Grand Theft Angel: How Liberty City plays nice
Turn on the TV and you have every chance of seeing some pundit attacking Grand Theft Auto IV. With the game being released a week ago, the usual moral crusaders are up in arms about the bad values it teaches and the terrible things players are "encouraged" to do in the game. I will never hold GTA up as a franchise steeped in morality, because it's not. The game portrays, just like its tagline, how "good things happen to bad people." You spend your time working for scumbags and criminals, doing terrible things for money. It's NOT a game that celebrates the good side of life -- nor does it have to. That said, however, playing Grand Theft Auto IV has been an interesting experience for me. Since I made a career out of writing about games, I've been far more aware of GTA's so-called depravity, and have spent a lot of time in Liberty City thinking about what developer Rockstar is trying to say, breaking down some of the seedier aspects of the game and deciphering what the player is expected to feel as he plays. I think of the game's less savory features -- murder, female degradation, drunk driving -- and I have to wonder, does indulging in these elements of GTA IV really say a lot about the game, or the player? Just how much sin does Rockstar actively encourage, and how often does it actually dissuade you from being a bad boy? Hit the jump to find out how Grand Theft Auto IV can be just as much Angel as Devil. (Warning: Very minor "spoilers") Nobody's saying there isn't a lot of murder in the game. Killing isn't a mere choice -- it's a necessity for most of the in-game missions. If you want to progress in the game, you're going to get blood on your hands. That said, however, senseless killing isn't all that encouraged. Gone are the days where you could pick up a "rampage" token and mow down innocent civilians. The people you have to kill are mostly people who deserve it -- lowlifes and drug pushers and fellow killers. That's not saying it makes murder better, but Niko is not a character intended to wipe out half the population of Liberty City on a whim. Rockstar was incredibly clever with the character of Niko, creating a likable and sympathetic individual who, to anybody mindful of storytelling and the artistic side of games, should not be going on a murderous rampage. It's simply out-of-character for Niko to become a mass murderer, and as such, killing sprees do not feel right. Previous characters were far more two-dimensional, and as such it was easier to disassociate and go out for a rampage. With Niko, if you care enough about the character, you shouldn't want to kill everyone in sight. Even if you do want to drop out of character and turn psychopath, however, Rockstar has implemented far more forceful ways of discouraging you. For one, the Liberty City Police Department is everywhere. It can actually get pretty annoying, as the streets are crawling with cop cars, and if you accidentally hit the buggers, you'll get chased down. The LCPD is a constant threatening presence in Grand Theft Auto IV, roaming the streets, sounding off warning sirens at you if they see you speeding or running a red light. They consistently remind you that you are being watched, and that if you cross the line, they will be there. And they will -- you cannot rampage unchecked for long in Liberty City anymore. Even killing one person can alert the cops, and if you make a stand, that Wanted Level will climb with worrying speed. It's not long before Liberty City's N.O.O.S.E task force is dispatched, and you'll be cut down in seconds. Put simply -- Liberty City will fight you if you try to fight Liberty City. One interesting thing to note is that even among the enemies you do have to kill, you don't always have to finish them off definitively. Take a look next time you drop someone who isn't scripted to die. You will often see them breathing, or writhing. Some of them even get back up and start limping away, clutching their wounds. If you kill only the people who absolutely, positively have to die to advance the story, you'll find that GTA IV's death toll is minimal, at least no greater than any other third person action game. Niko Bellic is not proud of his actions, or standing in life. Through his in-game conversations with cousin Roman, you will hear his commentary on the state of things in Liberty City. He constantly complains about his lot, having to kill for money, and jacking cars. I admit this is at odds with the sometimes casual way in which he accepts blood money, but it's certainly more than most games throw into their exposition. As Niko takes his girlfriend out for a date, he uncomfortably diverts the conversation away from his job, trying not to tell her he's a hired gun. You actually get to experience that kind of horrible double-life