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Grand Theft Angel: How Liberty City plays nice photo

Turn on the TV and you have every chance of seeing some pundit attacking Grand Theft Auto IV. With the game being released a week ago, the usual moral crusaders are up in arms about the bad values it teaches and the terrible things players are "encouraged" to do in the game.

I will never hold GTA up as a franchise steeped in morality, because it's not. The game portrays, just like its tagline, how "good things happen to bad people." You spend your time working for scumbags and criminals, doing terrible things for money. It's NOT a game that celebrates the good side of life -- nor does it have to.

That said, however, playing Grand Theft Auto IV has been an interesting experience for me. Since I made a career out of writing about games, I've been far more aware of GTA's so-called depravity, and have spent a lot of time in Liberty City thinking about what developer Rockstar is trying to say, breaking down some of the seedier aspects of the game and deciphering what the player is expected to feel as he plays.

I think of the game's less savory features -- murder, female degradation, drunk driving -- and I have to wonder, does indulging in these elements of GTA IV really say a lot about the game, or the player? Just how much sin does Rockstar actively encourage, and how often does it actually dissuade you from being a bad boy?

Hit the jump to find out how Grand Theft Auto IV can be just as much Angel as Devil. (Warning: Very minor "spoilers")

Nobody's saying there isn't a lot of murder in the game. Killing isn't a mere choice -- it's a necessity for most of the in-game missions. If you want to progress in the game, you're going to get blood on your hands. That said, however, senseless killing isn't all that encouraged. Gone are the days where you could pick up a "rampage" token and mow down innocent civilians. The people you have to kill are mostly people who deserve it -- lowlifes and drug pushers and fellow killers. That's not saying it makes murder better, but Niko is not a character intended to wipe out half the population of Liberty City on a whim.

Rockstar was incredibly clever with the character of Niko, creating a likable and sympathetic individual who, to anybody mindful of storytelling and the artistic side of games, should not be going on a murderous rampage. It's simply out-of-character for Niko to become a mass murderer, and as such, killing sprees do not feel right. Previous characters were far more two-dimensional, and as such it was easier to disassociate and go out for a rampage. With Niko, if you care enough about the character, you shouldn't want to kill everyone in sight.

Even if you do want to drop out of character and turn psychopath, however, Rockstar has implemented far more forceful ways of discouraging you. For one, the Liberty City Police Department is everywhere. It can actually get pretty annoying, as the streets are crawling with cop cars, and if you accidentally hit the buggers, you'll get chased down. The LCPD is a constant threatening presence in Grand Theft Auto IV, roaming the streets, sounding off warning sirens at you if they see you speeding or running a red light. They consistently remind you that you are being watched, and that if you cross the line, they will be there.

And they will -- you cannot rampage unchecked for long in Liberty City anymore. Even killing one person can alert the cops, and if you make a stand, that Wanted Level will climb with worrying speed. It's not long before Liberty City's N.O.O.S.E task force is dispatched, and you'll be cut down in seconds. Put simply -- Liberty City will fight you if you try to fight Liberty City.

One interesting thing to note is that even among the enemies you do have to kill, you don't always have to finish them off definitively. Take a look next time you drop someone who isn't scripted to die. You will often see them breathing, or writhing. Some of them even get back up and start limping away, clutching their wounds. If you kill only the people who absolutely, positively have to die to advance the story, you'll find that GTA IV's death toll is minimal, at least no greater than any other third person action game.  

Niko Bellic is not proud of his actions, or standing in life. Through his in-game conversations with cousin Roman, you will hear his commentary on the state of things in Liberty City. He constantly complains about his lot, having to kill for money, and jacking cars. I admit this is at odds with the sometimes casual way in which he accepts blood money, but it's certainly more than most games throw into their exposition. As Niko takes his girlfriend out for a date, he uncomfortably diverts the conversation away from his job, trying not to tell her he's a hired gun. You actually get to experience that kind of horrible double-life situation, and think about how Niko must feel, knowing that a girl who likes him is looking into the eyes of a killer.  

On the subject of girls, the degradation of women is a large bone of contention for many. Again, I cannot claim it isn't there -- there are indeed strip clubs where you can go and ogle digital breasts, but then, there are strip clubs in real life, so it's not like Rockstar invented the idea. That's not what this is about, however -- this is about how Rockstar might be discouraging you from objectifying women, and that's through dating.

