That's a fine excuse to carry an initial price tag, but not an excuse to charge the full fifteen dollars for a game designed around microtransactions.
So said the Sterling in his Gotham City Impostors review. Today, Warner Bros. addresses Jim and many others' biggest complaint about the game: It was a retail product that felt like a free-to-play game. The solution? Just make it free-to-play, dummy!
In addition to getting all the standard matchmaking features, new players will also have access to all DLC packs, which includes new maps, weapons, mascots and more.
This is perfect for someone like me who dug the demo but didn't want to justify my purchase with hours invested after paying. Maybe this doesn't make sense to some people, but when I buy a game I feel compelled to make the most of it. This makes multiplayer shooters intimidating. Now that I don't have to pay a dime, I can take the game and run off whenever I like or dig in deep.
I have a special history with Gotham City Impostors, since it was the first (and last?) time a Wikipedia article on a game ever included me. Now, it's time I pay it back. Not literally, of course.
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destructoid's previous coverage: Gotham City Impostors