 comments | showing # 51 to 95

Vitamin Awesome's Avatar - Comment posted on 05/06/2008 14:58
Vitamin Awesome
I'm pretty certain that this is why I like GTAIV more than any of the other games in the series. Niko is an all-around likable character, he knows what he's doing and what he's done in the past are wrong, and yet he's been hired to do these things because he's good at it, or he's been crossed or something beyond his control. He's the reluctant anti-hero, someone that wants to live the "American dream" but has no choice but to be the bad guy to get there. Niko is obviously a caring man, after all he's looking after his cousin Roman. He's also quick to let others know that he doesn't agree with certain people (Brucie comes to mind). All in all, this is easily the best character in the GTA Series, simply because he has character. The complexity of Niko is something that could easily rival any character in any RPG, or even Shakespeare. And who ever said Video Games can't be art?
Volomon's Avatar - Comment posted on 05/06/2008 15:05
Volomon
You can kill them for good if you walk up to them and shoot them again. However I think Rockstar is giving everyone a choice, and pretty much is sticking it to everyone who says its full of death and mayhem by turning them into FURTHER hypocrites than they already are.
moot button's Avatar - Comment posted on 05/06/2008 15:07
moot button
good read, but you left a few redeeming activities.

The random meetings. In some cases they throw you into the depths of these random peoples' lives, and then they ask you to follow them on their road to redemption. Most times redemption doesn't come easy and Niko has to do something violent to save these people. I've met 5 or six so far, and to me they seem to be one of the most compelling facets to the game. They're background pieces until you run into them on the street. It gives Liberty City a little more depth, makes you feel like all the citizens could possibly have their own story.

The cop cars. You can locate and track down criminals and do some justice, some of these they don't make easy. You can also "view current crimes". after going on a rampaging death romp through the city these missions actually make you feel like you did something right. Its not too financially rewarding, the reward is justice served.

You can also just walk around liberty and wait for someone to do something violent, and call the cops on them, the cops respond in full force! call an ambulance for the person you just squashed with your Patriot.
Unicorn's Avatar - Comment posted on 05/06/2008 15:21
Unicorn
don't say driving into people isn't as satisfying.

my accidental collisions from driving result in more satisfaction... also due in part to Euphoria.


god i love ragdolls. Euphoria needs to be in every game.

did i mention i love ragdolls?


i get a sense of satisfaction i've never gotten in GTA before from running over people. now i see them flail about and tumble as i speed away.
maxx77's Avatar - Comment posted on 05/06/2008 15:24
maxx77
@Volomon: Maybe that works on civilians (haven't tried it yet), but law enforcement doesn't seem to ever die. I saw one stand back up while on a mission and thought that I screwed up and didn't shoot him enough the first time, so I shot him again. He fell back down and just kept shouting that he'd been shot. I've done the same to other cops who got in my way in other missions (hey, they shot first, I'm still morally right!). The game won't let you finish them off. It's probably for the best really. Maybe.
The Johnggernaut's Avatar - Comment posted on 05/06/2008 15:27
The Johnggernaut
Jim, you forgot to mention that if you pay for a stripper's service 3 times you get two strippers at once and this negates your whole article. :P
John B's Avatar - Comment posted on 05/06/2008 15:28
John B
Awesome read.

I'm big on story. That's why I always enjoyed games like the original "Thief" and even "Unreal II" had a phenomenal story. It's clear that Rockstar wanted to take this game to the next leve, and it's clear to me that they did. I like the other aspects that moot button talks about, too.

I had no intentions of buying this game when (if) it comes out on the PC; but if they keep it the same way with respect to the characters and the story, I'm definitely going to add it to my collection.
TheHunter234's Avatar - Comment posted on 05/06/2008 16:00
TheHunter234
One thing that stood out to me in the game, though it's probably the same in the other games, is that there are no children or animals (other than the pigeons). Probably a way to avoid controversy (lolwut?) over violence toward two things that many, including us basement-dwelling sociopaths, wouldn't find acceptable on a level for beyond anything else in the game.
Jim Sterling's Avatar - Comment posted on 05/06/2008 16:06
Jim Sterling
"One thing that stood out to me in the game, though it's probably the same in the other games, is that there are no children or animals (other than the pigeons)."