situation, and think about how Niko must feel, knowing that a girl who likes him is looking into the eyes of a killer. On the subject of girls, the degradation of women is a large bone of contention for many. Again, I cannot claim it isn't there -- there are indeed strip clubs where you can go and ogle digital breasts, but then, there are strip clubs in real life, so it's not like Rockstar invented the idea. That's not what this is about, however -- this is about how Rockstar might be discouraging you from objectifying women, and that's through dating. Yes, as with real-life dating for most males, the objective in GTA is to get Niko some pussy. You take a woman out, work out what she likes, and spend time with her, with the goal of getting laid in mind. However, once again, Rockstar crafted some likable characters out of Niko's dating pool. You get taught that these women have tastes and personalities. It's not exactly deep, but it's deeper than you'd expect, and if you think the dating is over when you've finally gotten what you were after -- think again. You end up not just screwing these people, but getting into a relationship with them. It's like you are intended to feel guilty if you just ditch them after taking what you came for. I scored with Michelle long before I stopped taking her out (for reasons beyond my control). If I forgot her for a while, she called me and I felt bad. Unless you as a person enjoy being an asshole, you'll realize that these women are not there as objects, but as friendships that need to be maintained. It all goes towards humanizing a game that one could so easily see as nothing but monstrous. Speaking of monstrous, the infamous argument that GTA allows you to hire a prostitute, kill her and take back your money has also been colored with dissuasion from the developers. As is tradition, I spent my time looking for a prostitute to hire (don't judge me!). First off, it's pretty hard to even find them, but once you have done so, you can begin the ghastly business at hand -- and the best thing is that Rockstar has actually made it ghastly! As you pick up the prostitute and find somewhere quiet to go, Niko will comment about how pathetic he is, and how desperate he has to be to resort to such a low act. The increased gratuity of the act itself (she gets on top of Niko and mimes wriggling around on his penis) does little to make the act more erotic or glamorous -- in fact, it only serves to make the whole sequence feel uncomfortable and nasty. The woman performs the act mostly in silence while Niko tries -- and fails -- to enjoy it. When it's all over and she leaves the car, Niko will comment again about how horrible it was, and you are left feeling anything but horny. It's cold and it's sleazy, and you feel like a shithead for doing it. Hell, when I ran the prostitute over to see if the money appeared, it didn't. While I can't speak for everyone, I have to say that no monetary reward was yielded to me when I killed the woman. That Rockstar took one of its most controversial aspects and turned it into an actual piece of effective social commentary, doing nothing but mocking the use of prostitutes, is commendable in my book. Again, if you feel great after using them in GTA IV, it speaks of the player, not of the game itself. Reckless driving is also shown as a less-than-glamorous activity. Thanks to Rockstar's frustratingly loose handling of the cars, speeding and mowing everyone down is far less satisfying. The most important aspect though, is the drunk driving. Mothers Against Drunk Driving and members of the police force like to think that drunk driving has been turned into a "joke" by Rockstar, and I will concede that at least walking around drunk, falling over objects in Euphoria Engine-powered stupidity, is pretty hilarious. Trying to operate a car, however, is another matter entirely. It is simply not fun to drunk drive in GTA IV. It's infuriating and disorienting, and the police are on your ass in an instant. This game does not make drunk driving look cool or enjoyable at all. As soon as you get behind the wheel after Niko's been to the bar, you're in for nothing but trouble and pain. I said at the beginning of this article that Grand Theft Auto IV is not a pillar of morality, and it isn't. It is violent and it has plenty of sexual content, if you consider sex immoral. However, GTA IV does not glamorize or applaud violence even half as much as people think it does. You do not kill without consequence, and Niko is not made to appear awesome for his murders. Death is not glorified, and you are not expected to feel like a God for the amount of death you dish out. Niko Bellic is not John McClane, and that's not what he's there for. Okay, so it's not Grand Theft Angel by a long shot. But it's not The Devil, either. Nowhere near.