Yes, as with real-life dating for most males, the objective in GTA is to get Niko some pussy. You take a woman out, work out what she likes, and spend time with her, with the goal of getting laid in mind. However, once again, Rockstar crafted some likable characters out of Niko's dating pool. You get taught that these women have tastes and personalities. It's not exactly deep, but it's deeper than you'd expect, and if you think the dating is over when you've finally gotten what you were after -- think again.

You end up not just screwing these people, but getting into a relationship with them. It's like you are intended to feel guilty if you just ditch them after taking what you came for. I scored with Michelle long before I stopped taking her out (for reasons beyond my control). If I forgot her for a while, she called me and I felt bad. Unless you as a person enjoy being an asshole, you'll realize that these women are not there as objects, but as friendships that need to be maintained. It all goes towards humanizing a game that one could so easily see as nothing but monstrous.

Speaking of monstrous, the infamous argument that GTA allows you to hire a prostitute, kill her and take back your money has also been colored with dissuasion from the developers. As is tradition, I spent my time looking for a prostitute to hire (don't judge me!). First off, it's pretty hard to even find them, but once you have done so, you can begin the ghastly business at hand -- and the best thing is that Rockstar has actually made it ghastly!

As you pick up the prostitute and find somewhere quiet to go, Niko will comment about how pathetic he is, and how desperate he has to be to resort to such a low act. The increased gratuity of the act itself (she gets on top of Niko and mimes wriggling around on his penis) does little to make the act more erotic or glamorous -- in fact, it only serves to make the whole sequence feel uncomfortable and nasty. The woman performs the act mostly in silence while Niko tries -- and fails -- to enjoy it. When it's all over and she leaves the car, Niko will comment again about how horrible it was, and you are left feeling anything but horny. It's cold and it's sleazy, and you feel like a shithead for doing it.

Hell, when I ran the prostitute over to see if the money appeared, it didn't. While I can't speak for everyone, I have to say that no monetary reward was yielded to me when I killed the woman. 

That Rockstar took one of its most controversial aspects and turned it into an actual piece of effective social commentary, doing nothing but mocking the use of prostitutes, is commendable in my book. Again, if you feel great after using them in GTA IV, it speaks of the player, not of the game itself.

Reckless driving is also shown as a less-than-glamorous activity. Thanks to Rockstar's frustratingly loose handling of the cars, speeding and mowing everyone down is far less satisfying. The most important aspect though, is the drunk driving. Mothers Against Drunk Driving and members of the police force like to think that drunk driving has been turned into a "joke" by Rockstar, and I will concede that at least walking around drunk, falling over objects in Euphoria Engine-powered stupidity, is pretty hilarious. Trying to operate a car, however, is another matter entirely.

It is simply not fun to drunk drive in GTA IV. It's infuriating and disorienting, and the police are on your ass in an instant. This game does not make drunk driving look cool or enjoyable at all. As soon as you get behind the wheel after Niko's been to the bar, you're in for nothing but trouble and pain.  

I said at the beginning of this article that Grand Theft Auto IV is not a pillar of morality, and it isn't. It is violent and it has plenty of sexual content, if you consider sex immoral. However, GTA IV does not glamorize or applaud violence even half as much as people think it does. You do not kill without consequence, and Niko is not made to appear awesome for his murders. Death is not glorified, and you are not expected to feel like a God for the amount of death you dish out. Niko Bellic is not John McClane, and that's not what he's there for. 

Okay, so it's not Grand Theft Angel by a long shot. But it's not The Devil, either. Nowhere near.


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95 comments | showing # 1 to 50

Barcode's Avatar - Comment posted on 05/06/2008 12:16
Barcode
I haven't finished the game and I don't want to read the spoilers, but I noticed something in the game.


Everytime a character offers Nikko a drink, he turns it down. Same goes with the drugs. Perhaps that's saying something?
Kryptinite's Avatar - Comment posted on 05/06/2008 12:27
Kryptinite
Lovely read :). I'm about 20 percent into the game and it already seems like a breath of fresh air. Granted it's a sandbox game and the tools are there for insane people to do insane things. I like how the game doesn't exactly make you do them. There's so much to be said about this game but you nailed a lot of things that were on my mind.
sacredchao's Avatar - Comment posted on 05/06/2008 12:27
sacredchao
Good post. I agree whole heartedly.