In one of Cat Williams' acts in the Split Sides comedy club, he actually mentions that, asking how he's noticed you never see any dogs and cats in Liberty City.
ZombiePlatypus's Avatar - Comment posted on 05/06/2008 16:31
ZombiePlatypus
One of my favorite lines from Niko was when I had a prostitute in the car, looking for a place to park. He said "I'm not going to get an STD in front of these perverts." when there were people around. It was pretty funny/ironic... That's actually been my only prostitute so far, and like you said she was hard to find. Now that I'm not looking for 'em I see them all over the place though...

As for drunk driving, it's actaully not all that hard to pull off. I've done it twice and didn't try to floor it and I had no problems...
miketava's Avatar - Comment posted on 05/06/2008 17:00
miketava
Heh, I only tried the whole prostitute thing once b/c I was low on health and in a seedy area of town. For 70$ I was treated to a fairly amusing scene, but lo and behold less than half my health had returned, thus making the activity wholly useless. A 1$ hot-dog gives you all your health back for god's sake!
Eschatos's Avatar - Comment posted on 05/06/2008 17:29
Eschatos
Congratulations, you've managed to make the game sound not fun at all.
Spartacus's Avatar - Comment posted on 05/06/2008 17:31
Spartacus
If only the idiots would listen...
adultswim810's Avatar - Comment posted on 05/06/2008 17:54
adultswim810
wow that was a great article
SourGr8pes's Avatar - Comment posted on 05/06/2008 17:54
SourGr8pes
I'll tell you all one thing: I barely ever steal cars anymore.

The hassle from trying to shake the cops everytime I something even remotely illegal (I've even got wanted stars for bumping into a cop on foot), has completely discouraged me from riding in anything other than the taxis.

The realism and morality they've injected into the game is admirable, but ultimately, I still miss the days of boundless rampage. Shooting a cop shoots you up immediately to three stars, so I'm guessing the days of rampaging are forever gone.
Professor Pew's Avatar - Comment posted on 05/06/2008 17:59
Professor Pew
100% agree. Not that the people who whine the loudest will read it :(
Poopface Morty's Avatar - Comment posted on 05/06/2008 18:15
Poopface Morty
Excellent write-up Jim. Basically how I feel about this title.

Also, to anyone on the fence about GTA4, just do yourself a favor and get it. I thought the previous three games were absolutely boring and overrated beyond belief, but GTA4 is awesome on almost every front and very deserving of the praise it has gotten.
LarkOhiya's Avatar - Comment posted on 05/06/2008 19:16
LarkOhiya
I wont feel so bad when i play this game now.
Detry's Avatar - Comment posted on 05/06/2008 19:30
Detry
What Poopface said.
Monkeynuts8's Avatar - Comment posted on 05/06/2008 19:36
Monkeynuts8
I went into a hospital and mowed down all in there. With the door the only way in a horrible bottleneck formed and the police just had no chance. Even on the 50th cop i gunned down I was feeling guilty, then, on maybe the 51st cop, i had a thought i have never, ever thought.

Who was he.

I felt horrible. Thank you Rockstar (call me for some jaw-dropping ideas!)
Leathersoup's Avatar - Comment posted on 05/06/2008 21:43
Leathersoup
It's odd. I was thinking to myself yesterday that this was one of the first GTA games in which I was actually interested in the characters and their interactions. Previously I lost interest quite early on in the game and that hasn't happened so far.
gtafan's Avatar - Comment posted on 05/06/2008 23:09
gtafan
awesome article. i love this game. cant stop playing it.ive been using the
<a href="http://www.squidoo.com/grandtheftauto4cheats">gta iv cheats</a> at http://www.squidoo.com/grandtheftauto4cheat to help me out
gtafan's Avatar - Comment posted on 05/06/2008 23:10
gtafan
http://www.squidoo.com/grandtheftauto4cheats that was
luciferific's Avatar - Comment posted on 05/06/2008 23:53
luciferific
ok so it's a more 'moral' game now, but the game itself suffers - especially because of the shitty driving, it's not as fun to play anymore
solomon7's Avatar - Comment posted on 05/07/2008 01:23
solomon7
here something similar. short story about drug dealer, he's gonna get fu#*%^ up.
http://www.youtube.com/watch?v=36jqBoNutLI
Samit Sarkar's Avatar - Comment posted on 05/07/2008 02:15
Samit Sarkar
Wonderful article, Jim. Just like maxx77, I drove like a real person at the beginning of the game (stopping at red lights, staying at moderate speed, etc.) because from the instant the game started up, I knew things would be different (har, har).