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05/06/2008 12:16
Everytime a character offers Nikko a drink, he turns it down. Same goes with the drugs. Perhaps that's saying something?
05/06/2008 12:27
05/06/2008 12:27
It's always nice to see someone dissect a game in a reasonable manner that takes the context as well as what is actually happening into account.
05/06/2008 12:32
05/06/2008 12:32
gta is not the murder simulator it used to be. its now a popular series with a plot that really does force the player to question thier moral decisions.
05/06/2008 12:34
Best read of the day.
05/06/2008 12:37
All the hatred and bile being hurled towards Rockstar are, once again, being made by individuals that have not played the game, just like that psychologist that raged against Mass Effect. These individuals are only trying to ride the coat tails of fame by jumping on the next great thing in order to get their own 15 minutes of fame.
05/06/2008 12:39
But once again, people like the idiots that are complaining about it are only interested in showing the world what a fucking idiot they are because they are complaining about something they have no knowledge of.
05/06/2008 12:44
05/06/2008 12:44
05/06/2008 12:47
05/06/2008 12:49
05/06/2008 12:50
05/06/2008 12:51
05/06/2008 12:51
05/06/2008 12:52
I'm incredibly sorry for what I'm about to post.
I love how the enemies don't die right away. One of my favorite things to do is walk calmly over to one of my enemies as he is crawling on hands and knees to get away from me and level the shotgun at his head and pull the trigger. The blood spray effect on the camera is really quite cool.
05/06/2008 12:53
05/06/2008 12:54
For better or worse though, there is indeed a monetary drop from post coital prostitutes. Don't judge me. I felt a little dirty about the whole ordeal.
After VC, they've definitely been going more on the path of making the main character a little more sympathetic, or at least, out of character in causing mass histeria. All my good rampaging memories lead back to GTA III. Top of that parking garage. You all know what I'm talking about.
Its worth noting too, with the drunk driving, once Nico gets into a car, he'll say things like "I'm not in the best state to make a sound decision right now" or "I really shouldn't be driving in this condition." That's why the MADD stance is so dissappointing to me.
05/06/2008 12:54
You know when you fire the game up, it shows Niko ducking and covering, some guys playing bones, and the only female shown during the initial loading sequence is objectified as a pure sexual object. Shes not doing anything, just showing off cleavage and playing with a fucking lollipop.
It's THAT mentality that turns off a lot of people. It makes me feel like a fucking 6th grader when I turn on GTA, not a mature adult.
Other than that, though, the game is fucking fantastic. Liberty City is a beautiful metaphor for America.
05/06/2008 12:55
05/06/2008 13:01
It's that age-old saying, "Don't hate the game, hate the player"... er...
Solid points, but in this tug-of-war both sides refuse to see reason in the other... mainly because the reasonable people (That's us.) choose not to be brainwashed in to finding logic in lies of the unreasonable (That's them.).
05/06/2008 13:01
05/06/2008 13:05
QFE
05/06/2008 13:07
05/06/2008 13:10
05/06/2008 13:11
Strangely this reminds me of Fable, where you could target or attack anyone you wanted, and your action caused results. It was a reflection of your character, what you did.
But at the same time Lionhead showed restraint where they knew it was necessary. In towns with children your weapons are taken from you, and you walk around unarmed. You can swing your fists, but as I remember, you couldn't hit any kids.
While Rockstar has given the player freedom to do as he wishes, it's not without some propriety.
05/06/2008 13:13
05/06/2008 13:17
05/06/2008 13:24
This game has a realistic feel to it thats hard to get used to for me, being so used to the "cartoony" arcade violence in the early games of the series.
I miss my rampage icons but its not a big deal.
I miss the decapitating sniper rifle head shots but its not necessary at all.
I think IV has brought GTA in to the next gen era with a lot of much needed realism while still maintaining what made the series fun in the first place. I think thats why so many haters of the series are falling in love with this one. Rockstar really outdid themselves so far.
