Polyphony Digital's Kazunori Yamauchi said that his super-delayed racer Gran Turismo 5 uses about 80 percent of the PS3's processing power. The game creator tells GamesBeat that the system has a "very high peak performance." He adds: "The better you manipulate it, the better it performs."
I guess they've spent all this time manipulating the game, then.
That's a number that I'm sure he pulled out of his ass. I'm sure there's no percentage gauge on the outside of his dev kits that shows how much the car system is cranking. Still, if he's sure that he's put that much work into milking the system to make it do what he wants, that tells me we're going to have an impressive game on our hands after all of this waiting. Hopefully.
Yamauchi: Gran Turismo 5 uses 80% of PS3's power [Joystiq]
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
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So no need to buy this, just wait for the sequel people.
I HATE this sort of talk. It's what happens when you talk computer science to PR dudes.
Nope, thought not.....
Just me then :-(
Seriously how can anyone claim using a percentage of a console anyway? Like it's that simple.
Release game please.
guys that is why this game wont come out ever...
they havent captured 100% of the power of the Cell yet !!!
I played and finished GT1, GT2, FM1, FM2, I dont have GT5 Prologue, I downloaded the time trial demo (which was underwelming to me), I own and finished Forza Motorsport 3.
And I am not excited about this game yet...
Drop the act.
*checks PS3 power percentage reader*
This game is using OVER 9,000% of the PS3's power!!!
*power reader shatters*
*PS3 transforms into mutant robot and kills us all*
Dude you post the funniest comments on every thread
Um, it may not have had release "dates" but it's had several release windows, none of which its kept.
Amount of gamers pissed this game got pushed back to next Christmas: 100%
Failure rate of Sony America's Marketing Team: 100%
If making cars that look shiny really takes that much power, I would be in the camp that says, the cars in grid and paradise city were plenty shiny. Please tone down the shiny and give me some damage animation.
Can someone explain why your tires squeal going around a turn a 30 miles per hour in the GT5 demo? and then you spin out?
If that was a realistic sim of how real world cars behave - we would all be dead, and no one would be left to play video games.
GT5 never had an official release window, all the windows that were made were through pure speculation by the press.
Neither Sony or PD officially announced a release window.
So, sorry but you are wrong.
Considering certain developers say it's 'bottomless' and others claim they're nowhere near reaching full potential, how can you honestly judge this? Who's to say we tapped 100 percent of the power from the Xbox and PS2?
80% of the hard disk ?
80% of the data rate between the RAM and the FSB ?
80% of the CPU power would be stupid ... when a program runs the CPU is always at top performance.
WTF do they mean with 80% of the "processing power"?
You are kidding right? With operating system support it is very easy to establish an average of your processor utilisation. In fact when writing a performance critical program which must utilise more than one CPU it is very important that you be acutely aware of this figure.
You're clearly unaware of how development-side computer architecture works. My favorite part was your "with operating system support it is very easy" line, where you're referring to the CPU utilization bar in your windows Task Manager. Please stop. It hurts the rest of us.
Sincerely,
This Guy
compared to the ps3's but dont you think theres a bit too much negative critcism when anything "ps3" comes up. i mean seriously, you guys cant wrap your heads around the 80% usage?! one of you even made the absurd comment that all programs use 100% of cpu power. anyway im not here to slam anyone for not knowing any better but you should at least do some kind of research before posting. However ive been doing some research on the cell processor and yes it is quite a beast. Its design poses the best usage of processing frequency(hz).
This is also the reason its so hard to work with. Every single calculation has to be vectorised before execution(no task for bare hands) and making a compiler for auto-vectorization is even more of a daunting task. Even when they do its extemely buggy, they'd have to keep updating it. In short IBM makes a compiler (which in itself dose not utilize CELL properly), Sony makes a dev kit based on this and games still do not utilize the dev kit properly. So if you think about it GT5 actually uses 80% of the dev kit. My guess is that the 80% talk is just to keep things simple. With all that said I think its fair to say that the ps3 has a lot of future potential. Anyways I still find it funny you guys cant understand this. Come on people! anyone with vista should have come across one of its sidebar utilities that gives an estimate of your cpu's usage in percentage.
So yes percentage of cpu usage can, and as a matter of fact, should be integrated into dev kits for developers to fine tune there optimizations for more efficient cpu usage.