It's always nice to see someone dissect a game in a reasonable manner that takes the context as well as what is actually happening into account.
Scientist tz's Avatar - Comment posted on 05/06/2008 12:32
Scientist tz
It says a lot about a game in which I actually wanted to see how the characters react to the strip club as opposed to just wanting to see the strip club itself. In Vice City there was some kind of dance club in which the first thing I did was walk into the middle of the crowd and set off a grenade since I could think of no better thing to do there.
galagabug 's Avatar - Comment posted on 05/06/2008 12:32
galagabug
yeah they really toned it down this time around, but it does create more realistic scenarios and adds a great deal of depth to niko. several missions have unarmed people in the wrong place at the wrong time, and the player decides whether to let them go, or light them up. most ancillary chronies are not killed in missions but rather wounded (they'll drop they're weapons, niko even says 'thats just a bruise, do you want me to kill you?', and unless you walk up to the individual and empty your clip into them, they're gonna survive.

gta is not the murder simulator it used to be. its now a popular series with a plot that really does force the player to question thier moral decisions.
Mr Willis13's Avatar - Comment posted on 05/06/2008 12:34
Mr Willis13
Great post.

Best read of the day.
flashbak's Avatar - Comment posted on 05/06/2008 12:37
flashbak
Also, about the drunk driving, its much more entertaining, at least imo, to hail a taxi... then actually get IN the taxi lol. The mission where you supposedly HAVE to drive drunk (at least where I am in the game's main story right now) you are not forced to drive drunk at all. I completed that mission by taking a taxi.

All the hatred and bile being hurled towards Rockstar are, once again, being made by individuals that have not played the game, just like that psychologist that raged against Mass Effect. These individuals are only trying to ride the coat tails of fame by jumping on the next great thing in order to get their own 15 minutes of fame.
heretrix's Avatar - Comment posted on 05/06/2008 12:39
heretrix
That was a great read. Coming out of a bar smashed IS hilarious. Seeing Nico and whoever he's with on the town falling flat out on their asses is a freaking hoot. But as was stated, driving around drunk is a mess. Even if you go into a pay n spray to wipe out your wanted level, as soon as you come out it goes right back up because you are still drunk.
But once again, people like the idiots that are complaining about it are only interested in showing the world what a fucking idiot they are because they are complaining about something they have no knowledge of.
Kif 's Avatar - Comment posted on 05/06/2008 12:44
Kif
I do think it's funny that Niko will apologize sometimes when stealing cars. The game feels a lot more real, probably because Niko is an identifiable character instead of some faceless uber-criminal like the older games. Maybe that's why I'm bored shitless after completing it at the moment. I need to find a way to have some fun on this.
SuperD1984's Avatar - Comment posted on 05/06/2008 12:47
SuperD1984
hmmm, i wonder what happens when you swim drunk...... im off to attempt such an obviosly awesome feat, firstly in-game and then in reality of course. Thats the way it goes.
SteamyV's Avatar - Comment posted on 05/06/2008 12:49
SteamyV
Good article, Jim. These are the exact points I try to explain to my friends with less informed opinions of GTA and games in general. Now I can just send them a link. Thanks.
YONKE's Avatar - Comment posted on 05/06/2008 12:50
YONKE
dude nice post......i applaud you.....
kevvo's Avatar - Comment posted on 05/06/2008 12:51
kevvo
Is it me or has anyone else been jacked for your ride by a hooker after the sex act?
Mr Wilson's Avatar - Comment posted on 05/06/2008 12:51
Mr Wilson
Take that JT
DaedHead8's Avatar - Comment posted on 05/06/2008 12:52
DaedHead8
Awesome read Jim. Somebody had to point out the good side of GTA, I'm glad it was you.

I'm incredibly sorry for what I'm about to post.

I love how the enemies don't die right away. One of my favorite things to do is walk calmly over to one of my enemies as he is crawling on hands and knees to get away from me and level the shotgun at his head and pull the trigger. The blood spray effect on the camera is really quite cool.
AlucardX24's Avatar - Comment posted on 05/06/2008 12:53
AlucardX24
Great read. I agree entirely, and I was starting to wonder if anyone else thought the same way as I do. At school, kids this week keep talking about how they killed everyone in GTA4 and how they killed all of the optional kills on the missions, and I said to myself, is that all they see? Do the cutscenes, do the characters, mean nothing at all to them?
Tubatic's Avatar - Comment posted on 05/06/2008 12:54
Tubatic
Great writeup! There's definitely something greatly different in playing as Niko.

