I've been astounded by PDs constant support since release. They've added and fixed so much. Well above what 90% of other dev companies do.
RENEGADEPANDA A LIAR, STILL NOT INTERESTED.
I think it might be cool to compare them head to head.
Awesome story bro, I've always enjoyed both forza and gt5.
I don't really understand why a fan of the racing genre would just eat a piece of the pie when you could have the whole thing. ;P
Jesus fucking Christ yes! Id gladly shove ever copy of Gran Turismo 5 ever created (a game that disappointed the shit out of me) up my arse for another Omega Boost. For fucks sake, even thinking about that game is making me depressed.
Wow, seriously? The cockpit view argument still exists? I'd love to know how you got through the first 4 GT games. Some of these guys sound just as dishonest as the PS2-turned-360 fanboys who are dead set against admitting it was "599 US DOLLARS" that had the PS3 leaving a bad taste in their mouths.
Actually, wait, two two's..
Nevermind, all that aside, you do realize it was Sony's raging fetish with 3D is why Polyphony didn't have the time to polish up the imported cars right? BUT WAIT, GEE WHIZZ, I THOUGHT YOU WANTED TEH CAR DAMUJ!!!1one! Not teh grafx!
Adding, driving to the mall, buying Forza 4 and playing it, while waiting for lame ass sony servers to feed my harddrive with more of those GT5 update gigabytes, too.
If they don't add it, I'll just have to look forward to Forza 4.
If they don't add it, I'll just have to look forward to Forza 4.
At least demand something interesting, like for the DLC to have an apt title of "Tourist Trophy 2".
did Polyretards at least fixed ridiculous loading times and framerate slowdowns and screen tearing?
and lol at sony fanboys who express gratitude for the fact that they've been waiting 6 years for lazy ps2 port that still is in alpha/beta state NEARLY 1 YEAR AFTER RELEASE.
Polyphony as a developer is a fuckin joke. what they've been doing for those 6 years? Turn10 revealed few days ago that they had to rebuild their entire car selection because of new graphics engine and cause CAD data(same that is used by polyphony and other studios) provided by car manufacturers was not good and detailed enough for Forza 4. all cars in Forza 4 - over 500k polygons per standard car(100k more than GT5's "premium" cars in photomode - i.e. those that they've bothered to make during those 6 years) and over 1mln polygons per car in Autovista(Turn10 confirmed that they had to rescan Autovista cars themselves since they had to take those cars apart to scan all the insides and movable parts of each car). and they did that in 2.5 year.
In other news my butthole excreets poop

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