05/06/2008 13:28
So far this has only happened once, but when given the option to let someone live or die, I let them live and I thought that was a nice touch as some characters are pretty cool, Brucie makes me lol.
I also noticed what Barcode noticed about getting asked for drinks or smokes, Niko turns them down.
The charactar is very likeable and I think Rockstar did a great job of portraying an actual person rather than, like noted, a mindless nut job.
05/06/2008 13:29
05/06/2008 13:29
however i agree after trying to drive the car with michelle in the car i found myself having to look away fro mthe screen as it was doing my eyes in. we got home safely as i drove slowly. in real life i dont drink a drop of alcohol when im driving and refuse to start now.
with michelle i hate her the only reason i date her is to stop her phoning... i dont even want what shes supplying as the sex scene might put me off sex tottally :/ also niko doesnt utter a word during this moment so it cant be any fun for the poor guy... maybe he wants a bit of cock and bum fun? love meet denyed this sadly.
05/06/2008 13:32
Check it out all! Tell me what ya think!
05/06/2008 13:32
Check it out all! Tell me what ya think!
05/06/2008 13:40
I can just imagine Jim sitting behind a desk after each epic post, stroking his epeen while he watches his comments rise. Cocky bastard.
/side note
05/06/2008 13:49
05/06/2008 13:53
05/06/2008 13:53
I'm pretty sure Niko's only drug use happens early on (though I'm only at 60% done), when he drives Little Jacob, who hotboxes the car. The dialogue is a little bit different while they're driving. But yes, Niko otherwise completely abstains from drugs and alcohol.
Also, early on I thought the "Addiction Level" stat was about Niko's addiction to drugs and alcohol based on the player's choices, not the addiction level of the player. I kept expecting a yes/no decision in cutscenes.
05/06/2008 13:55
05/06/2008 13:56
05/06/2008 13:56
05/06/2008 14:00
05/06/2008 14:04
05/06/2008 14:06
What Glenn Beck and so many others can't comprehend is that it's not a game about murdering cops and prostitutes. You can do that, but it's entirely optional. It's the kind of game where you can play it how you want to, for the most part. You can pay $150 to take a helicopter tour of the city, or you can pull the pilot out of the cockpit and fly the copter yourself. It's all up to you.
05/06/2008 14:17
05/06/2008 14:23
Great read and i would like to say that rockstar has trumped themselves with Niko. The decisions you are forced to face in the game are not easy. I will skip on the spoilers but the choices Niko is given between killing this guy or that guy weigh heavy once the deed is done. You will recieve phone calls from curious parties informing Niko on just how much of a shit head he is for doing what he did. There is one misison that really got me caring about what i do in the game. It comes in later about 50% of the way in (for me at least). It involves a funeral and some crying (not the level of Lost Odysseys tear inducing tales, but damn near close). For the first time in a long time i felt BAD for an NPC. I felt horrible once the characters started talking about it. I DID this, i caused thier pain and suffering. Worse yet im dating one of them (Well Niko is). Death has a heavy price in GTA4, a heavy heartwrenching price.
05/06/2008 14:27
05/06/2008 14:28
05/06/2008 14:31
05/06/2008 14:42
05/06/2008 14:46
I'm not sure what to think of this. If I can "die" and just come back sratch-free at a hospital, then I can't get too mad when all of my "collateral damage" people don't ever die. On the other hand, it seems like R* is trying to avoid controversy. Gone are the days of dismemberments and body counts. Now the best (worst) you can expect to do is "shoot to wound."
In a way, it's like Bugs Bunny type violence. The kind where you learn that it's ok to hurt someone, they won't *really* die. I don't believe anyone with intelligence is confused by cartoons or games, but you know the anti-game pundits are going to use this angle once they realize that death is almost non-existant now. "Now when you shoot someone in the head, they're ok 30 seconds later. This is WORSE than the old games! This should be banned! ARGH ARGH ARGH!!!! And now for the weather..."