For better or worse though, there is indeed a monetary drop from post coital prostitutes. Don't judge me. I felt a little dirty about the whole ordeal.

After VC, they've definitely been going more on the path of making the main character a little more sympathetic, or at least, out of character in causing mass histeria. All my good rampaging memories lead back to GTA III. Top of that parking garage. You all know what I'm talking about.

Its worth noting too, with the drunk driving, once Nico gets into a car, he'll say things like "I'm not in the best state to make a sound decision right now" or "I really shouldn't be driving in this condition." That's why the MADD stance is so dissappointing to me.
slayoyayo's Avatar - Comment posted on 05/06/2008 12:54
slayoyayo
I think the larger issue with females in GTA is not simply degradation of them but objectification. Some geezer on the 1UP show made a brilliant point, his wife was actually excited to play it, but was turned off by the loading screen.

You know when you fire the game up, it shows Niko ducking and covering, some guys playing bones, and the only female shown during the initial loading sequence is objectified as a pure sexual object. Shes not doing anything, just showing off cleavage and playing with a fucking lollipop.

It's THAT mentality that turns off a lot of people. It makes me feel like a fucking 6th grader when I turn on GTA, not a mature adult.

Other than that, though, the game is fucking fantastic. Liberty City is a beautiful metaphor for America.
nademagnet's Avatar - Comment posted on 05/06/2008 12:55
nademagnet
I'm not even 10% of the way through the game, but I've noticed all these things you've pointed out. This is definitely the best of the series imo. I'm trying to get into Niko's character and make decisions he would feel is right. How ever, after I've played for a while; I like to head back to the safe house for a nap (save) and then step out for a bit of ultra violence.
ShadeWithin's Avatar - Comment posted on 05/06/2008 13:01
ShadeWithin
Preach.

It's that age-old saying, "Don't hate the game, hate the player"... er...

Solid points, but in this tug-of-war both sides refuse to see reason in the other... mainly because the reasonable people (That's us.) choose not to be brainwashed in to finding logic in lies of the unreasonable (That's them.).
s0lesurviv0r's Avatar - Comment posted on 05/06/2008 13:01
s0lesurviv0r
Excellent write-up, Jim. The more I hear about Niko, the cooler he sounds as a character.
Kryptinite's Avatar - Comment posted on 05/06/2008 13:05
Kryptinite
Liberty City is a beautiful metaphor for America.

QFE
king3vbo's Avatar - Comment posted on 05/06/2008 13:07
king3vbo
Incredible writeup Jim. I couldnt agree more. Rockstar really went above and beyond in showing the reality of Nico, not some glorified criminal lifestyle
Danmartigan's Avatar - Comment posted on 05/06/2008 13:10
Danmartigan
You nailed it, Jim. It warms my cockles that Rockstar shifted the focus a bit more toward humor, storytelling and moral decisions. GTA4 feels more like an epic film and less like ye olde GTA Lowlife Simulator™.
KyleGamgee's Avatar - Comment posted on 05/06/2008 13:11
KyleGamgee
Great post Jim.

Strangely this reminds me of Fable, where you could target or attack anyone you wanted, and your action caused results. It was a reflection of your character, what you did.

But at the same time Lionhead showed restraint where they knew it was necessary. In towns with children your weapons are taken from you, and you walk around unarmed. You can swing your fists, but as I remember, you couldn't hit any kids.

While Rockstar has given the player freedom to do as he wishes, it's not without some propriety.
Woverine's Avatar - Comment posted on 05/06/2008 13:13
Woverine
this needs more pictures with funny captions.
Justice's Avatar - Comment posted on 05/06/2008 13:17
Justice
You have a lot of great articles under your belt Jim, but I have to say this IMO is one of your best, it just makes me anticipate playing the game more.
Demtor's Avatar - Comment posted on 05/06/2008 13:24
Demtor
Awesome, awesome post.