Rockstar has done something I never thought possible in a GTA game: by crafting such a likable and sympathetic character in Niko, they’ve made me feel legitimate remorse for many of my actions. That’s not to say that I don’t still go up to people who are writhing on the ground (after I’ve shot them once) and end their misery, but with subtle things like Niko apologizing for stealing cars sometimes, you are left to contemplate your actions. And if you really want to feel bad about doing something, try setting someone on fire. You might actually feel like you have to turn away, because they’ll die a slow, painful death by burning — and they’ll let you know about their pain. *shudders*

And yeah...the few times I’ve tried to fuck around in this game, the cops have always gotten me eventually (and pretty quickly, too).
ooyes's Avatar - Comment posted on 05/07/2008 02:37
ooyes
That's why I always enjoyed games like the original "Thief" and even "Unreal II" had a phenomenal story. It's clear that Rockstar wanted to take this game to the next leve, and it's clear to me that they did. I like the other aspects that moot button talks about, too.
hood_954's Avatar - Comment posted on 05/07/2008 03:09
hood_954
"Hell, when I ran the prostitute over to see if the money appeared, it didn't... I have to say that no monetary reward was yielded to me when I killed the woman." Pure WIN

Also, was I the only one to feel uncomfortable and weird while getting a private dance from that/those stripper(s)? The stuff Niko was saying while watching them was WAY out of character.
bioshocked's Avatar - Comment posted on 05/07/2008 03:56
bioshocked
<i>The people you have to kill are mostly people who deserve it -- lowlifes and drug pushers and fellow killers. </i>

This sentence makes a good case for the desensitizing nature of video games. The thought that people <i>deserve to die</i>.

No, a drug dealer does not deserve to die. I killed a few kids in GTA4 who were selling weed. Capital crime, isn't it?
Babarundi's Avatar - Comment posted on 05/07/2008 04:07
Babarundi
Really enjoyed reading that - great work, Jim.
Cryoplasma's Avatar - Comment posted on 05/07/2008 06:37
Cryoplasma
Great read.. Couldnt agree more. I hope all the d-bags who keep crusading against video games can read this and get a clue..
Noah's Avatar - Comment posted on 05/07/2008 10:02
Noah
I don't know. This is still a gray area to me personally. I never try and argue that GTA isn't terrible. It glorifies crime, forces you to kill cops (yes I have played a mission where I needed to kill law officers on a drug bust) and forces you to do a lot of shady things. These aren't 'extras' that people's twisted minds cause them to do, like killing sprees, but scripted into the story line.

So is killing prostitutes acceptable so long as you can't get your money back? I'm not disagreeing with Jim, and I know you didn't say that, but I just think this is a case of Rockstar changing the prostitution killing element of their game from 'very terrible' to 'only slightly terrible'.

I love GTA, but to me it's a guilty pleasure, and I'm never gonna take a stand that it actually contributes anything morally valuable to society. It's entertainment, it's story telling, and it's art. Some people are offended by certain art, and some art shouldn't bee seen or heard until you reach a certain maturity level. GTA glorifies crime, but so do Tarantino films, popular music, and so on.
Meh....while I agree that it isn't harmful, I don't think it's at all positive
Holyetheline's Avatar - Comment posted on 05/07/2008 12:41
Holyetheline
***SPOILERS***

This game also has a strong hand on family relationships. In many different aspects it teaches you to take care of your family. Whether it is rescuing Roman from a bunch of loan sharks or your friend Pakie telling you that if you bang his sister he will kill you. Even after Packie and his sister fight (much like siblings do) Packie expresses how he loves her in a brief conversation with Niko. Near the beginning of the game when Niko kills the man who slept with Roman's girlfriend... he did it because he cares about Roman and doesn't want to see him get hurt. Then later on when She and Roman are going to get married she calls Niko and tells him that Roman killed the guy out of love for her. Rather then Niko saying "WTF? I killed him and it was a big mess!" he let's Rom be a "hero" and keeps quiet about the whole thing... so as to not crush her vision of Roman.