05/06/2008 14:58
05/06/2008 15:05
05/06/2008 15:07
The random meetings. In some cases they throw you into the depths of these random peoples' lives, and then they ask you to follow them on their road to redemption. Most times redemption doesn't come easy and Niko has to do something violent to save these people. I've met 5 or six so far, and to me they seem to be one of the most compelling facets to the game. They're background pieces until you run into them on the street. It gives Liberty City a little more depth, makes you feel like all the citizens could possibly have their own story.
The cop cars. You can locate and track down criminals and do some justice, some of these they don't make easy. You can also "view current crimes". after going on a rampaging death romp through the city these missions actually make you feel like you did something right. Its not too financially rewarding, the reward is justice served.
You can also just walk around liberty and wait for someone to do something violent, and call the cops on them, the cops respond in full force! call an ambulance for the person you just squashed with your Patriot.
05/06/2008 15:21
my accidental collisions from driving result in more satisfaction... also due in part to Euphoria.
god i love ragdolls. Euphoria needs to be in every game.
did i mention i love ragdolls?
i get a sense of satisfaction i've never gotten in GTA before from running over people. now i see them flail about and tumble as i speed away.
05/06/2008 15:24
05/06/2008 15:27
05/06/2008 15:28
I'm big on story. That's why I always enjoyed games like the original "Thief" and even "Unreal II" had a phenomenal story. It's clear that Rockstar wanted to take this game to the next leve, and it's clear to me that they did. I like the other aspects that moot button talks about, too.
I had no intentions of buying this game when (if) it comes out on the PC; but if they keep it the same way with respect to the characters and the story, I'm definitely going to add it to my collection.
05/06/2008 16:00
05/06/2008 16:06
In one of Cat Williams' acts in the Split Sides comedy club, he actually mentions that, asking how he's noticed you never see any dogs and cats in Liberty City.
05/06/2008 16:31
As for drunk driving, it's actaully not all that hard to pull off. I've done it twice and didn't try to floor it and I had no problems...
05/06/2008 17:00
05/06/2008 17:29
05/06/2008 17:31
05/06/2008 17:54
05/06/2008 17:54
The hassle from trying to shake the cops everytime I something even remotely illegal (I've even got wanted stars for bumping into a cop on foot), has completely discouraged me from riding in anything other than the taxis.
The realism and morality they've injected into the game is admirable, but ultimately, I still miss the days of boundless rampage. Shooting a cop shoots you up immediately to three stars, so I'm guessing the days of rampaging are forever gone.
05/06/2008 17:59
05/06/2008 18:15
Also, to anyone on the fence about GTA4, just do yourself a favor and get it. I thought the previous three games were absolutely boring and overrated beyond belief, but GTA4 is awesome on almost every front and very deserving of the praise it has gotten.
05/06/2008 19:16
05/06/2008 19:30
05/06/2008 19:36
Who was he.
I felt horrible. Thank you Rockstar (call me for some jaw-dropping ideas!)
05/06/2008 21:43
05/06/2008 23:09
<a href="http://www.squidoo.com/grandtheftauto4cheats">gta iv cheats</a> at http://www.squidoo.com/grandtheftauto4cheat to help me out
05/06/2008 23:10
05/06/2008 23:53
05/07/2008 01:23
http://www.youtube.com/watch?v=36jqBoNutLI
05/07/2008 02:15
Rockstar has done something I never thought possible in a GTA game: by crafting such a likable and sympathetic character in Niko, they’ve made me feel legitimate remorse for many of my actions. That’s not to say that I don’t still go up to people who are writhing on the ground (after I’ve shot them once) and end their misery, but with subtle things like Niko apologizing for stealing cars sometimes, you are left to contemplate your actions. And if you really want to feel bad about doing something, try setting someone on fire. You might actually feel like you have to turn away, because they’ll die a slow, painful death by burning — and they’ll let you know about their pain. *shudders*
And yeah...the few times I’ve tried to fuck around in this game, the cops have always gotten me eventually (and pretty quickly, too).
