Everytime a character offers Nikko a drink, he turns it down. Same goes with the drugs. Perhaps that's saying something?
It's always nice to see someone dissect a game in a reasonable manner that takes the context as well as what is actually happening into account.
gta is not the murder simulator it used to be. its now a popular series with a plot that really does force the player to question thier moral decisions.
All the hatred and bile being hurled towards Rockstar are, once again, being made by individuals that have not played the game, just like that psychologist that raged against Mass Effect. These individuals are only trying to ride the coat tails of fame by jumping on the next great thing in order to get their own 15 minutes of fame.
But once again, people like the idiots that are complaining about it are only interested in showing the world what a fucking idiot they are because they are complaining about something they have no knowledge of.
I'm incredibly sorry for what I'm about to post.
I love how the enemies don't die right away. One of my favorite things to do is walk calmly over to one of my enemies as he is crawling on hands and knees to get away from me and level the shotgun at his head and pull the trigger. The blood spray effect on the camera is really quite cool.
For better or worse though, there is indeed a monetary drop from post coital prostitutes. Don't judge me. I felt a little dirty about the whole ordeal.
After VC, they've definitely been going more on the path of making the main character a little more sympathetic, or at least, out of character in causing mass histeria. All my good rampaging memories lead back to GTA III. Top of that parking garage. You all know what I'm talking about.
Its worth noting too, with the drunk driving, once Nico gets into a car, he'll say things like "I'm not in the best state to make a sound decision right now" or "I really shouldn't be driving in this condition." That's why the MADD stance is so dissappointing to me.
You know when you fire the game up, it shows Niko ducking and covering, some guys playing bones, and the only female shown during the initial loading sequence is objectified as a pure sexual object. Shes not doing anything, just showing off cleavage and playing with a fucking lollipop.
It's THAT mentality that turns off a lot of people. It makes me feel like a fucking 6th grader when I turn on GTA, not a mature adult.
Other than that, though, the game is fucking fantastic. Liberty City is a beautiful metaphor for America.
It's that age-old saying, "Don't hate the game, hate the player"... er...
Solid points, but in this tug-of-war both sides refuse to see reason in the other... mainly because the reasonable people (That's us.) choose not to be brainwashed in to finding logic in lies of the unreasonable (That's them.).
Strangely this reminds me of Fable, where you could target or attack anyone you wanted, and your action caused results. It was a reflection of your character, what you did.
But at the same time Lionhead showed restraint where they knew it was necessary. In towns with children your weapons are taken from you, and you walk around unarmed. You can swing your fists, but as I remember, you couldn't hit any kids.
While Rockstar has given the player freedom to do as he wishes, it's not without some propriety.
This game has a realistic feel to it thats hard to get used to for me, being so used to the "cartoony" arcade violence in the early games of the series.
I miss my rampage icons but its not a big deal.
I miss the decapitating sniper rifle head shots but its not necessary at all.
I think IV has brought GTA in to the next gen era with a lot of much needed realism while still maintaining what made the series fun in the first place. I think thats why so many haters of the series are falling in love with this one. Rockstar really outdid themselves so far.
So far this has only happened once, but when given the option to let someone live or die, I let them live and I thought that was a nice touch as some characters are pretty cool, Brucie makes me lol.
I also noticed what Barcode noticed about getting asked for drinks or smokes, Niko turns them down.
The charactar is very likeable and I think Rockstar did a great job of portraying an actual person rather than, like noted, a mindless nut job.
however i agree after trying to drive the car with michelle in the car i found myself having to look away fro mthe screen as it was doing my eyes in. we got home safely as i drove slowly. in real life i dont drink a drop of alcohol when im driving and refuse to start now.
with michelle i hate her the only reason i date her is to stop her phoning... i dont even want what shes supplying as the sex scene might put me off sex tottally :/ also niko doesnt utter a word during this moment so it cant be any fun for the poor guy... maybe he wants a bit of cock and bum fun? love meet denyed this sadly.
Check it out all! Tell me what ya think!
Check it out all! Tell me what ya think!
I can just imagine Jim sitting behind a desk after each epic post, stroking his epeen while he watches his comments rise. Cocky bastard.
/side note
I'm pretty sure Niko's only drug use happens early on (though I'm only at 60% done), when he drives Little Jacob, who hotboxes the car. The dialogue is a little bit different while they're driving. But yes, Niko otherwise completely abstains from drugs and alcohol.
Also, early on I thought the "Addiction Level" stat was about Niko's addiction to drugs and alcohol based on the player's choices, not the addiction level of the player. I kept expecting a yes/no decision in cutscenes.
What Glenn Beck and so many others can't comprehend is that it's not a game about murdering cops and prostitutes. You can do that, but it's entirely optional. It's the kind of game where you can play it how you want to, for the most part. You can pay $150 to take a helicopter tour of the city, or you can pull the pilot out of the cockpit and fly the copter yourself. It's all up to you.
Great read and i would like to say that rockstar has trumped themselves with Niko. The decisions you are forced to face in the game are not easy. I will skip on the spoilers but the choices Niko is given between killing this guy or that guy weigh heavy once the deed is done. You will recieve phone calls from curious parties informing Niko on just how much of a shit head he is for doing what he did. There is one misison that really got me caring about what i do in the game. It comes in later about 50% of the way in (for me at least). It involves a funeral and some crying (not the level of Lost Odysseys tear inducing tales, but damn near close). For the first time in a long time i felt BAD for an NPC. I felt horrible once the characters started talking about it. I DID this, i caused thier pain and suffering. Worse yet im dating one of them (Well Niko is). Death has a heavy price in GTA4, a heavy heartwrenching price.
I'm not sure what to think of this. If I can "die" and just come back sratch-free at a hospital, then I can't get too mad when all of my "collateral damage" people don't ever die. On the other hand, it seems like R* is trying to avoid controversy. Gone are the days of dismemberments and body counts. Now the best (worst) you can expect to do is "shoot to wound."
In a way, it's like Bugs Bunny type violence. The kind where you learn that it's ok to hurt someone, they won't *really* die. I don't believe anyone with intelligence is confused by cartoons or games, but you know the anti-game pundits are going to use this angle once they realize that death is almost non-existant now. "Now when you shoot someone in the head, they're ok 30 seconds later. This is WORSE than the old games! This should be banned! ARGH ARGH ARGH!!!! And now for the weather..."

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