This game has a realistic feel to it thats hard to get used to for me, being so used to the "cartoony" arcade violence in the early games of the series.

I miss my rampage icons but its not a big deal.

I miss the decapitating sniper rifle head shots but its not necessary at all.

I think IV has brought GTA in to the next gen era with a lot of much needed realism while still maintaining what made the series fun in the first place. I think thats why so many haters of the series are falling in love with this one. Rockstar really outdid themselves so far.
mix's Avatar - Comment posted on 05/06/2008 13:28
mix
Great write up Jim!

So far this has only happened once, but when given the option to let someone live or die, I let them live and I thought that was a nice touch as some characters are pretty cool, Brucie makes me lol.

I also noticed what Barcode noticed about getting asked for drinks or smokes, Niko turns them down.

The charactar is very likeable and I think Rockstar did a great job of portraying an actual person rather than, like noted, a mindless nut job.
Droll's Avatar - Comment posted on 05/06/2008 13:29
Droll
Its all about choice!
Trevsweb's Avatar - Comment posted on 05/06/2008 13:29
Trevsweb
i somehow think rockstar has made a slightly safer game now. back in the day of gta 3, VC, SA you had all the scandous issues.. but i guess the drink driving is new to the gta series.

however i agree after trying to drive the car with michelle in the car i found myself having to look away fro mthe screen as it was doing my eyes in. we got home safely as i drove slowly. in real life i dont drink a drop of alcohol when im driving and refuse to start now.

with michelle i hate her the only reason i date her is to stop her phoning... i dont even want what shes supplying as the sex scene might put me off sex tottally :/ also niko doesnt utter a word during this moment so it cant be any fun for the poor guy... maybe he wants a bit of cock and bum fun? love meet denyed this sadly.
Droll's Avatar - Comment posted on 05/06/2008 13:32
Droll
I recently wrote a blog entry, having completed the single player game, on one of the best aspects of GTA IV: the "choices".
Check it out all! Tell me what ya think!
Droll's Avatar - Comment posted on 05/06/2008 13:32
Droll
I recently wrote a blog entry, having completed the single player game, on one of the best aspects of GTA IV: the "choices".
Check it out all! Tell me what ya think!
Kryptinite's Avatar - Comment posted on 05/06/2008 13:40
Kryptinite
on a side note:

I can just imagine Jim sitting behind a desk after each epic post, stroking his epeen while he watches his comments rise. Cocky bastard.

/side note
Sky-Face's Avatar - Comment posted on 05/06/2008 13:49
Sky-Face
Great write up! I agree with this. Plus I find my self injuring niko far more than I hurt civilians (on purpose).
Corak's Avatar - Comment posted on 05/06/2008 13:53
Corak
Good write up Jim, I've definatly seen what you talked about in the game. I've only done the hooker thing a few times and after that its just not worth your time tracking one down to do that to. I found it humorous rather than disgusting, and I had a "what the fuck am I doing" moment.
Zatsuga's Avatar - Comment posted on 05/06/2008 13:53
Zatsuga
@Barcode
I'm pretty sure Niko's only drug use happens early on (though I'm only at 60% done), when he drives Little Jacob, who hotboxes the car. The dialogue is a little bit different while they're driving. But yes, Niko otherwise completely abstains from drugs and alcohol.

Also, early on I thought the "Addiction Level" stat was about Niko's addiction to drugs and alcohol based on the player's choices, not the addiction level of the player. I kept expecting a yes/no decision in cutscenes.
rmsk8r05's Avatar - Comment posted on 05/06/2008 13:55
rmsk8r05
Heavy police presence make mindless behavior overly difficult. Good citizend of the city also call the police when they see you do a crime.
mistic's Avatar - Comment posted on 05/06/2008 13:56
mistic
wow man you wrote down exactly ow I was feeling about thig whole game... though i kinda enjoyed the striptease ( hint try taking 3 in a row from the same woman ;-) ) but like with that guy on the thingy where you can actually chose, I made the moral choice :-) i felt it fitted Niko better...
sushi111's Avatar - Comment posted on 05/06/2008 13:56
sushi111
I was going to make a blog post like this but you have it covered. Good show.
Neonie's Avatar - Comment posted on 05/06/2008 14:00
Neonie
Nice read.
Genfuyung's Avatar - Comment posted on 05/06/2008 14:04
Genfuyung
Great read. I really think that Rockstar put so much work into the personality of this character that when the player chooses to kill a civilian or to kill a character instead of saving them it really seems out of place for the character. Its like your forcing Niko into doing something he doesnt want to. On my first play through I killed the first optional person and immediately felt bad for niko. Honestly, I think Niko is an amazing character and his emotions and personality are really milestones for gaming.
maxx77's Avatar - Comment posted on 05/06/2008 14:06
maxx77
This game is so realistic, I actually am disinclined to do bad things in it. For the first couple of hours of playing it, I actually stopped at all of the traffic lights when they were red. I don't do that any more, but when I'm driving with someone else in the car, I feel inclined to "play by the rules" and not drive crazy or run people over.

