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Here's something that's relevant to my own interests: Sony's upcoming zombie outbreak PlayStation Network title, The Last Guy. When a mysterious purple ray hits the Earth, turning normal citizens into monsters and blood-thirsty zombies, the player becomes mankind's last remaining hope and must escort survivors to designated safety zones.
But here's where it gets really interesting: the game features real-world locales (Los Angeles, Tokyo, and London), and utilizes high-resolution sattelite imagery from Google Earth to render the cities. You'll encounter 10 types of zombies, as well as bosses, and you'll have a bunch of special abilities like heat vision, time freezing, and more.
PlayStation.Blog has some details and a few screens, and is promising to trickle out marketing hype details leading up to the game's release. While I'm not exactly sure this is going to replace my burning desire to storm Valve's offices and steal playable Left 4 Dead code, I definitely have my eye on The Last Guy. I mean, zombies, folks. Zombies.
There's a The Last Guy browser-based Web game that designs levels based on URLs; try Destructoid.com and let us know how that works out for you.
When I first heard about what this game *really* was, I was severely disappointed. I thought what I was looking at, when seeing "The Last Guy" video, was a game about the last man on earth running away from a mob of women.
Anyway, this thing plays a bit like a Google Earth-ified version of Snake (or reverse Centipede), where your "tail" grows longer and more cumbersome as you gather stuff. Not that there's anything wrong with that.
Oh man, that's a great way to implement Google Earth. However, I'm not the biggest fan of wide, top-down perspectives; maybe they'll be able to zoom in to street view for some more epic zombie hunting. Yeah!
OR OR OR you can either put in an address and be able to generate a level based off that! YEAH! That way, you could put in a place you know extremely well and be all "Hey guys, there's a park just a few blocks ahead! We can make it!" Yeah!
I was gonna say "This sounds like an idea that would work better, faster, and easier in flash" and then you go and link a browser version. Huh. Great minds think alike.
In the trailer the google earth footage looks more like it holds the game back than helps it any because of the disparity between the monsters and backround, and how there's no 3d to the image at all. Maybe if they went 20 extra steps, cut out each individual building and tree line, and made them 2d sprites on top the map that things can go behind, and added shadows and other such things (Use the power of that goddamn cell processor!) and alter the map as you go along, it could be interesting. Judging by the trailer it's got some significant downfalls that are hard to ignore on a non-free game.
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