This game is deep. On many levels. I love it.
Frohike's Avatar - Comment posted on 05/07/2008 14:42
Frohike
I noticed a similar effect when I first started playing this. It feels like an ethical "uncanny valley," as if the increased realism in some aspects of the game causes you to think twice about what you're doing. I never experienced this in a GTA game before, and I think a few critics have taken notice of this effect as well, especially when discussing the satire of the game.
Murumasa123's Avatar - Comment posted on 05/07/2008 15:32
Murumasa123
The characters make the story the best ever.
Niko keeps a clear head, treats women with respect, reasons killing with himself and is a loyal person to his mates who are able to se his human side.
This game is desrving of a 15 unboubtedly and although u can have sex with prossies and headshot everyone moaning in pain u really dont have to.
Btw Jim its Katt Williams. Your so uncool.
SourceDecay's Avatar - Comment posted on 05/07/2008 17:09
SourceDecay
I'm about 40% into the game (lots of that being side missions, so probably closer to 25-30% into the game. After I've gotten to know Niko and learning that he's a great guy in a shitty situation, it kinda makes me ill to think that millions of gamers out there are using him to commit senseless violence to get their gaming rocks off. Sure, you can do anything you want with your game, but it really says something about a gamer when they can detach so much from such a sympathetic character - a character that DOESN'T want to be doing these horrible things.

The other GTA games, while also being total tripe, had repellent characters so it was easy to do anything you wanted. Not so here. Not at all.

I'll save all my senseless violence for multiplayer, where I'm not playing as Niko.
Drop of Flame's Avatar - Comment posted on 05/07/2008 17:18
Drop of Flame
I was thinking about this stuff as well as I played the game. I also noticed that you never see Niko accept drugs from anyone, or drink outside of a bar (from what I've seen so far).
zombiepriest's Avatar - Comment posted on 05/07/2008 20:25
zombiepriest
This is true GTA 4 is very grown up compared to the other games. I got drunk with Little Jacob once and I couldn't even get to my car it was so difficult to walk I sobered up before I could make my way to it granted it was across the street but still. and the morality thing I found to be very smart on rockstar's part they took pages from really good games like Bioshock and Gears of War added them into their game with morality and cover and the like.
cjpkiller's Avatar - Comment posted on 05/08/2008 01:02
cjpkiller
I think jim's life could be helped by the love of a woman.
or man.
or beast for that matter.
poor fat bastard.
The Unbiased Voice's Avatar - Comment posted on 05/08/2008 02:26
The Unbiased Voice
It lets you do what you want with your innerchild or your morality. It just plain lets you do what you want, albeit with some consequences. I like the driving now I got a hold of it.
Jim Sterling's Avatar - Comment posted on 05/08/2008 05:22
Jim Sterling
"I think jim's life could be helped by the love of a woman."

I'll let my girlfriend know.
Dhaos's Avatar - Comment posted on 05/08/2008 12:37
Dhaos
best read of the day
PipsterX's Avatar - Comment posted on 05/08/2008 15:12
PipsterX
Nice work! I'm sending this link to my friend who doesn't want to play GTA4 because "Shooting hookers in the street and stealing their car isn't my type of game."
bobmcbobbertson's Avatar - Comment posted on 05/08/2008 21:53
bobmcbobbertson
Does anyone else know of any more pro-GTAIV articles?
I bought the game, but, as I still live with my parents (don't laugh! I don't pay rent, get free food, and all I do in return is do yard work), they will not allow me to play this game in their house. I've had it for a week and have not even opened the shrinkwrap!
ajaxender's Avatar - Comment posted on 05/09/2008 02:47
ajaxender
That was great except: Jim, not everyone finds the driving frustrating.

I love driving, speeding, crashing into things, and mowing people down in this game. It feels so much more right than in any other game ive ever played. Hitting someone really feels like you hit them. Crashing into stuff and having Niko go headfirst out the windscreen is brilliant.

I also find drunk driving hilarious and a fun challenge(only in game, of course!) Between Niko's suggestions to not drive, and the difficulty to drive without crashing, i think rockstar have done a much better job dealing with drunk driving than if there were no effects at all. Anyone with enough intelligence to deserve to continue living should see that its a bad idea, from this game.

But yeah, other than the comments on the driving, that was a great, thought provoking article. This game has an incredible amount of depth to it.
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