What Glenn Beck and so many others can't comprehend is that it's not a game about murdering cops and prostitutes. You can do that, but it's entirely optional. It's the kind of game where you can play it how you want to, for the most part. You can pay $150 to take a helicopter tour of the city, or you can pull the pilot out of the cockpit and fly the copter yourself. It's all up to you.
Unicorn's Avatar - Comment posted on 05/06/2008 14:17
Unicorn
good job. now to get the close-minded newspeople to just STFU...
Chewpathingy's Avatar - Comment posted on 05/06/2008 14:23
Chewpathingy
Grand Theft Purgatory?

Great read and i would like to say that rockstar has trumped themselves with Niko. The decisions you are forced to face in the game are not easy. I will skip on the spoilers but the choices Niko is given between killing this guy or that guy weigh heavy once the deed is done. You will recieve phone calls from curious parties informing Niko on just how much of a shit head he is for doing what he did. There is one misison that really got me caring about what i do in the game. It comes in later about 50% of the way in (for me at least). It involves a funeral and some crying (not the level of Lost Odysseys tear inducing tales, but damn near close). For the first time in a long time i felt BAD for an NPC. I felt horrible once the characters started talking about it. I DID this, i caused thier pain and suffering. Worse yet im dating one of them (Well Niko is). Death has a heavy price in GTA4, a heavy heartwrenching price.
Matthew Blake's Avatar - Comment posted on 05/06/2008 14:27
Matthew Blake
Awesome article- this needs to be sent to every bloody politician and anti-games lobbyist. If they protest, ask them to provide their own experiences playing the game- if thy have any.
Stahlbrand's Avatar - Comment posted on 05/06/2008 14:28
Stahlbrand
Yeah, I noticed the same things while playing, I think Rockstar made some great choices, and even if the Thompsons and Becks of the world will never acknowledge them, Rockstar and gamers can be smug knowing that they really are full of hot air and bullshit.
welkstar's Avatar - Comment posted on 05/06/2008 14:31
welkstar
Wow, you know, I've never really been interested in GTA. The only game I sort of enjoyed was Vice City, but only because it was set in a cool time period that was so radically different. However, after reading this post, I'm actually thinking about getting this game.
Zero Iscariot's Avatar - Comment posted on 05/06/2008 14:42
Zero Iscariot
nice write up, was getting tired of the sterling rants, but this is top notch. Thanks for this.
maxx77's Avatar - Comment posted on 05/06/2008 14:46
maxx77
One thing I've noticed in this GTA is that aside from the people you have to kill in the story missions, nobody EVER dies. If you shoot the cops, they don't actually die. They lay on the ground and shout "I need help! I've been shot!" If you kill civilians in the streets, those people will eventually get back up and stagger away. Some of your cohorts, like your cousin, will show up at the hospital if he dies on a mission.

I'm not sure what to think of this. If I can "die" and just come back sratch-free at a hospital, then I can't get too mad when all of my "collateral damage" people don't ever die. On the other hand, it seems like R* is trying to avoid controversy. Gone are the days of dismemberments and body counts. Now the best (worst) you can expect to do is "shoot to wound."

In a way, it's like Bugs Bunny type violence. The kind where you learn that it's ok to hurt someone, they won't *really* die. I don't believe anyone with intelligence is confused by cartoons or games, but you know the anti-game pundits are going to use this angle once they realize that death is almost non-existant now. "Now when you shoot someone in the head, they're ok 30 seconds later. This is WORSE than the old games! This should be banned! ARGH ARGH ARGH!!!! And now for the weather..."
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