05/07/2008 02:37
05/07/2008 03:09
Also, was I the only one to feel uncomfortable and weird while getting a private dance from that/those stripper(s)? The stuff Niko was saying while watching them was WAY out of character.
05/07/2008 03:56
This sentence makes a good case for the desensitizing nature of video games. The thought that people <i>deserve to die</i>.
No, a drug dealer does not deserve to die. I killed a few kids in GTA4 who were selling weed. Capital crime, isn't it?
05/07/2008 04:07
05/07/2008 06:37
05/07/2008 10:02
So is killing prostitutes acceptable so long as you can't get your money back? I'm not disagreeing with Jim, and I know you didn't say that, but I just think this is a case of Rockstar changing the prostitution killing element of their game from 'very terrible' to 'only slightly terrible'.
I love GTA, but to me it's a guilty pleasure, and I'm never gonna take a stand that it actually contributes anything morally valuable to society. It's entertainment, it's story telling, and it's art. Some people are offended by certain art, and some art shouldn't bee seen or heard until you reach a certain maturity level. GTA glorifies crime, but so do Tarantino films, popular music, and so on.
Meh....while I agree that it isn't harmful, I don't think it's at all positive
05/07/2008 12:41
This game also has a strong hand on family relationships. In many different aspects it teaches you to take care of your family. Whether it is rescuing Roman from a bunch of loan sharks or your friend Pakie telling you that if you bang his sister he will kill you. Even after Packie and his sister fight (much like siblings do) Packie expresses how he loves her in a brief conversation with Niko. Near the beginning of the game when Niko kills the man who slept with Roman's girlfriend... he did it because he cares about Roman and doesn't want to see him get hurt. Then later on when She and Roman are going to get married she calls Niko and tells him that Roman killed the guy out of love for her. Rather then Niko saying "WTF? I killed him and it was a big mess!" he let's Rom be a "hero" and keeps quiet about the whole thing... so as to not crush her vision of Roman.
This game is deep. On many levels. I love it.
05/07/2008 14:42
05/07/2008 15:32
Niko keeps a clear head, treats women with respect, reasons killing with himself and is a loyal person to his mates who are able to se his human side.
This game is desrving of a 15 unboubtedly and although u can have sex with prossies and headshot everyone moaning in pain u really dont have to.
Btw Jim its Katt Williams. Your so uncool.
05/07/2008 17:09
The other GTA games, while also being total tripe, had repellent characters so it was easy to do anything you wanted. Not so here. Not at all.
I'll save all my senseless violence for multiplayer, where I'm not playing as Niko.
05/07/2008 17:18
05/07/2008 20:25
05/08/2008 01:02
or man.
or beast for that matter.
poor fat bastard.
05/08/2008 02:26
05/08/2008 05:22
I'll let my girlfriend know.
05/08/2008 12:37
05/08/2008 15:12
05/08/2008 21:53
I bought the game, but, as I still live with my parents (don't laugh! I don't pay rent, get free food, and all I do in return is do yard work), they will not allow me to play this game in their house. I've had it for a week and have not even opened the shrinkwrap!
05/09/2008 02:47
I love driving, speeding, crashing into things, and mowing people down in this game. It feels so much more right than in any other game ive ever played. Hitting someone really feels like you hit them. Crashing into stuff and having Niko go headfirst out the windscreen is brilliant.
I also find drunk driving hilarious and a fun challenge(only in game, of course!) Between Niko's suggestions to not drive, and the difficulty to drive without crashing, i think rockstar have done a much better job dealing with drunk driving than if there were no effects at all. Anyone with enough intelligence to deserve to continue living should see that its a bad idea, from this game.
But yeah, other than the comments on the driving, that was a great, thought provoking article. This game has an incredible amount of depth to it.